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Deadunlock — Deadlock Patch Notes

Recent Changes

05-22-2026

33 heroes · 76 items · 5 general 152544616
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General Gameplay
  • Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
  • When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
  • Medic Trooper heal increased from 12% missing hp to 13%
  • Base Guardian Bullet Resistance increased from 10% to 20%
  • Shrine Bullet Resistance increased from 10% to 20%
  • Tier 2 Bullet Resistance increased from 25% to 35%
  • Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
  • Removed delay on ziplines when using alternative key binds
  • No longer grants +30% Bullet and Spirit Resist while carrying it
  • Added a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.
  • Urn runner now gains +2m Sprint, +1 Stamina, +10% Dash Distance and +15% Stamina Regen
  • Urn collision radius increased by 20%
  • Base HP reduced by 10 for all heroes
  • HP per boon reduced by 3
  • Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
  • Backdoor removal linger duration reduced from 20s to 14s
  • Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
  • Urn comeback bullet and spirit resist auras reduced from 50% to 35%
  • Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
  • Sliding no longer resets sprint speed
  • Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
  • Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
  • Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
  • Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
  • The Urn is now always dropped off on top of the bridge on the middle of the map.
  • Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
  • No longer silences you while carrying. You are still disarmed and movement silenced.
  • Urn drop off point is moved from the above bridge in the mid lane to under the bridge in the side lane
  • Urn pickup spot is now where the old comeback drop off spots were for when your team is behind
  • Urn runner no longer has sprint disabled
  • Urn runner now has max sprint acceleration
  • Urn spawn time and interval changed from 10/15/20/25/etc to 12/18/24/30/etc - Urn timer now gets frozen with Frozen Shelter - Urn no longer provides the +35% Bullet and Spirit Resist aura for the behind team when it is being carried or dropped. The aura is now only active when it is being...
  • Fixed Parry FX not always matching state
  • Fixed various item barrier durations not scaling with duration increases
  • Fixed a bug where walkers were spinning while lasering.
  • Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
  • Breakables spawn time increased from 2 minutes to 3 minutes
  • Shrines are now invulnerable until one pair of Base Guardians are destroyed
  • Knockup durations are now affected by debuff reduction
  • Bullet Velocity now stacks additively rather than diminishingly
  • Midboss now starts spawned at the beginning of the game
  • Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)
  • Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
  • Smoothed zipline grabbing to fix some jitter
  • We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
  • To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
  • Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
  • While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
  • If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
  • After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
  • Urn damage is lethal
  • Area around deposting the urn is revealed (urn runner is also revealed as usual)
  • The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
  • Souls are all instant after the deposit is complete
  • All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
  • Urn timer extension when contested increased from 1.25s to 3s
  • Urn deposit timers for favored/neutral/unfavored increased from 3/5/10s to 5/10/15s
  • Urn runner for the team that is behind now gains an extra +4m Sprint
  • Various smaller urn holding timers and variables adjusted to account for the new location
Fixed the following abilities taking you out of zoom temporarily when cast
  • Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher
Fixed the following items and abilities not working through veils
  • Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor
Restorative Shot
  • NPC Healing increased from 15 to 20
Melee Charge
  • Cooldown reduced from 7s to 5s
Active Reload
  • Lifesteal increased from 14% to 16%
Weakening Headshot
  • Now works vs NPCs
Fleetfoot
  • Now grants +6% Weapon Damage
  • Active slow resistance increased from 35% to 40%
Opening Rounds
  • Spirit Power reduced from +7 to +4
Slowing Bullets
  • Dash Distance slow reduced from -25% to -22%
Mystic Shot
  • Spirit scaling increased from 1 to 1.2
Recharging Rush
  • Cooldown increased from 24s to 25s
Tesla Bullets
  • Proc cooldown reduced from 0.25s to 0.2s
Alchemical Fire
  • Damage per Second spirit scaling increased from 0.152 to 0.2
Ballistic Enhancement
  • Ability Range increased from +20% to +22%
  • Now upgrades from Mystic Expansion
Weighted Shots
  • Debuff resistance increased from 20% to 22%
  • Dash Distance slow reduced from -25% to -22%
Shadow Weave
  • Duration increased from 10s to 13s
  • Ambush Fire Rate increased from 20% to 25%
  • Ambush Spirit Power increased from 20 to 25
  • Ambush Melee Damage increased from 20% to 25%
Escalating Resilience
  • Max Ammo increased from 30% to 35%
  • Weapon Damage increased from 15% to 18%
Heroic Aura
  • Radius increased from 30m to 35m
Sharpshooter
  • Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.
  • Long range weapon damage reduced from 70% to 60%
  • Now has innate 10% Weapon Damage (from components)
Hunter's Aura
  • Fire Rate reduction increased from -14% to -15%
Cultist Sacrifice
  • Weapon Damage increased from 8% to 10%
  • Weapon Damage boon scaling increased from 0.7 to 0.8
  • Bonus Souls increased from 170% to 180%
Toxic Bullets
  • No longer builds up from melee attacks
Capacitor
  • Proc cooldown reduced from 0.25s to 0.2s
Crushing Fists
  • Cooldown reduced from 7s to 5s
  • Melee damage increased from 20% to 22%
Frenzy
  • Triggered debuff resistance increased from 30% to 40%
Crippling Headshot
  • Now works vs NPCs
Spiritual Overflow
  • Now builds from Spirit Lifesteal (gains the innates it has)
  • Spirit Lifesteal moved from Active to Innate (reduced from 16% to 13%)
Glass Cannon
  • Max Health reduction reduced from -15% to -13%
Silencer
  • Spirit Resistance reduced from 15% to 12%
Spellslinger
  • Cooldown Reduction reduced from 6% to 5%
Healing Rite
  • Spirit scaling increased from 0.93 to 1.1
Extra Regen
  • Out of Combat regen increased from 1 to 1.5
  • Regen reduced from 3 to 2.5
Rebuttal
  • Parry cooldown reduced from -2s to -1.75s
Debuff Reducer
  • Now grants +90 Health
Return Fire
  • Duration increased from 6s to 6.5s
Healing Booster
  • Fixed various abilities and items not being boosted correctly
Restorative Locket
  • Max stamina restored reduced from 4 to 3
  • No longer has a minimum of 1 stamina restore
Reactive Barrier
  • Now grants +1 Out of Combat Regen (from components)
Spirit Shielding
  • No longer grants +1.75m Move Speed on activation
  • Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
Weapon Shielding
  • No longer grants +1.75m Move Speed on activation
  • Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
Guardian Ward
  • Barrier increased from 200 to 250
  • Now grants +1.5 Out of Combat Regen (from components)
  • Cooldown increased from 45s to 60s
Bullet Lifesteal
  • Now grants +6% Weapon Damage
Battle Vest
  • Weapon Damage increased from 15% to 18%
Dispel Magic
  • Cooldown increased from 40s to 45s
Spirit Lifesteal
  • Bonus Health increased from +70 to +90
Fury Trance
  • Active duration increased from 6s to 6.5s
  • Gains the +6% Weapon Damage (from component)
  • Fire Rate increased from 30% to 32%
Majestic Leap
  • Now grants +50% air control for the duration of the barrier
  • Barrier boon scaling increased from 8 to 12
Fortitude
  • Move speed increased from 1.25m to 1.5m
Veil Walker
  • Heal per boon increased from 6 to 8
  • Invisibility duration increased from 7s to 8s
Counterspell
  • Spirit Power reduced from +8 to +5
Divine Barrier
  • Now grants +1.5 Out of Combat Regen (from components)
Juggernaut
  • Fire Rate reduction increased from -36% to -40%
  • Move speed bonus increased from +2m to +2.5m
Spellbreaker
  • Now grants +90 Health (from components)
Indomitable
  • Barrier scaling increased from 1.8 to 2.0
  • Bullet Resist increased from 8% to 10%
  • Spirit Resist increased from 8% to 10%
  • Now has +2 Out of Combat Regen (from components)
Witchmail
  • Spirit Resist increased from 20% to 22%
Unstoppable
  • Cooldown reduced from 65s to 60s
Infuser
  • Duration increased from 6s to 7s
  • Gains +6 Spirit Power (from components)
Vampiric Burst
  • Duration increased from 4.5s to 5s
  • Now grants +6% Weapon Power (from components)
Leech
  • Updated bonus HP to match the components
Golden Goose Egg
  • Permanent buff from every 100 souls to every 80
Mystic Regeneration
  • Regen duration increased from 6s to 7s
Rusted Barrel
  • Bonus health increased from 50 to 60
Cold Front
  • Damage height increased from 5m to 7m
  • Radius reduced from 12m to 10m
Bullet Resist Shredder
  • No longer grants +65 Bonus Health
  • Bullet Resist increased from 8% to 9%
  • Now grants +9% Weapon Damage
Mystic Slow
  • Bonus Health increased from +30 to +50
Arcane Surge
  • Fixed various interaction bugs with different abilities
Surge of Power
  • Imbued Spirit Power increased from 24 to 25
Spirit Snatch
  • Bonus damage spirit scaling increased from 0.744 to 0.84
  • Spirit Power Steal increased from 20 to 28
Decay
  • Cooldown reduced from 32s to 30s
Disarming Hex
  • Duration increased from 4s to 4.25s
Torment Pulse
  • Melee Resist increased from 15% to 18%
Radiant Regeneration
  • Regen duration increased from 6s to 7s
Rapid Recharge
  • Spirit Power for Charged Abilities increased from +10 to +14
Magic Carpet
  • Now innately grants -15% Gravity and Air Control by +25%
Arctic Blast
  • Radius increased from 12m to 16m
  • Damage height increased from 5m to 7m
  • No longer does 15% damage amp
  • Slowed targets now have their stamina regen frozen for the 4s slow duration
  • Immobilize increased from 0.75s to 1s
Focus Lens
  • Duration increased from 4s to 4.5s
Scourge
  • Debuff resist increased from 15% to 17%
Mercurial Magnum
  • Base Bullet Damage spirit scaling increased from 0.465 to 0.49
Vortex Web
  • Fixed the debuff losing gravity modification when upgraded from Slowing Hex
Abrams
  • Seismic Impact T2 increased from +0.7s Stun Duration to +0.8s
  • Seismic Impact T3 Unstoppable duration increased from 5s to 6s
  • Infernal Resilience T1 changed from "+1.5 Health Regen" to "+200 Max Health"
  • Infernal Resilience T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes)
Apollo
  • Base regen reduced from 2 to 1
  • Riposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
  • Riposte no longer triggers on damage auras (things like Flame Dash)
  • Riposte no longer triggers off of objective damage
  • Improved the hero's hitboxes (easier to hit)
  • Flawless Advance hitbox reduced by 10%
Bebop
  • Sticky Bomb T2 increased from +75 Damage to +85
  • Bullet damage per boon reduced from 0.139 to 0.115
  • Exploding Uppercut T2 weapon damage reduced from +40% to +30%
Billy
  • Health per boon increased from +48 to +59
  • Rising Ram T2 increased from +0.3s Duration to +0.4s
  • Bullet damage per boon reduced from 0.165 to 0.142
  • Rising Ram cooldown increased from 30s to 32s
  • Rising Ram T3 increased from -10s Cooldown to -13s
Calico
  • Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
Celeste
  • Shining Wonder T2 increased from +50 Damage to +70
  • Stamina cooldown increased from 4.5s to 5s
  • Radiant Daggers T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
  • Improved the hero's hitboxes (easier to hit)
Doorman
  • Call Bell T3 radius increased from +4m to +4.5m
  • Call Bell radius reduced from 6m to 5.5m
  • Call Bell explosion damage spirit scaling reduced from 1.4 to 1.3
  • Call Bell inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
  • Call Bell inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
  • Doorway is no longer unsilenceable
  • Fixed recent bug causing Luggage Cart not being dispelled
  • Doorways close sub ability now starts on cooldown for 8s
Drifter
  • Rend T3 no longer increases scaling by 0.4
  • Rend T3 now also deals Heavy Melee Damage (0.55 scale)
Dynamo
  • Kinetic Pulse T2 reduced from -18% Bullet Resistance to -15%
  • Kinetic Pulse spirit scaling reduced from 1.65 to 1.55
  • Quantum Entanglement T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
Graves
  • Sprint speed increased from 1.6 to 2.2
  • Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
  • Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
  • Jar of Dead spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
  • Bullet damage and growth reduced by -10%
  • Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
  • Fixed Deadheads being unable to dash through veils
  • Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
  • Fixed Deadhead's damage taken from bullets being unaffected by fall-off
  • Fixed Deadheads becoming inactive if Graves dies while they are following her
  • Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
  • Grasping Hands now spawns a ghoul in the base ability (T3 still increases it by 1)
  • Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
  • Update Grave's melee to also set the dash target for Deadheads
Grey Talon
  • Rain of Arrows cooldown reduced from 30s to 22s
  • Rain of Arrows cast delay reduced from 0.5s to 0.2s
  • Rain of Arrows T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
  • Rain of Arrows duration reduced from 7s to 4s
  • Rain of Arrows Weapon Damage bonus reduced from +4 to +3
  • Rain of Arrow stamina distance changed from being -9% to +25%
  • Rain of Arrows T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
  • Rain of Arrows moving ability in air improved
Haze
  • Fixation T3 increased from +0.12 to +0.14
Holliday
  • Base bullet damage increased from 18.8 to 19.7
  • Health regen increased from 1 to 2
Infernus
  • Bullet size increased from 3 to 4
  • Concussive Combustion T3 increased from +0.75s Stun Duration to +0.9s
Kelvin
  • Frost Grenade damage spirit scaling reduced from 0.7 to 0.6
  • Arctic Beam DPS spirit scaling reduced from 0.5 to 0.38
  • When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
Lash
  • Ground Strike damage per meter spirit scaling increased from 0.0372 to 0.04
  • Grapple T3 now also grants +1 Charge
  • Bullet damage per boon reduced from 0.341 to 0.31
  • Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration
McGinnis
  • Bullet damage per boon increased from 0.17 to 0.18
  • Medicinal Specter radius increased from 5.5m to 6m
  • Fixed Heavy Barrage not triggering Diviner's Kevlar
Mina
  • Love Bites T3 increased from -4s Cooldown to -5s
  • Nox Nostra T3 reduced from 1% Current HP to 0.5%
  • Love Bites no longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)
  • Fixed Rake sometimes not working with high ping
  • Innate -8% Debuff Resist
Mirage
  • Updated Djinn's Mark visuals
Mo & Krill
  • Sand Blast T3 increased from +1s Duration to +1.5s
  • Getting hit with a melee no longer knocks you up when you are burrowed
Paige
  • Rallying Charge T3 increased from +135 Damage to +160
  • Bookwyrm T2 improved from -8s Cooldown to -12s
  • Rallying Charge now has half cooldown if it hits no allies or enemies
Paradox
  • Time Wall T1 duration increased from +2.5s to +3.5s
  • Time Wall T3 Charge Delay reduced from 4s to 2s
  • Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55%
  • Paradoxical Swap damage increased from 125 to 150
  • Time Wall T3 increased from +1 Charge to +2
Pocket
  • Flying Cloak T2 weapon damage duration reduced from 8s to 6s
  • Affliction cooldown increased from 140s to 150s
Rem
  • Pillow Toss charge time reduced from 9s to 8s
  • Pillow Toss T3 increased from +90 to +100 Damage
  • Tag Along burst heal now also applies to secondary allies that you jump to
  • Tag Along T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
  • Tag Along T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
  • Naptime now provides +30% damage reduction in the base ability (T3 still adds +50%)
  • Tag Along lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
  • Tag Along can now be cast through veils
  • Tag Along time to fly to your ally is now 50% faster
  • Tag Along heal duration is now displayed on the hud as well as the healthbar icon
  • Tag Along eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
  • Tag Along eject no longer briefly restricts movement abilities and input
  • Reduced lockout period after ejecting from Tag Along from 1s to 0.3s
  • Tag Along fixed specific abilities/items that could kill Rem while he's napping
  • Tag Along now allows friendly auras to affect Rem
Seven
  • Crit reduction increased from 35% to 55%
  • Bullet damage growth reduced from 0.374 to 0.337
Shiv
  • Bloodletting T3 increased from +45% Deferred Damage Cleared to +50%
  • Killing Blow T2 increased from +8% Full Rage Damage Bonus to +10%
  • Killing Blow T2 now also reduces cooldown by -30s
  • Slice and Dice T2 reduced from -8% Spirit Resist to -6%
  • Bloodletting Deferred Damage Cleared reduced from 40% to 35%
  • Killing Blow cooldown increased from 105s to 125s
  • Killing Blow full rage damage bonus reduced from 14% to 12%
Silver
  • Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
  • Lycan Curse Fire Rate spirit scaling increased from 0.25 to 0.45
  • Lycan Curse Fire Rate reduced from 80% to 65%
  • Entangling Bola no longer prevents you from jumping and mantling
  • Entangling Bola T2 changed from "+0.75s Duration" to "-5s Cooldown"
  • Entangling Bola T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
Venator
  • Health increased from 790+43/boon to 830+48/boon
  • Hex-Lined Snap Trap T3 increased from +25% Damage Against Revealed Targets to +30%
  • Hex-Lined Snap Trap T3 now also grants +1 Charge
Victor
  • Jumpstart T3 spirit scaling increased from +0.6 to +0.9
  • Bullet damage reduced from 13+0.3135 to 12+0.26
  • Aura of Suffering now does 50% damage to objectives
Viscous
  • Puddle Punch T1 now also increases damage by +20
  • Puddle Punch T2 no longer increases damage by +30
  • Puddle Punch T2 now also grants +40% Lifesteal (1/4th against non-heroes)
Vyper
  • Screwjab Dagger T2 bullet resist per stack from -5% to -6%
  • Screwjab Dagger T3 now also increases max stacks by 2
Warden
  • Binding Word T2 no longer increases cast range by +12m
  • Bullet damage per boon reduced from 0.38 to 0.34
  • Willpower T3 debuff resistance now retroactively applies to existing debuffs when cast
Yamato
  • Power Slash post cast time reduced from 0.4s to 0.2s
  • Power Slash spirit scaling increased from 1.86s to 2.1
  • Flying Slash range increased from 25m to 30m
  • Flying Slash T2 no longer grants +20m Cast Range
  • Flying Slash T3 now also grants +15m Cast Range
  • Shadow Transformation T1 increased from +5 Weapon Damage to +7
  • Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low
  • Flying Slash T3 increased from +1 Charge to +2
Fixed the following Enhanced Items not maintaining their stats from components
  • Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech

04-30-2026

25 heroes · 37 items · 2 general 50661610
Source
General Gameplay
  • Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
  • Walkers Bullet Resistance increased from 15% to 25%
  • Base health per boon reduced by 7
  • Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
  • Reduced bullet damage growth by 5% for the following heroes: Victor
  • Medic Trooper missing health percent heal reduced from 14% to 12%
  • Medic Trooper fixed regen growth per minute reduced from 3 to 2
  • Seraphim Wings damage reduced while in air reduced from 60% to 40%
  • Mystic Expansion Radius bonus reduced from +20% to +16%
  • Greater Expansion Radius bonus reduced from +30% to +25%
  • Fixed Alt Fire scaling for Yamato and Viscous not working recently
  • Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets
  • Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
  • Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
  • Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
  • Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
  • Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
  • Lifesteal Adjustments:
  • Unstable Concoction reduces the players respawn time by 50%
  • The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
Indomitable
  • Added: Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
Active Reload
  • Fire Rate increased from +22% to +25%
  • Lifesteal reduced from 18% to 14%
Opening Rounds
  • Weapon Damage reduced from +45% to +30%
  • Spirit Power reduced from +10 to +7
  • Now upgrades from High-Velocity Rounds (includes it's stats)
Split Shot
  • Weapon Damage per stack reduced from 10% to 8%
  • Cooldown increased from 24s to 27s
  • Max Stacks reduced from 6 to 5
Shadow Weave
  • Spot Radius increased from 18m to 20m
  • Out of Combat Regen reduced from 10 to 5
  • Duration reduced from 18s to 10s
  • Ambush duration reduced from 8s to 5s
  • Cooldown increased from 32s to 45s
  • Ambush Spirit Power reduced from 35 to 20
  • Ambush Fire Rate reduced from 32% to 20%
  • Ambush Melee damage reduced from 25% to 20%
  • Moved from T4 to T3
Alchemical Fire
  • Spirit Power increased from +8 to +10
Heroic Aura
  • Cooldown reduced from 25s to 22s
  • Bullet Resistance aura increased from 15% to 17%
Blood Tribute
  • Active Debuff Resist reduced from 40% to 35%
  • Now has an innate 8% Debuff Resistance
Spiritual Overflow
  • No longer grants +15% Spirit Lifesteal as base stat
  • Lifesteal reduced from 20% to 16% (part of a global adjustment on top of the prior rework to the item)
  • Now provides +15% Ability Duration
  • Activated buff no longer provides +20% Ability Duration
  • Activated buff now provides +20% Spirit Lifesteal
Frenzy
  • No longer grants +20% Spirit Resistance when below 50% Health
  • No longer grants +15% Base Spirit Resistance
  • No longer grants +0.75m Base Move Speed
  • Now grants +160 Health
  • Base Fire Rate increased from 10% to 15%
  • Low HP Move Speed increased from 2.5 to 4
  • Low HP Fire Rate increased from +25% to +40%
  • Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
  • Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
Restorative Locket
  • Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)
  • Heal per stack reduced from 20 to 16
Return Fire
  • Bullet Resistance increased from 8% to 10%
  • Bullet Damage Returned increased from 60% to 65%
Reactive Barrier
  • No longer grants +6% Spirit Resist
  • Cooldown increased from 40s to 55s
  • Barrier spirit scaling reduced from 2.1 to 1.8
  • No longer restores 1 stamina on trigger
  • Now triggers off of Silence (same trigger set as Indomitable)
Trophy Collector
  • Souls per stack reduced from 25 to 18
  • Out of Combat regen reduced from 4 to 2
  • Ability Range reduced from +1% Per Stack to +0.75%
  • Moved from T3 Item to T2
  • No longer gives +20 Health per stack
  • Now has -15% Weapon Damage vs NPCs
Dispel Magic
  • Spirit Resistance reduced from 16% to 10%
Veil Walker
  • Bonus Health Reduced from +175 to +125
  • Now upgrades from Sprint Boots (includes it's stats)
Bullet Resilience
  • Now grants +3 Out of Combat Regen
Spirit Resilience
  • Now grants +3 Out of Combat Regen
Counterspell
  • Cooldown increased from 20s to 23s
  • Bonus health reduced from +75 to +50
Rescue Beam
  • Cast range increased from 32m to 35m
Colossus
  • No longer grants +300 Bonus Health
  • Base Health increased from +15% to +25%
Leech
  • Bonus Health increased from 120 to 160 (the sum of the two components)
  • Lifesteal reduced from 30% to 25%
Inhibitor
  • Weapon Damage reduced from 25% to 10%
Suppressor
  • No longer grants +50 Bonus Health
  • Now grants +8% Bullet Resistance
Cold Front
  • Damage Height increased from 3.5m to 5m
Spirit Snatch
  • Spirit Power Steal increased from 15 to 20
Arctic Blast
  • Damage Height increased from 3.5m to 5m
Scourge
  • Now grants +15% Debuff Resistance
  • No longer grants -4% Cooldown Reduction
Spirit Burn
  • DPS Spirit scaling increased from 0.05 to 0.06
Bullet Lifesteal
  • Lifesteal reduced from 16% to 13%
Spirit Lifesteal
  • Lifesteal reduced from 16% to 13%
Spirit Shredder Bullets
  • Lifesteal reduced from 12% to 10%
Spirit Rend
  • Lifesteal reduced from 12% to 10%
Fury Trance
  • Lifesteal reduced from 18% to 14%
Infuser
  • Lifesteal reduced from 16% to 13%
  • Active Lifesteal reduced from 80% to 70%
Vampiric Burst
  • Lifesteal reduced from 16% to 13%
  • Lifesteal reduced from 80% to 70%
Mystic Reverb
  • Lifesteal reduced from 10% to 8%
  • Imbued Lifesteal reduced from 27% to 22%
Lady Geist
  • Life Drain heal reduced from 80% to 75%
Abrams
  • Siphon Life heal reduced from 80/40% to 70/35%
  • Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
Apollo
  • Disengaging Sigil base damage reduced from 100 to 85
Billy
  • Rising Ram T3 now also reduces cooldown by 10s
Celeste
  • Bullet cycle time reduced from 0.65 to 0.58
  • Shining Wonder radius increased from 14m to 15.5m
  • Shining Wonder damage increased from 120 to 135
Doorman
  • Fixed a bug that could allow you to bring the Urn through a doorway
Drifter
  • Rend T3 now also increases melee scaling (1.2 to 1.6)
  • Bloodscent T3 increased from +10% Amplified Damage to +12%
Dynamo
  • Kinetic Pulse spirit scaling reduced from 1.8 to 1.65
  • Quantum Entanglement cooldown increased from 19s to 20s
Haze
  • Bullet Dance range increased from 15m to 16m
  • Bullet Dance now has 30% evasion in the base ability
  • Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
  • Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
  • Restored being able to slide while using Bullet Dance
Holliday
  • Spirit Lasso T1 increased from +68 Damage to +80
  • Spirit Lasso T3 increased from -30s Cooldown to -50s
  • Fixed Rising Ram interrupting Lasso
Infernus
  • Flame Dash DPS spirit scaling reduced from 1.0 to 0.7
  • Flame Dash DPS now does half damage to objective
McGinnis
  • Medicinal Specter duration increased from 6s to 6.5s
  • Fixed Mini Turrets being locked on objectives when they were invulnerable
  • Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
Mina
  • Nox Nostra DPS reduced by 6%
Mirage
  • Base health regen reduced from 2 to 1.5
  • Fire Scarabs duration reduced from 8s to 7s
Mo & Krill
  • Burrow move speed increased from +4 to +5
Paige
  • Stamina increased from 2 to 3
  • Plot Armor cooldown reduced from 30s to 28s
  • Dash speed reduced to slow bucket
  • Bookwyrm recharge timer reduced from 8s to 7s
Paradox
  • Kinetic Carbine cooldown reduced from 30s to 28s
  • Time Wall T2 weapon damage increased from +30% to +35%
  • Kinetic Carbine now provides +20% Air Dash Distance when charged
Pocket
  • Enchanter's Satchel spirit scaling increased from 0.9 to 1.1
  • Affliction cooldown reduced from 150s to 140s
Rem
  • Fixed a bug with Naptime that allowed you to attack while casting it
  • Pillow Toss recharge timer reduced from 10s to 9s
Shiv
  • Serrated Knives spirit scaling reduced from 0.15 to 0.13
  • Serrated Knives T3 spirit scaling reduced from +0.1 to +0.09
  • Alt fire knockback reduced by 10%
Silver
  • Slam Fire Current Health As Damage reduced from 4% to 3%
  • Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
Venator
  • Gutshot damage scaling reduced from 0.8 to 0.7
  • Gutshot wall hit damage scaling reduced from 0.9 to 0.8
Victor
  • Aura of Suffering T2 increased from +28 Max DPS to +34
  • Shocking Reanimation T3 increased from -100s Cooldown to -130s
Viscous
  • Fixed various locations where Splatter didn't bounce properly
  • Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
Vyper
  • Lethal Venom cooldown increased from 24s to 28s
  • Lethal Venom T2 increased from -8s Cooldown to -12s
  • Lethal Venom cast range reduced from 15m to 10m and now scales with boons (0.2)
  • Fixed Armor Piercing Rounds doing damage through Petrify
Enhanced Escalating Exposure
  • Max Stacks from +8 to +6
  • Amp per stack from +2 to +1.5
  • Base shred from +8 to +10 (matching enhanced mystic invul)

04-10-2026

19 heroes · 16 items · 1 general 5438185
Source
General Gameplay
  • Subsequent CC reduction increased from 10%/30% to 15/35% (window from 8s to 9s)
  • Improved various abilities behavior when casting while sliding
  • Medic Trooper missing health percent heal reduced from 16% to 14%
  • Medic Trooper fixed regen growth per minute reduced from 4 to 3
  • Parrying is now allowed while ground dashing in order to bring it in-line with air dashing
  • Parry anti mash protection previously would last for 0.25s after the parry success (so you couldn't parry again for that duration). It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens (this means there is less delay before you can do a back to back parry when parry success is done later in the duration)
Recharging Rush
  • Cooldown increased from 20s to 24s
Titanic Magazine
  • Ammo increased from 90% to 100%
  • Weapon Damage increased from 12% to 14%
Express Shot
  • Secondary Fire Weapon Damage increased from 35% + 1%/boon to 40% + 1.3%/boon
Toxic Bullets
  • Anti Heal increased from -30% to -35%
  • Bleed reduced from 2% to 1.7%
  • Buildup is now 10% slower
Sharpshooter
  • Movement Speed penalty reduced from -1m to -0.7m
Cultist Sacrifice
  • Bonus Souls increased from 150% to 170%
Armor Piercing Rounds
  • Chance increased from 50% to 55%
Return Fire
  • Bullet damage returned increased from 50% to 60%
  • Cooldown reduced from 25s to 23s
Spirit Shielding
  • Move Speed increased from 1.5m to 1.75m
  • Barrier duration increased from 7s to 8s
Weapon Shielding
  • Move Speed increased from 1.5m to 1.75m
  • Barrier duration increased from 7s to 8s
  • Time Frame increased from 3.5s to 4s
Plated Armor
  • Bonus health increased from +100 to +130
Golden Goose Egg
  • Souls required for permanent buff reduced from 150 to 100
  • Now only gives permanent buffs for actual accrued souls, not counting the initial 400 sellback amount (so it no longer instantly sells for permanent buffs)
Decay
  • Spirit scaling reduced from 0.0055 to 0.004
Silence Wave
  • Damage reduced from 100 to 75
  • Spirit scaling reduced from 1.0 to 0.7
  • Cooldown increased from 30s to 42s
Echo Shard
  • Cooldown increased from 30s to 35s
Lightning Scroll
  • Fixed the stun delay being affected by debuff reducer making the stun go off faster
Bebop
  • Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s
  • Sticky Bomb radius reduced from 10m to 8m
  • Sticky Bomb can now be self cast again, but it deals 20% damage to yourself
  • Grapple Arm now deals light melee damage (0.7 scaling)
Billy
  • Rising Ram T3 damage increased from 8% to 10%
  • Bashdown T3 increased from -2s Charge Time to -3s
Celeste
  • Light Eater debuff duration reduced from 12s to 8s
  • Radiant Daggers T3 increased from 7% Fire Rate per Stack to 9%
  • Shining Wonder damage increased from 105 + 0.63 to 120 + 0.73
  • Base health reduced from 790 to 700
  • Health per boon reduced from 47 to 45
  • Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon
  • Bullet cycle time increased from 0.6 to 0.65 (this is an 8% reduction in fire rate base and overall dps)
  • Light Eater initial impact damage rescaled from 50 + 0.35 to 40 + 0.47
  • Dazzling Trick Barrier reduced from 120 to 100
  • Dazzling Trick T2 Barrier reduced from +100 to +80
  • No longer has negative base bullet resistance
  • Light Eater on bullet hit rescaled from 20 + 0.28 to 15 + 0.34
  • Light Eater debuff duration now scales with spirit (0.05)
Doorman
  • Doorways now reveal on the minimap for enemies when they are within LOS
  • Luggage Cart collision size reduced by 10%
  • Luggage Cart no longer stuns enemies, just immobilizes/movement controls them (this means you can use dispel magic to get off)
Dynamo
  • Quantum Entanglement cooldown increased from 16s to 19s
Grey Talon
  • Spirit power per boon increased from 1.1 to 1.6
  • Charged Shot channeling move speed increased from 1.3m to 1.5m
  • Guided Owl max speed increased from 35.56m to 36m
  • Guided Owl duration increased from 18s to 20s
  • Guided Owl min speed reduced from 17.8m to 15m
Haze
  • Sleep Dagger spirit scaling increased from 2.6 to 2.8
  • Sleep Dagger T3 sleep duration increased from +0.75s to +1s
  • Sleep Dagger T3 slow duration increased from 2.5s to 3s
  • Smoke Bomb spirit scaling increased from 0.08 to 0.1
  • Smoke Bomb T3 lifesteal increased from 30% to 40%
  • Fixation Weapon Damage per stack increased from 0.18 to 0.2
  • Bullet Dance cooldown reduced from 165s to 145s
  • Bullet Dance duration increased from 3s to 3.5s
  • Bullet Dance fire rate increased from 20% to 25%
  • Sleep Dagger T2 increased from -15s Cooldown to -17s
  • Fixation T3 reduced from +0.14 Weapon Damage per stack to +0.12
  • Bullet Dance duration spirit scaling reduced from 0.08 to 0.03
  • Sleep Dagger no longer takes you out of RMB zoom
  • Sleep Dagger Wake Up delay now has spirit scaling (0.003)
  • Bullet Dance targeting is no longer a full radius around the hero, but instead is a cone in the direction you are aiming
  • Bullet Dance no longer grants 60% Evasion
  • Bullet Dance T3 changed from "+1 Additional Target and +3m Movespeed" to "+60% Evasion and +4m Movespeed"
  • Fixed being able to slide while using Bullet Dance
Holliday
  • Various behavior and feel improvements to her gun
Kelvin
  • Frost Grenade healing spirit scaling reduced from 0.9 to 0.8
  • Frost Grenade T3 healing spirit scaling reduced from +1.0 to +0.9
Lady Geist
  • Bullet damage rescaled from 21.94 + 0.946/boon to 20.7+1.0/boon
  • Soul Exchange cooldown increased from 185s to 190s
McGinnis
  • Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon
  • Spectral Wall duration increased from 5.5s to 6s
  • Spectral Wall segment count increased from 7 to 8
Mirage
  • Fire Scarabs Health Steal per second reduced from 9 to 8
  • Fire Scarabs Health Steal per second spirit scaling reduced from 0.12 to 0.1
  • Djinn's Mark spirit scaling reduced from 0.38 to 0.35
Paradox
  • Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon
  • Time Wall width increased from 7.5m to 8m
  • Time Wall height increased from 3.5m to 4m
  • Kinetic Carbine collision radius increased slightly
Rem
  • Naptime radius increased from 17m to 19m
  • Naptime T2 sleep duration increased from +0.5s to +0.75s
  • Tag Along can no longer be cancelled during the cast delay to prevent accidentally stopping it mid-cast
  • Fixed souls bug with breakables
Shiv
  • Fixed Rage not building up against Barriers
Venator
  • Hex-Lined Snap Trap T2 increased from +0.75s Duration to +1s
  • Hex-Lined Snap Trap immobilize duration reduced from 1.5s to 1.25s
  • Hex-Lined Snap Trap cooldown increased from 25s to 28s
  • Hex-Lined Snap Trap T1 increased from -8s Cooldown to -11s
Victor
  • Bullet damage increased from 12 to 13
  • Jumpstart T2 increased from +50 Total HP Regen to +70
  • Aura of Suffering T1 slow now also affects dashes
  • Aura of Suffering Min DPS increased by 10% (affects base damage, AP and spirit scaling)
  • Aura of Suffering Max DPS increased by 20% (affects base damage, AP and spirit scaling)
  • Aura of Suffering now builds up over 8s instead of 6s
  • Aura of Suffering T1 slow reduced from 30% to 25%
  • Shocking Reanimation now applies a heavy diminishing slow immediately when you die
Vyper
  • Screwjab Dagger charge time reduced from 4.5s to 4.0s
  • Sliding uphill now allows for lateral movement
  • Slither slide distance increased from +10% to +15%
  • Screwjab Dagger no longer takes you out of RMB zoom
Yamato
  • Fixed Crimson Slash not hitting through veils

03-25-2026

15 heroes · 1 general 19247
Source
Bebop
  • Base health regen increased from 1.5 to 2.5
Calico
  • Leaping Slash base damage increased from 50 to 60
Celeste
  • Base regen reduced from 2 to 1
  • Dazzling Trick T3 silence duration reduced from +2s to +1.5s
Doorman
  • Call Bell slow increased from 30% to 35%
  • Call Bell radius increased from 5m to 6m
  • Doorway Distance increased from 60m to 70m
  • Luggage Cart T3 stun duration reduced from 1.5s to 1.25s
  • Luggage Cart T2 now deals 75 bonus damage (0.6 spirit scaling) when hitting a wall
Graves
  • Grasping Hands T3 now also reduces cooldown by 10s
  • Jar of Dead T2 no longer grants +4s Duration
  • Grasping Hands spirit damage scaling reduced from 1.9 to 1.6
  • Grasping Hands T3 reduced from 2 Ghouls Summoned to 1
  • Borrowed Decree Ghoul HP reduced from 200 + 12/boon to 180 + 8/boon
  • Borrowed Decree Ghouls damage reduced from 150 to 135
  • Jar of Dead T3 changed from "+2 Deadheads and Deadheads apply Essence Theft" to "+2 Deadheads and +4s Duration"
  • Essence Theft T3 changed from "+1 tether and improved targeting angle" to "Your summons now apply Essence Theft"
Holliday
  • Crackshot T3 increased from -4s/-2s for hero/npc headshots to -6s/-3s
  • Bounce Pad now provides allies with air control and stomp damage
Infernus
  • Afterburn DPS increased from 12 to 14
  • Afterburn T1 DPS increased from +14 to +16
  • Concussive Combustion T2 increased from +85% Explosion Lifesteal to +100%
  • Concussive Combustion T2 increased from -65s Cooldown to -75s
Kelvin
  • Frost Grenade damage spirit scaling reduced from 0.8 to 0.7
  • Frost Grenade T3 damage spirit scaling reduced from 0.9 to 0.8
Lady Geist
  • Gun Falloff reduced from 20->52 to 17->48
  • Life Drain T3 spirit scaling increased from +0.3 to +0.4
  • Life Drain spirit scaling reduced from 0.536 to 0.43
McGinnis
  • Medicinal Specter T3 duration increased from +1s to +1.5s
  • Spectral Wall duration increased from 5s to 5.5s
Mirage
  • Dust Devil T3 now also increases lift duration by 0.3s
  • Fire Scarabs Health Steal Per Sec reduced from 10 to 9
  • Fire Scarabs T1 reduced from +8 Health Steal Per Sec to +7
  • Fire Scarabs T3 spirit scaling reduced from +0.23 to +0.17
  • Dust Devil cooldown increased from 32s to 36s
  • Dust Devil T2 cooldown increased from -8s to -12s
  • Djinn's Mark spirit scaling reduced from 0.44 to 0.38
Rem
  • Naptime T3 now also provides unstoppable while channeling
Silver
  • Bullet damage rescaled from 5.5+0.1206 to 5.4+0.124
  • Slam Fire cooldown increased from 22s to 25s
  • Slam Fire T2 cooldown increased from -7s to -10s
Venator
  • Consecrating Grenade impact damage scaling reduced from 1.2 to 1.0
  • Gut Shot wall stun reduced from 0.65s to 0.6s
  • Gut Shot damage scaling reduced from 1 to 0.8
Victor
  • Restored health per boon back to 46
  • Jumpstart T3 now adds +50% Debuff Resistance and cuts existing debuff durations by 50%
  • Aura of Suffering radius reduced from 9.5m to 9m
  • No longer has -30% Lifesteal Effectiveness
  • Jumpstart T3 no longer purges non-ult debuffs
Street Brawl
  • You now have all AP unlocked by round 5

03-21-2026

21 heroes · 31 items · 5 general 10164267
Source
General Gameplay
  • Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)
  • Hero health growth increased by +3 and 4%
  • Small neutrals spirit resist increased from 35% to 45%
  • Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100
Greater Expansion
  • Ability Range reduced from 35% to 30%
Guardian Ward
  • Ability Range reduced from 10% to 8%
Ballistic Enchantment
  • Ability Range reduced from 25% to 20%
Cultist Sacrifice
  • Ability Range reduced from +15% to +12%
Healing Nova
  • Ability Range reduced from +6% to +5%
Rescue Beam
  • Ability Range reduced from +8% to +6%
Knockdown
  • Ability Range reduced from +6% to +5%
Divine Barrier
  • Ability Range reduced from +15% to +10%
Arcane Surge
  • Ability Range reduced from 15% to 12%
Echo Shard
  • No longer grants +5% Ability Range
Spirit Burn
  • Ability Range reduced from +8% to +6%
Vortex Web
  • Ability Range reduced from +10% to +8%
Weighted Shots
  • Debuff Resist increased from 18% to 20%
Burst Fire
  • Duration increased from 3.5s to 4.5s
  • Cooldown increased from 7s to 9s
Blood Tribute
  • Spirit Resist reduced from 10% to 8%
Enchanter's Emblem
  • Spirit Resist increased from 15% to 18%
Restorative Locket
  • Spirit Resist increased from 8% to 10%
Metal Skin
  • Bullet Resist reduced from 15% to 12%
Counterspell
  • Bonus Health reduced from 100 to 75
Golden Goose Egg
  • Now has a 2 second channel to hatch
Boundless Spirit
  • Constant spirit bonus reduced from 35 to 30
Abrams
  • Melee damage per boon increased by 10%
  • Siphon Life range increased from 7.5m to 8m
  • Infernal Resilience T3 increased from +7% Damage Regenerated to +8%
  • Seismic Impact impact height increased from 4m to 6m
  • Seismic Impact T2 increased from +0.6s Stun Duration to +0.7s
  • Seismic Impact T3 Unstoppable duration increased from 4s to 5s
  • Siphon Life T3 range reduced from +3.5m to +3m
Apollo
  • Bullet damage increased from 17 to 18.5
  • Riposte T2 melee resist reduction increased from -22% to -30%
  • Riposte T3 increased from +1.2s Stun to +1.6s
Billy
  • Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
Calico
  • Leaping Slash scaling reduced from 1.2 to 0.8
  • Leaping Slash cooldown increased from 11s to 13s
  • Leaping Slash T2 reduced from "+225s within 4s" to "+200 within 3s"
  • Return to Shadows move speed reduced from 30% to 20%
  • Return to Shadows cooldown increased from 90s to 100s
  • Ava is no longer disabled by damage over time abilities (same as zipline rules)
Celeste
  • Bullet damage increased from 18+0.6 to 22+0.7
  • Light Eater spirit scaling increased from 0.23 to 0.28
  • Dazzling Trick no longer grants +1m Move Speed
  • Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m
  • Radiant Daggers spirit scaling increased from 0.42 to 0.56
  • Radiant Daggers T3 fire rate increased from 6% to 7%
  • Bullet/Melee resistance reduced from -6% to -8%
  • Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"
  • Shining Wonder range reduced from 15m to 14m
  • Shining Wonder T3 reduced from +10 Max Bounces to +8
  • Gun now has falloff 22m->60m
Doorman
  • Call Bell now continuously emits slow
  • Call Bell T3 now also grants +4m Radius
  • Call Bell T3 duration increased from +22s to +26s
  • Call Bell T3 now also increases spirit scaling by +0.4
  • Call Bell T3 no longer increases slow by -15%
  • Call Bell impact damage spirit scaling reduced from 1 to 0.7
  • Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4
  • Doorway T3 distance spirit scaling reduced from 0.25 to 0.15
  • Doorway T3 reduced from +50m to +45m
  • Call Bell T1 changed from "+3m Radius" to "+1 Charge"
  • Call Bell T3 no longer grants +1 Charge
  • Doorway now shows the range of where the second door can be placed on the minimap.
  • Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway
Dynamo
  • Ammo increased from 18 to 20
  • Kinetic Pulse width increased from 5m to 5.5m
  • Kinetic Pulse T3 increased from +16m Range to +20m
  • Quantum Entanglement T3 now also replenishes 1 charge for charged abilities (half effect on allies)
  • Singularity T3 Max health as damage increased from 5.5% to 6%
  • Kinetic Pulse spirit scaling reduced from 2.1 to 1.8
Graves
  • Jar of Dead spirit scaling increased from 0.25 to 0.35
  • Jar of Dead health per boon increased from 1 to 1.3
  • Jar of Dead T2 now increases duration by +4s
  • Grasping Hands deploy time reduced from 0.7s to 0.6s
  • Borrowed Decree T3 increased from +5% Current Health to +6%
  • Grasping Hands T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned"
  • Borrowed Decree now summons 2 Ghouls on cast
  • Borrowed Decree T3 no longer summons 3 Ghouls on cast
  • Jar of Dead fixed colliding with the world sometimes
  • Essence Theft T3 fixed to latch onto targets nearby more readily
Infernus
  • Reload time reduced from 2.491 to 2.25
  • Flame Dash speed now moves faster by the same amount of speed above your base
  • Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85%
Ivy
  • Air Drop ally cast range increased from 18m to 22m
  • Air Drop cooldown is reduced by 25% when used on allies
  • Stone Form spirit scaling reduced from 0.8 to 0.6
  • Stone Form T3 spirit scaling reduced from +2 to +1.7
  • Air Drop cooldown increased from 65s to 85s
  • Air Drop is no longer disabled by damage over time abilities (same as zipline rules)
Kelvin
  • Frost Grenade radius increased from 6m to 6.5m
  • Ice Path T3 now also grants +20 Spirit Power
  • Frozen Shelter T3 increased from 50 Health Regen to 65
  • Frost Grenade damage spirit scaling reduced from 0.914 to 0.8
  • Frost Grenade T3 damage spirit scaling reduced from 1.0 to 0.9
  • Ice Path T2 increased from -20s Cooldown to -25s
McGinnis
  • Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon
  • Mini Turret attack range increased from 25m to 30m
  • Medicinal Specter radius increased from 5m to 5.5m
  • Spectral Wall duration increased from 4.5s to 5s
  • Heavy Barrage cooldown increased from 165s to 175s
  • Heavy Barrage spirit scaling reduced from 0.23 to 0.2
  • Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.16
  • Heavy Barrage T3 DPS reduced from 22 to 18
Mina
  • Float time with umbrella increased from 2.5s to 4s
  • Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
  • Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)
  • Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)
Mirage
  • Dust Devil radius increased from 3.5m to 4m
  • Djinn's Mark T1 slow duration increased from 0.5s to 0.8s
  • Djinn's Mark T2 multiplier duration increased from 2.5s to 3s
  • Traveler wait time reduced from 3s to 2s
  • Traveler interrupt cooldown reduced from 6s to 4s
  • Traveler cooldown reduced from 145s to 120s
  • Traveler can now also target units
  • Fire Scarabs now reduces enemy damage output by 20% (and +15% in T3)
  • Dust Devil T3 window to recast increased from 5s to 6s
  • Djinn's Mark spirit scaling reduced from 0.51 to 0.44
  • Fire Scarabs no longer does max health steal
  • Fire Scarabs now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.
  • Fire Scarabs no longer applies +10% Damage Amp
  • Djinn's Mark debuff visuals improved
  • Traveler no longer gets interrupted by non-hero sources nor DOT damage
  • Traveler can now be manually canceled
Mo & Krill
  • Combo cooldown reduced from 140s to 130s
  • Combo T3 now also increases spirit scaling +0.4
  • Combo range reduced from 4.8m to 4m
  • Combo DPS reduced from 45 to 40
  • Combo DPS spirit scaling reduced from 1.2 to 0.6
  • Combo T3 DPS reduced from +60 to +50
  • Combo health rescaled from 50 to 30 + 1/Boon (not retroactive)
Shiv
  • Stamina increased from 2 to 3
  • Killing Blow now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range
  • Stamina cooldown increased from 4.5s to 5.5s
  • Bloodletting no longer interrupts sliding when cast
  • Bloodletting is now affected by healing modifiers
  • Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window
Silver
  • Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
  • Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough
  • Tail Whack spirit scaling increased from 1 to 1.5
  • Lycan Curse now grants 1.5m Move Speed
  • Lycan Curse T1 increased from +18% Resists to +20%
  • Lycan Curse T2 increased from +150 Bonus Health to +200
  • Slam Fire Weapon Accuracy reduced from -25% to -30%
  • Lycan Curse T3 now has a 1.5s buffer for kill credit
Victor
  • Health per boon increased from 46 to 50
  • Shocking Reanimation radius increased from 12m to 18m
  • Shocking Reanimation T3 no longer increases radius by 6m
  • Shocking Reanimation T3 now also deals +150 Damage
  • Shocking Reanimation cooldown increased from 210s to 230s
  • Shocking Reanimation T3 cooldown from -70s to -100s
  • Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
Viscous
  • Goo Ball duration increased from 10s to 11s
  • Puddle Punch scaling reduced from 0.8 to 0.6
  • Puddle Punch wind up time increased from 0.15s to 0.2s
  • Puddle Punch displacement duration reduced from 0.8s to 0.6s
  • Goo Ball stun duration reduced from 0.7s to 0.5s
  • Goo Ball lockout period from being affected again increased from 1.25s to 1.35s
  • Puddle Punch now has +20 bonus damage
Wraith
  • Full Auto T3 now interrupts/finishes an ongoing reload
  • Telekinesis debuff duration reduced from 2.75s to 2.25s
  • Project Mind cooldown increased from 42s to 46s
  • Project Mind T3 cooldown increased from -28s to -32s
  • Telekinesis cast time increased from 0.35s to 0.45s
  • Telekinesis cast range reduced from 13m to 10m
  • Telekinesis cooldown increased from 120s to 130s
  • Card Trick heart now only heals for half the amount for secondary targets in the area
  • Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
Yamato
  • Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)
Improved the following Enhanced Items
  • Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity
Unstable Concoction
  • Radius increased from 18m to 22m
  • Now grants you unstoppable during the pre explosion state
Shadow Strike
  • Stamina increased from +2 to +3
  • Now grants +350 Health
  • DPS increased from 75 to 125
  • DPS spirit scaling increased from 0.2 to 0.4
  • Invis duration increased from 2.5s to 3s
Electric Slippers
  • Damage radius increased from 8m to 12m
  • Slide Fire Rate increased from 50% to 60%
Nullification Burst
  • Radius increased from 12m to 20m
  • Now grants +40% Debuff Resistance
Celestial Blessing
  • Cooldown reduced from 50s to 30s
  • Heal increased from up to 50% of your HP to 60%
  • Heal min increased from 300 to 400
Runed Gauntlet
  • Melee distance increased from 130% to 150%
  • Cooldown on hit reduced from -12% to -16%
  • Cooldown on hit reduced from -3s to -4s
Seraphim Wings
  • In Air Damage Reduction increased from -40% to -60%
  • Additional air dash/jump increased from +1 to unlimited
Cloak of Opportunity
  • Barrier increased from 300 to 500
  • Cooldown reduced from 14s to 12s
Infinite Rounds
  • Fire Rate increased from 30% to 35%
Mystical Piano
  • Radius increased from 11m to 12m
Shrink Ray
  • Now grants +20% Fire Rate while shrunk
Brawl Victor
  • Aura of Suffering aura radius reduced by 2m
Brawl Bebop
  • Hyper Beam duration from -4s to -5s

03-06-2026

33 heroes · 79 items · 1 misc · 13 general 50535628926
Source
General Gameplay
  • Dash jump grants a very brief period with increased air control (30% for 0.25s)
  • Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
  • Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
  • Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
  • Troopers now gain 7 HP regen when out of combat
  • Trooper wave interval increased from every 25s to every 20s starting at 35 minutes
  • Guardians bounty increased from 1000 to 1500
  • Walkers bounty increased from 3500 to 4000
  • Base Guardians bounty from 750 to 1000
  • Shrines bounty increased from 0 to 2000
  • Mid Boss base bounty increased from 2000 to 3000
  • Mid Boss base HP increased from 11900 to 13000
  • Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)
  • High-Velocity Rounds: No longer grants +5% Fire Rate
  • High-Velocity Rounds: Now grants +8% Weapon Damage
  • High-Velocity Rounds: Bullet Velocity increased from +50% to +60% (these changes affect upgrades)
  • Hero base health increased by 40
  • Hero health increased growth by +4 and 8%
  • Vitality investment bonuses increased by 12%
  • Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)
  • Hero health growth increased by +3 and 4%
  • Small neutrals spirit resist increased from 35% to 45%
  • Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
  • Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
  • Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
  • Mid Boss global announcement health threshold reduced from 70% to 50%
  • Rejuv drop duration reduced from 7s to 6s
  • Base Guardians HP reduced from 5500 to 4000
  • The minimum always captured zipline distance in your base is now reduced a little bit inwards
  • Super troopers (when a lane shrine is down) now have 15% less bounty
  • Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100
  • Can now jump during slide
  • Shrines attack no longer hits heroes under the shrine
  • Medic Troopers DPS grows by 3% per minute
  • Mid Boss now has 35% Debuff Resistance
  • Rejuv duration no longer refreshes when hitting a crystal later
  • Minimap now indicates if the Urn is a favored, neutral or unfavored
  • Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker
  • Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker
  • Added "0 Way" veils underneath the Shrine platforms in each base
  • Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
  • Move speed diminishing ramp now occurs around 11m rather than 10m
  • Added new T1 Spirit Item: Golden Goose Egg
  • Zipline can now be captured a little bit more forward towards the enemy base
  • Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)
Street Brawl
  • Removed item slot limit (don't need to sell items in the final round sometimes)
Extended Magazine
  • Weapon Damage increased from +6% to +8%
Long Range
  • Fall-off Range increased from +4% to +8%
Active Reload
  • You can now reload while already full when carrying this item
Opening Rounds
  • Spirit Power increased from +8 to +10
  • Weapon Damage increased from +40% to +45%
Swift Striker
  • Fire Rate increased from 18% to 20%
Mystic Shot
  • Damage spirit scaling increased from 0.8 to 1.0
Split Shot
  • Cooldown reduced from 32s to 24s
  • Now supports custom count and angles per hero
  • Enabled for Celeste (3 at 70 degrees)
Backstabber
  • Renamed to Stalker
Stalker
  • No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
  • No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
Melee Charge
  • Heavy Melee Bonus damage now works with heavy melee abilities
Spirit Shredder Bullets
  • Spirit Lifesteal increased from 8% to 12%
Weakening Headshot
  • Bonus health increased from +50 to +60
Ballistic Enchantment
  • Weapon damage per stack increased from 18% to 20%
  • Non-hero weapon damage increased from 4% to 5%
  • Range reduced from 30% to 25%
  • Ability Range reduced from 25% to 20%
Hunter's Aura
  • Bullet Resist Reduction increased from -8% to -10%
  • Fire Rate Reduction increased from -11% to -14%
  • Solo hero multiplier reduced from 3x to 2x
Weighted Shots
  • No longer grants +16% Spirit Resist
  • Now grants -0.5m Move Speed
  • Debuff Resist increased from 16% to 18%
  • Weapon Damage increased from 35% to 40%
  • Debuff Resist increased from 18% to 20%
  • Stamina Reduction reduced from -20% to -14%
  • Now builds from Slowing Bullets. Has Slowing Bullets passive
  • No longer grants -30% Bullet Velocity
Express Shot
  • Ammo consumed changed from -30% to 2 Ammo
Blood Tribute
  • Self damage increased from 40 to 50
  • Spirit Resist reduced from 10% to 8%
  • No longer has healing reduction
Spirit Rend
  • Cooldown reduced from 2.2s to 2s
  • Spirit Lifesteal increased from 8% to 12%
Crushing Fists
  • Heavy Melee Bonus damage now works with heavy melee abilities
Frenzy
  • Base Fire Rate increased from 8% to 10%
  • Base Spirit Resist increased from 10% to 15%
  • Conditional Fire Rate reduced from 28% to 25%
  • Conditional Spirit Resist reduced from 30% to 20%
Spiritual Overflow
  • Spirit Power increased from 30 to 40
  • Now grants +20% Duration instead of +12% CD Reduction
Extra Health
  • Increased from 185 to 210
Enduring Speed
  • Fixed slow resistance interaction with dash slows
Restorative Locket
  • Range increased from 30m to 35m
  • Max stamina regen increased from 3 to 4
  • Now always restores at least 1 stamina
  • Spirit Resist increased from 8% to 10%
Return Fire
  • Bullet Damage Returned reduced from 60% to 50%
  • Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
Weapon Shielding
  • Damage threshold increased from 150 to 250
  • Cooldown reduced from 45s to 35s
Bullet Resilience
  • Low Health threshold increased from 40% to 50%
  • Low Health resistance reduced from 22% to 15%
Spirit Resilience
  • Low Health threshold increased from 40% to 50%
  • Low Health resistance reduced from 22% to 15%
Lifestrike
  • Heal on melee hit reduced from 160 to 100 + 1.5/boon
  • Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon
Majestic Leap
  • Barrier increased from 140 to 200
Trophy Collector
  • Souls per minute increased from 22 to 25
Dispel Magic
  • Cooldown reduced from 50s to 40s
Fortitude
  • Time to regen reduced from 13s to 10s
Spellbreaker
  • High instant damage reduction reduced from -75% to -65%
Diviner's Kevlar
  • Cooldown reduced from 64s to 40s
Inhibitor
  • Damage Penalty reduced from -35% to -30%
  • Weapon Damage bonus increased from +22% to +25%
Cheat Death
  • No longer reduces movement speed by -2m during the death immunity phase
Colossus
  • Active now grants you an additional +30% Melee Damage
Siphon Bullets
  • Now steals 2.5% of enemy max HP per bullet instead of a fixed amount
Mystic Regeneration
  • Health bonus increased from +40 to +50
  • Duration increased from 5s to 6s
Rusted Barrel
  • Cooldown reduced from 20s to 16s
Arcane Surge
  • Spirit Power increased from +15 to +20
  • Ability Range reduced from 15% to 12%
Slowing Hex
  • Projectile speed increased from 53m/s to 80m/s
  • Cooldown reduced from 30s to 27s
  • Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
Suppressor
  • Debuff duration increased from 4s to 5s
Spirit Sap
  • Spirit Power loss increased from -24 to -30
  • Cooldown reduced from 32s to 18s
Decay
  • Healing Reduction increased from -45% to -50%
Silence Wave
  • Damage spirit scaling increased from 0.6 to 1.0
  • Cooldown reduced from 35s to 30s
Knockdown
  • Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)
  • Ability Range reduced from +6% to +5%
Radiant Regeneration
  • Health bonus increased from +65 to +90
  • Duration increased from 5s to 6s
  • Healing on Ability Cast boon scaling increased from 1.5 to 2.0
Tankbuster
  • Current Health Bonus Damage increased from 7.5% to 8%
Torment Pulse
  • Damage spirit scaling reduced from 0.28 to 0.25
  • Pulse Damage reduced from 27+0.25 to 25+0.23
  • No longer hits sleeping enemies to avoid waking them up
Disarming Hex
  • Cooldown reduced from 20s to 16s
Magic Carpet
  • Duration increased from 8s to 12s
  • Bonus health increased from 75 to 125
Ethereal Shift
  • Cooldown reduced from 45s to 35s
Cursed Relic
  • Damage penalty increased from -8% to -10%
Vortex Web
  • Ability Range reduced from +10% to +8%
  • Now has a unit target option where it will vacuum enemies around that target
  • Will now only unit target when used with alt cast
Abrams
  • Siphon Life range no longer increases with Spirit Power
  • Siphon Life Lifesteal against heroes increased from 66% to 80%
  • Siphon Life Lifesteal against non-heroes increased from 33% to 40%
  • Siphon Life DPS spirit scaling increased from 0.5 to 0.6
  • Siphon Life T1 increased from -19s to -20s
  • Siphon Life T3 now also increases radius by +3.5m
  • Shoulder Charge T2 wall stun duration increased from 0.45s to 0.8s
  • Shoulder Charge T3 now also grants +1.5 Weapon Damage for 6s
  • Infernal Resilience T2 increased from +150 Health to +200
  • Infernal Resilience T3 now also grants +20% Debuff Resistance
  • Seismic Impact is a little faster to target the location when rising
  • Seismic Impact damage increase from 75 to 100
  • Seismic Impact now allows you to use items during it
  • Seismic Impact T3 now also increases radius by 6m
  • Melee damage per boon increased by 10%
  • Siphon Life range increased from 7.5m to 8m
  • Infernal Resilience T3 increased from +7% Damage Regenerated to +8%
  • Seismic Impact impact height increased from 4m to 6m
  • Seismic Impact T2 increased from +0.6s Stun Duration to +0.7s
  • Seismic Impact T3 Unstoppable duration increased from 4s to 5s
  • Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon
  • Siphon Life DPS reduced from 29 to 22
  • Siphon Life range reduced from 10m to 7.5m
  • Siphon Life T3 DPS reduced from 20 to 18
  • Shoulder Charge damage reduced from 37 to 30
  • Shoulder Charge wall stun duration reduced from 0.6s to 0.3s
  • Should Charge spirit scaling reduced from 1.9 to 1.4
  • Shoulder Charge T3 cooldown increased from -18s to -20s
  • Seismic Impact radius reduced from 10.5m to 9m
  • Siphon Life T3 range reduced from +3.5m to +3m
  • Siphon Life is now circular rather than just in front of him
  • Shoulder Charge T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s"
  • Seismic Impact T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"
  • Siphon Life visual range FX fixed to show larger than default radius values
Apollo
  • Flawless Advance T2 no longer increases Apollo's lunge speed
  • Itani Lo Sahn's hit width no longer scales with radius increases
  • Flawless Advance T3 now also increases Apollo's attacking lunge speed
  • Bullet damage increased from 17 to 18.5
  • Riposte T2 melee resist reduction increased from -22% to -30%
  • Riposte T3 increased from +1.2s Stun to +1.6s
  • Flawless Advance now gets interrupted by stun and sleep
  • Riposte no longer triggers from trooper or neutral damage
  • Itani Lo Sahn base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3
  • Fixed Riposte not leaving the ground when started on the ground
Bebop
  • Hook can now be canceled
Billy
  • Bashdown T3 now also reduces charge time by 2s
  • Rising Ram damage spirit scaling increased from 1.7 to 1.9
  • Rising Ram cooldown reduced by 50% on impact
  • Rising Ram T3 increased from 6.5% Max Health to 8%
  • Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
  • Blasted T3 now also increases spirit scaling by +0.6
  • Chain Gang no longer grants +15% Spirit and Bullet Resist
  • Chain Gang T3 no longer grants +90 damage
  • Chain Gang T3 now also increases the radius by +5m
  • Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
  • Bashdown radius reduced from 4.5m to 4m
  • Rising Ram damage reduced from 55 to 40
  • Rising Ram charge duration reduced from 0.51s to 0.3s
  • Blasted spirit scaling reduced from 0.8 to 0.6
  • Blasted passive no longer reduces enemy fire rate by -14%
  • Chain Gang radius reduced from 13m to 12m
  • Chain Gang cooldown increased from 125s to 150s
  • Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
  • Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
  • Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
  • Blasted tooltip simplified
  • Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
  • Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
  • Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
Calico
  • Gloom Bombs projectile sticky radius increased from 10 to 15
  • Gloom Bombs cast delay reduced from 0.15s to 0.1s
  • Gloom Bombs T2 changed from +16.2 damage to +75 bonus damage vs barriers
  • Leaping Slash improved targeting of dash to end early if near enemy heroes
  • Leaping Slash T2 changed from +40 damage to +300 souls on hero kill
  • Ava melee attack delay reduced from 0.4s to 0.0s
  • Ava melee attack now goes the way you are looking
  • Ava now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage
  • Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration
  • Ava cooldown reduced from 45s to 30s
  • Ava T1 duration increased from +14s to 15s
  • Return To Shadows now allows for some vertical flight movement during channel
  • Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead
  • Leaping Slash radius reduced from 4.5m to 4m
  • Ava melee attack cooldown increased from 0.75 to 0.85
  • Ava duration reduced from 16s to 15s
  • Return to Shadows T2 reduced from 67.5 Damage to 65
  • Move speed reduced from 7.2 to 6.8
  • Leaping Slash scaling reduced from 1.5 to 1.2
  • Leaping Slash T2 reduced from 300 Souls to 225
  • Leaping Slash scaling reduced from 1.2 to 0.8
  • Leaping Slash cooldown increased from 11s to 13s
  • Leaping Slash T2 reduced from "+225s within 4s" to "+200 within 3s"
  • Return to Shadows move speed reduced from 30% to 20%
  • Return to Shadows cooldown increased from 90s to 100s
  • Bullets no longer have gravity
  • Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.
  • Gloom Bombs changed so the first grenade always lands in the middle
  • Leaping Slash can now dash vertically, even while on the ground
  • Leaping Slash T3 changed from -50% CDR on hit to -50% CDR and +60 damage
  • Ava can no longer manipulate movement if meleeing while midair
  • Ava now uses healthbar modifier style for duration
  • Ava T2 changed from +45% Speed to +45% Speed and +15 Health Regen
  • Ava T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s
  • Return To Shadows now has new channel bar
  • Ava is no longer disabled by damage over time abilities (same as zipline rules)
  • Ava fixed camera not being centered around Ava
  • Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago)
Celeste
  • Gravity reduced from -20% to -28% (less gravity)
  • Air Control increased from 38% to 44% (was 50% previous patch)
  • Bullet damage increased from 18+0.6 to 22+0.7
  • Light Eater spirit scaling increased from 0.23 to 0.28
  • Dazzling Trick no longer grants +1m Move Speed
  • Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m
  • Radiant Daggers spirit scaling increased from 0.42 to 0.56
  • Radiant Daggers T3 fire rate increased from 6% to 7%
  • Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)
  • Shining Wonder bounce range reduced from 17m to 15m
  • Shining Wonder linger duration reduced from 4.5s to 3.25s
  • Gravity from 28% to 25% (was 20% previous patch)
  • Light Eater on hit damage reduced from 25 to 20
  • Dazzling Trick barrier spirit scaling reduced from 1.1 to 0.8
  • Shining Wonder linger time reduced from 3.25s to 3s
  • Bullet/Melee resistance reduced from -6% to -8%
  • Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"
  • Shining Wonder range reduced from 15m to 14m
  • Shining Wonder T3 reduced from +10 Max Bounces to +8
  • Shining Wonder no longer refunds half cooldown on miss
  • Gun now has falloff 22m->60m
Doorman
  • Call Bell time between charges increased from 4s to 6s
  • Call Bell explosion damage increased from 55 to 85
  • Call Bell T1 increased from +2m to +2.5m
  • Call Bell T2 Explosion Damage increased from 40 to 75
  • Call Bell T2 now increases spirit scaling by +0.6
  • Doorway T1 duration increased from +10s to +15s
  • Doorway T2 barrier duration increased from 8s to 12s
  • Doorway T3 doorway distance now also scales with Spirit Power (0.25)
  • Luggage Cart T2 increased from +15m Cast Range to +20m
  • Hotel Guest cast range increased from 6m to 7m
  • Hotel Guest now supports instant cast settings
  • Call Bell T3 now also increases slow by 15%
  • Call Bell now continuously emits slow
  • Call Bell T3 now also grants +4m Radius
  • Call Bell T3 duration increased from +22s to +26s
  • Call Bell T3 now also increases spirit scaling by +0.4
  • Call Bell T3 no longer increases slow by -15%
  • Doorway now shows the range of where the second door can be placed on the minimap.
  • Gun now pierces through targets at 50% reduced damage
  • Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4
  • Hotel Guest cost of stay damage reduced from 150 to 75
  • Hotel Guest failure to check-out damage reduced from 250 to 125
  • Hotel Guest T3 late checkout cooldown increased from 10s to 13s
  • Call Bell impact damage spirit scaling reduced from 1 to 0.7
  • Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4
  • Doorway T3 distance spirit scaling reduced from 0.25 to 0.15
  • Doorway T3 reduced from +50m to +45m
  • Call Bell no longer has Impact Damage (was 40 with 1.0 scaling)
  • Call Bell T2 no longer has Impact Damage
  • Call Bell T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
  • Doorway now has a timer icon above the ability
  • Luggage Cart is now 20% larger (20% wider hitbox as well)
  • Luggage Cart T1 changed from "-8s Cooldown" to "+60 Damage"
  • Luggage Cart T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"
  • Hotel Guest no longer goes on cooldown if the target dies during the cast
  • Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s
  • Hotel Guest T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"
  • Hotel Guest T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"
  • Hotel Guest T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"
  • Call Bell now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
  • Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage"
  • Call Bell T1 changed from "+3m Radius" to "+1 Charge"
  • Call Bell T3 no longer grants +1 Charge
  • Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
  • Hotel Guest fixed enemies not always landing in the correct spot on return
  • Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway
Drifter
  • Rend damage spirit scaling increased from 1.4 to 1.8
  • Rend T1 bonus damage increased from +32 to +40
  • Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
  • Eternal Night T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"
  • Rend damage range reduced from 18m to 16m
  • Rend cooldown increased from 13s to 16s
  • Stalker's Mark duration reduced from 6s to 5s
  • Bloodscent permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%
  • Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
  • Eternal Night Sprint reduced from +3m to +2m
  • Eternal Night cooldown increased from 120s to 125s
  • Eternal Night duration reduced from 7s to 6.5s
  • Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
  • Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
  • Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist"
  • Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
  • Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"
  • Eternal Night now makes the targets be considered as isolated
  • Eternal Night no longer has 7 spirit damage proc
  • Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
  • Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
  • Fixed Quicksilver Reload dealing bonus multiple times with Rend
Dynamo
  • Bullet damage increased from 12.2+0.44 to 12.6+0.5
  • Kinetic Pulse damage increased from 90 to 115
  • Kinetic Pulse range no longer increases with spirit scaling
  • Kinetic Pulse spirit scaling increased from 1.7 to 2.1
  • Quantum Entanglement no longer grants +26% Fire Rate
  • Quantum Entanglement base ability now restores 1 stamina
  • Quantum Entanglement ally distance increased from 10m to 13m
  • Quantum Entanglement range increased from 9m to 10m
  • Quantum Entanglement T1 increased from +4m Range to +6m
  • Rejuvenating Aurora now lets you jump while using it
  • Rejuvenating Aurora T2 now also increases duration by 1s
  • Singularity DPS increased from 40 to 75
  • Singularity DPS spirit scaling increased from 0.19 to 0.28
  • Singularity T3 increased from 4% Max Health DPS to 5.5%
  • Ammo increased from 18 to 20
  • Kinetic Pulse width increased from 5m to 5.5m
  • Kinetic Pulse T3 increased from +16m Range to +20m
  • Quantum Entanglement T3 now also replenishes 1 charge for charged abilities (half effect on allies)
  • Singularity T3 Max health as damage increased from 5.5% to 6%
  • Kinetic Pulse cooldown increased from 22s to 26s
  • Kinetic Pulse range reduced from 20m to 16m
  • Kinetic Pulse T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s"
  • Rejuvenating Aurora cooldown increased from 45s to 48s
  • Rejuvenating Aurora T2 cooldown from -14s to -20s
  • Kinetic Pulse spirit scaling reduced from 2.1 to 1.8
  • Kinetic Pulse T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge"
  • Kinetic Pulse T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range"
  • Quantum Entanglement no longer reloads ammo
  • Quantum Entanglement T2 changed from "+22% Fire Rate" to "-6s Cooldown"
  • Quantum Entanglement T3 changed from "-5s Cooldown and +120% Ammo" to "Dispells non-ult debuffs for you and your allies"
  • Rejuvenating Aurora now has a 1s linger on allies
  • Rejuvenating Aurora T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel"
  • Singularity no longer does 1.5% Max Health DPS
Graves
  • Grasping Hands cooldown reduced from 38s to 34s
  • Jar of Dead spirit scaling increased from 0.25 to 0.35
  • Jar of Dead health per boon increased from 1 to 1.3
  • Jar of Dead T2 now increases duration by +4s
  • Grasping Hands deploy time reduced from 0.7s to 0.6s
  • Borrowed Decree now summons 2 Ghouls on cast
  • Borrowed Decree T3 increased from +5% Current Health to +6%
  • Grasping Hands Immobilize duration reduced from 1.5s to 1.25s
  • Grasping Hands is now set up to work through proper alternate cast methods and be more responsive
  • Grasping Hands T2 changed from "+0.75s Immobilize Duration" to "+90 Damage and +10m Wall Length"
  • Grasping Hands T3 changed from "+15m Wall Length and -10s Cooldown" to "+1s Immobilize Duration and -12s Cooldown"
  • Grasping Hands T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned"
  • Borrowed Decree T3 no longer summons 3 Ghouls on cast
  • Jar of Dead fixed colliding with the world sometimes
  • Essence Theft T3 fixed to latch onto targets nearby more readily
Haze
  • Smoke Bomb T1 increased from +5m Invis Sprint Speed to +7m
  • Smoke Bomb T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"
  • Fixation T1 spirit scaling increased from 0.37 to 0.8
  • Fixation T3 increased from +0.12 Weapon Damage to +0.14
  • Bullet Dance duration spirit scaling increased from 0.06 to 0.08
  • Bullet Dance T1 increased from +4 Bullet Damage to +7
  • Bullet Dance T2 now also increases Fire Rate by +10%
  • Bullet Dance T3 now also fires at an additional target
  • Spirit per boon reduced from 1.1 to 0.5
  • Sleep Dagger Sleep move speed reduced from 2m/s to 1.5m/s
  • Sleep Dagger Wake Up delay no longer increases with spirit scaling
  • Sleep Dagger cooldown increased from 26s to 30s
  • Sleep Dagger Sleep duration reduced from 3s to 2.75s
  • Sleep Dagger T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s"
  • Smoke Bomb cooldown increased from 30s to 33s
  • Smoke Bomb duration spirit scaling reduced from 0.18 to 0.08
  • Fixation reduced from +0.2 Weapon Damage per stack to +0.18
  • Fixation T1 reduced from +50 Spirit Damage to +40
  • Bullet Dance Fire Rate bonus reduced from 30% to 20%
  • Bullet Dance Bonus Bullet Damage reduced from 10 to 7
  • Sleep Dagger T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown"
  • Sleep Dagger T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"
  • Smoke Bomb no longer has base +2m Invis Sprint Speed
  • Smoke Bomb T2 changed from "+10% Bullet Lifesteal" to "Enables 2 Ability Charges"
  • Bullet Dance base ability now has 60% Evasion
  • Bullet Dance T3 no longer adds 60% Bullet Evasion
Infernus
  • Napalm damage spirit scaling increased from 0.3 to 0.6
  • Napalm amplified damage taken reduced from 20% to 16%
  • Napalm T2 lifesteal increased from 10% to 15%
  • Flame Dash DPS spirit scaling increased from 0.8 to 1.0
  • Flame Dash T2 DPS now also increases trail duration by 1s
  • Flame Dash T3 no longer reduces cooldown by 15s
  • Flame Dash T3 now also grants +1 Charge
  • Afterburn T2 changed from +1s Burn Duration to -35% Spirit Damage
  • Reload time reduced from 2.491 to 2.25
  • Flame Dash speed now moves faster by the same amount of speed above your base
  • Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85%
  • Napalm damage reduced from 46 to 40
  • Flame Dash T2 DPS reduced from +27 to +20
  • Flame Dash T3 time between charges reduced from 20s to 14s
  • Concussive Combustion delay increased from 3s to 3.25s
  • Concussive Combustion radius reduced from 13m to 12m
  • Concussive Combustion cooldown increased from 140s to 165s
  • Concussive Combustion damage reduced from 150 to 125
  • Flame Dash T1 changed from "-25% Fire Rate" to "-12s Cooldown"
  • Melee can now buildup afterburn (20% for light melee, 35% for heavy)
  • Afterburn T1 changed from "-20% Spirit Damage" to "+14 DPS"
  • Afterburn T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)
  • Concussive Combustion cast now causes camera to move back a bit
  • Concussive Combustion T1 changed from "-35s Cooldown" to "+100 Damage"
  • Concussive Combustion T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
  • Concussive Combustion T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"
Ivy
  • Entangling Thorns Recharge Time reduced from 8s to 5s
  • Entangling Thorns T2 changed from "+2s Duration" to "+2m Radius and increases spirit scaling by +0.5"
  • Stone Form T3 changed from "+13% Max Health Heal" to "+1s Stun and Increased Spirit Scaling (2.0)"
  • Air Drop cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s
  • Air Drop Cooldown reduced from 100s to 65s
  • Air Drop duration increased from 16s to 21s
  • Air Drop bomb radius increased from 14m to 20m
  • Air Drop ally cast range increased from 14m to 18m
  • Air Drop now grants you and your ally +20% Outgoing Damage after dropping
  • Air Drop T1 changed from "-20% Bullet Resist on enemies hit for 8s" to "Grants you and ally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s.
  • Air Drop T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0
  • Bullet damage growth increased from 0.06 to 0.08
  • Air Drop ally cast range increased from 18m to 22m
  • Air Drop cooldown is reduced by 25% when used on allies
  • Bullet damage reduced from 4.59+0.12/boon to 4.45+0.06/boon
  • Entangling Thorns spirit scaling reduced from 0.65 to 0.55
  • Kudzu Connection Fire Rate spirit scaling reduced from 0.25 to 0.18
  • Kudzu Connection Bullet Lifesteal spirit scaling reduced from 0.19 to 0.15
  • Stone Form cooldown increased from 37s to 40s
  • Stone Form damage spirit scaling reduced from 1.5 to 0.8
  • Air Drop spirit damage scaling reduced from 2.3 to 1.0
  • Air Drop buff duration reduced from 12s to 8s
  • Entangling Thorns spirit scaling reduced from 0.55 to 0.45
  • Air Drop damage spirit scaling reduced from 1 to 0.7
  • Air Drop T1 barrier spirit scaling reduced from 1 to 0.7
  • Air Drop T2 slow reduced from 50% to 40%
  • Stone Form spirit scaling reduced from 0.8 to 0.6
  • Stone Form T3 spirit scaling reduced from +2 to +1.7
  • Air Drop cooldown increased from 65s to 85s
  • Now has -10% Gravity
  • Kudzu Bomb renamed to Entangling Thorns
  • Entangling Thorns T3 changed from "+36 DPS and +2m Radius" to "Entangles enemies that remain in it for 2s. Lasts 1.6s"
  • Watcher's Covenant renamed to Kudzu Connection
  • Kudzu Connection T1 changed from "+8% Fire Rate" to "+2m Move Speed bonus"
  • Kudzu Connection T2 changed from "+2m Move Speed Bonus" to "+8% Fire Rate and +8% Bullet Lifesteal"
  • Kudzu Connection T3 changed from "+1 Tether Count" to "Ability is now always active"
  • Stone Form T1 changed from "-19s cooldown" to "+7% Max Health Heal"
  • Stone Form T2 changed from "+68 Damage and +0.5s Stun" to "-25s Cooldown"
  • Air Drop base/max speed increased from 11/18m to 10/22m
  • Air Drop bomb no longer has a fast explode expanding behavior
  • Air Drop bomb no longer causes a knockup
  • Air Drop bomb no longer slows on explode by default
  • Air Drop bomb no longer provides barrier by default
  • Air Drop T2 changed from "+200 Barrier and +5m Explode Radius" to "Explode applies 50% Slow for 3s"
  • Kudzu Connection now only gives you half the bonus if you aren't connected to an ally
  • Air Drop is no longer disabled by damage over time abilities (same as zipline rules)
Kelvin
  • Frost Grenade now comes with 2 charges
  • Frost Grenade now heals in the base ability (60 + 0.9 Spirit Scaling)
  • Frost Grenade T1 changed from "+1 Charge" to "Increases damage and heal by +30"
  • Frost Grenade T3 changed from "+144 Damage and -30% Stamina Regen" to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m"
  • Ice Path incline/decline speed increased
  • Ice Path T3 now grants you +35% Spirit Power while on Ice Path
  • Arctic Beam now lets you cast Frost Grenade and items while using it
  • Arctic Beam T3 now also reduces cooldown by 13s
  • Frozen Shelter T2 increased from +1s to +1.5s
  • Frozen Shelter T3 now also dispels non-ult debuffs on cast (affects you and allies)
  • Frost Grenade radius increased from 6m to 6.5m
  • Ice Path T3 now also grants +20 Spirit Power
  • Frozen Shelter T3 increased from 50 Health Regen to 65
  • Frost Grenade radius reduced from 6.5m to 6m
  • Frost Grenade cooldown increased from 20s to 30s
  • Ice Path cooldown increased from 46s to 50s
  • Ice Path T2 increased from -17s Cooldown to -20s
  • Arctic Beam Max Fire Rate Reduction reduced from -35% to -20%
  • Arctic Beam Max Slow reduced from -40% to -20%
  • Arctic Beam spirit scaling reduced from 0.8 to 0.5
  • Arctic Beam cooldown increased from 25s to 28s
  • Arctic Beam T1 changed from "-7s Cooldown" to "Increases Move Slow and Fire Rate Reduction by -25%"
  • Frozen Shelter duration reduced from 5.25s to 5s
  • Frost Grenade damage spirit scaling reduced from 0.914 to 0.8
  • Frost Grenade T3 damage spirit scaling reduced from 1.0 to 0.9
  • Ice Path T2 increased from -20s Cooldown to -25s
  • Frost Grenade now impacts on Ice Path
  • Frost Grenade no longer has -40% Stamina regen reduction
  • Frost Grenade T2 changed from "Provides healing 80+1.5" to "Freezes stamina regen and -10s Cooldown"
  • Ice Path is now cancelled on Ability Button Press instead of Space
  • Ice Path T1 changed from "+4 Sprint" to "+2 Move Speed and +35% Bullet Resistance on Ice Path"
  • Arctic Beam visual clarity on VFX improved
  • Arctic Beam T2 changed from "+33 DPS" to "+20 DPS and +0.6 Spirit Scaling"
  • Frozen Shelter can now be canceled first without canceling Ice Beam
  • Frozen Shelter is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself.
  • Frozen Shelter T1 changed from "-35% Enemy Fire Rate" to "-25s Cooldown"
Lady Geist
  • Essence Bomb cooldown reduced from 14.5s to 14s
  • Essence Bomb T1 increased from -4s to -5s
  • Essence Bomb T2 also increases radius by +2m
  • Life Drain T1 DPS increased from +16.2 to +18
  • Life Drain T2 duration increased from +2s to +2.5s
  • Life Drain T3 charges increased from +1 to +2
  • Life Drain T3 now also increases spirit scaling by +0.3
  • Soul Exchange cast time reduced from 0.2s to 0.1s
  • Soul Exchange post cast hold time reduced from 0.7s to 0.2s
  • Essence Bomb radius reduced from 9m to 7m
  • Life Drain cooldown increased from 30s to 34s
  • Life Drain break range reduced from 30m to 28m
  • Soul Exchange T1 cooldown increased from -35s to -60s
  • Essence Bomb self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling)
  • Soul Exchange T2 changed from "On Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s"
  • Soul Exchange T3 changed from "Silences enemies within 25m for 3s" to "On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s"
Lash
  • Grapple T2 weapon damage increased from +6 to +7
  • Flog Attack Angle no longer increases with Spirit Power
  • Flog T2 now also reduces Fire Rate by 30%
  • Flog T3 now also increases Attack Angle by 40 and Heal by +20%
  • Death Slam T1 throw distance increased from +8m to +12m
  • Death Slam T3 now also increases cast range by +10m
  • Death Slam throw range increased from 12m to 14m
  • Death Slam T3 stun increased from 1s to 1.2s
  • Flog cooldown increased from 24s to 26s
  • Flog heal vs heroes reduced from 60% to 50%
  • Flog T2 increased from -12s Cooldown to -16s
  • Flog T3 no longer reduces Fire Rate
  • Flog T3 damage reduced from +86 to +80
  • Death Slam cooldown increased from 145s to 150s
  • Death Slam T2 cooldown increased from -25s to -40s
  • Death Slam T3 cast range reduced from +10m to +6m
  • Increased Sparkles
  • Grapple T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"
  • Death Slam throw distance no longer scales with Spirit Power (was 0.3)
  • Death Slam throw range now scales with spirit power (+0.14)
  • Fixed Ground Strike against players brought down from mid air not doing damage
  • Fixed Death Slam camera sometimes being obstructed
McGinnis
  • Mini Turret duration increased from 24s to 35s
  • Mini Turrets initial fading resist start value increased from 60% to 80%
  • Mini Turrets now have 35% melee resist
  • Mini Turret tracking, angle and projectile speeds significantly improved
  • Medicinal Specter T2 now also increases Stamina Recovery by +100%
  • Medicinal Specter T3 now also increases radius by 3m
  • Medicinal Specter T3 now also increases duration by 1s
  • Spectral Wall applies it's slow to enemies it passes through while being summoned
  • Spectral Wall T1 Damage Amp increased from 15% to 20%
  • Spectral Wall T2 also increases wall duration by +2s
  • Spectral Wall T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
  • Heavy Barrage T1 dash slow increased from 20% to 30%
  • Heavy Barrage T2 now also increases duration by 6s
  • Heavy Barrage T3 damage increased from +21 to +25
  • Heavy Barrage T3 spirit scaling from +0.2 to +0.25
  • Heavy Barrage T3 now also increases explosion radius by 2m
  • Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon
  • Mini Turret attack range increased from 25m to 30m
  • Medicinal Specter radius increased from 5m to 5.5m
  • Spectral Wall duration increased from 4.5s to 5s
  • Stamina speed bucket 3 to 2
  • Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
  • Mini Turret base health and health growth reduced by 40%
  • Medicinal Specter cooldown increased from 48s to 50s
  • Medicinal Specter T2 increased from -17s Cooldown to -20s
  • Medicinal Specter T3 regen reduced from 2.5% Max HP to 2%
  • Spectral Wall min range reduced from 6m to 5m
  • Heavy Barrage duration reduced from 13s to 8s
  • Heavy Barrage minimum range reduced from 9m to 8.5m
  • Heavy Barrage T1 move slow reduced from 40% to 30%
  • Heavy Barrage T1 slow duration reduced from 2s to 1.5s
  • Heavy Barrage T2 cooldown reduction increased from -45s to -55s
  • Heavy Barrage radius reduced from 5m to 4.5m
  • Heavy Barrage T1 slow duration reduced from 1.5s to 1s
  • Heavy Barrage T3 spirit scaling reduced from +0.25 to +0.2
  • Heavy Barrage T3 damage reduced from +25 to +22
  • Heavy Barrage cooldown increased from 165s to 175s
  • Heavy Barrage spirit scaling reduced from 0.23 to 0.2
  • Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.16
  • Heavy Barrage T3 DPS reduced from 22 to 18
  • Mini Turret on the minimap now flash/turn red when they are attacking
  • Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
  • Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
  • Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
  • Medicinal Specter duration no longer scales with spirit power
  • Medicinal Specter radius no longer scales with spirit power
  • Medicinal Specter regen now scales with spirit power (+0.3)
  • Medicinal Specter no longer provides +15% Stamina Recovery
  • Medicinal Specter T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
  • Spectral Wall that is midcast will now fire when you are interrupted, rather than continue to expand outward
  • Spectral Wall segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
  • Spectral Wall T1 no longer drains 1 stamina
  • Heavy Barrage T1 tooltip updated to clarify that it also reduces dash distance
Mina
  • Rake hero hit missing health as damage increased from 3% to 5%
  • Rake T3 now also provides +1.2 Heal Per Kill spirit scaling
  • Love Bites damage spirit scaling increased from 0.06 to 0.09
  • Love Bites bonus damage spirit scaling increased from 1.6 to 1.85
  • Nox Nostra T1 increased from +1.8 to +2.2
  • Float time with umbrella increased from 2.5s to 4s
  • Stamina cooldown increased from 3.9s to 4.2s
  • Rake cooldown increased from 10s to 16s
  • Rake heal per kill reduced from 30 to 25
  • Rake heal per kill spirit scaling reduced from 0.43 to 0.3
  • Sanguine Retreat cast range reduced 10m to 9m
  • Sanguine Retreat recast window increased from 3s to 3.5s
  • Love Bites Cooldown increased from 8s to 10s
  • Love Bites damage reduced from 6 to 4
  • Love Bites bonus damage reduced from 55 to 45
  • Love Bites T2 Damage/Bonus reduced from 3.6/50 to 3/45
  • Nox Nostra cooldown increased from 115s to 130s
  • Nox Nostra damage reduced from 6 to 5.6
  • Nox Nostra T2 cooldown increased from -40s to -55s
  • Rake T1 changed from "+20 Heal Per Kill" to "+60 Damage"
  • Rake T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling" to "+30 Heal Per Kill and -8s Cooldown"
  • Sanguine Retreat T1 changed from "+3m Cast Range" to "+20% Fire Rate and 8 Bullets"
  • Sanguine Retreat T2 changed from "+25% Fire Rate and 8 Bullets" to "-10s Cooldown"
  • Sanguine Retreat T3 changed from "-12s Cooldown" to "+1 Recast"
  • Love Bites T1 changed from "On Proc: +4 m/s Move Speed for 3s" to "On Proc: 30% Slow for 3s"
  • Love Bites T3 changed from "On Proc: -1 Stamina and 30% slow for 3s" to "-4s Cooldown and On Proc +25% Fire Rate for 5s"
  • Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
  • Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)
  • Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)
Mirage
  • Fire Scarabs collision and model size increased a bit
  • Fire Scarabs Max Health steal increased from 45 to 70
  • Fire Scarabs changed from -8% Bullet Resist to +10% Damage Amp on that target from any damage you deal
  • Dust Devil now slows affected enemies by 30% for 3s
  • Dust Devil bullet evasion duration increased from 3.5s to 4s
  • Dust Devil bullet evasion increased from 25% to 30%
  • Djinn's Mark multiplier duration increased from 4.5s to 5s
  • Djinn's Mark reveal duration increased from 3s to 6s
  • Djinn's Mark T2 increased from +8.1 Damage to +20
  • Djinn's Mark T3 now also stuns for 0.5s at max stacks
  • Traveler cooldown reduced from 155s to 145s
  • Traveler no longer grants +2m Move Speed and +26% Fire Rate
  • Traveler T2 changed from "Grants Traveler Buffs to Ally" to "400 Barrier with spirit scaling for 12s"
  • Fire Scarabs cooldown reduced from 45s to 35s
  • Traveler T1 now also increases Fire Rate by 20%
  • Dust Devil radius increased from 3.5m to 4m
  • Djinn's Mark T1 slow duration increased from 0.5s to 0.8s
  • Djinn's Mark T2 multiplier duration increased from 2.5s to 3s
  • Traveler wait time reduced from 3s to 2s
  • Traveler interrupt cooldown reduced from 6s to 4s
  • Traveler cooldown reduced from 145s to 120s
  • Traveler can now also target units
  • Bullet damage reduced from 15.2+0.5 to 14.8+0.3
  • Fire Scarabs base charges reduced from 4 to 2
  • Fire Scarabs spirit scaling reduced from 1.0 to 0.8
  • Fire Scarabs cooldown increased from 40s to 45s
  • Dust Devil lift duration reduced from 1.0s to 0.4s
  • Dust Devil spirit scaling reduced from 0.7 to 0.3
  • Dust Devil T3 changed from "+20% Bullet" to "Can Recast within 5s. Increases spirit scaling by 1.0"
  • Djinn's Mark cooldown increased from 2.6s to 3s
  • Djinn's Mark T3 cooldown increased from -0.75s to -1s
  • Fire Scarabs now reduces enemy damage output by 20% (and +15% in T3)
  • Dust Devil T3 window to recast increased from 5s to 6s
  • Djinn's Mark spirit scaling reduced from 0.51 to 0.44
  • Fire Scarabs no longer have a limited duration to launch each one. Functions as a normal charged ability.
  • Fire Scarabs now immediately steal the health from the target
  • Fire Scarabs T1 changed from "-15s Cooldown" to "+50 Max Health Steal"
  • Fire Scarabs T2 changed from "-8% Bullet Resist" to "+2 Charges"
  • Fire Scarabs T3 changed from "+63 Max Health Steal" to "+10% Damage Amp and +1.2 Spirit Scaling"
  • Fire Scarabs no longer has a reduced effect against non-heroes
  • Tornado renamed to Dust Devil
  • Dust Devil T1 changed from "+0.4s Lift Duration" to "+60 Damage"
  • Dust Devil T2 changed from "-14s Cooldown" to "-8s Cooldown and +30% Evasion"
  • Djinn's Mark tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change)
  • Djinn's Mark T1 changed from "60% slow for 0.5s on 2x stack" to "Fading 60% slow for 0.5s"
  • Traveler can now be cast while on the zipline
  • Traveler no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s.
  • Traveler now targets a location on the minimap rather than units. Places you at the ground level of that location.
  • Traveler T1 changed from "+2m Move Speed and -35s Cooldown" to "3m Move Speed for 12s"
  • Traveler T3 "Unstoppable for 3s" to "-80s Cooldown"
  • Fire Scarabs no longer does max health steal
  • Fire Scarabs now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.
  • Fire Scarabs no longer applies +10% Damage Amp
  • Djinn's Mark debuff visuals improved
  • Traveler no longer gets interrupted by non-hero sources nor DOT damage
  • Traveler can now be manually canceled
Mo & Krill
  • Scorn spirit scaling increased from 0.42 to 0.75
  • Burrow now lets you enter the tunnels
  • Burrow T3 increased from +2 m/s Move Speed to +4
  • Sand Blast cooldown reduced from 42s to 40s
  • Combo DPS increased from 35 to 60
  • Combo cooldown reduced from 150s to 140s
  • Combo cooldown reduced from 140s to 130s
  • Combo T3 now also increases spirit scaling +0.4
  • Scorn damage reduced from 56 to 50
  • Scorn radius reduced from 10m to 9m
  • Burrow cooldown increased from 37s to 40s
  • Burrow T3 increased from -19s Cooldown to -20s
  • Sand Blast duration reduced from 3s to 2.5s
  • Sand Blast range reduced from 35m to 25m
  • Combo cooldown increased from 90s to 150s
  • Scorn heal vs non-heroes reduced from 0.5x to 0.35x
  • Scorn cooldown increased from 12.5s to 13s
  • Combo DPS reduced from 60 to 45
  • Combo range reduced from 4.8m to 4m
  • Combo DPS reduced from 45 to 40
  • Combo DPS spirit scaling reduced from 1.2 to 0.6
  • Combo T3 DPS reduced from +60 to +50
  • Combo health rescaled from 50 to 30 + 1/Boon (not retroactive)
  • Scorn T1 changed from "-3.75s Cooldown" to "+35 Damage"
  • Scorn T2 changed from "+21 Damage" to "-5s Cooldown and +1m Radius"
  • Burrow T1 changed from "+3s Duration" to "+50 Spin DPS"
  • Burrow T2 changed from "+68 Spin DPS and +2 Radius" to "+2 Spin Radius and +4s Burrow Time"
  • Sand Blast T1 changed from "+1s" to "+50 Damage and +5m Range"
  • Sand Blast T2 changed from "-23s Cooldown" to "Slows targets Move Speed and Dash Distance by -25%"
  • Sand Blast T3 changed from "Slows targets Move Speed and Dash Distance by -40%" to "+1s Duration and -20s Cooldown"
  • Combo T1 changed "+30% Bullet Resist During Combo" to "+100% Lifesteal"
  • Combo T2 changed from "+0.7s Duration" to "+60 DPS and +50% Bullet Resist"
  • Combo T3 changed from "+32 DPS and 80% Lifesteal" to "+0.7s Duration and -60s Cooldown"
  • Combo T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist"
  • Combo T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage"
Paige
  • Bookwyrm T3 now also grants +1 Charge
  • Plot Armor T3 now also increases spirit scaling (+0.3)
  • Captivating Read height area no longer increases with range bonuses
  • Captivating Read T2 immobilize duration increased from 0.75s to 1s
  • Captivating Read T3 now also increases radius by 1m
  • Rallying Charge T2 now also reduces cooldown by 30s
  • Rallying Charge T3 now also increases Max Amp from +100% to +150%
  • Bookwyrm cooldown increased from 30s to 33s
  • Bookwyrm T3 Damage/DPS rescaled from 104/27 to 100/30
  • Plot Armor barrier spirit scaling reduced from 1.6 to 1.3
  • Captivating Read cooldown increased from 25s to 30s
  • Captivating Read immobilize duration reduced from 1.25s to 1s
  • Captivating Read T1 cooldown increased from -6s to -11s
  • Conjure Dragon renamed to Bookwyrm
  • Bookwyrm T1 changed from "-5s Cooldown" to "+2s Trail Duration and +1m Width"
  • Bookwyrm T2 changed from "+2s Trail Duration" to "-8s Cooldown and +10m Travel Range"
  • Defend and Fight! renamed to Plot Armor
  • Bookwyrm fixed initial location not starting where you click it
Paradox
  • Pulse Grenade radius increases by +1m per Pulse
  • Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown
  • Time Wall now increases allied bullet speeds going through it by 100%
  • Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
  • Time Wall T1 increased from +2m Width to +3m
  • Time Wall T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)
  • Kinetic Carbine speed spirit scaling increased from 0.09 to 0.13
  • Kinetic Carbine base damage scale increased from 100% to 125%
  • Kinetic Carbine T3 now also increases charge hold by 2s
  • Time Wall slow duration increased from 1.25s to 2s
  • Time Wall T1 now also increases duration by +2.5s
  • Time Wall T2 no longer increases duration by +2.5s
  • Time Wall T2 now also silences enemies for 2.3s
  • Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling
  • Pulse Grenade radius reduced from 6m to 5.5m
  • Pulse Grenade Amp Per Stack reduced from 6% to 4%
  • Pulse Grenade cooldown increased from 28s to 32s
  • Pulse Grenade spirit scaling reduced from 0.6 to 0.4
  • Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s
  • Time Wall duration reduced from 6s to 5.5
  • Kinetic Carbine cooldown increased from 27s to 30s
  • Paradoxical Swap cooldown increased from 75s to 95s
  • Paradoxical Swap damage changed from 115 (0.6 spirit scaling) to 10% Current Health
  • Pulse Grenade spirit scaling reduced from 0.4 to 0.3
  • Pulse Grenade does half damage to objectives
  • Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"
  • Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"
  • Time Wall no longer damages enemies going through it
  • Time Wall T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage"
  • Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"
  • Paradoxical Swap no longer has 80% Spirit Lifesteal
  • Paradoxical Swap T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)"
  • Paradoxical Swap T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"
  • Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"
  • Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health
  • Paradoxical Swap can now be alt casted to swap only a single target with the T3
Pocket
  • Barrage projectile speed increased by 15%
  • Barrage now lets you use stamina during the ability
  • Barrage now lets you use Flying Cloak during the ability
  • Barrage T1 increased from +12.6 Damage Per Projectile to +16
  • Barrage T3 increased from +2m Radius to +3m
  • Flying Cloak cooldown reduced from 32s to 26s
  • Flying Cloak duration increased from 3.4s to 3.8s (travels slower, same total distance)
  • Enchanter's Satchel spirit scaling increased from 0.61 to 0.9
  • Enchanter's Satchel T3 now also reduces movement speed by 40%
  • Enchanter's Satchel T3 Fire Rate slow increased from 35% to 40%
  • Enchanter's Satchel T3 Escape duration increased from +0.5s to +1.5s
  • Enchanter's Satchel T3 now also increases radius by 4m
  • Affliction DPS increased from 28 to 32
  • Affliction spirit scaling increased from 0.17 to 0.2
  • Affliction T2 now also increases radius by 4m
  • Affliction T3 no longer increases radius by 6m
  • Affliction T3 now prevents all healing on targets
  • Affliction T3 increases spirit scaling by +0.1
  • Affliction DPS increased from 32+0.2 to 34+0.22
  • Affliction T3 DPS increased from 16+0.1 to 18+0.11
  • Barrage T2 cooldown increased from -14s to -16s
  • Flying Cloak damage reduced from 70 to 60
  • Affliction cooldown increased from 140s to 150s
  • Affliction T1 increased from -25s Cooldown to -40s Cooldown
  • Affliction T2 no longer reduces healing by 40%
  • Affliction duration reduced from 12s to 11s (overall total damage is reduced slightly)
  • Affliction T2 duration reduced from +4s to +3s
  • Flying Cloak T1 changed from "-14s Cooldown" to "+70 Damage"
  • Flying Cloak T2 changed from "+76 Damage" to "+5 Weapon Damage upon cast for 8s"
  • Flying Cloak T3 changed from "+7 Weapon Damage after teleporting for 10s" to "+1.6s Travel Time and -14s Cooldown"
  • Affliction no longer applies 12% Current Health Damage
Rem
  • Lil Helpers trooper healing spirit scaling increased from 0.125 to 0.14
  • Naptime T3 now also grants +50% damage resist while channeling
  • Naptime sleep move speed reduced from 2m/s to 1.5m/s
  • Naptime sleep duration decreased from 4.25s to 4s
  • Naptime radius decreased from 20m to 17.0m
  • Lil Helpers trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction)
  • Naptime T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius"
Seven
  • Sprint speed increased from 0.6m to 1.8m
  • Lightning Ball T2 now also increases lifetime by 1s
  • Static Charge cast range no longer increases with spirit power
  • Static Charge T2 now also increases cast range by +5m
  • Static Charge T3 now also increases damage by +160
  • Power Surge max jumps increased from 3 to 4
  • Power Surge T1 increased from -15s to -18s
  • Power Surge T2 changed from "-10% Spirit Resist for 6s" to "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)"
  • Storm Cloud allows movement in the base ability (1.5m)
  • Storm Cloud T1 bullet resist increased from 35% to 55%
  • Storm Cloud T3 increases move speed by +3m (was +3.8m before)
  • Lightning Ball charge time reduced from 8s to 7s
  • Storm Cloud T3 increases speed from +3m to +4m
  • Lightning Ball slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes)
  • Static Charge damage reduced from 38 to 35
  • Static Charge cast range reduced from 16m to 15m
  • Static Charge T1 increased from -19s Cooldown to -20s
  • Power Surge cooldown increased from 48s to 50s
  • Storm Cloud bullet resistance reduced from 20% to 0%
  • Move Speed no longer scales with spirit power
  • Power Surge duration no longer scales with spirit power
  • Power Surge T3 changed from "+11 Shock Damage, scaling and +3 max jumps" to "-15% Spirit Resist for 8s and +12s Duration"
  • Lightning Ball fixed now doing damage if another ball was already hitting a target
Shiv
  • Bullet damage growth increased from 0.154 to 0.165
  • Serrated Knives Bleed DPS per knife increased from 4 to 10
  • Serrated Knives Bleed DPS spirit scaling increased from 0.13 to 0.15
  • Serrated Knives T3 DPS increased from +5.5 to +12
  • Serrated Knives T3 increases spirit scaling by +0.10
  • Slice and Dice T3 now also grants +50 Impact Damage
  • Killing Blow T3 now also increases enemy health threshold by +5%
  • Alt fire knockback increased by 10%
  • Killing Blow range increased from 13m to 18m
  • Killing Blow travel speed increased a bit
  • Stamina increased from 2 to 3
  • Killing Blow now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range
  • Stamina reduced from 3 to 2
  • Stamina movement speed reduced from 6.7 to 6.5
  • Slice and Dice cooldown increased from 15s to 16s
  • Slice and Dice Impact damage reduced from 75 to 60
  • Slice and Dice reduces Spirit Resistance by 6% for 16s. Multiple instances stack.
  • Slice and Dice T1 increased from -3s Cooldown to -6s Cooldown
  • Killing Blow Damage Amp reduced from 15% to 14%
  • Serrated Knives cooldown increased from 16s to 18s
  • Stamina cooldown increased from 4.5s to 5.5s
  • Serrated Knives no longer has impact damage
  • Serrated Knives T1 changed from "+1 Charge" to "+2s Duration"
  • Serrated Knives T2 changed from "+2s Duration" to "+2 Charges"
  • Serrated Knives T3 no longer has +30 Impact Damage
  • Slice and Dice T2 changed from "+50 Impact Damage" to "-8% Spirit Resistance and +2m Dash Range"
  • Killing Blow is no longer unit targeted, you jump in the direction forward with some small control
  • Killing Blow T2 changed from "+5% Enemy Health Threshold and +6% Damage Amp" to "+8% Damage Amp"
  • Killing Blow T3 now grants you 20s to recast the ultimate, rather than removing the cooldown
  • Bloodletting no longer interrupts sliding when cast
  • Bloodletting is now affected by healing modifiers
  • Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window
Silver
  • Tail Whack slow duration increased from 1.5s to 2s
  • Lycan Curse no longer grants +14% Bullet and Spirit Resistance
  • Lycan Curse no longer grants +2m Move Speed
  • Lycan Curse T1 resist increased from +14% to +15%
  • Lycan Curse T2 bonus health increased from 125 to 150
  • Lycan Curse base health bonus increased from +75 to +125
  • Lycan Curse T2 increased from +3m to +4m
  • Lycan Curse cooldown reduced from 50s to 40s
  • Lycan Curse T1 increased from 15% Resists to 18%
  • Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
  • Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough
  • Tail Whack spirit scaling increased from 1 to 1.5
  • Lycan Curse now grants 1.5m Move Speed
  • Lycan Curse T1 increased from +18% Resists to +20%
  • Lycan Curse T2 increased from +150 Bonus Health to +200
  • Mauling Leap damage scaling reduced from 1.9 to 1.5
  • Tail Whack disarm duration reduced from 2.5s to 2s
  • Lycan Curse cooldown increased from 35s to 50s
  • Lycan Curse base health bonus reduced from 100 to 75
  • Slam Fire Weapon Accuracy reduced from -25% to -30%
  • Tail Whack T3 changed from "+1s Disarm Duration" to "1.5s Debuff Duration"
  • Lycan Curse T3 now has a 1.5s buffer for kill credit
  • Fixed Tail Whack being considered a movement ability
Victor
  • Bullet damage increased from 12.3 to 12.5
  • Pain Battery now starts charged
  • Pain Battery range increased from 20m to 28m
  • Pain Battery reduced randomness on the projectile paths
  • Pain Battery bolt count from 5 to 7
  • Pain Battery T2 increased from +36 to +50
  • Pain Battery T3 now also increases spirit scaling by +0.6
  • Jumpstart T1 increased from +1.5m to +3m Move Speed
  • Jumpstart T2 now also reduces cooldown by -8s
  • Jumpstart T3 now also provides +1 Charge
  • Jumpstart T3 no longer reduces cooldown
  • Jumpstart T3 now also increases spirit scaling by 0.8
  • Aura of Suffering radius increased from 7.7m to 10m
  • Aura of Suffering toggle cooldown reduced from 2.5s to 2s
  • Aura of Suffering T3 reduced from +13% Damage to +15%
  • Shocking Reanimation T2 rebirth health increased from 40% to 50%
  • Health per boon increased from 46 to 50
  • Shocking Reanimation radius increased from 12m to 18m
  • Shocking Reanimation T3 no longer increases radius by 6m
  • Shocking Reanimation T3 now also deals +150 Damage
  • Jumpstart cooldown increased from 23s to 30s
  • Jumpstart Move Speed reduced from 4m to 3m
  • Jumpstart spirit scaling reduced from 1.8 to 1.2
  • Aura of Suffering time to max DPS reduced from 10s to 6s
  • Aura of Suffering Min DPS reduced from 16 to 12
  • Aura of Suffering Min DPS spirit scaling reduced from 0.18 to 0.135
  • Aura of Suffering Max DPS reduced from 70 to 54
  • Aura of Suffering Max DPS spirit scaling reduced from 0.9 to 0.67
  • Aura of Suffering T2 Min/Max DPS reduced from 8/36 to 6/26
  • Shocking Reanimation radius reduced from 13m to 12m
  • Shocking Reanimation rebirth health reduced from 60% to 50%
  • Pain Battery T3 reduced from 18% Missing Health to 15%
  • Jumpstart T3 spirit scaling reduced from 0.8 to 0.6
  • Aura of Suffering radius reduced from 10m to 9.5m
  • Aura of Suffering Base and T2 Max DPS and scaling reduced by 10%
  • Shocking Reanimation cooldown increased from 190s to 210s
  • Shocking Reanimation T3 increased from -50s Cooldown to -70s
  • Shocking Reanimation cooldown increased from 210s to 230s
  • Shocking Reanimation T3 cooldown from -70s to -100s
  • Aura of Suffering Text Progress bar indicates time to Max DPS
  • Shocking Reanimation T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)"
  • Shocking Reanimation T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown"
  • Aura of Suffering can now be activated on the zipline
  • Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
Vindicta
  • Bullet Velocity increased from 557 to 660
  • Stake damage spirit scaling increased from 0.37 to 0.5
  • Stake projectile speed increased from 20m/s to 25m/s
  • Stake T3 Tether Duration increased from +0.5s to +0.75s
  • Stake T3 capture radius increased from +1m to +2m
  • Flight now allows you to use melee
  • Flight now allows parry to be used
  • Flight now grants you +50% Item Cast Range
  • Flight T2 duration increased from +8s to +10s
  • Flight T3 now increases spirit scaling by 0.1
  • Flight T3 now also refreshes duration on hero kill
  • Crow Familiar damage increased from 37 to 40
  • Crow Familiar T2 now also increase bleed damage by +0.5%
  • Crow Familiar T3 now also increases debuff duration by 2s
  • Assassinate weapon damage bonus increased from 5% to 6%
  • Stake damage reduced from 55 to 40
  • Flight spirit damage scaling reduced from 0.22 to 0.18
  • Flight duration reduced from 15s to 13s
  • Flight T3 Spirit Damage Per Bullet reduced from 12.6 to 10
  • Crow Familiar debuff duration increased from 4s to 5s
  • Crow Familiar bleed damage reduced from 2.7% to 2.2%
  • Crow Familiar T1 changed from "Ricochet up to 2 times" to "Reduces healing by -35%"
  • Fire Rate no longer scales with Spirit Power
  • Bullet damage now scales with spirit power (0.022)
  • Stake T1 changed from "-35% Fire Rate" to "+65 Damage"
  • Crow Familiar now releases a swarm of crows in a cone forward, hitting all enemies along the path
  • Crow Familiar debuff duration no longer scales with spirit power
  • Assassinate while scoped no longer un-scopes when using items
  • Assassinate now has a 4s buffer on impact for bonus credit
  • Assassinate while scoped now plays a sound for you when the it is fully charged
  • Fixed not gaining bonus damage if a proc bonus was the killing blow
Vindcita
  • Ammo reduced from 22 to 19
  • Crow Familiar cooldown increased from 28s to 32s
Viscous
  • Splatter cooldown reduced from 30s to 26
  • Splatter ground effect now increases slide distance by 60% for you and your allies
  • Splatter T1 radius increased from +1m to +2m
  • Splatter T3 spirit scaling increased from +0.4 to +1.3
  • The Cube healing spirit scaling increased from 0.14 to 0.3
  • Puddle Punch Slow increased from 15% to 20%
  • Puddle Punch now acts as if its close range with respect to item procs (like Point Blank)
  • Goo Ball turn rate improved a bit
  • Goo Ball duration increased from 9s to 10s
  • Goo Ball duration increased from 10s to 11s
  • Splatter spirit scaling reduced from 1.77 to 0.8
  • Splatter multiple hit damage value reduced from 50% to 50/38/26%
  • Splatter T2 cooldown increased from -12s to -14s
  • The Cube T3 increased from -21s Cooldown to -25s
  • Puddle Punch Charge Time increased from 1.5s to 1.7s
  • Puddle Punch radius reduced from 4.5m to 4m
  • Goo Ball cooldown increased from 115s to 130s
  • Goo Ball Bullet and Spirit resist reduced from 60% to 35%
  • Goo Ball T2 reduced from +72 Damage to +70
  • Splatter T3 spirit scaling reduced from 1.3 to 1.1
  • Puddle Punch scaling reduced from 1.1 to 1.0
  • Puddle Punch scaling reduced from 1 to 0.8
  • Puddle Punch scaling reduced from 0.8 to 0.6
  • Puddle Punch wind up time increased from 0.15s to 0.2s
  • Puddle Punch displacement duration reduced from 0.8s to 0.6s
  • Goo Ball stun duration reduced from 0.7s to 0.5s
  • Goo Ball lockout period from being affected again increased from 1.25s to 1.35s
  • Splatter bounces once by default
  • Splatter T3 still adds 2 bounces
  • The Cube now has a very brief period where allies cannot cancel to prevent accidental cancels
  • Puddle Punch now grants +30% Air Control when affecting yourself or allies
  • Puddle Punch T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage"
  • Goo Ball no longer can carry Urn
  • Goo Ball can now use abilities and items (rather than being locked behind T3)
  • Goo Ball T1 changed from "+5s Duration" to "-30s Cooldown"
  • Goo Ball T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration"
  • Puddle Punch now has +20 bonus damage
  • Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago)
Warden
  • Alchemical Flask T2 damage increased from +36 to +40
  • Alchemical Flask T2 now also increases Weapon Damage Reduction by -20%
  • Alchemical Flask T2 no longer increases radius by 1m
  • Alchemical Flask T3 now also increases radius by 2m
  • Willpower cooldown reduced from 42s to 40
  • Willpower T2 now also increases duration by +2s
  • Willpower T3 changed from "+150 Barrier Health and improved scaling (3.7)" to "+40% Debuff Resistance and improved scaling (2.5)"
  • Binding Word cooldown decreased from 37s to 34s
  • Binding Word T2 now increases trap duration by 0.75s
  • Last Stand Channeling bullet and spirit resist increased from 30% to 60%
  • Last Stand T1 increased from +3m Radius to +4m
  • Last Stand T3 no longer grants +50% Bullet and Spirit Resist
  • Last Stand T3 duration increased from +2.5s to +3s
  • Last Stand T3 now also grants you Unstoppable while channeling
  • Last Stand T3 now also increases Bullet and Spirit Resist while channeling by +30%
  • Bullet growth per boon reduced from 0.44 to 0.38
  • Alchemical Flask Weapon Damage reduction reduced from -30% to -25%
  • Alchemical Flask T3 cooldown increased from -6.5s to -7s
  • Willpower duration reduced from 7s to 5s
  • Willpower T2 cooldown from -19s to -22s
  • Binding Word cast range reduced from 20m to 15m
  • Last Stand radius reduced from 13m to 12m
  • Last Stand Bullet and Spirit Resist while channeling reduced from 60% to 50%
  • Willpower barrier now scales with spirit power in the base ability (+0.5)
  • Binding Word T1 changed from "+1s Immobilize Duration" to "+20% Bullet Damage to Trapped heroes for 5s"
  • Binding Word T2 changed from "-19s Cooldown" to "+0.75s Duration and +12m Cast Range"
  • Binding Word T3 changed from "+20% Bullet Damage" to "-18s Cooldown and Silences enemies until they escape or are trapped"
Wraith
  • Card Trick base charge count increased from 1 to 2
  • Card Trick cooldown reduced from 0.75s to 0.5s
  • Card Trick post cast time reduced from 0.2s to 0.1
  • Card Trick T1 increased from "+1 Charges" to "+2 Charges"
  • Card Trick T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)"
  • Card Trick T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)
  • Full Auto cooldown reduced from 48s to 45s
  • Full Auto T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"
  • Card Trick T3 Heart scaling increased from 0.5 to 0.75
  • Telekinesis debuff duration reduced from 3s to 2.75s
  • Card Trick gaining charges (AP or shop) no longer automatically builds them up
  • Full Auto T3 now interrupts/finishes an ongoing reload
  • Telekinesis debuff duration reduced from 2.75s to 2.25s
  • Card Trick base damage reduced from 60 to 45
  • Card Trick spirit scaling reduced from 1.0 to 0.55
  • Card Trick buildup now takes 20% longer
  • Full Auto T1 increased from -14s Cooldown to -20s
  • Telekinesis cooldown increased from 110s to 120s
  • Telekinesis cast range reduced from 20m to 14m
  • Telekinesis cast time increased from 0.1s to 0.3s
  • Card Trick Spade reduced from +70% to +60%
  • Card Trick Heart scaling reduced from 1.25 to 1.0
  • Card Trick cooldown increased from 0.5s to 0.6s
  • Card Trick T3 Spade bonus reduced from +50% to +40%
  • Card Trick T3 Heart healing scale reduced from +0.75 to +0.5
  • Telekinesis cast range reduced from 14m to 13m
  • Telekinesis throw range reduced from 14m to 13m
  • Telekinesis cast delay increased from 0.3s to 0.35s
  • Project Mind cooldown increased from 42s to 46s
  • Project Mind T3 cooldown increased from -28s to -32s
  • Telekinesis cast time increased from 0.35s to 0.45s
  • Telekinesis cast range reduced from 13m to 10m
  • Telekinesis cooldown increased from 120s to 130s
  • Card Trick cards now have specific suites with special bonuses.
  • Card Trick now highlights the card that will be throw next.
  • Card Trick now has unique sounds for each card suite that is summoned.
  • Full Auto no longer affects allies (previously gave half fire rate to allies)
  • Full Auto duration no longer scales with Spirit Power
  • Full Auto base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
  • Full Auto T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"
  • Telekinesis no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
  • Telekinesis T1 changed from "-25s Cooldown" to "+100 Damage"
  • Telekinesis T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
  • Telekinesis T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range
  • Card Trick Joker no longer bounces to other targets
  • Card Trick can now be alt casted to fire from the inverse order
  • Card Trick heart now only heals for half the amount for secondary targets in the area
  • Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
  • Fixed Project Mind interaction with stuns
  • Fixed Card Trick Heart heal doing full value for non-heroes (instead of half)
Spades
  • +70% Damage
Diamond
  • Cuts enemy resistances by -8% for 5s. Does not stack.
Hearts
  • Heals you for 75 HP (1.25 spirit scaling, half heal on non-heroes)
Clubs
  • 30% Slow for 3s
Joker
  • Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance)
Yamato
  • Power Slash T3 now also grants +8m Range
  • Flying Slash slow increased from -30% to -50%
  • Flying Slash range increased from 20m to 25m
  • Flying Slash T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."
  • Crimson Slash Fire Rate reduction increased from -18% to -30%
  • Crimson Slash T3 now also increases spirit scaling (+0.6)
  • Shadow Transformation T2 now also reduces cooldown by 25s
  • Shadow Transformation T3 increased from +20% Bullet and Spirit Resist to +30%
  • Power Slash cooldown increased from 10.5s to 12s
  • Power Slash Slash Length reduced from 25m to 22m
  • Flying Slash cooldown increased from 21s to 36s
  • Crimson Slash cooldown increased from 15s to 16s
  • Crimson Slash T3 increased from -9s Cooldown to -10s
  • Shadow Transformation cooldown increased from 110s to 130s
  • Shadow Transformation Bullet and Spirit Resist reduced from 40% to 30%
  • Power Slash being held down no longer automatically fires it
  • You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
  • Power Slash base ability now has +60% Bullet Resist while channeling
  • Power Slash T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s"
  • Power Slash T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown"
  • Flying Strike renamed to Flying Slash
  • Flying Slash is now light melee damage rather than spirit
  • Flying Slash T1 changed from "25% Slow" to "-18s Cooldown"
  • Flying Slash T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"
  • Crimson Slash T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s"
  • Shadow Transformation T1 changed from "+14% Fire Rate" to "+5 Weapon Damage"
  • Fixed Flying Slash T3 ally cast stopping too soon before reaching the player
  • Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)
Golden Statue
  • Souls Per Minute increased from 75 to 90
Golden Goose Egg
  • souls per buff improved from every 200 souls to every 150
  • Now has a 2 second channel to hatch
Greater Expansion
  • Ability Range reduced from 35% to 30%
Guardian Ward
  • Ability Range reduced from 10% to 8%
Cultist Sacrifice
  • Ability Range reduced from +15% to +12%
Healing Nova
  • Ability Range reduced from +6% to +5%
Rescue Beam
  • Ability Range reduced from +8% to +6%
Divine Barrier
  • Ability Range reduced from +15% to +10%
Echo Shard
  • No longer grants +5% Ability Range
Spirit Burn
  • Ability Range reduced from +8% to +6%
Burst Fire
  • Duration increased from 3.5s to 4.5s
  • Cooldown increased from 7s to 9s
Enchanter's Emblem
  • Spirit Resist increased from 15% to 18%
Metal Skin
  • Bullet Resist reduced from 15% to 12%
Counterspell
  • Bonus Health reduced from 100 to 75
Boundless Spirit
  • Constant spirit bonus reduced from 35 to 30
Improved the following Enhanced Items
  • Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity
Unstable Concoction
  • Radius increased from 18m to 22m
  • Now grants you unstoppable during the pre explosion state
Shadow Strike
  • Stamina increased from +2 to +3
  • Now grants +350 Health
  • DPS increased from 75 to 125
  • DPS spirit scaling increased from 0.2 to 0.4
  • Invis duration increased from 2.5s to 3s
Electric Slippers
  • Damage radius increased from 8m to 12m
  • Slide Fire Rate increased from 50% to 60%
Nullification Burst
  • Radius increased from 12m to 20m
  • Now grants +40% Debuff Resistance
Celestial Blessing
  • Cooldown reduced from 50s to 30s
  • Heal increased from up to 50% of your HP to 60%
  • Heal min increased from 300 to 400
Runed Gauntlet
  • Melee distance increased from 130% to 150%
  • Cooldown on hit reduced from -12% to -16%
  • Cooldown on hit reduced from -3s to -4s
Seraphim Wings
  • In Air Damage Reduction increased from -40% to -60%
  • Additional air dash/jump increased from +1 to unlimited
Cloak of Opportunity
  • Barrier increased from 300 to 500
  • Cooldown reduced from 14s to 12s
Infinite Rounds
  • Fire Rate increased from 30% to 35%
Mystical Piano
  • Radius increased from 11m to 12m
Shrink Ray
  • Now grants +20% Fire Rate while shrunk
Brawl Victor
  • Aura of Suffering aura radius reduced by 2m
Brawl Bebop
  • Hyper Beam duration from -4s to -5s

01-30-2026

28 heroes · 39 items · 1 misc · 5 general 1171344611
Source
General Gameplay
  • Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases)
  • Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2
  • Legendary items drop rates increased very slightly
  • Trooper Overtime DPS bonus increased by 20%
  • Improved blue zipline attach speed and fixed various bugs
  • Quick Silver Reload and Mercurial Magnum now proc on non-spirit ability sources
  • Ultimates initial cooldown increased by 5s
  • Shrines HP reduced by 10%
  • Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen (using middle click) to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window.
  • Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4)
  • Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount
  • Added Dash Speed to the Vitality stat screen
  • Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability.
  • Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
  • Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
  • Objective resist decay now goes to -60% instead of -50%
  • Removed global 40% healing reduction (balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.)
  • Troopers now get stronger for the specific lane that the shrine died in, rather than only after both shrines died (when both die, middle lane also gets improved)
Kinetic Dash
  • Bonus ammo no longer scales with % increase
Intensifying Magazine
  • Time for Max Damage reduced from 3s to 2.5s
Slowing Bullets
  • Dash Distance reduction increased from -20% to -25%
  • Minor improvement in buildup rate
  • No longer provides Fire Rate
  • Now provides +15% Weapon Damage
Hollow Point
  • Bullet Resist Reduction reduced from -12% to -9%
Alchemical Fire
  • Bullet Resist Reduction reduced from -8% to -7%
  • Bullet Resist Reduction spirit scaling reduced from 0.07 to 0.055
  • Damage reduced by 30%
Glass Cannon
  • Max Health penalty increased from -13% to -15%
Lucky Shot
  • Ammo reduced from +40% to +30%
  • Crit reduced from 110% to 100%
Capacitor
  • Debuff duration reduced from 4s to 3s
  • Cooldown reduced from 50s to 40s
Melee Lifesteal
  • Light Melee cooldown penalty reduced from 2x to 1.5x
Lifestrike
  • Light Melee cooldown penalty reduced from 2x to 1.5x
Extra Regen
  • Now provides +1 Out of Combat Regen
Healing Booster
  • Now provides +1 Out of Combat Regen
Healing Tempo
  • Now provides +4 Out of Combat Regen
Restorative Locket
  • Cooldown reduced from 30s to 20s
  • Changed from +6% Spirit Resist to +8%
  • Changed to self cast only
  • Now restores up to 3 stamina based on the percentage of stacks you have relative to the max
Fury Trance
  • Bullet Lifesteal reduced from 22% to 18%
  • Fire Rate reduced from 35% to 30%
Stamina Mastery
  • Air Dash distance reduced from 30% to 23%
  • Stamina recovery reduced from 20% to 18%
Metal Skin
  • Cooldown increased from 20s to 24s
Bullet Resilience
  • Low HP threshold increased from 30% to 35% health
  • Health Threshold trigger from 35% to 40% HP
  • Threshold Bullet Resistance bonus reduced from 30% to 22%
Spirit Resilience
  • Low HP threshold increased from 30% to 35% health
  • Health Threshold trigger from 35% to 40% HP
  • Threshold Spirit Resistance bonus reduced from 30% to 22%
Debuff Remover
  • Now renamed to Dispel Magic
Dispel Magic
  • No longer grants +30% Debuff Resistance
  • Now grants +14% Spirit Resistance
  • No longer grants +100 HP
  • Spirit Resist increased from 14% to 16%
  • Move Speed bonus reduced from 2.25 to 2
  • No longer builds from Debuff Reducer
Debuff Reducer
  • Debuff Resistance increased from 20% to 25%
  • No longer grants +50 Health
Unstoppable
  • Bonus Health increased from +75 to +125
  • Debuff Resistance increased from 20% to 25%
Spellbreaker
  • Spirit Resistance reduced from 25% to 18%
  • Now builds out of Debuff Reducer
Inhibitor
  • Weapon Damage increased from 15% to 22%
  • Bonus Health increased from 125 to 150
Bullet Resist Shredder
  • Bullet Resistance increased from 7% to 8%
  • Bullet Resist Reduction reduced from -12% to -10%
Mystic Regeneration
  • Now provides +40 Health
Radiant Regeneration
  • Now provides +65 Health
Cold Front
  • Vertical hitbox increased from 2.5m to 3.5m
  • Spread duration increased from 0.5s to 0.6s
Arctic Blast
  • Vertical hitbox increased from 2.5m to 3.5m
  • Spread duration increased from 0.5s to 0.6s
Mystic Slow
  • Dash distance increased from -10% to -12%
Lightning Scroll
  • Dash distance increased from -10% to -12%
Quicksilver Reload
  • Bonus damage now has spirit scaling (0.16)
Mercurial Magnum
  • Bonus damage now has spirit scaling (0.16)
Silence Wave
  • Spirit damage scaling increased from 0.3 to 0.6
Rapid Recharge
  • Now reduces cooldown on charged abilities by 14%
  • Bonus Spirit Power for Charged Abilities reduced from +16 to +10
  • Time between charges reduced from +50% to +30%
Mystic Reverb
  • Spirit Lifesteal reduced from 15% to 10%
  • Imbued Lifesteal from 30% to 27%
  • Imbued ability now provides +30% Spirit Lifesteal for any damage it does (including the reverb)
Echo Shard
  • Removed cast time
Spirit Burn
  • Burn DPS now scales with spirit power (0.05)
Curse
  • No longer grants +15% Weapon Damage
  • While holding this item you have a -8% Total Damage Penalty
  • Duration reduced from 3.25s to 2.75s
  • Renamed Curse to Cursed Relic
Abrams
  • Seismic Impact damage increased from 55 to 75
  • Seismic Impact stun duration increased from 1.5s to 1.6s
  • Improved collision consistency with Seismic Impact
  • Gun Falloff range reduced from 20m-46m to 17m-40m
  • Bullet damage growth reduced from +0.154 to +0.13
  • Siphon Life T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12)
  • Fixed Shoulder Charge T1 triggering from non-heroes
Bebop
  • Exploding Uppercut T3 no longer grants +100% Ammo
  • Exploding Uppercut T3 now also restores 20% of your Missing HP on enemy hero hit
  • Sticky Bomb now drops on the ground and continues counting down when dispelled
  • Sticky Bomb T2 increased from +70 Damage to +75
  • Sticky Bomb T3 duration increased from 3s to 5s
  • Sticky Bomb T3 now grants +20% Fire Rate
  • Sticky Bomb stacks now diminish after 60 hits and 7 kills (rather than 100/10)
  • Hyperbeam duration reduced from 11s to 7s
  • Sticky Bomb on hit/kill spirit scaling reduced from 0.0025/0.015 to 0.002/0.012
  • Uppercut T3 heal reduced from 20% Missing Health to 17%
  • Sticky Bomb radius reduced from 12m to 10m
  • Sticky Bomb hit/kill spirit scaling reduced from 0.002/0.012 to 0.0015/0.01
  • Sticky Bomb can no longer be selfcast
  • Sticky Bomb fuse timer increased from 3.0 to 3.5
  • Fixed some bugs with Sticky Bomb tooltip
Billy
  • Blasted Amp increased from 9% to 10%
  • Blasted Melee Bonus Health spirit scaling increased from 0.7 to 0.8
  • Bullet damage growth reduced from 0.18 to 0.165
  • Blasted Melee Bonus Health reduced from 80 to 70
  • Chain Gang damage reduced from 150 to 120
  • Chain Gang now always goes on full cooldown after interruption
Drifter
  • Stalker's Mark T3 now also increases duration by 2s
  • Eternal Night cooldown reduced from 130s to 120s
  • Bloodscent Isolation Range reduced from 25m to 20m
  • Bloodscent Isolation Range reduced from 20m to 10m
  • Fixed Stalkers Mark not gaining charges from items after upgrading the T3
Grey Talon
  • Rain of Arrows air speed from 3.8 to 4.1
  • Spirit Snare lifetime increased from 20s to 22s
  • Guided Owl cooldown reduced from 120s to 110s
  • Guided Owl spirit power per kill increased from 8 to 10
Ivy
  • No longer has reduced melee damage
  • Air Drop now has a very brief period where allies cannot cancel to prevent accidental cancels
Kelvin
  • Ice Path T3 max spirit increased from 75 to 90
  • Ice Path T3 duration increased from 8s to 9s
  • Frozen Shelter duration increased from 5s to 5.25s
  • Ice Path T2 increased from -15s Cooldown to -17s
Lash
  • Grapple T1 reduced from -19s Cooldown to -17s
  • Ground Strike rotation is restricted to 90 degrees rather than 360
  • Flog damage spirit scaling reduced from 1.1 to 0.85
  • Death Slam throw distance reduced by 30%
  • Ground Strike damage reduced by 10%
  • Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations
Mina
  • Move speed reduced from 6.6 to 6.5
  • Stamina cooldown increased from 3.6s to 3.9s
  • Rake Heal spirit scaling reduced from 0.5 to 0.43
  • Love Bites bonus damage spirit power scaling reduced from 1.7 to 1.6
  • Love Bites T3 reduced from -2 Stamina to -1
Paige
  • Defend and Fight barrier reduced from 150 to 125
  • Captivating Read damage reduced from 120 to 90
Shiv
  • Serrated Knives impact damage spirit ratio reduced from 0.558 to 0.25
  • Health growth per boon reduced from 48 to 45
  • Serrated Knives overall damage reduced by 12%
Victor
  • Aura of Suffering spirit scaling reduced from 0.23/1.15 to 0.18/0.92
Viscous
  • Spirit per boon increased from 1.1 to 1.3
  • Bullet damage per boon reduced from +0.5 to +0.36
  • Puddle Punch displacement duration reduced from 1s to 0.8s
  • The Cube T3 no longer removes ult debuffs
Vyper
  • Lethal Venom Max Damage now happens at 30% HP instead of 25%
  • Lethal Venom T2 now also reduces cooldown by 8s
  • Petrifying Bola damage increased from 45/165 to 50/180
  • Lethal Venom Max Venom damage reduced from 165 to 140
  • Lethal Venom cooldown increased from 20s to 24s
  • Screwjab Dagger T3 increased from 40% Charge Cooldown to 55%
Vindicta
  • Stake Tether Length no longer increases when Capture Radius increases
  • Assassinate now grants +5% Weapon Damage per kill rather than Bonus Souls
  • Assassinate T3 now provides an additional +4% Weapon Damage per kill (retroactive)
Warden
  • Bullet damage growth reduced from 0.47 to 0.44
  • Last Stand healing reduced by 25%
Trooper
  • 20/20/20/15/15 to 18/18/15/15/15
Prism Blast
  • DPS reduced from 300 to 270
Enhanced Unstable Concoction
  • Now increases Bonus Health, Weapon Damage, Spirit Power and Stun Duration
  • No longer increases duration or cooldown
McGinnis
  • Mini Turret cooldown increased from 18s to 26s
  • Medicinal Specter regen reduced by 20% (was unaffected by the global regen change previously)
Seven
  • Storm Cloud damage reduced by 25%
Dynamo
  • Rejuvenating Aurora T3 reduced from 2.5% to 2% (was previously being reduced)
  • Singularity max HP damage reduced from 1.5% to 1%
Graves
  • Increase base move speed from 6.6 to 7.0m
  • Jar of Dead initial charges from 1 to 2
  • Jar of Dead pickup range for death from 10m to 18m
  • Max attack range increased from 16m to 17m
  • Grasping Hands damage spirit scaling 1.3 to 1.9
  • Jar of Dead damage increased from 16 to 20
  • Borrowed Decree spawn interval improved from every 5s to every 4s (same total ghouls over the duration)
  • Borrowed Decree duration reduced by 30%
  • Borrowed Decree ghoul damage reduced by 30%
  • Jar of Dead overall damage reduced by 18%
  • Jar of Dead distances deadheads bounce off enemies is reduced
  • Jar of Dead deadheads now die a little faster to damage
  • Reduced gun range from 18m to 16m
  • Borrowed Decree ghouls are now slowed by 20% for 0.5s when taking bullet damage
  • Borrowed Decree cooldown increased from 110s to 120s
  • Base damage from 4.2 to 4.0
  • Grasping Hands width reduced from 20m to 14m
  • Grasping Hands duration reduced from 7s to 5s
  • Jar of Dead max duration reduced from 15s to 10s
  • Borrowed Decree duration reduced from 20s to 16s (spirit scaling from 0.05 to 0.04)
  • Borrowed Decree T3 changed from 5% Max HP to 5% Current HP
  • Jar of Dead initial attacks more staggered, rather than all at once
  • Fixed her weapon not working with Close Quarters & Point Blank
  • Fixed Fire Rate bonuses sometimes increasing the fire rate by a lower amount than intended
Holliday
  • Crackshot Spirit Scaling increased from 1.1 to 2.5
  • Bounce Pad cooldown reduced by 20s
Mirage
  • Traveler Cooldown reduced from 155s to 60s
Calico
  • Return to Shadows cooldown reduced from 90s to 60s
Rem
  • Tag Along T2 Item and Barrier effectiveness increase from 20% to 25%
  • Lil Helpers T2 increased from +1m Move Speed to +1.5
  • Light Melee damage increased by 15%
  • Pillow Toss T2 now also grants +2m Radius
  • Pillow Toss T3 no longer grants +2m Radius
  • Pillow Toss T3 now also grants +1 Charge
  • Lil Helpers souls gained on troopers when no nearby allies are around increased from 50% to 100%
  • Lil Helpers following trooper heal spirit scaling increased from 0.1 to 0.125
  • Lil Helpers T3 increased from +15% Resistance to +20%
  • Pillow Toss Cooldown On Pillow Hit from -4s to -5s
  • Naptime T3 increased from -40s Cooldown to -55s
  • Pillow Toss time between charges reduced from 12s to 10s
  • Lil Helpers following trooper heal reduced from 14/s to 10/s
  • Lil Helpers trooper resistance reduced from 35% to 30%
  • Naptime T3 increased from -55s Cooldown to -65s
  • Lil Helpers troopers now grants +20% Bonus Bounty to the killer
  • Enemies attacking a Sinner's Sacrifice while your helpers are on it will now cause them to get scared and go back to you
Silver
  • Improved base fire rate (cycle rate from 1 to 0.9, this is a 11% DPS increase)
  • Increase base magazine size from 5 to 6
  • Increase base regen from 2 to 2.5
  • Boot Kick T3 changed from -25% damage to +80 spirit damage and -35% damage
  • Lycan Curse increase attack range from 5.5m to 6.0m
  • Base health increased from 725 to 800
  • Falloff range changed from 16m-46m to 20m-46m
  • Ammo increased from 6 to 7
  • Boot Kick spirit scaling increased from 1 to 2
  • Entangling Bola spirit scaling increased from 1 to 1.6
  • Go For The Throat range increased from 7m to 7.5m
  • Slam Fire Cooldown increased from 20s to 22s
  • Slam Fire T1 changed from -4s cooldown to +15% Weapon Damage
  • Slam Fire T2 changed from +30% Weapon Damage to -7s Cooldown
  • Slam Fire T3 reduced from 10% Current Health to 8%
  • Lycan Curse Headshot Resistance reduced from -35% to -20%
  • Lycan Curse requires more damage to transform later in the game
  • Lycan Curse Cooldown from 22s to 35s
  • Lycan Curse base health bonus from 350 to 100
  • Lycan Curse movespeed bonus from +3m to +2m
  • Go for the Throat Missing Health Damage reduced from 8% to 6%
  • Go for the Throat T3 Missing Health Damage reduced from 5% to 4%
  • Go For The Throat Cooldown from 5s to 6.5s
  • Lycan Curse buildup rate improved a bit
  • Lycan Curse resist reduced from 20% to 14% (T1 from 15% to 14%)
  • Entangling Bola T3 changed from ricocheting bolas to ricocheting bolas and -5s cooldown
  • Fixed slowing down when using her weapon in Lycan Curse (was doing that in human form rather than in Lycan Curse)
  • Fixed her weapon not working with Close Quarters & Point Blank when in Lycan Curse
Street Brawl
  • Randoming bonus reroll now also affects round 3
  • McGinnis Heavy Barrage duration reduced from 13s to 8s
  • Graves Jar of Dead charge cooldown increased from 13s to 16s
  • Healing in base is now 2x faster
  • There is now a global time slow when the round ends
  • You can now move around in the spawn area after buying phase ends
Celeste
  • Light Eater Spirit Lifesteal no longer grants lifesteal to allies doing damage
  • Shining Wonder now causes you glide down more slowly while channeling it if cast in the air
  • Base damage reduced from 29 to 25
  • Light Eater now respects line of sight
  • Dazzling Trick explosion radius reduced from 15m to 14m
  • Radiant Daggers damage reduced from 65 to 60
  • Radiant Daggers spirit scaling reduced from 0.49 to 0.42
  • Shining Wonder damage reduced from 115 to 105
  • Air Acceleration reduced from 25% to 18% (gravity/air control part unchanged)
  • Bullet damage rescaled from 25 + 0.4/boon to 18 + 0.6/boon
  • Radiant Daggers base damage reduced from 60 to 55
  • Shining Wonder bounce speed reduced a bit
  • Shining Wonder air glide now falls faster after a short period
  • Now has a base -6% Bullet Resistance
  • Light Eater T1 and T2 swapped the Lifesteal and Cooldown Reduction
  • Radiant Daggers CD increased by 3s (moved to T2)
Venator
  • Health increased from 720 to 750
  • Consecrating Grenade T2 now also increases debuff duration by +1s
  • Gutshot cooldown reduced from 26s to 23s
  • Gutshot increased wall stun distance from 6.5m to 7m
  • Gutshot on wall hit bonus damage scaling increased from 0.4 to 0.9
  • Hex-Lined Snap Trap spirit scaling increased from 1.6 to 2.2
  • Hex-Lined Snap Trap reveal duration increased from 5s to 6s
  • Hex-Lined Snap Trap cooldown reduced from 30s to 25s
  • Hex-Lined Snap Trap T3 increased from 20% to 25%
  • Ira Domini T2 reduced from -15s cooldown and 150 damage to -15s cooldown and 65 damage
  • Gutshot T2 changed from -8s cooldown and 2.5m range to -10s cooldown and +0.4s stun duration
  • Hex-Lined Snap Trap T2 reduced from -12s to -8s
  • Ira Domini reduced weapon damage scaling from 1.7 to 1.5
  • Gutshot added tooltip for wall stun distance.
  • Hex Lined Snap Trap now spawns in line with the crosshair, rather than in line with Venator
  • Hex-Lined Snap Trap clarified tooltip
  • Ira Domini now has a laser visual & sound effect where Venator is aiming
  • Gutshot fixed wall stun distance not scaling with ability range
Apollo
  • Bullet damage growth increased from 0.6 to 0.75
  • Flawless Advance T2 now also increases bullet resist while performing the hold/lunge
  • Riposte On Pummel Hit changed from -15% Bullet Resist to -22% Melee Resist (affects T2 as well)
  • Flawless Advance hit radius reduced by ~10%
  • Flawless Advance Base Hold Damage reduced from 30 to 25
  • Flawless Advance Base Hold Damage spirit scaling reduced from 0.7 to 0.55
  • Flawless Advance Max Hold Damage reduced from 45 to 40
  • Flawless Advance Max Hold Damage spirit scaling reduced from 1.1 to 0.9
  • Flawless Advance Perfect Damage reduced from 75 to 65
  • Flawless Advance Perfect Damage spirit scaling reduced from 1.65 to 1.55
  • Flawless Advance T3 reduced from +75 Perfect Damage to +65
  • Flawless Advance T3 spirit scaling indirectly reduced (it is +15% Spirit Scaling)
  • Flawless Advance T1 heal on hit reduced from 35 to 30
  • Itani Lo Sahn now goes on cooldown when interrupted
  • Itani Lo Sahn base damage reduced from 250 to 225
  • Itani Lo Sahn spirit scaling reduced from 1.75 to 1.6
  • Fixed Slowing Hex not preventing Disengaging Sigil
  • Fixed Itani Lo Sahn hitting targets behind him

12-29-2025

13 heroes · 2 items · 1 general 392191
Source
Bebop
  • Stamina increased from 2 to 3
  • Bebop Health per boon increased from +46 to +52
  • Sticky Bomb Spirit Scaling increased from 1.1 to 1.5
  • Stamina regeneration cooldown improved from 6s to 5.5s
  • Sticky Bomb base damage increased from 70 to 80
  • Sticky Bomb T2 increased from +60 to +70
  • Stamina regeneration cooldown increased from 4.55s to 6s
  • Sticky Bomb base damage reduced from 100 to 75
  • Sticky Bomb T2 damage reduced from 63 to 60
  • Sticky Bomb per hero hit from 1.5% to 1% + 0.0025% Spirit Scaling
  • Sticky Bomb per hero kill from 4% to 2.5% + 0.015% Spirit Scaling
  • Sticky Bomb stacks now count for half for each stack after a certain threshold (100 on hit and 10 on kill)
Grey Talon
  • Rain of Arrows cooldown reduced from 35s to 30s
  • Rain of Arrows T3 now also grants +30% Bullet Evasion
  • Guided Owl duration increased from 16s to 18s
  • Guided Owl T1 damage increased from +81 to +85
  • Guided Owl Spirit Power per kill increased from 5 to 8
Holliday
  • Powder Keg cooldown reduced from 32s to 28s
  • Fixed Lasso being removed by Divine Barrier
Ivy
  • Watcher's Covenant Replicated Healing increased from 25% to 35%
  • Air Drop ally damage penalty reduced from -30% to -20%
  • Watcher's Covenant Replicated Healing now scales with boons (0.5)
Kelvin
  • Frost Grenade T3 now also reduces stamina regen by -30%
  • Ice Path T3 Max Spirit Power increased from 55 to 75
  • Ice Path T3 Spirit Power linger duration increased from 6s to 8s
Mo & Krill
  • Burrow initial knockup vertical area detection improved
  • Sand Blast T3 now also slows dash distance by 40%
  • Sand Blast T2 increased from -19s Cooldown to -23s
  • Sand Blast now deals a fixed 40 damage
  • Sand Blast can now be casted while Burrowed
Paradox
  • Kinetic Carbine cooldown reduced from 30s to 27s
  • Time Wall Width increased from 7m to 7.5m
Seven
  • Lightning Ball T3 increased from +1m to +1.5m
  • Storm Cloud DPS increased from 90 to 95
  • Storm Cloud T3 increased from +54 DPS to 65
  • Storm Cloud T3 move speed increased from 2.5 to 3.8
  • Power Surge T2 reduced from -15% Spirit Resist for 8s to -10% for 6s
Sinclair
  • Spirit power growth increased from 1.1 to 1.3
  • Vexing Bolt max duration increased from 3s to 4s (max damage is still at 2s)
  • Vexing Bolt now shows the target to redirect to (similar to Wraith's Cards)
  • Rabbit Hex cooldown reduced from 30s to 26s
  • Rabbit Hex radius increased from 6m to 6.5m
  • Vexing Bolt initial velocity reduced from 1000 to 800
  • Vexing Bolt now only snaps to heroes
Yamato
  • Power Slash T3 now also increases spirit power scaling by 0.5
  • Shadow Transformation heal on kill increased from 12% to 15%
  • Power Slash T3 bonus damage reduced from +166 to +150
Billy
  • Base bullet damage reduced from 6.79 to 6.3
Lady Geist
  • Bullet Falloff from 58m to 52m
  • Ammo reduced from 10 to 9
McGinnis
  • Heavy Barrage T1 slow increased from 30% to 40% (and 20% dash slow)
  • Heavy Barrage T3 spirit scaling increased from +0.1 to +0.2
  • Medicinal Specter radius spirit scaling reduced from 0.0456 to 0.03
  • Medicinal Specter duration spirit scaling reduced from 0.11 to 0.05
  • Medicinal Specter T3 reduced from 3% Max Health to 2.5%
Toxic Bullets
  • Bleed damage reduced from 2.2% to 2%
  • Buildup is 10% harder
General Gameplay
  • Respawn time at 19 minutes reduced from 35s to 30s
  • Respawn time at 30 minutes reduced from 75s to 70s
  • Down Dash stamina cost reduced from 1 to 0.5
  • Stamina Regen in the healing zone is now dramatically increased
  • You now have a longer respawn time if you die and are meaningfully richer than the enemy team's average net worth (scales from +6s to +22s penalty, based on networth being 15 to 30% higher and game time being 10min to 25min, if under 15% NW or 10min, nothing happens)
  • Neutral respawn times, hp, and bounty reduced by 30% (sinner's sacrifice unaffected)
  • Urn carrier resist reduced from 50% to 30%
  • Urn no longer requires a drop off channel time
  • Urn is now knocked out of your hands with a light melee (instead of only with a heavy melee)
  • Urn pickup channel time is reset if you get hit with a light or heavy melee
  • Can no longer parry while channeling to pickup the urn
  • Urn now drops if it travels through doorman portals
Kinetic Dash
  • Ammo count reduced from +8 to +6

12-16-2025

7 heroes · 11 items · 1 misc · 1 general 2343132
Source
General Gameplay
  • Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
  • Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)
  • Shrines health increased from 3000 to 7000
  • Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
  • Medic orbs now heals allied troopers 30% more
  • Medic orbs regen on allied troopers is now applied over 8s instead of 2s
  • Medic Trooper HP increased from 260 to 350 (default trooper is 300)
  • Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)
  • Medic Troopers attack range vs troopers and players increased by +5m over the default
  • Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)
  • Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
  • Increased comeback bounties for losing team a bit
  • Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)
  • Neutrals spirit resistance increased by 5%
  • Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).
  • Time delay before sprint starts working after hero/neutral interaction reduced from 4s to 3s
  • Base move speed reduced by 0.1 (except for heroes lower than 6.5)
  • Heroes with move speed spirit scaling have the values reduced by 40%
  • Base sprint speed reduced by 0.4
  • Bonus Health on all Weapon and Spirit items is reduced by ~25
  • Spirit investment tree 4.8k bonus reduced from 45 to 38
  • Surge of Power Imbued Ability Spirit reduced from 28 to 24
  • Rapid Recharge Charged Ability Spirit reduced from 20 to 16
  • Trooper bounty reduced by 12%
  • Walker Rocket Barrage radius reduced from 6m to 5m
  • Neutral HP reduced by 20%
  • Sinner's Sacrifice bounty reduced by 10%
  • Stamina now regenerates faster (from 5s to 4.5s for 1 stamina)
  • Removed on bullet hit move slow
  • The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed
  • Move Speed bonuses now stack diminishingly
  • Updated move speed values on items:
  • Updated sprint values on items:
  • Increased portion of the bounty the killer gets relative to the assist portion
  • Getting hit while on Jump Pad during the window now deals 15% max hp damage
  • When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet.
  • Initial wall jump no longer costs stamina
  • Weakened Patron now gains 50% damage reduction if one defender is in the pit and 100% if two or more are (defenders must be in pit for at least 2s for reduction to kick in)
  • Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
  • Fixed Curse dispelling targets with Unstoppable state
Active Reload
  • Move speed reduced from 1 to 0.75​- Backstabber: Move speed reduced from 1.75 to 1.5​- Fleetfoot: Move speed reduced from 3.5 to 3.25​- Enduring Speed: Move speed reduced from 2.25 to 2.0​- Guardian Ward: Move speed reduced from 3 to 2.75​- Spirit Shielding: Move speed reduced from 1.75 to 1.5​- Weapon Shielding: Move speed reduced from 1.75 to 1.5​- Blood Tribute: Move speed reduced from 2.25 to 2​- Burst Fire: Move speed reduced from 1.5 to 1.25​- Headhunter: Move speed reduced from 2 to 1.75​- Heroic Aura: Move speed reduced from 2.5 to 2.25​- Counterspell: Move speed reduced from 2 to 1.75​- Debuff Remover: Move speed reduced from 2.5 to 2.25​- Fortitude: Move speed reduced from 1.5 to 1.25​- Veil Walker: Invis move speed reduced from 4 to 3.5​- Radiant Regeneration: Move speed reduced from 2 to 1.75​- Surge of Power: Move speed reduced from 2 to 1.75​- Frenzy: Move speed reduced from 1 to 0.75​- Frenzy: Active move speed reduced from 3 to 2.5​- Divine Barrier: Move speed reduced from 3 to 2.75​- Healing Tempo: Move speed reduced from 1.5 to 1.25​- Juggernaut: Move speed reduced from 2.25 to 2​- Ethereal Shift: Move speed reduced from 3 to 2.5​- Sprint ramp rate reduced from 0.75/sec to 0.6/sec
Wraith
  • Sprint speed spirit power scaling reduced from 0.6 to 0.5
  • Bullet damage per boon reduced from 0.17 to 0.14
  • Project Mind T2 spirit scaling reduced from 2.44 to 1.7
Sprint Boots
  • Sprint reduced from 2.2 to 2.0​- Long Range: Sprint reduced from 1 to 0.75​- Swift Striker: Sprint reduced from 1 to 0.75​- Mystic Slow: Sprint reduced from 1 to 0.75​- Heroic Aura: Sprint reduced from 2 to 1.5​- Hunter's Aura: Sprint reduced from 1 to 0.75​- Sharpshooter: Sprint reduced from 1.5 to 1​- Rescue Beam: Sprint reduced from 1 to 0.75​- Trophy Collector: Sprint reduced from 2.2 to 2.0​- Disarming Hex: Sprint reduced from 1 to 0.75​- Shadow Weave: Sprint reduced from 2 to 1.5​- Lightning Scroll: Sprint reduced from 1 to 0.75​- Vortex Web: Sprint reduced from 1 to 0.75​- Enduring Speed: Slow resist reduced from 30% to 25%
Fleetfoot
  • Active slow resist reduced from 40% to 35%
Majestic Leap
  • Cooldown increased from 34s to 45s
  • Barrier scaling per boon reduced from 10 to 8
Colossus
  • Now grants +15% Base Health
  • Bonus Health reduced from +600 to +300
Siphon Bullets
  • Cooldown increased from 0.8s to 1.2s
Crippling Headshot
  • Bullet and Spirit Resist reduction from -18% to -16%
Focus Lens
  • Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap)
Spirit Snatch
  • Spirit Resist steal reduced from 15% to 12%
Tankbuster
  • Damage dealt increased from 5% to 7.5%
  • Changed from doing % of Max Health to a % of Current Health
Urn
  • Bounty increased from 700 + 230/min to 1300 + 230/min
  • Bullet and Spirit resist for carrier increased from 30% to 50%
  • Bonus bounty for carrier increased from 25% to 35%
  • Comeback bounty now gives more souls
Cultist Sacrifice
  • Cooldown increased from 260s to 270s
Billy
  • Health regen reduced from 3 to 2.5
  • Blasted non-player effectiveness reduced from 35% to 25%
  • Blasted light melee effectiveness reduced from 50% to 40%
  • Chain Gang will now break slightly faster when target is out of LOS
Dynamo
  • Kinetic Pulse spirit scaling range reduced from 0.2 to 0.1
  • Health regen reduced from 2.5 to 1.75
Lady Geist
  • Malice self damage increased from 7% to 9%
  • Stamina dash distance moved to bucket 3 (slower)
  • Essence Bomb self damage spirit scaling reduced from 1.6 to 1.8
Mirage
  • Move speed reduced by 0.2
  • Bullet damage per boon reduced from 0.616 to 0.5
  • Djinn's Mark cooldown increased from 2.5s to 2.6s
  • Djinn's Mark max range from 45m to 40m
  • Traveler cooldown increased from 145s to 155s
  • Traveler T1 cooldown from -25s to -35s
Shiv
  • Bloodletting T2 deferred damage increased from 10% to 15%
  • Rage buildup rate reduced by 6%
  • Bloodletting deferred damage reduced from 30% to 25%
  • Killing Blow cast range reduced from 15m to 13m
Vindicta
  • Assassinate T2 reduced from +90 Max Bonus Damage to 80

11-21-2025

28 heroes · 39 items · 1 misc · 8 general 12086346
Source
General Gameplay
  • They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
  • Increased trooper range to be considered in range for souls to drop from 35m to 45m
  • Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
  • Starting souls count increased from 400 to 600
  • Trooper bounty values increased by 10%
  • Neutrals bounty increased by 10%
  • Neutrals HP increased by +15%
  • Small neutrals damage +15%
  • Small neutral camps respawn time 180s to 120s
  • Medium neutrals spirit resist from 30% to 40%
  • Medium neutrals damage increased by 25%
  • Hard neutrals spirit resist increased from 35% to 50%
  • Hard neutrals damage increased by 30%
  • Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening)
  • Base gun damage and gun damage growth increased by 10% (excluding Paige)
  • Guardians HP increased from 3500 to 4250 HP
  • Walker HP increased by 40%
  • Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
  • Walker stomp cooldown reduced from 10s to 6s
  • Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
  • Walker fireballs radius from 5m to 6m
  • Walker fireballs debuff now lingers for 4s
  • Walker fireballs now reduce bullet and spirit resistance by 10%
  • Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
  • Mid Boss base health increased from 13000 to 14000
  • Mid Boss health growth per minute increased from 200 to 230
  • Jump Pad stun window increased from 0.6s to 0.9s
  • Subsequent CC reduction increased from 7%/21% to 8/24%
  • Survival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen
  • Gun Buff ammo increased from 20->60% to 35->70%
  • Gun Buff now reloads your ammo on pickup
  • Casting Buff spirit power increased from 15>40 to 15->65
  • Movement Buff stamina from 1->4 to 2->4
  • Toxic Bullets duration increased from 3s to 4s
  • Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%
  • Reduced all AP damage upgrades by 10%
  • Headshot multiplier reduced from 1.8x to 1.65x
  • Initial wall jump now costs 0.25 stamina
  • Stamina regen rate reduced by 5% (5s to 5.25s)
  • Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
  • Dropping / Throwing the Urn now causes Parry to go on CD
  • Casting Buff cooldown reduction rescaled from 12->25% to 12->20%
  • Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
  • Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
  • Very small tweaks to the secure/deny lag calculation to improve it
  • Medic troopers no longer have a passive healing pulse ability
  • Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
  • Reworked the position of your player camera and various details that affect visibility around your hero
  • Minimum unsecured gold to drop increased from 100 to 150
  • Added a UI highlight to 4800 reward row of the investment bonuses
  • After 35 minutes all troopers gain +50% HP.
  • Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
  • Walker area in mid lane adjusted
  • Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
  • Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
  • Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians"
  • Team that kills Mid Boss gets +2 permanent buffs for each player
  • Soul Urn no longer grants +1 AP to the person dropping it off
  • Soul Urn now provides 4 Permanent Buffs to the person dropping it off
  • Added two levels at 47k and 49k to let you get all ability upgrades
  • When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed
  • Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.
  • Fixed a bug where troopers could clip into the world while running up stairs and over obstacles
Sinner's Sacrifice
  • Return damage increased from 60 to 80
Weapon Investment Bonuses
  • Now grants an additional +20% Weapon Damage at 4800 souls spent
Vitality Investment Bonuses
  • Now grants an additional +12% Bonus Health at 4800 souls spent
Spirit Investment Bonuses
  • Now grants an additional +20 Spirit Power at 4800 souls spent
Note
  • The Walker resistance change used to be in the client a couple months ago, but it got bugged.
Enchanter's Emblem
  • Cooldown Reduction reduced from +7% to +5%
Compress Cooldown
  • Cooldown Reduction reduced from +22% to +18%
Superior Cooldown
  • Cooldown Reduction reduced from +25% to +20%
Transcendent Cooldown
  • Cooldown Reduction reduced from +30% to +25%
Spellslinger
  • Cooldown Reduction reduced from +12% to +6%
  • Fire Rate per stack increased from 10% to 12%
Spiritual Overflow
  • Cooldown Reduction reduced from +20% to +12%
  • Fire Rate increased from +30% to +35%
Echo Shard
  • Now grants +5% Ability Range (no longer has the +5% CD Reduction)
  • No longer grants +5% Cooldown Reduction
Scourge
  • Cooldown Reduction reduced from +6% to +4%
  • Max Health damage per second increased from 3.25% to 3.5%
  • Cooldown reduced from 38s to 35s
Golden Statue
  • Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1%
Headshot Booster
  • Cooldown increased from 8 to 9
High Velocity Rounds
  • Bullet Velocity increased from +45% to +50% (affects upgrades)
Split Shot
  • Cooldown increased from 14s to 32s
Mystic Shot
  • Spirit power scaling increased from 0.75 to 0.8
  • Proc damage reduced from 45 to 40
Opening Rounds
  • Spirit Power increased from +7 to +8
Blood Tribute
  • Debuff Resistance reduced from +50% to +40%
Cultist Sacrifice
  • Now provides Weapon Damage instead of Fire Rate
Express Shot
  • Ammo consumed increased from 30% to 40%
  • Weapon Damage reduced from 185% to 170%
  • Secondary Fire Weapon Damage reduced from 75% to 45%
  • Weapon Damage now scales with boons (+2)
  • Secondary Fire Weapon Damage now scales with boons (+1)
Weighted Shots
  • Weapon Damage increased from +30% to +35%
Warp Stone
  • Bullet Resist reduced from 35% to 30%
Escalating Resilience
  • Bonus Health reduced from 125 to 100
Tesla Bullets
  • Shock damage spirit power growth increased from 0.14 to 0.19
  • Shock damage reduced from 40 to 33
Capacitor
  • Shock damage spirit power growth increased from 0.14 to 0.19
  • Cooldown reduced from 60s to 50s
  • Slow debuff now prevents stamina usage and silences movement abilities
  • Shock damage reduced from 50 to 43
  • Slow duration reduced from 5s to 4s (75%->0%)
  • No longer dispels buffs (moved to Curse)
Shadow Weave
  • Reveal distance reduced from 20m to 18m
  • Full invisibility distance reduced from 50m to 30m
Lucky Shot
  • Damage reduced from 125% to 110%
Glass Cannon
  • Max Health reduced from -10% to -13%
Crippling Headshot
  • Healing Reduction increased from -30% to -35%
Silencer
  • Spirit Resist increased from 14% to 15%
Reactive Barrier
  • Cooldown increased from 26s to 40s
  • Duration reduced from 12s to 10s
Spirit Shielding
  • Damage threshold increased from 175 to 225
  • Cooldown increased from 35s to 45s
  • Duration reduced from 8s to 7s
Weapon Shielding
  • Cooldown increased from 35s to 45s
  • Duration reduced from 8s to 7s
Majestic Leap
  • Cooldown increased from 32s to 34s
Cheat Death
  • Removes all non-stun debuffs on proc
Inhibitor
  • Healing Reduction increased from -35% to -40%
Spellbreaker
  • Cooldown reduced from 10s to 9s
Bullet Resist Shredder
  • Bullet Resist Reduction reduced from 13% to 12%
Mystic Vulnerability
  • Duration increased from 6s to 7s
Spirit Sap
  • Cooldown reduced from 35s to 25s (matches Focus Lens)
Decay
  • Healing Reduction increased from -40% to -45%
Silence Wave
  • No longer reduces Spirit Resistance or Spirit Power
  • No longer upgrades from Spirit Sap
  • Now deals 100 Impact Damage (0.3 spirit power growth)
Spirit Snatch
  • Instead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)
Focus Lens
  • Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s
  • Fire Rate reduced from +16 to +13
  • Now builds from Spirit Sap
Curse
  • Now dispels buffs
  • Cooldown increased from 45s to 55s
  • Weapon Damage reduced from 20% to 15%
Abrams
  • Shoulder Charge cooldown reduced from 37s to 33s
  • Shoulder Charge T3 reduced from -22s Cooldown to -18s
  • Seismic Impact T3 duration increased from 3s to 4s
Bebop
  • Exploding Uppercut spirit scaling increased from 0.49 to 0.6
  • Hyperbeam T2 increased from +90 to +120
  • Health growth reduced from 54 to 46
  • Exploding Uppercut cooldown increased from 19s to 22s
  • Hyperbeam DPS reduced from 190 to 160
  • Sticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.
Billy
  • Rising Ram T2 increased from +25% Weapon Damage to +35%
  • Rising Ram T3 increased from 6% Max Health as spirit damage to 6.5%
Calico
  • Clip size increased from 10 to 12
  • Return To Shadows T3 duration increased from 5s to 6s
  • Reload time increased from 2.5s to 2.6s
  • Gloom Bombs cooldown increased from 12s to 14s
  • Return To Shadows T3 Damage Amp reduced from +24% to +18%
Doorman
  • Call Bell impact damage spirit scaling increased from 0.7 to 1.0
  • Base regen from 2 to 1
  • Call Bell explosion damage reduced from 60 to 55
  • Call Bell T2 explosion damage reduced from +50 to +45
  • Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
Drifter
  • Rend cooldown reduced from 15s to 13s
  • Base regen increased from 2.5 to 3.5
Dynamo
  • Base regen increased from 2 to 2.5
  • Kinetic Pulse range increased from 15m to 20m
  • Kinetic Pulse cooldown reduced from 26s to 22s
Holliday
  • Base regen reduced from 2.0 to 1.0
  • Base bullet growth reduced from 1.23 to 1.04
  • Base damage reduced from 22 to 18
  • Bounce Pad damage reduced from 80 to 60
  • Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing
Infernus
  • Napalm T3 damage amp reduced from +20% to +17%
  • Afterburn buildup is now 10% slower on body shots
Ivy
  • Kudzu Bomb spirit scaling increased from 0.56 to 0.65
  • Stone Form cooldown reduced from 42s to 37s
  • Watcher’s Covenant bullet lifesteal increased from 10% to 15%
  • Air Drop damage penalty for ally you are carrying reduced from -50% to -30%
  • Air Drop cast range increased from 12m to 14m
  • Kudzu Bomb damage reduced from 50 to 40
Kelvin
  • Bullet Velocity reduced from 254 to 160
  • Frost Grenade base damage reduced from 74 to 60
  • Frozen Shelter duration reduced from 5.5s to 5s
  • Frozen Shelter T2 changed from "-45s Cooldown" to "+1s Duration"
Lash
  • Grapple cooldown reduced from 42s to 35s
  • Flog heal vs heroes increased from 50% to 60%
  • Flog damage increased from 60 to 65
  • Flog cooldown reduced from 26s to 24
  • Death Slam cooldown reduced from 155s to 145s
  • Flog T2 increased from -14s to -12s
Lady Geist
  • Soul Exchange T3 radius increased from 15m to 25m
Mina
  • Love Bites T3 from -1 Stamina to -2
  • Sanguine Retreat cooldown increased from 30s to 32s
  • Love Bites cooldown increased from 7s to 8s
  • Sanguine Retreat no longer resets air jump and dash limits
McGinnis
  • Mini Turrets health per boon increased from 10 to 13
  • Spectral Wall speed increased by 10%
Mirage
  • Fire Scarabs Max Health steal increased from 37 to 45
  • Traveler cooldown reduced from 160s to 145s
  • Traveler T1 now also reduces cooldown by 25s
  • Traveler can now target friendly objectives
Mo & Krill
  • Health Regen reduced from 3 to 1
Paige
  • Defend and Fight! T2 changed from +25% Fire Rate to +100 Barrier
  • Defend and Fight! T2 now also grants +2s Duration
  • Bullet damage growth reduced from 0.66 to 0.52
  • Defend and Fight! barrier reduced from 200 to 150
  • Defend and Fight! duration reduced from 7s to 5s
  • Defend and Fight! T1 changed from +50 Barrier to +16% Fire Rate (with 0.15 Spirit Power scaling)
Paradox
  • Pulse Grenade spirit scaling increased from 0.43 to 0.55
  • Base regen reduced from 2.0 to 1.0
  • Bullet damage growth reduced from 0.27 to 0.22
  • Base health reduced from 700 to 650
  • Health per boon reduced from 47 to 45
  • Pulse Grenade damage reduced from 40 to 35
  • Fixed a bug where you could airdash further then expected with Kinetic Carbine
Pocket
  • Flying Cloak T2 increased from +75 to +85
  • Base regen reduced from 2 to 1
  • Flying Cloak damage reduced from 85 to 70
Seven
  • Lightning Ball radius increased from 3.5m to 4.25m
  • Crit reduction increased from 25% to 35%
Shiv
  • Killing Blow Rage state now causes your alt fire knockback to push you a little further
  • Alt fire knockback reduced by 10%
  • Alt fire ammo cost increased from 2 to 3
  • Killing Blow Rage Damage Bonus reduced from 17% to 15%
  • Killing Blow T2 Rage Damage bonus reduced from 8% to 6%
  • Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)
Sinclair
  • Spectral Assistant total swaps allowed increased from 1 to 2
  • Audience Participation cooldown reduced from 50% to 40%
  • Health reduced from 700 to 650
  • Regen reduced from 3 to 2
Viscous
  • Splatter T3 now also increases spirit scaling by 0.4
  • The Cube regen increased from 30 to 40
  • The Cube T2 now also increases duration by +1s
  • Splatter cooldown increased from 21s to 30s
  • The Cube duration reduced from 4s to 3s
  • Splatter T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius"
  • Splatter T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown"
Vyper
  • Health per boon increased from 33 to 35
Warden
  • Bullet damage increased from 16.2 to 16.6
  • Bullet damage growth increased from 0.44 to 0.48
  • Alchemical Flask T2 now also grants +1m
  • Health regen reduced from 3 to 2
  • Alchemical Flask radius reduced from 6.5m to 5.5m
Wraith
  • Card Trick base damage increased from 55 to 60
  • Project Mind cooldown reduced from 48s to 42s
Yamato
  • Base regen reduced from 2.0 to 1.0
  • Power Slash low charge damage from 40% to 30%
  • Power Slash medium charge damage from 60% to 50%
  • Crimson Slash cooldown increased from 11.5s to 15s
  • Crimson Slash T3 increased from -5.75s Cooldown to -9s

09-04-2025

23 heroes · 37 items · 2 general 92499
Source
General Gameplay
  • Dying to a non-player (when there is no bounty/assists) now increases the respawn time for that death by 10 seconds
  • Rejuv only heals the person hitting the crystal
  • Patron 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds
Abrams
  • Infernal Resilience damage regenerated increased from 12% to 13%
Bebop
  • Weapon Range growth per boon increased from 1.2 to 1.5
  • Bullet damage growth per boon increased from 0.13 to 0.14
  • Exploding Uppercut cooldown reduced from 21s to 19s
  • Exploding Uppercut T1 increased from -10.5s to -11s
  • Hyperbeam cooldown reduced from 120s to 105s
Billy
  • Base health from 730 to 740
  • Rising Ram cooldown decreased from 33s to 30s
Calico
  • Gloom Bombs T3 increased from +2 Bombs to +3
  • Leaping Slash melee damage scaling increased from 1.3 to 1.5
  • Leaping Slash heal spirit scaling increased from 1.2 to 1.4
  • Ava T3 increased from +25 Health Regen to +35
  • Return to Shadows cooldown reduced from 110s to 100s
  • Ava T3 increased from -15s Cooldown to -20s
Doorman
  • Call Bell explosion damage spirit scaling increased from 1.4 to 1.5
  • Hotel Guest now teleports the target back to the beginning of the hotel if they fall into the void.
  • Call Bell explosion damage reduced from 70 to 60
Drifter
  • Health gain per boon reduced from 41 to 39
  • Weapon falloff start distance reduced from 24m to 22m
  • Weapon damage gain per boon reduced from 0.55 to 0.52
  • Bloodscent T3 Bonus amp damage reduced from +11% to +10%
  • Rend now causes you to briefly float in the air during the cast time
Grey Talon
  • Bullet damage growth based on Spirit Power increased from 0.07 to 0.08
  • Spirit Snare Curse duration increased from 2s to 2.25s
  • Spirit Snare T2 changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s"
  • Spirit Snare T3 changed from "Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s" to "+1s Curse Duration and +1.5m Radius"
Holliday
  • Bullet damage growth increased from 1.08 to 1.23
  • Powder Keg spirit scaling increased from 1.4 to 1.6
  • Powder Keg T3 now also increases displacement duration by 0.4s
  • Base bullet damage reduced from 26 to 22
  • Powder Keg displacement duration reduced from 1s to 0.4s
  • Powder Keg damage reduced from 90 to 80
  • Powder Keg T2 damage reduced from 75 to 65
  • Powder Keg T3 charges reduced from +3 to +2
Infernus
  • Flame Dash DPS reduced from 33 to 30
  • Flame Dash T2 reduced from +37 DPS to +35
Kelvin
  • Frost Grenade cooldown reduced from 22s to 20s
Mina
  • Rake heal spirit scaling increased from 1 to 1.5
  • Love Bites buildup now takes 1 less shot
  • Love Bites on proc damage increased from 45 to 55
  • Love Bites on proc damage spirit scaling increased from 1.5 to 1.7
  • Nox Nostra cooldown reduced from 130s to 115s
Mirage
  • Fire Scarabs T3 increased from +60 Max Health Steal to +70
Mo & Krill
  • Combo cast range reduced from 5m to 4.75m
Paige
  • Defend and Fight! barrier spirit power scaling increased from 1.4 to 1.6
Paradox
  • Bullet damage growth reduced from 0.275 to 0.27
Seven
  • Move speed reduced from 6.9 to 6.8
  • Incoming crit resistance reduced from -35% to -25%
  • Power Surge T3 spirit power scaling reduced from 0.34 to 0.3
  • Storm Cloud DPS spirit scaling reduced from 0.65 to 0.6
  • Storm Cloud initial radius reduced from 12m to 10m
Shiv
  • Serrated Knives T3 increased from +37 Damage and +6.5 Bleed DPS to +40 Damage and +7 Bleed DPS
  • Slice and Dice T3 Max cd reduction from -6s to -8s
  • Bloodletting cooldown reduced from 25s to 20s
  • Bloodletting incoming damage deferred increased from 25% to 30%
  • Bloodletting T3 increased from +35% Damage Cleared to +45%
Sinclair
  • Spectral Assistant spirit scaling increased from 0.28 to 0.36
  • Spectral Assistant T3 increased from +45% Fire Rate to +60%
  • Rabbit Hex T3 increased from +5% Damage Amp to +7%
  • Audience Participation cooldown reduced from 100s to 85s
  • Audience Participation duration increased from 10s to 12s
  • Vexing Bolt radius reduced from 3.5 to 3.25
  • Spectral Assistant base damage reduced from 18 to 15
Victor
  • Health per boon reduced from 45 to 41
  • Jumpstart recharge timer increased from 3s to 8s
  • Aura of Suffering reduced from 9m to 8m
  • Aura of Suffering cooldown increased from 1s to 2.5s
Vindicta
  • Stake slow increased from 30% to 40%
  • Flight duration increased from 12s to 13s
  • Flight spirit damage increased from 9 to 10
  • Flight T2 increased from +6s to +7s
  • Flight T3 increased from +11 Spirit Damage to +14
  • Crow Familiar debuff duration reduced from 6s to 4s
  • Crow Familiar bleed per second increased from 2.15% to 2.7%
  • Crow Familiar T2 reduced from -16s Cooldown to -12s
  • Stake duration reduced from 2s to 1.75s
  • Crow Familiar debuff duration spirit scaling reduced from 0.022 to 0.013
  • Stake no longer has a smaller tether range than capture range (6m to 9m, no longer pulls you)
Viscous
  • Alt Fire damage growth increased from 0.45 to 1.25
  • Alt Fire base damage reduced from 63 to 48
Vyper
  • Falloff min range increased from 13m to 15m
  • Screwjab Dagger spirit scaling increased from 0.74 to 1.0
  • Screwjab dagger cooldown reduced from 10s to 9s
  • Screwjab Dagger T3 increased from +1s Slow Duration to +2s
  • Lethal Venom cooldown reduced from 26s to 20s
  • Petrifying Bola range increased from 6m to 8m
  • Petrifying Bola cooldown reduced from 110s to 90s
Warden
  • Base Sprint speed reduced from 2.5 to 2
  • Alchemical Flask T2 reduced from +45 to +40
  • Last Stand spirit scaling reduced from 1.6 to 1.45
Weakening Headshot
  • Bullet resistance reduction increased from -12% to -13%
  • Debuff duration increased from 10s to 12s
Backstabber
  • Cooldown increased from 4s to 5s
  • Damage per second reduced from 20 to 17
Long Range
  • Now grants +4% Fall Off Range
Sharpshooter
  • Sprint increased from 1 to 1.5
Blood Tribute
  • Spirit Resistance increased from 8% to 10%
  • Active move speed increased from 2 to 2.25
Headhunter
  • Bonus Damage boon scaling increased from 3 to 4
Shadow Weave
  • Invis Sprint speed increased from +2 to +5
Capacitor
  • Now grants +8% Fire Rate
  • Projectile speed increased by 20%
Crippling Headshot
  • Debuff duration increased from 8s to 12s
Ricochet
  • No longer targets zipline targets
Spellslinger
  • Buff duration increased from 14 to 18
Rebuttal
  • No longer grants +50% Melee Damage on successful parry
  • Now grants +30% Bonus Damage on successful parry (affects all damage, similar to the base parry amplification)
Weapon Shielding
  • Damage requirement reduced from 200 to 175
Return Fire
  • Bullet Resistance increased from 6% to 8%
Restorative Locket
  • No longer scales with Spirit Power (0.17)
  • Now scales with Boons (0.3)
Guardian Ward
  • Cast range increased from 35m to 40m
Divine Barrier
  • Cast range increased from 35m to 40m
Veil Walker
  • Heal per boon increased from 3 to 4
  • Duration increased from 6s to 7s
Healing Nova
  • Heal per boon increased from 4.4 to 6
  • Now grants +6% Ability Range
Metal Skin
  • Duration increased from 4s to 5s
Counterspell
  • Duration reduced from 1 to 0.9
Trophy Collector
  • Out of Combat regen increased from 3.5 to 4
  • Souls Per Minute increased from 23 to 25
Cheat Death
  • Cooldown reduced from 100s to 90s
Witchmail
  • Spirit Power bonus increased from 10 to 14
Siphon Bullets
  • Max HP Steal now scales per Boon (0.8)
  • Max HP Steal reduced from 55 to 35
  • Duration reduced from 20s to 17s
Inhibitor
  • Healing Reduction increased from -30% to -35%
  • Debuff duration increased from 4s to 5s
Rusted Barrel
  • Cast range increased from 23m to 28m
  • Bullet Resistance reduction increased from -5% to -6%
Bullet Resist Shredder
  • No longer grants +20% Melee Resistance
  • Now grants +7% Bullet Resistance
Cold Front
  • Damage reduced from 125 to 100
Quicksilver Reload
  • Bonus damage reduced from 60 to 55
Spirit Sap
  • Spirit Power Reduction increased from -18 to -24
Silence Wave
  • Spirit Power Reduction increased from -18 to -24
  • Width increased by 10%
  • Silence duration reduced from 3.75 to 3.25
Torment Pulse
  • Cooldown reduced from 1.5 to 1.4
Decay
  • Cooldown reduced from 36 to 32
  • Bleed Damage spirit scaling increased from 0.0038 to 0.0055
Magic Carpet
  • Spirit Power increased from +10 to +14
  • Speed increased from 6 to 7
Focus Lens
  • Now deals damage whenever the debuff is removed rather than only on expire
Escalating Exposure
  • Spirit Resistance reduced from 20% to 17%
Spirit Burn
  • Ability Range reduced from 10% to 8%
  • Proc damage reduced from 120 to 110

08-18-2025

6 heroes 122361
Source
Billy
  • Health regen increased from 2.5 to 3.0
  • Blasted bullet amp increased from 8% to 9%
  • Blasted cooldown reduced from 30s to 27s
  • Chain Gang time to break LOS increased by 0.1s
  • Bashdown melee scaling increased from 1x to 1.1x
  • Chain Gang will snap slightly faster when target is out of LOS
  • Chain Gang pull consistency improved in complex terrain
  • Health per boon reduced from 44 to 43
  • Blasted reduced health boost spirit scaling from 0.9x to 0.8x
  • Blasted base duration reduced from 8.5s to 8.0s and duration on heavy melee reduced from 5.0s to 4.5s
  • Bashdown spirit damage reduced from 40 to 35 and scaling reduced from 1.2x to 1.1x
  • Blasted increased base health boost from 75 to 80 and reduced T3 health boost from +65 to +50
  • Blasted no longer gives bonus health from objectives
  • Bashdown impact center is now slightly closer to Billy
Doorman
  • Call Bell cooldown increased from 16s to 18s
  • Luggage Cart T3 stun reduced duration from 1.5s to 1.2s
Drifter
  • Weapon damage per boon reduced from 0.693 to 0.55
  • Weapon base fire rate slowed by 5% (partial base damage compensation, but primarily an overall nerf)
  • Health per boon reduced from 43 to 41
  • Rend T3 Bullet Lifesteal reduced from 55% to 45%
  • Bloodscent T3 Amplified damage reduced from +13% to +11%
  • Rend spirit scaling reduced from 1.5 to 1.4
  • Rend T1 reduced from +40 Damage to +35
  • Weapon damage at max range reduced from 80% to 60%
  • Eternal Night bonus spirit damage reduced from 9 to 7
  • Eternal Night bonus spirit damage scaling reduced from 0.25 to 0.2
  • Eternal Night T1 bonus spirit damage reduced from +11 to +7
  • Eternal Night attack damage no longer procs Lightning Scroll
Mina
  • Love Bites cooldown reduced from 8s to 7s
  • Love Bites T3 changed from -3s cooldown to 1 Stamina Drain and 30% Slow for 3s
  • Nox Nostra cooldown reduced from 150s to 130s
  • Nox Nostra silence duration increased from 1s to 1.25s
  • Sanguine Retreat T3 increased from -7s cooldown to -12s Cooldown
Paige
  • Fixed some pathfinding issues with Conjure Dragon
Victor
  • Jumpstart T3 reduced from -8s Cooldown to -4s
  • Base regen reduced from 3 to 1.5
  • Jumpstart regen spirit scaling reduced from 2 to 1.8
  • Aura of Suffering self damage increased from 80% to 100%
  • Shocking Reanimation rebirth health reduced from 100% to 60%
  • Shocking Reanimation cooldown increased from 180s to 190s
  • Shocking Reanimation T2 changed from "-20s Cooldown" to "+40% Rebirth Health"
  • Shocking Reanimation attack damage no longer procs Lightning Scroll

07-29-2025

17 heroes · 40 items · 1 misc · 3 general 6375302
Source
General Gameplay
  • Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
  • Neutrals bounty increased by 15% (strong neutrals +25%)
  • Side Walkers HP increased by 10%
  • Minor respawn curve reductions (19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s)
  • Focus Lens cooldown reduced from 28s to 25s
  • Side Walkers +16% HP, Mid Walkers +8% HP
  • Dash speed for bucket 3 heroes increased from -15% to -10%
  • Slight reduction to the amount of turning you can do while performing a heavy melee
  • Light melee base damage reduced by 20% (except for Viscous, Calico and Bebop)
  • Heavy Melee cooldown increased from 0.9s to 1.0s
  • Heavy Melee cooldown when missing increased from 0.9s to 1.3s
  • Parried stun duration is no longer reduced by debuff resistance
  • Parry bonus damage is no longer melee specific, now affects all damage types (reduced from 35% to 30%)
  • Trooper bounty growth reduced from 1.5 to 1.2
  • Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%
  • Breakables souls growth per minute reduced from 2.6 to 2.0
  • Reduced comeback multipliers a bit
  • Medium Neutrals respawn rate increased from 360s to 420s (+17%)
  • Strong Neutrals respawn rate increased from 480s to 600s (+25%)
  • Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)
  • Movespeed Slow when shooting reduced from -30% to -25%
  • The following abilities now do 50% damage to objectives: Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage
  • Zipline knockoff stun duration reduced from 3s to 2.5s
  • Rejuv buff duration reduced from 7 minutes to 5 minutes
  • Tankbuster cooldown increased from 12s to 14s
  • Parry bonus damage reduced from 30% to 25%
  • Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment)
  • Buff reduced from +20% max hp to +15%
  • Buff reduced from +20% fire rate to +15%
  • Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.
  • Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.
  • Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window.
  • Heroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%.
  • Removed the teleporters behind the Walkers
  • After 20 minutes, trooper spawn time is reduced from 30s to 25s
  • Removed the bounce pads on top of the Nursery/Fish Market rooftop leading back to Mid.
  • Objectives no longer have 20-25% Spirit Resistance
  • Update the Zipline Knockdown to make the players go straight down and not start the stun timer until they hit the ground
  • Added new UI indicator on HP for showing pending heal (affects things like Abram's passive)
  • Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.
Sinner's Sacrifice
  • Retaliate damage increased from 40 to 60
  • Heavy melee end success bonus now grants 4 buffs rather than 3 (these also take a little longer to kill now due to the melee timing changes)
Trooper
  • Walk speed increased from 6.1 to 6.3
  • Run speed increased from 11 to 13
Restorative Shot
  • Heal from NPC reduced from 20 to 15
  • Weapon damage reduced from 8% to 6%
Fleetfoot
  • Bullet Resistance reduced from 10% to 6%
Melee Charge
  • Bullet Resistance reduced from 10% to 6%
Spirit Shredder Bullets
  • Spirit Resist Reduction increased from -7% to -8%
Slowing Bullets
  • After buildup is achieved, debuff duration is refreshed rather than starting buildup again
Swift Striker
  • Fire Rate increased from 18% to 20%
Express Shot
  • Primary weapon damage increased from 165% to 185%
Toxic Bullets
  • Damage reduced from 2.5% Max HP to 2.1%
  • Now scales with Spirit Power (0.005%)
Berserker
  • Bullet Resistance reduced from 16% to 8%
Blood Tribute
  • Now grants +4 Out of Combat Regen
  • Active Move Speed increased from 1.75 to 2
  • Healing Reduction reduced from -50% to -40%
Weighted Shots
  • Bullet Velocity reduced from -25% to -30%
  • Stamina Recovery reduced from -10% to -20%
Hunter's Aura
  • Now grants +1 Sprint
Spirit Rend
  • Spirit Resist Reduction increased from -7% to -8%
Crushing Fists
  • Bullet Resistance reduced from 20% to 12%
  • Heavy Melee Distance reduced from +70% to +60%
Armor Piercing Rounds
  • Chance reduced from 60% to 50%
Shadow Weave
  • Cooldown reduced from 40s to 32s
  • Now grants +25% Melee Damage on Ambush reveal
  • Duration reduced from 25s to 18s
Capacitor
  • Damage increased from 45 to 50
Spellslinger
  • Buff duration increased from 10s to 14s
Guardian Ward
  • Cooldown reduced from 45s to 40s
Weapon Shielding
  • Barrier reduced from 400 to 325
  • Barrier no longer scales with Spirit Power (1.116)
  • Barrier now scales with Boons (+4)
Spirit Shielding
  • Barrier reduced from 400 to 325
  • Barrier no longer scales with Spirit Power (1.116)
  • Barrier now scales with Boons (+4)
Return Fire
  • Bullet Resistance reduced from 10% to 6%
  • Bullet Damage Returned reduced from 60% to 50%
  • Spirit Damage return from 30% to 25%
Veil Walker
  • Cooldown reduced from 14s to 12s
Metal Skin
  • Cooldown reduced from 24s to 20s
Debuff Remover
  • Bonus Health reduced from 125 to 100
  • Cooldown increased from 45s to 50s
Trophy Collector
  • Out of Combat regen increased from 2 to 3.5
Spirit Resilience
  • Spirit Resistance reduced from 30% to 25%
Divine Barrier
  • Cooldown reduced from 45s to 40s
Cheat Death
  • Effect no longer gets pierced by kill events like Killing Blow or Guided Owl
Rusted Barrel
  • Cooldown reduced from 25s to 20s
  • Now reduces Bullet Resistance by 5%
Suppressor
  • Fire Rate reduction reduced from -35% to -30%
Cold Front
  • Spirit Resistance reduced from 10% to 6%
Slowing Hex
  • Duration increased from 3s to 3.5s
Bullet Resist Shredder
  • Bullet Resistance Reduction increased from -12% to -13%
Spirit Sap
  • Spirit Power reduction increased from -15 to -18
  • Cast Range increased from 30m to 40m
  • Bonus Health increased from 50 to 75
Disarming Hex
  • Cooldown reduced from 25s to 20s
Surge of Power
  • Duration increased from 6s to 8s
  • Fire Rate increased from 20% to 22%
  • Spirit Power increased from 25 to 28
  • Cooldown increased from 8s to 14s
Tankbuster
  • Now ignores enemy Spirit Resistance
  • Damage reduced from 6% to 5%
Decay
  • Damage increased from 2.4% to 2.6%
Scourge
  • Projectile speed increased from 800 to 1600
Vortex Web
  • Projectile Speed increased from 1800 to 2400
Bebop
  • Exploding Uppercut T2 reduced from +50% Weapon Damage to +40%
  • Exploding Uppercut T2 duration reduced from 12s to 9s
  • Grapple Arm T1 reduced from +25% Weapon Damage to +20%
  • Grapple Arm T1 duration reduced from 10s to 6s
  • No longer has +10% Base Bullet Resistance
  • Now has +0.3% Bullet Resistance per Boon
Dynamo
  • Kinetic Pulse damage height increased from 0.5m to 0.7m
Grey Talon
  • Spirit Snare Curse duration increased from 1.75s to 2s
  • Guided Owl cooldown reduced from 135s to 120s
Kelvin
  • Arctic Beam T3 no longer bounces off of objectives
Lady Geist
  • Essence Bomb radius increased from 7m to 9m
  • Essence Bomb projectile speed increased by 25%
  • Essence Bomb cooldown increased from 10.5 to 14.5
  • Essence Bomb no longer sticks to units
  • Essence Bomb T1 changed from "+2m Radius" to "-4s Cooldown"
McGinnis
  • Spectral Wall now supports Lag Compensation
  • Health per boon reduced from 56 to 52
  • Turrets health per boon reduced from 12 to 10
  • Spectral Wall change the preview particle
  • Spectral Wall will now erupt where the preview Particle is displaying when manually triggering the Eruption
  • Spectral Wall fixed a bug where aiming at long stairs would sometimes cause the preview to go through it
Mirage
  • Base bullet damage reduced by 10%
Paradox
  • Bullet damage scaling increased by 10%
Pocket
  • Affliction initial Current HP % damage increased from 10% to 12%
Shiv
  • Rage buildup for all damage types increased by 20% (easier to build up)
  • Rage decay duration increased from 9s to 12s
  • Bloodletting cooldown reduced from 60s to 45s
  • Bloodletting damage clear increased from 30% to 40%
  • Bloodletting T3 increased from +20% to +35%
  • Bloodletting cooldown reduced from 45s to 25s
  • Bloodletting T2 increased from +6% Deferred to +10%
  • Bloodletting Rage deferred bonus from +14% to +15%
  • Bloodletting deferred damage from +20% to +25%
  • Bloodletting duration reduced from 12s to 6s
  • Bloodletting T1 cooldown increased from -25s to -10s
  • Rage now only builds up from damaging players
  • Bloodletting T1 and T2 swapped
Seven
  • Base movement speed reduced from 7.1 to 6.9
  • Move Speed spirit scaling reduced from 0.023 to 0.02
  • Storm Cloud cooldown increased from 170s to 180s
  • Storm Cloud Spirit Power scaling reduced from 0.7 to 0.65
  • Storm Cloud DPS reduced from 95 to 90
  • Storm Cloud T3 reduced from +65 to +60
  • Base Sprint speed reduced from 2.0 to 1.0
  • Base regen reduced from 1.5 to 1.0
  • Base health reduced from 700 to 650
  • Power Surge T1 and T2 swapped
Vindicta
  • Stake T3 reduced from +2m to +1m
  • Crow T1 bounce no longer bounces off of objectives
Viscous
  • Puddle Punch cooldown reduced from 30s to 24s
  • Puddle Punch T3 increased from -11.5s Cooldown to -12s
Warden
  • Bullet damage growth increased from 0.38 to 0.44
  • Bullet base damage reduced from 17 to 15
  • DPS reduced from 74 to 70
  • Last Stand lifesteal vs non-heroes reduced from 15% to 10%
Wraith
  • Bullet damage increased from 4.95 to 5.115
  • Bullet damage growth reduced from 0.18 to 0.175 (same overall peak damage)
Yamato
  • Alt Fire base damage now grows per boon (+0.7)
  • Alt Fire base damage reduced from 63.36 to 50
Vyper
  • Gun cycle time increased from 0.063 to 0.07 (a nerf)
  • Slither T1 slide distance reduced from +25% to +20%
  • Headshot Crit value reduced from 80% to 70%
  • Fixed some issues with hitbox and its size in some areas

07-04-2025

14 heroes · 38 items · 3 general 57382714
Source
General Gameplay
  • Spirit bonus based on souls spent in the tree is increased by 25%
  • Small neutral camp bounty increased by 15%
  • Zip Line after taking Base Guardians in a lane increased from +120% to +140%
  • Zip Line after taking Base Guardians in a lane ramp up time reduced from 4s to 3s
  • Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure)
  • Mid Boss HP increased by 15%
  • Guardian base resistance increased from 40% to 60% (decays 10 minutes still, same values as creeps)
  • End hero kill value increased from 2000 to 2200
  • Bullet Lifesteal vs creeps increased from 50% to 60%
  • Spirit Lifesteal vs creeps increased from 33% to 40%
  • Express Shot cooldown reduced from 4s to 3s
  • Bullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%)
  • Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected)
  • Spirit gained from leveling reduced from 1.25 to 1.1
  • Ultimate cooldowns increased by 10% (affects base and upgrades, so the total CD with AP is 10% longer)
  • Rejuv bonus duration changed from 4 minutes to 3/4/5
  • Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230%
  • Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min
  • Rejuv drop duration reduced from 8s to 7s
  • Mid Boss Spirit Resistance from abilities reduced from 30% to 20%
  • Mid Boss Spirit Resistance from items reduced from 50% to 20%
  • Walker Spirit resistance reduced from 30% to 25%
  • Guardian total bounty reduced from 1650 to 1000
  • Walker total bounty reduced from 4500 to 3500
  • Base hero kill value reduced from 300 to 250 (still ramps to end value over 40 minutes, so primarily affects the very early phase)
  • Added a new T4 Spirit Item, Transcendent Cooldown. Builds from Superior Cooldown. Provides +30% Ability Cooldown Reduction and +30% Item Cooldown Reduction
  • 300 Souls Boon now gives an AP instead of an Ability Unlock
  • 600 Souls Boon now gives an Ability Unlock instead of a AP
  • Mid Boss warning sound now plays at 70% HP rather than 60%
  • Comeback values are now roughly 25% stronger (this was released before this patch in a recent update)
  • Cooldown Reduction stat is now renamed to Ability Cooldown Reduction and no longer affects items (all existing CDR is now Ability Cooldown Reduction)
  • Fixed a bug causing soul orb shots towards the end of the contested window to not register as hits on the server
  • Fixed some AoE abilities not hitting midboss (Kelvin Frost Grenade, Lady Geist Blood Bomb, Holliday Barrel)
  • Fixed various camera issues with Calico's Ava Form and Viscous's Goo Ball
  • Fixed an issue where Souls were shared with anyone that punched a Sinner's Sacrifice, regardless of the duration or team
  • Fixed a bug where players could exit the map if they tried to teleport into specific corners
Restorative Shot
  • Heal from heroes increased from 40 to 50
  • Heal from NPCs/Orbs increased from 15 to 20
Split Shot
  • Duration increased from 4.5s to 5s
  • Cooldown reduced from 16s to 14s
Weakening Headshot
  • No longer has a 3s cooldown
Swift Striker
  • Fire Rate reduced from 20% to 18%
Toxic Bullets
  • Buildup is now 15% harder
Blood Tribute
  • No longer grants +125 Bonus Health
  • Now grants +8% Spirit Resist
  • Health Drain reduced from 50 to 40
Express Shot
  • Weapon Damage increased from 150% to 165%
  • Fixed Kinetic Carbine using the primary values rather than secondary values on the item
Cultists Sacrifice
  • Cooldown reduced from 260s to 250s
Ricochet
  • Fire Rate reduced from 25% to 20%
  • No longer bounces off objectives
Shadow Weave
  • Ambush Fire Rate increased from +30% to +35%
Spellslinger
  • Now only activates while in combat
Melee Lifesteal
  • Now has double cooldown when triggered via light melee
Rebuttal
  • Bonus Health increased from +50 to +75
Weapon Shielding
  • Move Speed bonus increased from 1 to 1.5
  • Cooldown reduced from 40s to 35s
Spirit Shielding
  • Move Speed bonus increased from 1 to 1.5
  • Cooldown reduced from 40s to 35s
Guardian Ward
  • Buff duration increased from 5s to 6s
Reactive Barrier
  • Spirit Resist increased from +5% to +6%
Lifestrike
  • Now has double cooldown when triggered via light melee.
Fortitude
  • No longer grants +22% Weapon Damage
  • Regen reduced from 3% to 2%
Veilwalker
  • Heal now scales with boons (+3)
Counterspell
  • Cooldown reduced from 25s to 20s
  • Now also grants +100 Health and +8 Spirit Power
  • Successful parry now provides +150 Heal
Trophy Collector
  • Souls per minute increased from 20 to 23
Inhibitor
  • Debuff duration increased from 3s to 4s
  • Now uses the buildup proc mechanic
Siphon Bullets
  • Now grants Bullet Resistance instead of Spirit Resistance
Cheat Death
  • Now grants Bullet Resistance instead of Spirit Resistance
  • Cooldown reduced from 120s to 100s
Divine Barrier
  • Buff duration increased from 5s to 6s
Witchmail
  • Cooldown reduction per hit increased from 3s to 4s
Unstoppable
  • Fixed Silencer’s passive interaction during this state
Rusted Barrel
  • Health increased from +50 to +60
  • Cooldown reduced from 30s to 25s
  • Now provides +0.5 Sprint
Disarming Hex
  • Cooldown reduced from 30s to 25s
Spirit Strike
  • Now has double cooldown when triggered via light melee.
Slowing Hex
  • Now provides +0.5 Sprint
  • Debuff effects stays on for longer so it's easier to see
Spirit Sap
  • Spirit Power reduction increased from -12 to -15
Spirit Snatch
  • Now has double cooldown when triggered via light melee.
Knockdown
  • Cooldown reduced from 40s to 35s
  • Now provides +6% Ability Range
Rapid Recharge
  • Spirit Power for charged abilities increased from +16 to +20
Superior Cooldown
  • Ability Cooldown Reduction increased from 24% to 25%
Boundless Spirit
  • Percentage spirit bonus increased from 13% to 15%
Vortex Web
  • Capture Radius increased from 11m to 12m
  • Now provides +1 Sprint
Ethereal Shift
  • Cooldown reduced from 22s to 20s
  • Move Speed while channeling increased from 3.5 to 4
Abrams
  • Shoulder Charge T3 increased from -18s to -22s
  • Infernal Resilience T3 increased from +6% to +7%
Infernus
  • Afterburn spirit scaling increased from 0.56 to 0.66
  • Flame Dash spirit power scaling increased from 0.7 to 0.8
  • Bullet damage growth per boon reduced from 0.16 to 0.12
  • Afterburn DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well)
  • Flame Dash T2 DPS reduced by 10%
Ivy
  • Watcher’s Covenant now grants the shooting speed benefit to you and your tethered ally
  • Bullet growth reduced from 0.16 to 0.15
  • No longer ignores shooting speed penalty
Kelvin
  • Frozen Shelter now freezes Urn (like it does other objectives)
Lady Geist
  • Base bullet damage reduced from 23 to 21
  • Essence Bomb arming time increased from 0.5s to 0.65s
  • Malice health cost increased from 6% to 7%
  • Soul Exchange cast range reduced from 6m to 5.5m
  • Malice T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards”
  • Malice T3 changed from "+6 Blood Shards" to "+7% Damage Amp"
Lash
  • Flog cast range reduced from 25m to 20m
  • Ground Strike damage height reduced from 3.3m to 3m
McGinnis
  • Medicinal Specter now comes out faster and has a better visual que
  • Heavy Barrage DPS increased by 6%
  • Health per boon increased from 52 to 56
  • Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding
  • Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down
Mirage
  • Djinn's Mark now has a range limit on application (45m)
  • Fixed Cases where Mirage's Tornado would get Stuck and/or Go through Walls
Paradox
  • Gun recoil adjustments to make it smoother
Pocket
  • Fixed Cloak sliding up walls very quickly
  • Fixed Cloak sometimes getting stuck on the lip of a corner
  • Fixed Cloak issue where you would teleport far shoter than expected
Seven
  • Storm Cloud DPS reduced by 10%
Sinclair
  • Rabbit Hex move speed increased from 22% to 36%
  • Base bullet damage reduced from 20 to 17
  • Bullet velocity reduced from 340 to 300
  • Rabbit Hex cast range reduced from 30m to 24m
  • Rabbit Hex detonation delay increased from 0.7 to 0.9
  • Can no longer teleport back to assistant while silenced or cursed
Warden
  • Base bullet damage reduced from 17.6 to 17
Wraith
  • Card Trick T3 slow increased from 25% to 30%
  • Card Trick spirit scaling increased from 1.1 to 1.2
  • Project Mind fixed going no where if the player is on uneven ground

06-17-2025

6 heroes · 10 items · 1 general 1233233
Source
General Gameplay
  • Increase height of entrances to rope shafts from Mid Boss.
  • Hero Kill bounty increased from 250->1800 to 300->2000 (over 40 minutes, previously over 45 minutes)
  • Trooper bounty growth per minute increased from 1 to 1.5
  • Walker HP increased by 10%
  • Trooper damage to Walkers reduced from 80 DPS to 60 DPS
  • Trooper base bounty reduced from 132 to 120
  • Time holding Urn before taking damage reduced from 90s to 45s (1% max health damage per second)
  • Time an Urn will wait for a nearby player to pick it up reduced from 20s to 12s
  • Walker Spirit Resist reduced from 40% to 30%
  • Soul Orb auto claim radius reduced from 40m to 35m
  • Headshot multiplier reduced from 1.9x to 1.8x
  • Rejuv drop duration reduced from 9s to 8s
  • Kelvin Arctic Beam cooldown increased from 24s to 25s
  • Removed the Arch Monument.
  • Removed the rope entrances to Mid Boss.
  • Removed barrels and kiosk low cover.
  • Replaced bridge with a larger version.
  • Added stairway entrance to Mid Boss.
  • Moved the veil areas to fit with the new bridge.
  • Veil areas connect to Mid Boss.
  • Extended the wall cover further toward the bridge.
  • Started Mid Boss Sewer theming.
  • Added connection from the rope shafts to upper area of Mid Boss.
  • Added sloped mounds on side of stairs from the pit.
  • Adjusted breakables that were spread out in the underground
  • Flex Slot changed from "Two Guardians" to "Three Guardians"
  • Flex Slot changed from "Two Walker" to "Three Walkers"
  • Guardian and Walker total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby).
  • Killing heroes no longer spawns orbs, instead the souls are directly awarded to the killer and assisters
  • Destroying objectives no longer spawns orbs, instead the souls are directly awarded to the killer and their team
  • Time Urn will Autorun back to Home regardless of nearby players reduced from 75s to 45s
  • Cleaned up how boons are distributed. Previously some levels gave stat bonuses and some AP/Unlocks, now every level gives one of each. Power rebalanced on abilities and items to be the same overall as before. Total AP given out reduced from 32 to 29, total stat levels increased from 20 to 32 (but rescaled in value such that they are the same overall as before).
  • Tankbuster only goes on cooldown when it affects players (no longer goes on cooldown if an ability hits a trooper)
  • Fixed some issues with hitting troopers while on ziplines
  • Fix potential prediction issue on guns, causing clients' spread to potentially decay faster
Opening Rounds
  • No longer works against objectives
Extra Regen
  • Regen reduced from 3.5 to 3
Healing Booster
  • Regen reduced from 3.5 to 3
Enchanter's Emblem
  • Spirit Resistance reduced from 18% to 15%
Fortitude
  • Damage taken cooldown increased from 12s to 14s
Bullet Resilience
  • Health threshold for bonus resistance reduced from 35% to 30%
Spirit Resilience
  • Health threshold for bonus resistance reduced from 35% to 30%
Rescue Beam
  • Cooldown increased from 30s to 60s
Radiant Regeneration
  • Regen reduced from 5 HP to 4
  • Healing on ability cast reduced from 100 to 70
  • Healing on ability cast now scales with Boons (1.5)
Superior Cooldown
  • Cooldown Reduction reduced from 25% to 24%
Calico
  • Base Health reduced from 700 to 650
  • Base Health Growth reduced by 13%
  • Leaping Slash melee multiplier has been reduced from 1.6 to 1.3
  • Return to Shadows T3 reduced from +30% Amp to +24%
  • Ava no longer automatically breaks boxes, instead you can use the melee hotkey to do a pounce attack to break them
Kelvin
  • Arctic Beam T1 reduced from -7.5s Cooldown to -7s
  • Arctic Beam T3 range reduced from 13m to 10m
Lady Geist
  • Life Drain self slow increased from 25% to 40%
  • Base bullet damage reduced from 26 to 23
  • Soul Exchange cast range reduced from 7m to 6m
Viscous
  • Goo Ball hitbox size increased a bit (easier to hit him)
  • Splatter second bounce damage has been reduced from 70% damage to 50% damage. Damage is now 100%, 50%, 50% for first, second and third hit.
  • Goo Ball damage reduced from 140 to 120
Warden
  • Last Stand no longer gets reduced cooldown when interrupted
  • Last Stand spirit scaling increased from 1.4 to 1.6
  • Last Stand DPS reduced from 90 to 80
  • Last Stand T2 DPS reduced from +60 to +50
Wraith
  • Card Trick spirit scaling increased from 0.84 to 1.1
  • Card Trick T3 now also applies a 25% Slow for 1s
  • Base health reduced from 700 to 650
  • Bullet damage growth reduced by 18%
  • Card Trick damage reduced from 70 to 60
  • Full Auto T2 reduced from 4 Spirit Damage to 3
  • Project Mind improved teleport targeting to remove cases where Wraith would clip nearby geo unintentionally

05-27-2025

15 heroes · 22 items · 1 general 35311216
Source
General Gameplay
  • Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min
  • Trooper resistance near base reduced from 40% to 35%
  • Added news kiosk structure in between Mid Lane Walker and base entrance
  • Added wall partition structures outside of Outer Lane base entrances
  • Improved lighting in Mid Boss area
  • Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents
  • Fixed Neutrals near the base gaining the "near base" trooper resist
Restorative Shot
  • Now only procs when the center pellet hits (in the case of shotguns, like how Mystic Shot works)
Headshot Booster
  • Now requires the center pellet hit the head hitbox to count
Fleetfoot
  • Duration increased from 4s to 6s
  • No longer grants +125 Bonus Health
  • Now grants +10% Bullet Resistance
  • While active, you gain +40% Slow Resistance
  • Cooldown increased from 10s to 16s
Melee Charge
  • Fixed always giving 25% more damage against objectives
Headhunter
  • Now requires the center pellet hit the head hitbox to count
  • Bonus Headshot Damage reduced from 100 to 75
  • Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon)
  • Heal now scales with Boons rather than Spirit Power (0.1 per Boon)
Cultist Sacrifice
  • Out of Combat Regen reduced from 4 to 2
  • Weapon Damage vs NPC reduced from 35% to 30%
  • Bullet Resist vs NPC reduced from 35% to 30%
  • Fire Rate reduced from 25% to 10%
  • Health Bonus reduced from 250 to 100
  • Fire Rate now scales with Boons (1.25%)
  • Health Bonus now scales with Boons (11)
Blood Tribute
  • Fire Rate increased from 35% to 40%
Express Shot
  • Fixed shotguns with express shot instantly applying buildups
Crippling Headshot
  • Debuff duration reduced from 10s to 8s
  • No longer has a 3s cooldown
Armor Piercing Rounds
  • Bullet Velocity increased from 30% to 35% (to match the component)
Crushing Fists
  • Fixed always giving 25% more damage against objectives
Healing Nova
  • Now a T3 item
  • Base heal increased from 260 to 325
  • Now grants +8 Spirit Power
  • Cooldown reduced from 70s to 60s
  • Heal now scales with Boons rather than Spirit Power (7 per Boon)
Counterspell
  • Duration increased from 0.8s to 1s
Spellbreaker
  • Fixed it affecting Lady Geist's Soul Exchange
Siphon Bullets
  • Cooldown increased from 0.7s to 0.8s
  • Fixed various bugs with stat stealing and Capacitor/Debuff Remover
Superior Cooldown
  • Cooldown Reduction reduced from 26% to 25%
Tankbuster
  • Fixed various bugs when multiple abilities hit on the same frame
Decay
  • Damage no longer procs item effects (like Affliction)
Lightning Scroll
  • Fixed bugs when used with Refresher
Boundless Spirit
  • Spirit % bonus increased from +10% to +13%
Vortex Web
  • Adjusted cast arc to be more similar to other grenades
Mercurial Magnum
  • Fixed an interaction bug with Split Shot
Abrams
  • Infernal Resilience Damage Regenerated increased from 10% to 12%
  • Infernal Resilience T3 increased from 5% to 6%
  • Shoulder Charge T2 changed from -12s Cooldown to +0.45s Wall Stun
  • Shoulder Charge T3 changed to -18s Cooldown
  • Health growth per boon reduced from 81 to 78
  • Shoulder Charge wall stun from 0.85s to 0.6s
  • Seismic Impact cooldown increased from 160s to 170s
  • Various network related fixed for Shoulder Charge
Bebop
  • Hyperbeam cooldown reduced from 130s to 110s
  • Fixed some issues with lag compensation and Hook
Calico
  • Ammo increased from 9 to 10
  • Ava self slow on damage duration increased from 1.5s to 2s
  • Ava self slow on damage increased from -50% to -65%
  • Ava recent damage window increased from 5s to 6s
  • Ava duration reduced from 15s to 14s
  • Ava T1 duration reduced from +20s to +14s
  • Fixed Curse and stuns not interrupting Ava (similar to Ice Path and Flame Dash)
Grey Talon
  • Spirit Snare radius increased from 6.2 to 6.5
  • Guided Owl duration increased from 14s to 16s
  • Guided Owl cooldown decreased from 127s to 125s
  • Guided Owl T2 cooldown improved from -47s to -50s
Holliday
  • Spirit Lasso cooldown increased from 100s to 105s
  • Spirit Lasso T3 improved from -30s Cooldown to -35s
  • Fixed some issues with lag compensation and Lasso
Infernus
  • Afterburn headshot buildup rate improved by 10%
McGinnis
  • Fixed Turret bugs when thrown at the Patron Throne
Mo & Krill
  • Base gun damage increased from 2.6 to 2.7
  • Scorn spirit scaling increased from 0.39 to 0.42
  • Combo cooldown increased from 75s to 80s
Pocket
  • Flying Cloak spirit damage scaling increased from 1.04 to 1.3
Seven
  • Power Surge spirit scaling increased from 0.148 to 0.16
  • Storm Cloud spirit scaling increased from 0.65 to 0.7
  • Storm Cloud DPS reduced from 120 to 115
  • Storm Cloud T3 reduced from +75 to +70
  • Storm Cloud cooldown increased from 148s to 155s
  • Fixed Health Regen being 3 instead of 1.5
Shiv
  • Alt Fire base damage reduced by 15%
  • Rage per weapon damage reduced by 10%
Sinclair
  • Vexing Bolt radius increased from 3m to 3.5m
  • Vexing Bolt radius fixed to scale with radius increase now
  • Spectral Assistant T2 duration increased from +5s to +7s
  • Rabbit Hex cooldown reduced from 35s to 30s
Viscous
  • Goo Ball duration reduced from 10s to 9s
Warden
  • Bullet damage per boon reduced from 0.74 to 0.6
  • Last Stand interrupt cooldown increased from 20s to 30s
Wraith
  • Telekinesis duration reduced from 3s to 2.75s

05-21-2025

8 items · 2 general 315113
Source
General Gameplay
  • Trooper resistance near base reduced from 50% to 40%
  • Melee damage growth per boon reduced by 5%
  • Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
  • Added Breakable souls to the post game Souls by Source graph (was previously bundled in with Urn)
  • Added statues in front of Mid Lane entrances for cover.
  • Moved Shrines away from the back walls a bit.
  • Extended shrine low ground closer to the throne.
  • Redesigned cover in front of the throne.
  • Removed a tree in front of the Mid Lane entrance.
  • Tweaked trooper nodes to go around new statues.
  • Removed a misplaced Curiosity Shop sign.
  • Fixed Breakable souls being counted as secured souls rather than unsecured souls (this fix was released yesterday)
Express Shot
  • Weapon Damage increased from 125% to 150%
  • Now does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75%
Headshot Booster
  • Health reduced from 65 to 40
Headhunter
  • Heal reduced from 6% to 4%
  • Bonus damage reduced from 120 to 100
  • Heal now scales with spirit power (0.014)
  • Bonus damage now scales with spirit power (0.3)
Cultists Sacrifice
  • Bonus health reduced from 275 to 250
  • Bonus duration reduced from 170s to 160s
Spirit Rend
  • Fixed being able to get 2 stacks without using the cooldown
Frenzy
  • Active Spirit Resistance reduced from 40% to 30%
Siphon Bullets
  • Steal per hit reduced from 65 to 55
  • Spirit Resistance reduced from 12% to 10%
  • Fixed the cooldown not being consumed when blocked by Plated Armor
Decay
  • Healing Reduction increased from -35% to -40%
  • Cast range spirit scaling reduced from 0.13 to 0.1
  • Damage reduced from 2.5% to 2.4%
  • Damage spirit scaling reduced from 0.00465 to 0.0038
  • Cooldown increased from 30s to 36s
Superior Cooldown
  • Cooldown Reduction reduced from 27% to 26%

05-19-2025

10 heroes · 90 items · 3 general 726714
Source
General Gameplay
  • Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days)
  • Distance allowed to shoot Shrines increased by 7m
  • Hero Kill Bounty increased from 175->1600 to 250->1800 (maxes out at 45 min)
  • 2 hero soul split ratio increased from 60% to 65%
  • Walker HP increased by 10%
  • Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
  • Objectives Spirit Resistance reduced from 50% to 40%
  • The soul orb securer's advantage over denier has been reduced.
  • Add a flash to the start of the soul orb claimability window
  • Moved outer lane Base Guardians down to the lower landing.
  • Added interior connection from lower landing to the ropes.
  • Flattened the shape of the outer lane base bridges.
Abrams
  • Move Speed reduced from 6.8 to 6.5
Dynamo
  • Rejuvenating Aurora T3 reduced from 3% to 2.5%
Kelvin
  • Stamina Cooldown increased from 5s to 6s
Lady Geist
  • Essence Bomb self damage spirit scaling increased from 1.3 to 1.6
  • Health per boon reduced from 86 to 82
  • Life Drain cast range reduced from 20m to 18m
McGinnis
  • Medicinal Specter T3 reduced from 3.5% to 3%
Shiv
  • Move Speed reduced from 7 to 6.8
  • Health per boon reduced from 81 to 77
  • Base gun damage reduced from 4.95 to 4.6
Vyper
  • Health per boon reduced from 64 to 53
  • Bullet damage growth reduced from 0.33 to 0.28
  • Now has -20% Crit Bonus Scale (like Kelvin)
Warden
  • Last Stand spirit power scaling increased from 1.3 to 1.4
  • Last Stand T2 reduced from +70 DPS to +60
Wraith
  • Health per boon reduced from 65 to 57
  • Full Auto T2 spirit damage per bullet reduced from 5 to 4
Yamato
  • Crimson Slash T2 heal reduced from 8% to 6%
Close Quarters
  • Melee Resistance increased from 15% to 20%
Extended Magazine
  • Max Ammo increased from 25% to 30%
Headshot Booster
  • Cooldown increased from 6s to 8s
Monster Rounds
  • Out of Combat regen reduced from 1.5 to 1
Restorative Shot
  • Weapon Damage increased from 6% to 8%
  • Cooldown reduced from 7s to 6s
Active Reload
  • Now grants +1 Move Speed during the active
  • No longer goes on cooldown when it doesn't trigger
Backstabber
  • Now only triggers when hitting an enemy within 25m
Fleetfoot
  • Cooldown reduced from 11s to 10s
Intensifying Magazine
  • Weapon Damage increased from 40% to 45%
Long Range
  • Weapon Damage increased from 35% to 40%
Melee Charge
  • Bonus Heavy Damage reduced from 30% to 25%
Slowing Bullets
  • Dash distance slow reduced from -25% to -20%
Titanic Magazine
  • Weapon Damage reduced from 15% to 12%
Weakening Headshot
  • Health bonus increased from +50 to +75
Alchemical Fire
  • Spirit power scaling increased from 0.056 to 0.07
Berserker
  • Bullet Resistance reduced from 18% to 16%
Burst Fire
  • Now grants +10% Fire Rate
  • Cooldown reduced from 8s to 7s
  • Active Fire Rate reduced from +45% to +35%
  • Duration reduced from 4s to 3.5s
Cultist Sacrifice
  • Buff duration reduced from 180s to 170s
  • Bonus health reduced from 300 to 275
  • Buff no longer expires on death
Escalating Resilience
  • Bonus health increased from +100 to +125
  • Stack duration increased from 20s to 24s
Express Shot
  • Weapon Damage reduced from +150% to +125%
Headhunter
  • Cooldown increased from 6s to 8s
  • Weapon Damage reduced from +8% to +5%
Hollow Point
  • Bullet Resistance Reduction increased from -10% to -12%
Hunter's Aura
  • Bullet Resistance Reduction increased from -7% to -8%
Point Blank
  • Melee Resistance increased from +25% to +30%
Sharpshooter
  • Weapon Fall-off Range increased from +18% to +20%
Spirit Rend
  • Debuff duration reduced from 8s to 7s
Tesla Bullets
  • Damage reduced from 45 to 40
Toxic Bullets
  • Bleed reduced from 2.6% to 2.5%
Armor Piercing Rounds
  • Chance reduced from 65% to 60%
Capacitor
  • Active damage reduced from 200 to 100
  • Damage reduced from 45 to 40
Crushing Fists
  • Bonus Heavy Damage reduced from 30% to 25%
  • Melee damage reduced from 25% to 20%
Frenzy
  • Bullet Resistance bonuses changed to Spirit Resistance
Glass Cannon
  • Fire Rate per stack increased from +7% to +8%
Lucky Shot
  • Chance increased from 20% to 25%
Shadow Weave
  • Cooldown reduced from 48s to 40s
Spiritual Overflow
  • Active now also grants +20% Ability Duration
  • Fire Rate reduced from +40% to +30%
Enduring Speed
  • Move Speed increased from +1.75 to +2 (does not grant sprint, +2 Sprint upgrades to +2 Move Speed)
  • No longer grants +75 Bonus Health
  • Now grants +2 Out of Combat Regen
  • Slow Resistance reduced from 50% to 30%
  • Now upgrades from Sprint Boots
Bullet Lifesteal
  • Bonus Health increased from +70 to +90
Debuff Reducer
  • Bonus Health reduced from +75 to +50
Enchanter's Emblem
  • Out of Combat Regen reduced from +3 to +2
Guardian Ward
  • Bonus Range increased from +8% to +10%
Healing Booster
  • Healing Effectiveness reduced from +25% to +20%
Healing Nova
  • Spirit power scaling increased from 0.93 to 1.3
  • Heal reduced from 300 to 260
Reactive Barrier
  • Now grants +5% Spirit Resistance
Restorative Locket
  • Charge up range reduced from 35m to 30m
  • Heal spirit scaling reduced from 0.23 to 0.17
Return Fire
  • Cooldown reduced from 30s to 25s
Spirit Shielding
  • Now grants +1 Move Speed after the shield triggers
Weapon Shielding
  • Now grants +1 Move Speed after the shield triggers
Bullet Resilience
  • Low HP trigger increased from +30% to +35%
Debuff Remover
  • Move Speed buff duration reduced from 4s to 3s
Fury Trance
  • Bonus health increased from +50 to +100
  • Active Bullet Resistance changed to Spirit Resistance
Lifestrike
  • Heal reduced from 60% to 50%
Majestic Leap
  • Cooldown reduced from 32s to 28s
  • Barrier increased from 300 to 350
Metal Skin
  • Dash Distance penalty reduced from 25% to 20%
Rescue Beam
  • Heal reduced from 25% to 20%
Spirit Resilience
  • Low HP trigger increased from +30% to +35%
Stamina Mastery
  • Air Jump/Dash Distance increased from +25% to +30%
Trophy Collector
  • Max Stacks increased from 14 to 16
Veil Walker
  • Invis duration reduced from 7s to 6s
Cheat Death
  • Duration increased from 4s to 4.5s
  • Cooldown reduced from 130s to 120s
Healing Tempo
  • Healing Effectiveness reduced from +30% to +25%
Infuser
  • Spirit Power reduced from +35 to +30
Phantom Strike
  • Cooldown increased from 30s to 35s
Plated Armor
  • On-Hit Prevention Percent reduced from 60% to 50%
Siphon Bullets
  • No longer grants +10% Bullet Resistance
  • Now grants +12% Spirit Resistance
  • Cooldown reduced from 0.8s to 0.7s
Spellbreaker
  • Cooldown reduced from 14s to 10s
Extra Charge
  • Charged Spirit Power increased from +5 to +7
Mystic Burst
  • Chargeup time reduced from 14s to 12s
Mystic Regeneration
  • No longer scales with Spirit Power
  • Now upgrades to a new T3 Spirit Item, Radiant Regeneration
Rusted Barrel
  • Fire Rate reduction increased from -30% to -35%
Arcane Surge
  • Ability Range reduced from +20% to +15%
  • Ability Duration reduced from +20% to +15%
Bullet Resist Shredder
  • Duration increased from 6s to 8s
Cold Front
  • Cooldown reduced from 30s to 24s
Compress Cooldown
  • Imbued Cooldown Reduction increased from +18% to +22%
Duration Extender
  • Imbued Ability Duration increased from +20% to +22%
Quicksilver Reload
  • Chargeup time increased from 16s to 18s
Decay
  • Damage reduced from 2.75% to 2.5%
  • Cooldown increased from 24s to 30s
Rapid Recharge
  • Charged Spirit Power increased from +10 to +16
Silence Wave
  • Cooldown increased from 28s to 30s
  • Silence duration reduced from 4s to 3.75s
Surge of Power
  • Spirit Power increased from 22 to 25
Tankbuster
  • Damage reduced from 7% to 6%
  • Chargeup time increased from 8s to 12s
Torment Pulse
  • Bonus Health increased from 110 to 125
Radiant Regeneration
  • New T3 Spirit Item, upgrades from Mystic Regeneration. Dealing damage to enemy heroes grants you +5 HP regen (with 0.04 spirit scaling) for 5s. On ability cast, heals you for +100 and provides +2 Move Speed for 3s. Cooldown 6s.
Arctic Blast
  • Cooldown reduced from 30s to 24s
Boundless Spirit
  • No longer heals and grants movement speed on ability cast.
  • Now grants +10% Spirit Power
  • Spirit Power reduced from 40 to 35
Echo Shard
  • Cooldown reduced from 35s to 30s
Escalating Exposure
  • Spirit Amp per Stack increased from 4% to 4.5%
  • Max Stacks reduced from 14 to 12
Ethereal Shift
  • Cooldown reduced from 24s to 22s
Focus Lens
  • Cooldown increased from 27s to 28s
Mercurial Magnum
  • Chargeup time increased from 10s to 14s
Scourge
  • Damage reduced from 3.5% to 3.25%
Spirit Burn
  • Damage Threshold increased from 400 to 500

05-11-2025

4 heroes · 15 items · 3 general 5261
Source
General Gameplay
  • Weapon tree investment bonus increased by 6-12% (from 6/8/12/18/26/36/52/68/78/88% to 7/9/13/20/29/40/58/72/83/93)
  • Spirit Power scaling globally reduced by -7%
Lady Geist
  • Malice now costs 6% of your Current HP
  • Malice damage reduced from 32 to 25
  • Malice damage spirit scaling reduced from 0.72 to 0.6
  • T2 Malice reduced from 40 to 30
Shiv
  • Slice and Dice damage reduced from 100 to 80
  • Bullet damage growth reduced from 0.246 to 0.22
Vyper
  • Lethal Venom T2 reduced from -60% Healing Reduction to -40%
  • Slither T3 reduced from +25% Resist to +20%
Pocket
  • Affliction duration reduced from 14s to 12s
Kelvin Beam
  • Arctic Beam DPS reduced from 60 to 50
Fleetfoot
  • Cooldown reduced from 12s to 11s
Split Shot
  • Shot count increased from 4 to 5
Active Reload
  • Cooldown reduced from 14s to 12s
Headhunter
  • Bonus Headshot damage reduced from 150 to 120
Spirit Rend
  • Cooldown increased from 2s to 2.5s
Cultist Sacrifice
  • Health reduced from 350 to 300
Capacitor
  • Cooldown increased from 30s to 40s
Divine Barrier
  • Cooldown increased from 36s to 45s
Inhibitor
  • Duration increased from 2.5s to 3s
Mystic Regen
  • Duration reduced from 6s to 5s
  • Spirit Power scaling reduced from 0.06 to 0.05
Silence Wave
  • Cooldown increased from 24s to 28s
Tankbuster
  • Fixed working on mid boss and objectives
Decay
  • Spirit power scaling reduced from 0.007 to 0.005
  • Cooldown increased from 22s to 24s
  • Cast range spirit scaling reduced from 0.16 to 0.14
Boundless Spirit
  • Heal reduced from 100 to 75
Mercurial Magnum
  • Fire Rate bonus reduced from +30% to +25%
  • Spirit Power scaling reduced from 0.6 to 0.5
Spirit Burn
  • Healing Reduction reduced from -80% to -70%

04-17-2025

18 heroes · 12 items · 1 misc · 4 general 24571612
Source
General Gameplay
  • Guardians attack range reduced from 38.1m to 35m
  • Guardians melee attempt range reduced from 6.1m to 5m
  • Guardians melee damage range reduced from 8m to 7m
  • Urn now reveals you immediately
  • Heavy Melee Cancel momentum is significantly reduced
  • Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
  • Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)
  • Players can no longer Parry troopers
  • Troopers will no longer aggro to you when you shoot them while they are attacking a Guardian
  • First urn is now considered for comeback mechanics (15% NW delta)
  • Urn now has a visual indication on the model to indicate if its a side favored pickup
  • Urn will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back home
  • Melee troopers will no longer see and follow players around corners and through veils
  • Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers
  • Troopers now know to cross the base and attack the other shrine once their near one is defeated
  • Fixed Debuff Resistance affecting Urn pickup time
  • Smoothed out trooper navigation in some spots of the map where they need to drop down
  • Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
  • Fixed a bug where troopers would fidget with their facing direction when walking without a target
  • Fixed a bug where troopers would fear really steep stairs
  • Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight
Medic Trooper
  • Cooldown reduced from 35s to 6s (this was the previous setup before)
  • Heal no longer has charges (was 3)
  • Fixed healing sometimes not functioning on bounce when there are walls nearby
Hollow Point Ward
  • Spirit Shield reduced from 95 to 70
  • Weapon Damage reduced from 20% to 18%
Healing Rite
  • Total HP Regen reduced from 370 to 350
  • Cooldown increased from 64s to 70s
Healbane
  • Heal on kill changed from 350 to 275
Enchanter's Barrier
  • Reduced from 300 to 250
Combat Barrier
  • Reduced from 325 to 275
Divine Barrier
  • Cooldown increased from 30s to 40s
Restorative Locket
  • Range to gain charges reduced from 50m to 35m
  • Heal per stack reduced from 32 to 30
Debuff Reducer
  • Health reduced from 125 to 75
  • Debuff Reduction reduced from 28 to 24%
Fortitude
  • Weapon Damage reduced from 27% to 23%
  • Out of combat time increased from 10s to 13s
Phantom Strike
  • Cooldown increased from 26s to 30s
Spirit Strike
  • Spirit Resist Reduction reduced from 12% to 8%
Decay
  • Health Regen reduced from 1.5 to 1
  • Spirit Power reduced from +7 to +4
  • Cooldown increased from 33s to 36s
Knockdown
  • Now removes all momentum and brings heroes straight down
Ethereal Shift
  • Duration increased from 3.5s to 4s
  • Max speed during activation increased from 2m/s to 3m/s
  • Moved from Tier 3 to Tier 4
  • Can now be canceled early
Echo Shard
  • Cooldown increased from 21s to 23s
Bebop
  • No longer gains +1% Spirit Resist Per Boon
  • Base stamina reduced from 3 to 2
  • Base regen reduced from 3 to 1.5
Calico
  • Base ammo reduced from 12 to 9
  • Gun damage growth reduced by 25%
  • Gloom Bombs T1 and T2 swapped
Grey Talon
  • Charged Shot T3 spirit scaling increased from +0.9 to +1.3
  • HP regen reduced from 2.5 to 1.5
  • Move Speed spirit scaling reduced from 0.025 to 0.014
  • Charged Shot damage reduced from 100 to 90
  • Charged Shot spirit scaling reduced from 1.6 to 1.2
Haze
  • Sleep Dagger now causes the target to be unable to slide while drowsy
  • Sleep Dagger T2 now also reduces Stamina Regeneration by 60% for 6s
  • Bullet Dance Fire Rate increased from +30% to +35%
  • Bullet Dance T2 increased from -40s Cooldown to -50s
Holliday
  • Gun damage growth increased from 1.53 to 1.72
  • Base gun damage reduced from 29 to 26
  • Lasso bonus bounce pad duration reduced from 1.5 to 1s
  • Fixed being able to Heavy Melee while casting Lasso
Ivy
  • Headshot hitbox is smaller now (no longer includes the ears)
  • Fixed visibility issues with Air Drop
Kelvin
  • Now gains +1% Spirit Resist per boon
  • Base Spirit Resist reduced from 15% to 0
  • Base Sprint reduced from 2 to 1.5
  • Frozen Shelter cooldown increased from 130s to 140s
  • Frozen Shelter T2 Cooldown increased from -40s to -50s
Lady Geist
  • Fixed some cases where Life Swap did not work
Lash
  • Ground Strike base damage reduced from 90 to 75
  • Death Slam lock-on time increased from 0.6s to 0.7s
McGinnis
  • Mini Turrets tracking speed increased by 15%
  • Mini Turrets bullet velocity increased by 10%
  • Mini Turrets T3 now also increases duration by 18s
Mirage
  • Base Health reduced from 550 to 500
  • Djinn's Mark T1 slow reduced from 80% to 60%
  • Fire Scarabs Bullet Resist Reduction reduced from -10% to -8%
Mo & Krill
  • Burrow spirit scaling increased from 1.4 to 1.7
  • Combo spirit scaling increased from 1.1 to 1.3
  • Burrow T2 reduced from +140 Damage to +100
  • Combo DPS reduced from 60 to 40
Paradox
  • Kinetic Carbine T2 reduced from -10s Cooldown to -8s
Pocket
  • Bullet damage growth increased from 0.28 to 0.32
  • Enchanter's Satchel T2 damage increased from +80 to +110
  • Base bullet damage reduced from 4.5 to 3.9
  • Enchanter's Satchel damage reduced from 100 to 70
Seven
  • Storm Cloud lightning bolt radius increased from 6m to 7m
  • Storm Cloud lightning bolt damage reduced from 150 to 100
Sinclair
  • Rabbit Hex T3 now also increases Damage Amp by +5%
  • Rabbit Hex Move Speed increased from 15% to 22%
  • Bullet damage reduced from 23 to 20
  • Rabbit Hex Damage Amp reduced from 25% to 15%
  • Rabbit Hex Damage Amp spirit scaling reduced from 0.1 to 0.06
  • Vexing Bolt min damage reduced from 75 to 65
  • Vexing Bolt max damage reduced from 150 to 130
  • Rabbit Hex no longer deals 80 damage
  • Fixed Rabbit Hex Damage Amp not affecting allied damage
Vindicta
  • Crow Familiar Cooldown increased from 26s to 28s
  • Crow Familiar T3 Spirit and Bullet Resist Reduction reduced from -12% to -8%
Warden
  • Base health increased from 550 to 575
  • Base regen increased from 2 to 3
  • Fixed Phantom Strike and Warp Stone working through Binding Ward capture

04-04-2025

6 heroes · 1 item · 1 general 513109
Source
General Gameplay
  • Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7
  • Soul orb size increased by 10%
  • Sprint increased by +0.5 for all heroes
  • Urn speed limit increased from 13 m/s to 15 m/s
  • Improved Camera positions while character is backed up against walls
  • Urn reveal time reduced from 25s to 15s
  • Added an option to allow canceling abilities with the ability key to the main options page.
  • Soul orb lag compensation buffer increased from 120ms to 140ms
  • Removed the outer lanes teleporters
  • Removed the top of the mid arch from being able to be occupied
  • Wall Jump's behavior has been reworked so that lateral velocity is now modified by WASD movement direction into/away from the wall
  • Mantle now requires pushing WASD Direction toward a ledge
  • When attaching to a zipline, movement direction can override the travel direction
  • When holding "Jump/Mantle" after attaching to a rope, continue to move up the rope
  • Fixed issues with denying melee soul orbs
  • Fixed various other timing related bugs with Soul orbs
  • Fixed shotguns doing too much damage to Guardians
  • Lifesteal provided by things like Soul Shredder bullets now properly diminishes in stacking with other sources of lifesteal
  • Fix an edge case where a player can claim the Rejuv but also get parried
  • Fixed spellslinger headshots providing more bonuses than intended
  • Fixed some misc mispredictions during Ice Path movement
  • Fixed Ice Path being overly sticky for allies
  • Fixed Ivy, Viscous and Magic Carpet moving faster than desired when holding the soul urn
Calico
  • Health growth per boon reduced from 41 to 34
  • Leaping Slash Heal reduced from 50 to 40
  • Leaping Slash Heal Spirit Scaling reduced from 1.6 to 1.1
Holliday
  • Powder Keg T2 bonus damage reduced from 100 to 80
  • Crackshot T2 bonus damage reduced from 85 to 60
Mirage
  • Djinn's Mark T2 reduced from +4s Multiplier Duration to +2.5s
Seven
  • Health Regen reduced from 3 to 1.5
Sinclair
  • Vexing Bolt cooldown increased from 15 to 24
  • Vexing Bolt T1 changed from -4s Cooldown to "Bolt Apply -25% Fire Rate for 5s"
  • Vexing Bolt T2 changed from "Bolt Apply -25% Fire Rate for 5s" to -13s Cooldown
Vindicta
  • Crow Familiar duration spirit scaling reduced from 0.03 to 0.024
  • Crow Familiar Health Drain reduced from 3% to 2.3%
Infuser
  • Spirit Lifesteal reduced from 20% to 15%
  • Bonus Spirit reduced from 16 to 13

03-19-2025

1 general 1
Source
General Gameplay
  • Sprint increased by +0.5 for all heroes

03-16-2025

2 items · 1 general 311
Source
General Gameplay
  • Neutral bounty increased by 5%
  • Sinner's Sacrifice initial spawn time reduced from 10 min to 8 min (respawn rate is still 5 min)
  • Fixed a bug with Neutral bounty later in the game being reduced by more than the initial intended -15% (this fix was released yesterday)
Restorative Locket
  • No longer grants +10% Spirit Resist
Divine Barrier
  • Shields reduced from 260 to 230

03-13-2025

3 heroes · 1 item · 1 general 168
Source
General Gameplay
  • Increased horizontal soul orb movement a bit
  • Soul Orb spawn delay increased a bit and added some variability
  • Neutrals soul values reduced by 15% (including Sinner's Sacrifice)
  • Sinner's Sacrifice spawn/respawn time increased from 8/4 minutes to 10/5
  • Mid Neutral Camp respawn time increased from 5 minutes to 6 minutes
  • Level 1 Ammo reduced from 4% to 3%
  • Level 2 Ammo reduced from 6% to 5%
  • Level 3 Ammo reduced from 8% to 7%
  • Level 1 HP reduced from 20 to 15
  • Level 2 HP reduced from 30 to 25
  • Level 3 HP reduced from 40 to 35
  • Level 3 Weapon Power reduced from 7% to 6%
  • Level 3 Spirit reduced from 5 to 4
  • Golden Statue Buffs adjustments
  • Minor respawn curve adjustments
Holliday
  • Powder Keg T2 decreased from +120 to +100
  • Bounce Pad cooldown increased from 37s to 41s
  • Bounce Pad T1 is now T2
  • Bounce Pad New T1 is -10s cooldown
  • Bounce Pad T2 is now T3. Removed T3 Stun
Haze
  • Bullet Dance bonus damage is now weapon damage instead of spirit
Sinclair
  • Assistant base damage reduced from 30 to 20
  • Assistant damage now follows his gun's falloff range
Cold Front
  • No longer does double damage to creeps

02-11-2025

4 heroes · 2 items · 1 general 893
Source
Calico
  • Return to Shadows T2 now also grants +20% speed
  • Leaping Slash T2 damage decreased from +75 to +60
  • Return to Shadows cooldown increased from 90s to 100s
  • Return to Shadows speed reduced from +50% to +30%
Holliday
  • Powder Keg cooldown between charges increased from 2s to 3.5s
  • Bounce Pad T2 damage reduced from +100 to +80
Sinclair
  • Bullet velocity increased from 86 to 340
  • Rabbit Hex targeting mechanism has been reworked. It is now an AoE target ability in the base. It has a 0.7s delay before the area is affected. Cast range increased from 20m to 30m, Movespeed reduced from 35% to 15% and cooldown reduced from 45s to 35s.
  • Audience Participation range increased from 10m to 20m
  • Bullet Damage reduced by 15%
  • Audience Participation copy duration decreased from 20s to 10s
  • Spectral Assistant now has new VFX
  • Rabbit Hex now has new VFX
  • Various new and improved SFX
Wraith
  • Card Trick base radius reduced from 5m to 4m
  • Telekinesis base damage reduced from 175 to 140
Ammo Scavenger
  • No longer grants +40 health
  • Max Stacks reduced from 20 to 18
Extra Stamina
  • No longer grants +4% Fire Rate
Restorative Shot
  • No longer grants +3% Weapon Damage

01-27-2025

14 heroes · 5 items · 3 general 2418186
Source
Abrams
  • Infernal Resilience increased from 11% to 12%
Bebop
  • Uppercut air control lockout period reduced from 0.5s to 0.3s
Dynamo
  • Kinetic Pulse damage spirit scaling increased from 1.4 to 1.8
  • Kinetic Pulse T3 now also adds +1 Charge
Calico
  • Leaping Slash updated to break breakables in the area
  • Ava cooldown reduced from 50s to 45s
  • Ava T2 speed increased from +35% to +45%
  • Leaping Slash only heals when hitting heroes
  • Ava duration reduced from 20s to 15s
  • Ava now gets slowed by 30% for 1s anytime she takes damage
  • Ava speed reduced from 75% to 65%
  • Return to Shadows cooldown increased from 80s to 90s
  • Gloom Bombs now has updated impact SFX
  • Gloom Bombs now has an arming effect for when they are about to detonate
  • Ava now can now meow with m1
  • Leaping Slash fixed VFX to match the damage area more accurately
  • Leaping Slash fixed a bug where calico's slash would deal no damage near walls
  • Fixed Leaping Slash doing bonus damage from Melee Charge
Grey Talon
  • Spirit Snare cooldown reduced from 37s to 34s
  • Spirit Snare T2 increased from +0.5s to +0.75s
Haze
  • Bullet Dance T3 increased from +40% Evasion to +60%
  • Bullet Dance T3 increased from +2 Dance Move Speed to +3
Holliday
  • Bounce Pad will now be more responsive for the player when landing and dealing damage
  • Spirit Lasso duration now lasts 1.5s longer when using Bounce Pad
  • Powder Keg Charge Time increased from 1s to 2s
  • Powder Keg knock up time reduced by 15%
  • Bounce Pad spirit scaling reduced from 0.9 to 0.4
  • Spirit Lasso duration reduced from 2.5s to 2.25s
  • Powder Keg will no longer arm instantly if the player has the Bounce Pad modifier
  • Bounce Pad no will no longer expire after 5 seconds in the air
  • Bounce Pad will now play a different sound on the player's first bounce when the stomp modifier is active
  • Bounce Pad VFX and lifetime display improved
  • Spirit Lasso Fixed an issue where the lasso animation would get stuck on sometimes
Kelvin
  • Arctic Beam now also slows roll distances by 20%
Seven
  • Storm Cloud secondary ability delay reduced from 2s to 0.25s
Shiv
  • Serrated Knives no longer stops after hitting a Soul Orb
Sinclair
  • Vexing Bolt damage mechanics reworked, increases damage as the bolt travels, various values adjusted (150 max damage, 75 min damage, 2s time for max damage, assistant does 50% damage. T3 is now +150 max damage, +50% assistant damage)
  • Vexing Bolt allow for retarget to try to find targets through walls and to bend around corners
  • Rabbit Hex projectile updated to better track targets that have recently changes models
  • Audience Participation cooldown with successful usage reduced from 100% to 50%
  • Audience Participation stolen ultimate duration increased from 10s to 20s
  • No longer has -35% Headshot Damage Reduction
  • Vexing Bolt T2 updated to remove base fire rate debuff, add as t2 upgrade, remove spirit shred t2
  • Rabbit can now use jump
  • Spectral Assistant update VFX radius & lifetimes to scale off of clone damage
  • Audience Participation VFX updated steal effect to feel snappier
  • Audience Participation fixed a typo in the ability description
Vindicta
  • Bullet damage reduced from 11.7 to 11.4
  • Crow projectile speed reduced from 4750 to 4250
  • Assassinate T2 reduced from +120 to +110
Viscous
  • Goo Ball turn rate improved by 10%
Vyper
  • Bullet damage growth increased from 0.32 to 0.36
  • Petrifying Bola changed the petrify to no longer be breakable
  • Lethal Venom updated to deal damage through petrify, rather than cleanse the petrify and damage
  • Fixed Lethal Venom T2 anti-heal not working properly
General Gameplay
  • All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this)
  • Shrines are no longer vulnerable to Spirit Damage when out of range (rather than only immune to bullet damage)
  • Can no longer stand on top of Walkers
Ammo Scavenger
  • Ammo reduced from 15% to 10%
Swift Striker
  • Fire Rate reduced from 22% to 20%
Alchemical Fire
  • Base damage reduced from 50 to 45
Spellslinger Headshots
  • Amp per headshot increased from 4% to 6%
  • Max Stacks reduced from 12 to 10
Bullet Lifesteal
  • Lifesteal reduced from 26% to 24%
Heroic Aura
  • Lifesteal reduced from 18% to 16%
Berserker
  • Damage to gain stack increased from 100 to 120

01-19-2025

10 heroes · 4 items · 2 general 173433
Source
Bebop
  • Hook T1 reduced from 30% more weapon damage to 25%
  • Exploding Uppercut T2 reduced from +60% weapon damage to +50%
  • Sticky Bomb damage reduced from 120 to 110
  • Sticky Bomb T2 reduced from +80 Damage to +75
Calico
  • Bullet Damage increased from 2 to 2.2
  • Leaping Slash Radius increased from 4m to 4.5m
  • Leaping Slash T2 damage increased from +50 to +75
  • Ava now destroys breakables it runs through
  • Ava T2 increased from 25% movespeed to 35%
Holliday
  • Bullet damage growth increased from 1.5 to 1.7
  • Crackshot spirit scaling increased from 1 to 1.2
  • Crackshot T2 increased from 75 to 85
  • Crackshot T3 now also has -2s on creeps
  • Spirit Lasso T2 duration increased from +0.5 to +0.75
  • Powder Keg T2 reduced from 140 to 120
  • Crackshot damage reduced from 75 to 60
  • Crackshot now triggers on units. Uses half cooldown when triggered this way.
  • Fixed Crackshot applying Slowing Hex's anti-teleport debuff
  • Fixed height on damage from Bounce Pad sometimes causing it to not hurt heroes on your lasso
Kelvin
  • Health increased from 600 to 650
Mirage
  • Fire Scarabs Max Health Steal spirit scaling increased from 0.9 to 1.4
  • Fire Scarabs Max Health Steal reduced from 75 to 50
Shiv
  • Slice and Dice spirit scaling increased from 1.3 to 1.55
  • Bullet Damage reduced from 5.7 to 5.5
  • Slice and Dice damage reduced from 110 to 100
  • Slice and Dice T2 reduced from +70 to +60
  • Bloodletting deferred damage duration reduced from 13s to 12s
  • Bloodletting cooldown increased from 50s to 60s
The Magnificent Sinclair
  • Rabbit Hex movespeed increased from 25% to 35%
  • Teleporting now drops the Urn
  • Vexing Bolt base damage reduced from 120 to 110
  • Spectral Assistant base cooldown increased from 30s to 40s
  • Spectral Assistant base duration decreased from 8s to 6s
  • Rabbit Hex can no longer be applied to Unstoppable
  • Rabbit Hex now triggers Reactive Barrier
  • Fixed Debuff Reducer not working on Rabbit
Vindicta
  • Movespeed reduced from 9 to 8
  • Bullet Velocity reduced from 810 to 740
Vyper
  • Bullet Damage decreased from 9 to 7
  • Move Speed reduced from 7.3 to 7.0
  • Lethal Venom Max Damage reduced from 200 to 180
  • Slither T3 spirit and bullet resist while sliding reduced from +30% to +25%
Wraith
  • Telekinesis silence and disarm duration increased from 2.5s to 3s
  • Telekinesis cast delay reduced from 0.4s to 0.3s
  • Telekinesis up/down motion now lasts 0.25s longer and moves a little bit higher
  • Card Trick spirit scaling reduced from 1.1 to 0.9
  • Card Trick cooldown increased from 0.65 to 0.75
  • Card Trick summon rate from non-heroes reduced from 0.35 to 0.25
Yamato
  • Bullet damage growth reduced from 0.27 to 0.24
General Gameplay
  • All heroes base gun damage and growth reduced by 10% (numbers listed above are before this global reduction)
Extra Stamina
  • Fire Rate reduced from 5% to 4%
Alchemical Fire
  • Reduced from -40% Effectiveness vs non-heroes to -50%
  • Weapon Damage in radius reduced from +50% to +40%
Hunter's Aura
  • Fire Rate Slow increased from -9% to -10%
  • Bullet Resist Reduction reduced from -9% to -8%
Sharpshooter
  • Weapon Damage reduced from 30% to 20%
  • Movespeed penalty increased from -0.5 to -1

01-17-2025

2 general 2
Source
Today's update adds four new heroes to matchmaking
  • Holliday, Vyper, Calico, and The Magnificent Sinclair. Expanding our roster is one of our major goals in 2025. While some of these characters have a much higher degree of temporary art than usual, we are excited to see how they perform on the...
General Gameplay
  • Added The Magnificent Sinclair

01-12-2025

1 hero · 4 items · 1 general 101
Source
Alchemical Fire
  • Effectiveness reduction (40%) vs buildings/midboss now affects the Weapon Damage bonus too (instead of just DPS)
Berserker
  • Weapon Damage per Stack reduced from 6% to 5%
  • Bullet Resistance reduced from 9% to 8%
Frenzy
  • Weapon Damage per Stack reduced from 8% to 7%
  • Bullet Resistance reduced from 10% to 8%
  • Fire Rate reduced from 40% to 35%
  • Low Health Bullet Resistance reduced from 55% to 50%
Restorative Shot
  • Cooldown increased from 7s to 9s
General Gameplay
  • Unstoppable state no longer blocks anti-heal effects
Yamato
  • Bullet damage growth reduced from 0.33 to 0.27
  • Shadow Transformation T1 reduced from +20% Fire Rate to +15%

12-31-2024

7 heroes · 1 item 613
Source
Rapid Recharge
  • Charge Time reduced from -60% to -45%
  • Weapon Power increased from 12% to 18%
Yamato
  • Bullet damage growth reduced from 0.35 to 0.33
  • Shadow Transformation cooldown increased from 85s to 100s
Mirage
  • Fire Scarabs base damage reduced from 90 to 75
Infernus
  • Flame Dash spirit scaling increased from 0.7 to 0.8
  • Flame Dash cooldown increased from 35s to 38s
  • Flame Dash T2 reduced from +45 to +40
  • Flame Dash T3 Charge Time increased from 18s to 20s
Kelvin
  • Base Spirit Resistance increased from 10% to 15%
  • Ice Path cooldown increased from 42s to 46s
Warden
  • Last Stand DPS spirit power scaling increased from 1.2 to 1.4
  • Base bullet damage reduced from 19.8 to 19.5
  • Last Stand base DPS reduced from 100 to 90
Vindicta
  • Bullet Velocity reduced from 889 to 810
  • Assassinate T2 reduced from +130 to +120
  • Assassinate Charge Time increased from 2s to 2.5s
Shiv
  • Serrated Knives T3 increased from +5 Bleed DPS to +7
  • Bullet growth reduced from +0.31 to +0.27

12-21-2024

5 heroes · 4 items · 2 general 10105
Source
General Gameplay
  • T4 items cost reduced from 6.2k to 6k
  • Shield duration to not take damage before regenerating increased from 18s to 30s
  • Tick gold increased from 2/1% to 2.5/1.5%
  • Fixed some cases where slows could cause your speed to fall below the 2 m/s minimum
  • Fixed slow percentage calculations being based off of assuming min speed is 0 rather than 2 (in effect this reduces how strong slows are)
  • Fixed Ethereal Shift not canceling abilities like Flight
  • Fixed various bugs with Arcane Surge
Restorative Shot
  • Cooldown increased from 6s to 7s
Spellslinger Headshots
  • Cooldown is now on a per target basis rather than on the item itself (this is a buff/flexibility improvement)
  • Spirit Amp per headshot increased from 3% to 4%
  • Fixed the base Spirit Amp requiring a headshot (this fix was released recently)
Knockdown
  • Stun duration reduced form 0.75s to 0.5s for ground targets (airborne values adjusted to be similar to before)
Veil Walker
  • Now a T4 item
  • Shields increased from 250 to 300
  • Invisibility and speed duration increased from 5s to 7s
  • Initial fade out time reduced from 1s to the previous 0.25s value
Alchemical Fire
  • Base DPS reduced from 55 to 50
Infernus
  • Flame Dash T3 changed Charge Time increased from 15s to 18s
Mirage
  • Fire Scarabs T2 reduced from -10% Bullet Resist to -8%
Vindicta
  • Assassinate base damage reduced from 120 to 100
  • Assassinate bonus damage reduced from 120 to 100
Warden
  • Bullet damage growth reduced from 0.94 to 0.9
  • Last Stand now does 40% less damage to objectives (similar to various other abilities)
Yamato
  • Shadow Transformation T3 increased from 15% to 20% Resist
  • Shadow Transformation Bullet and Spirit Resist reduced from 45% to 40%

12-06-2024

22 heroes · 44 items · 10 general 87738826
Source
General Gameplay
  • Muting a player now also silences map drawing, pings, and chatwheel messages.
  • Various rendering performance improvements on map assets.
  • Fix to Yamato Shadow Transformation visuals when duration is extended after killing an enemy.
  • The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant.
  • Heroes now have +0.5 Sprint.
  • Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
  • Sprint Boots reduced from +2 Sprint to +1.5.
  • Enduring Speed reduced from +2 Sprint to +1.5.
  • Patron HP reduced from 10k to 7.5k.
  • Downed Patron HP reduced from 18k to 13.5k.
  • High-Velocity Mag: Weapon Damage reduced from 13% to 11%.
  • Added a new hero, Raven, to Hero Labs.
  • Added park theming to purple lane.
  • Added park backdrop to park side of map.
  • Updated tree models to new visual style and added player collision to canopies.
  • For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating.
  • Moved the post-game survey to the final score screen.
  • Added text box field to the post-game survey.
  • Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language.
  • Added Toggle Crouch as a new keybind.
  • Revisions to melee parry effect and removal of the parry fail effect to make parries more clear.
  • Tweaked falloff range and toned down bass frequencies of hotel music.
  • Added Pocket Barrage cast delay sound.
  • Updated Pocket Enchanted Satchel cast sound.
  • Updated parry cast and parry success sounds.
  • Mirage now has custom animations for most of his core movement.
  • Fade rooftop antenna ambient effects so that they are not visible at a distance.
  • Visual revisions to Quantum entanglement effect.
  • Reverted recent updates to Shiv run animations.
  • Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced.
  • Lash's Flog impact sound adjusted for better feedback for attacking player.
  • Visual updates to Mirage muzzle flash and tracers.
  • Updated Bullet Flurry tracers to be spirit-based.
  • Updated Krill VO - largely remastering pass, but some new content.
  • Updated Ivy VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues.
  • Updated Divine Barrier cast sound.
  • Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the HUD can be found
  • Added new Learn to Play tutorial images in collaboration with
  • Steam Input Support:
  • Added support for new Crouch Toggle button.
  • Added 3 new Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
  • Added versioning system to Configs, so that outdated configs are unloaded.
  • Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
  • The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area.
  • The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so.
  • Ability Range stat now has diminishing stacking.
  • Ability Duration stat now has diminishing stacking.
  • Fire Rate now has a minimum final value of -50%.
  • Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased.
  • Urn spawn point now alternates left and right starting with left, rather than being random.
  • Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well.
  • Flying over buildings no longer causes you to get zapped, only standing on the building does.
  • Patron HP grows by 250/Min starting 20 min.
  • Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min).
  • Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
  • Reverted a few changes recently related to soul duplication issues.
  • Return Fire no longer has +9 Spirit Power.
  • Return Fire now has +3 HP Regen.
  • Return Fire now has +10% Ammo.
  • Fixed shop search not working in the shop when opened from Resources.
  • Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before.
  • Fixed invulnerable-to-debuff sound effect playing at wrong times.
  • Fixed melee damage audio playing despite no damage dealt.
  • Fixed rejuv collect sound playing from wrong location in hero sandbox.
  • Fixed being able to wall jump off of the same surface multiple times.
  • Fixed the Damage Report UI clipping into the shop in Sandbox mode.
  • Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources.
  • Fixed clicking on minimap not taking you to that location as a spectator.
  • Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items.
  • Fixed Bebop's bomb damage growth not being reflected in the tooltip.
  • Fixed Grey Talon's tech power growth from his ult not being reflected in the shop.
  • Fixed some item sounds playing on caster instead of target.
  • Fixed a regression where Kelvin referenced Grey Talon incorrectly.
Added a new setting option
  • "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
Reverted
  • - Range to be considered for souls reduced by 5m.
  • - Guardians now deal 25% more damage to troopers.
  • - Guardians now take 25% more damage from troopers/players.
  • - Troopers now do 20% more damage to each other.
Basic Magazine
  • Weapon Damage reduced from 15% to 12%.
Close Quarters
  • Weapon Damage reduced from 25% to 22%.
  • Bullet Resist reduced from 5% to 4%.
Headshot Booster
  • Cooldown increased from 7.5s to 8.5s.
Hollow Point Ward
  • Threshold increased from 60% to 65%.
  • Weapon Damage reduced from 22% to 20%.
Monster Rounds
  • Weapon Damage vs NPC reduced from 30% to 26%.
Rapid Rounds
  • Fire Rate reduced from 11% to 10%.
Restorative Shot
  • Weapon Damage reduced from 6% to 3%.
Berserker
  • Now builds into Frenzy.
Active Reload
  • Ammo increased from 18% to 24%.
Fleetfoot
  • Cooldown increased from 19s to 20s.
Melee Charge
  • Bonus Health reduced from +75 to +65.
Spellslinger Headshots
  • Proc bonus changed from 3% Spirit Power to 3% Spirit Amp.
Point Blank
  • Now provides +20% Melee Resistance.
Toxic Bullets
  • Bleed damage increased from 2.5% to 2.75%.
Alchemical Fire
  • Spirit Power reduced from 11 to 7.
  • Added alternate desaturated variant for friendly versions of this.
Sharpshooter
  • Weapon Damage increased from 20% to 30%.
  • Far range Weapon Damage increased from +50% to +70%.
  • Now reduces your Fire Rate by 10% and movespeed by 0.5.
Titanic Magazine
  • Melee Resistance increased from 25% to 30%.
Frenzy
  • Now builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory).
Crippling Headshot
  • The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc).
Shadow Weave
  • Spot radius increased from 22m to 26m.
Lucky Shot
  • Proc Chance reduced from 35% to 34%.
Silencer
  • Buildup difficulty increased by 18%.
Spiritual Overflow
  • Cooldown Reduction reduced from 15% to 12%.
Extra Stamina
  • Fire Rate reduced from 6% to 5%.
Healing Rite
  • Health bonus reduced from +45 to +30.
Healing Nova
  • Time to heal increased from 2s to 2.75s.
Enchanter's Barrier
  • Cooldown reduction reduced from 8% to 6%.
Restorative Locket
  • Cooldown reduced from 30s to 25s.
Veil Walker
  • When shot while invisible, you will require 1s to go back invisible rather than 0.25s.
  • Cooldown increased from 18s to 22s.
Majestic Leap
  • No longer gets interrupted on slam down if you get shot.
Metal Skin
  • Duration increased from 3.5s to 4s.
  • Stamina movement distance reduced by 25%.
Rescue Beam
  • Range reduced from 32m to 28m.
Debuff Remover
  • Buff duration increased from 4s to 5s.
  • Heal on active increased from 10% Max HP to 300 HP.
Unstoppable
  • Now has 20% Slow Resistance.
Leech
  • No longer provides +12% Cooldown Reduction.
  • Now upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.
Infuser
  • Duration increased from 6s to 8s.
  • No longer grants +50 Health.
  • Now grants +70 Spirit Shield.
Withering Whip
  • Duration increased from 4.5s to 5s.
  • Bullet Resist reduced from -11% to -12%.
Slowing Hex
  • Cooldown increased from 26s to 28s.
Suppressor
  • Duration increased from 2s to 2.5s.
Decay
  • Bleed damage increased from 1.4% to 1.5%.
Rapid Recharge
  • Cooldown for charged abilities reduced from 30% to 25%.
Ethereal Shift
  • Allows you to float around slowly (2 m/s).
Silence Glyph
  • Now pierces through all enemies in the path.
  • Projectile and collision size increased by 40%.
Arcane Surge
  • Ability range reduced from +20% to +18%.
  • Ability duration reduced from +20% to +18.
  • Spirit Power reduced from +20 to +18.
Mystic Slow
  • Duration increased from 2s to 2.5s.
Surge of Power
  • Fire Rate increased from 10% to 15%.
Knockdown
  • Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m).
  • Stun duration reduced from 0.9 to 0.75.
Refresher
  • Cast delay increased from 0.3s to 0.6s.
Diviner's Kevlar
  • Cooldown Reduction reduced from 12% to 10%.
  • Ability Duration increased from 7% to 10%.
Mystic Reverb
  • Damage increased from 45% to 50%.
Magic Carpet
  • Duration increased from 7s to 8s.
Abrams
  • Spirit Siphon spirit scaling increased from 0.5 to 0.65.
  • Bullet Damage decreased from 4.68 to 4.5.
Bebop
  • Hook delay reduced when pulling allies.
  • Hook T1 now also improves melee damage.
  • Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s).
  • Hook now shows a hero icon when you connect with a target.
Dynamo
  • Kinetic Pulse T2 now affects melee damage too.
  • Singularity cooldown increased from 191s to 215s.
  • Singularity now deals half damage to objectives.
  • Fixed Quantum Entanglement not deselecting if you get silenced while targeting.
  • Fixed Magic Carpet + Dynamo heal interaction.
  • Singularity fixed tooltip referencing knock-up that it doesn't do.
Grey Talon
  • Spirit Snare T2 no longer increases slow by 1s.
  • Spirit Snare T2 now increases Curse debuff by 0.5s.
  • You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius.
  • Immobilizing Trap renamed to Spirit Snare.
  • Spirit Snare now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether.
  • Charged Shot can now secure orbs.
Haze
  • Smoke Bomb T3 charge time reduced from 10s to 7s.
  • Sleep dagger now takes effect immediately, rather than after a brief delay.
  • Bullet Dance T2 increased from -38s to -40s.
  • Smoke Bomb T1 Sprint reduced from +6 to +5.
  • Fixation T3 reduced from 0.15 to 0.12.
  • Bullet Dance cooldown increased from 138s to 150s.
  • Bullet Dance T1 reduced from +7 to +6 Spirit Damage.
  • Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
  • Fixed Fixation not working correctly with debuff resist.
  • Fixed creeps sometimes attacking and waking on sleeping targets.
  • Bullet Dance fixed an issue causing the game to freeze for the duration of the ult channel.
Infernus
  • Flame Dash cooldown reduced from 40s to 35s.
  • Flame Dash T3 now also makes the ability charged (15s charge time).
  • Afterburn spirit scaling increased from 0.5 to 0.6.
  • Flame Dash T3 changed from -19s CD to -15s.
Ivy
  • Watcher's Covenant now initially locks onto the target in your facing direction if there is one.
  • Stone Form now shows the Ivy player a visible radius indicator for where your hero will hit.
  • Air Drop now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability.
  • Melee damage and growth reduced by 15%.
  • Starting Health reduced from 550 to 525.
  • Air Drop damage reduced from 150 to 125.
  • Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air.
  • Watcher's Covenant fixed to replicate healing even when you are full.
  • Fixed Phantom Strike not grounding Ivy when using Air Drop.
Kelvin
  • Frost Grenade now also reduces Stamina Regeneration during the slow duration.
  • Frozen Shelter T2 increased from -38s to -40s.
  • Frozen Shelter cooldown increased from 127s to 130s.
  • Frozen Shelter now created on key up. While the key is down an outline of the area will be shown.
  • Fixed some issues with being unable to shoot over half-height cover.
Lady Geist
  • Life Drain duration increased from 2s to 2.5s.
  • Malice can now secure orbs.
  • Soul Exchange T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s".
  • Soul Exchange T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s".
  • Life Drain T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.
Lash
  • Death Slam Impact radius increased from 5m to 6m.
  • Death Slam cone angle increased from 75 to 85.
  • Death Slam cast range increased from 18m to 20m.
  • Ground Strike T1 improved from -9.5s Cooldown to -10s.
  • Death Slam cooldown increased from 137s to 140s.
  • Death Slam channel time increased from 2s to 2.3s.
  • Death Slam T2 changed from +100 damage to -30s Cooldown.
  • Death Slam T3 changed from -56s Cooldown to Impact Area Stuns for 1s.
  • Death Slam fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena.
McGinnis
  • Mini Turrets HP gain per boon increased from 20 to 30.
  • Mini Turrets Fire Rate reduced by 20%.
  • Mini Turrets no longer limit the damage they take to 33% of HP per second.
  • Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
Mirage
  • Fire Scarabs launch window increased from 5s to 8s (can be extended by duration extender).
  • Traveler now allows you to rotate the camera.
  • Traveler T2 changed from "-56 Cooldown" to "Grants Ally Traveler Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m).
  • Fire Scarabs now applies its drain over 4s instead of frontloaded.
  • Fire Scarabs no longer restricts you from hitting the same target (debuff duration refreshes).
Mo & Krill
  • Scorn now heals you instantly rather than over 1s.
  • Burrow is no longer affected by Shoulder Charge.
  • Spectral Wall no longer hits you while you are Burrowed.
  • Combo health gain tooltip clarified.
Paradox
  • Time Wall Time Stop duration reduced from 0.6s to 0.5s.
  • Kinetic Carbine Max Stop duration reduced from 0.5s to 0.4s.
  • Kinetic Carbine T1 reduced from +0.5s to +0.4s.
Pocket
  • Enchanter's Satchel T1 increased from -4.75s to -5s.
  • Enchanter's Satchel T3 now also increases Escape Duration by +0.5s.
  • Flying Cloak duration increased from 3.2 to 3.4s (slower speed, same overall distance).
  • Affliction now immediately deals 18% of Current HP on application.
  • Affliction T3 now also increases range by +5m and increases initial damage by 5%.
  • Health growth reduced from 31 to 27.
  • Enchanter's Satchel Escape Duration reduced from 2s to 1.5s.
  • Affliction DPS reduced from 27 to 12.
  • Affliction DPS Spirit Power scaling reduced from 0.3 to 0.22.
  • Affliction radius reduced from 14m to 9m.
  • Affliction T3 reduced from +27 DPS to +15 DPS.
Seven
  • Storm Cloud T3 now also allows you to float around at 2.5m/s speed.
  • Storm Cloud DPS reduced from 125 to 110.
  • Storm Cloud now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.
Shiv
  • Fixed some targeting issues with Killing Blow.
Vindicta
  • Crow Familiar projectile speed increased from 3500 to 4750.
  • Stake cooldown reduced from 42s to 40s.
  • Stake T3 now also increases capture radius by +2m.
  • Assassinate time between charges increased from 1.6s to 2s.
  • Health reduced from 550 to 525.
  • Stake T2 increased from -19s Cooldown to -20s.
  • Stake T3 reduced from +0.75s to 0.5s.
  • Assassinate base damage reduced from 130 to 120.
  • Assassinate T2 damage reduced from 140 to 130.
Viscous
  • The Cube cooldown reduced from 48s to 42s.
  • Puddle Punch radius increased from 4 to 4.5.
  • Puddle Punch T3 now also causes the Punch to become a heavy melee.
  • The Cube cast range reduced from 30m to 26m.
  • Puddle Punch slow reduced from 20% to 15%.
  • Puddle Punch T2 slow reduced from 20% to 15%.
  • Goo Ball damage Spirit Power scaling reduced from 1.3 to 1.1.
  • Goo Ball damage T2 reduced from 120 to 90.
  • Fixed visual parry cooldown bug with Puddle Punch.
Warden
  • Last Stand T2 now also reduces cooldown by 35s.
  • Fire Rate Spirit Power scaling reduced from 0.25 to 0.22.
  • Last Stand Resistance reduced from 60% to 30%.
  • Last Stand now only goes on cooldown for 20s when interrupted rather than full.
  • Last Stand T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration."
Wraith
  • Bullet damage growth increased 0.37 to 0.39.
  • Telekinesis cast time reduced from 0.7s to 0.4s.
  • Telekinesis projectile speed increased from 650 to 750.
  • Telekinesis T2 duration now applies to the silence and disarm, increased to +0.75s.
  • Telekinesis T3 now causes the projectile to bounce to another nearby hero within 20m.
  • Full Auto T3 reduces the improved Spirit Power scaling from 0.1 to 0.05.
  • Full Auto T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal.
  • Full Auto T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling.
  • Telekinesis now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm.
Yamato
  • Flying Strike T3 now also lets you grapple to ally heroes.
  • Shadow Transformation cast time reduced from 2s to 1.5s.
  • Shadow Transformation T3 now also increases Resist by 15%.
  • Shadow Transformation no longer has a 0.6s post cast time.

11-29-2024

1 general 121
Source
General Gameplay
  • Guardians now deal 25% more damage to troopers
  • Guardians now take 25% more damage from troopers/players
  • Range to be considered for souls reduced by 5m (The way it works now is there are two independent search ranges that gather nearby allied heroes to consider, the first is 50m from the orb itself, and the second is 35m from the hero that killed the trooper. The change reduces it by 5m on both. )
  • Respawn time at 40 minutes moved to 35 minutes

11-21-2024

22 heroes · 42 items · 14 general 949713331
Source
General Gameplay
  • The previous limit on high MMR party sizes is increased from 2 to 3. This applies to Ascendant 1 and above. This is the old limit we had on disallowing too many high MMR players to be in the same party together, for matchmaking quality reasons.
  • You can now queue items to sell. If you right click on items that you own it will add them to the front of your quickbuy queue, and they will be queued to sell. The sale price of these items will be added to your current souls to calculate when you can afford to purchase the next item in your quickbuy queue..
  • Some rendering performance improvements
  • Walkers Stomp now also deals 10% Max HP as damage
  • Walkers Laser now also deals 2% Max HP DPS
  • Walkers now provide nearby allied heroes 25% Bullet and Spirit Resistance
  • Walkers now have Resistance based on how many nearby enemies there are (0/8/16/24/32/40% for 1/2/3/4/5/6 players; they are more tanky against a large attacking team)
  • Middle Lane Walkers HP increased from 5800 to 8000 (side walkers HP is 5175)
  • Patron Laser now also deals 3% Max HP DPS
  • New T3 Weapon Item, Spellslinger Headshots: Requires Soul Shredder Bullets. Landing a headshot on enemy heroes increases your total Spirit Power by 3% for 12s. Cooldown 1.5s. Max stacks 12. Grants +12% Weapon Damage, +8% Spirit Amp/18% Spirit Lifesteal (component passive), and +150 Health.
  • New T3 Spirit Item, Spirit Snatch: Requires Spirit Strike. Causes your melee attacks to steal 12% Spirit Resist and 26 Spirit Power for 16s. Cooldown 6s. Buff you receive stacks if you hit different heroes. Grants +15% Melee Damage, +8% Spirit Resist, +125 Health and +1 Sprint. (Thanks to https://forums.playdeadlock.com/threads/spirt-snatch-3k-soul-spirit-strike-upgrade.46932/ )
  • New T3 Spirit Item, Arcane Surge: Requires Kinetic Dash. After successful Dash Jump, the next ability you use will also have +20% Range, +20% Duration and +20 Spirit Power. Grants +100 Health, +1 Stamina and +15% Slow Resist.
  • Low priority games now require wins to count
  • Soul Sharing ratios post-lane reduced from 100/70/45/33/25/20% to 100/60/35/25/20/16% (for 1/2/3/4/5/6 players, original was 100/50/33/25/20/16%)
  • Hero Kill souls decreased from 175->2000 to 175->1600 (from 0 min to 45 min)
  • Mid Boss trooper health for first spawn reduced from 95% to 70%
  • Trooper Spirit Resist at 25 minutes reduced from 30% to 20% (still scales to 70% at 50 minutes)
  • Falloff min range reduced from 22m to 20m
  • Urn time to reveal increased from 20s to 25s
  • Adding an alternate Urn mechanic as an experiment for 2 days. This will be enabled this weekend only and Monday will be back to normal. Urn pickup location is the same, but drop-off location is now always at the top of mid temple. The bonus souls the team gets is reduced by 60% (the delivering player reward is unchanged). The reveal time is now 40s.
  • Below is a group of changes bundled together that pairs reducing sustain abilities/items as well as anti-heal mechanics by some percentage (some things less than others depending on the specific circumstances of the ability)
  • This update includes a new version of the matchmaker. The matchmaking pools are no longer split between normal and ranked, there is only one primary matchmaking mode and there are no limited hours.
  • Badges will update immediately whenever you gain or lose enough MMR to change badges. You no longer have to wait a week or play a certain game count. There will sometimes be monthly global maintenance updates where we readjust the global curve based on the population, cheaters banned, recalculation adjustments, etc (this will be done as needed and not necessarily every month).
  • Hero MMR is now used in the Matchmaker. Each player will have a "core" MMR and your MMR per hero will be offsets of your core MMR. When you queue, we will match you based on that hero's MMR. So if you are unfamiliar or play worse with a given hero, you will be put in an easier match than your usual. Judgement on your skill and familiarity with a hero will be based on the 20 most recent games with that hero. In your profile, we have UI that shows you what the matchmaker thinks your relative ranking for each hero is (give us feedback on this, we expect to iterate on this calculation).
  • Leaderboards are also included per region (North America, South America, Europe, Asia, Oceania). There is a top 1000 Core MMR leaderboard as well as a top 1000 Hero MMR leaderboard for each hero (for each region separately). To qualify for being considered in leaderboards in general, you must have 50 games played in the last 30 days. To qualify for a specific hero's leaderboard, you must have played at least 20 games on that hero in the past 30 days.
  • You can queue as any party size, however there are a few details. If the range of skill in your party is too wide, the amount of MMR you can gain will be reduced somewhat based on the degree. This is especially true if it’s a player we don't know anything about (like a very high mmr player queuing with a "new" player, we will minimize updates to the known player until we are more confident we can trust the skill of that party overall).
  • Given the updated no hour limits, if we think a match is a bad quality (like 5am games where there weren't a lot of players to pick from), we will weigh the match less heavily towards a rank update relative to what we would do with an average quality match.
  • If you prefer playing with only solos, there is a convar (mm_prefer_solo_only true) you can use.
  • When queuing as a party, you will have an option to override the default balance oriented lane assignment system and make the system prioritize putting your party members in the same lanes together.
  • Added Swap Lanes feature. During the rooftop and zipline phase at the start of the game, you can now request to swap lanes with your teammates by clicking the button below their portrait on the scoreboard. If the other player accepts your request, you will immediately be swapped. You may decline an incoming request by right clicking it.
  • There is an option to notify you anytime your rank levels up. There is also an option to show the average badge of each team for the post game.
  • Added secondary key binds for actions
  • You are now able to browse and favorite builds in the dashboard
  • Sandbox mode now shows the souls value of the current items you have in your inventory
  • Abilitiy tooltips now list exactly which items the ability has been imbued with rather than "Ability is imbued"
  • Items in the shop that imbue abilities are tagged with a label with a similar styling to active items
  • Commend toasts now stay on your screen until they are dismissed
  • Commend toasts now have a button to return the commend to the player that commended you
  • Adjusted the behavior of the Incoming Damage UI so that it can still be used in Sandbox mode
  • There is now a Change Hero button in the Build Browser which brings up the hero picker to choose a different hero in both Sandbox and in the Dashboard
  • Decision dialogs for dealing with item limits, imbuing, and activation slots are now shown at queue time rather than purchase time whenever possible
  • Adjusted Powerup Runes' design to look more visually breakable (due to melee change explained later in the gameplay section)
  • Gaining Rejuvenator buff now shows what stats have been improved on your hero (like powerups and other buffs)
  • Added icon variants for high or low ground for small/medium/large camps
  • Adding note below Cancel key in Settings explaining that "Abilities will be cancelled with the Cancel Key when possible"
  • Purchase Log in the shop now shows enemy and ally purchases with different colors
  • Updated active items to have uniform sliding/cast delay behavior
  • The through-wall ally silhouette health bars are now more accurate
  • Optimized lighting in the map for better rendering performance
  • Removed redundant Replay keybinds (now shares with Spectating)
  • Added Chat Wheel Options as keybinds so you can bind keys to certain responses
  • Added music and ambient sounds to hotel
  • Added new run animation for Seven
  • Revised Mirage Fire Scarabs projectile and cast sounds
  • Revised Casting bridge buff loop
  • Remastered weapon fire for Seven
  • Remastered weapon fire for Paradox
  • Improved negative feedback sound effect timing
  • Added key and button name localization support for keybinds
  • Visual update to Mirage Tornado bullet evasion buff
  • Visual update to Medicinal Specter to improve visibility
  • Visual update to turret tracers, muzzle flash and impacts
  • Sand Blast revision to help user judge distance and AOE
  • Added preview state to Flying Strike
  • Added effect to when the zipline ability first starts
  • Added an AOE landing indicator for where units will be thrown with Death Slam (only shows for allies)
  • Updated Patron VO to give the Amber Hand more lines that are unique to him as opposed to having the identical script of the Sapphire Flame (for instance, while the Sapphire Flame might praise Haze by saying "you are perfection, Haze", the Amber Hand would say "Haze will dance, and they will fall")
  • Related to the above, both patrons will now call out the Greenwich/Green Lane objectives specifically when they are destroyed
  • Stubbed in first pass VO for Fathom, Magician, Trapper, and Viper - the primary goal for these is to give coverage for pings, but we also added lines for hero select and ability usage
  • Steam Game Recording no longer records kills/deaths if you're dead and spectating another player
  • Steam Game Recording timeline no longer records Shrine objectives as "The World"
  • Video Settings slider for fps_max goes up to 400
  • New sounds added to Yamato's Flying Strike while aiming
  • New sounds added to Mo & Krill's Burrow and Sand Blast abilities
  • Hit confirm sound added to Lash's Flog ability
  • Steam Input support
  • Flex Slot changed from All Shrines to 1 Shrine and 2 Base Guardians
  • Respawn time curves changed from happening at 17/30 minutes for 40s/70s respawn to 20/40 minutes
  • Trooper soul changed from 60/40% in the kill/orb to 65/35%
  • Medic Trooper now has 3 charges of heal rather than 2
  • Air Drag when getting off the zipline increased from 20% to 25% (default in general is 20%)
  • Killing the first Patron now causes any existing enemy hero respawns to be reduced by 20 seconds. However, it does not reduce remaining respawn time lower than 10s.
  • Powerups now require a heavy melee to claim (art visuals updated)
  • Powerups now start weaker and grow stronger (from 10 minutes to 40 minutes)
  • Previously was +20% Fire Rate and +40% Ammo for 160s.
  • Now starts at "+10% Fire Rate and +30% Ammo" and ends at "30% Fire Rate and +60% Ammo"
  • Survival Powerup:
  • Previously was +400 Health and +1% Max Health Regen for 160s.
  • Now starts at "+250 Health and 1% Max Health Regen" and ends at "+700 Health and 1.5% Max Health Regen"
  • Casting Powerup:
  • Previously was +25 Spirit Power and +20% Cooldown Reduction for 160s.
  • Now starts at "+20 Spirit Power and +15% Cooldown Reduction" and ends at "+40 Spirit Power and +25% Cooldown Reduction"
  • Movement Powerup:
  • Previously was +2 Stamina, +3 Sprint, +30% Stamina Regen and +50% Zipline Boost for 160s.
  • Now starts at "+1 Stamina, +2 Sprint, +20% Stamina Regen and +40% Zipline Boost" and ends at "+4 Stamina, +4 Sprint, +50% Stamina Regen and +80% Zipline Boost"
  • Initial Urn bounty reduced from 4050 to 3000 (changed from 1750 + 230*Min to 700 + 230*Min)
  • Moved rooftop neutral camps on Amber Yellow and Sapphire Purple to rooftops closer to the Guardian
  • Added a truck to climb up into the interior bridge area at the Port Authority and Jazz Club buildings
  • Moved stairs up from the central canal to the Radio Station interior closer to the inner lanes
  • Removed stairs up to the Radio Station interior from the underground Teleport Station
  • Redesigned Radio Station interior to be more open
  • Moved connection corridor between Inner and Outer lanes (Amber Yellow and Sapphire Purple) to be farther from the base entrances
  • Removed the cosmic veils from the entrances of the connection corridor
  • Changed entrance to the Armory/Warehouse from the inner lane to be more direct (not a hallway)
  • Moved the side lane teleporters to the crawl space under the Hard camp
  • Removed bookshelf model inside the upper floor of the Police Station/Garment Building to see the corridor behind it
  • Removed Rope inside the Police Station/Garment Building
  • Added interior stair connection in Factory/Mansion to stay inside from lower to upper areas
  • Added a fence guard beside the stairs inside the Garage/Night Club
  • Added zapper effect to the antenna models on rooftops
  • New building facade art in Amber Blue and Purple lanes
  • Added a street gate structure between the Garage and the Record Shop
  • Fixed Abrams camera
  • Fixed F1-F5 Keys not working (for moving camera to allies)
  • Fixed a bug where you would be prompted to sell an item if the component wasn't in the same category as the component you were buying (i.e. you go to buy slowing hex with your item slots full and you already own the component)
  • Fixed not being able to ping enemy items
  • Fixed a bug where nearly all sound stops and never returns
  • Fixed respawn music cue failing to play with shop menu open
  • Fixed music not playing while the player is outside their base and their base is under attack
  • Fixed haze smoke bomb loop not playing for teammates
  • Fixed some cases where some sounds could overpower everything else
  • Fixed Ground Strike preview cone visual to be more accurate
  • Fixed some lightmap quality regressions
  • Fixed textures being slightly too blurry in FSR2
  • Fixed some rendering features (such as distance field shadows) running despite being disabled in UI
  • Fixed right-clicking on an item in the shop in build editing mode causing it to be added to your Quickbuy queue
  • Fixed fps_max accidentally being changed to slider maximum value when out of slider range
  • Fixing tooltips on keybind dropdowns not working correctly
  • Fixed a bug causing Mo & Krill's Burrow emerge sound to double up when not cancelling the burrow early
  • Fixed Mo & Krill's Burrow traveling/underground sound not looping correctly
  • Fixed Controller binds not working when the same Keyboard binds were empty
  • Fixed Show Scoreboard glyph in Sandbox Mode UI
  • Improved various issues with Heavy Melee vs Dash/Parry when there is latency
Curse
  • Cast delay changed from 0.0s to 0.1s, to match other similar actives
Slowing Hex
  • No longer interrupts sliding, to match other similar actives
Decay
  • Cast delay changed from 0.25s to 0.1s, to match other similar actives
  • Damage increased from 1% to 1.4%
  • Healing Reduction reduced from 70% to 55%
  • Healing Reduction reduced from 70% to 55%
  • No longer interrupts sliding, to match other similar actives
Withering Whip
  • Cooldown reduced from 18s to 15s
  • No longer interrupts sliding, to match other similar actives
Silence Glyph
  • Cooldown reduced from 32s to 24s
  • Cast delay changed from 0.0s to 0.1s, to match other similar actives
  • No longer a tracking projectile using a unit target, releases an aim-based projectile that silences on impact
Knockdown
  • Cast delay changed from 0.25s to 0.1s, to match other similar actives
  • No longer interrupts sliding, to match other similar actives
Updated Bebop VO
  • remaster pass and added some content
Updated Viscous VO
  • he now comments on a lot more interactions in the game (no longer a small pool of reused lines for Goo Punch)
Updated Paradox VO
  • remaster pass and added some content
Updated Kelvin VO
  • remaster pass and added some content
Updated Holliday VO
  • remaster pass and added some content
Abrams
  • Base regen increased from 1 to 1.5
  • Siphon Life damage scaling with Spirit Power increased from 0.4 to 0.5
  • Seismic Impact drag down collision improved a bit
  • Infernal Resilience reduced from 14% to 11% and T3 from 7% to 5.5%
  • Siphon Life Heal vs Heroes reduced from 100% to 75%
  • Siphon Life Heal vs Non-Heroes reduced from 50% to 40%
  • Siphon Life range now scales with Spirit Power (0.05)
Bebop
  • Hyper Beam T3 reduced from 100/33% for Heroes/Creeps to 80%/25%
  • Exploding Uppercut T2 bonus now applies to melee damage too
  • Hook can now be canceled by allies with exit key (i.e. space bar, similar to existing Viscous Cube)
Dynamo
  • Kinetic Pulse now slides around geometry when it hits an obstruction
  • Rejuvenating Aurora now allows you to reload during it (currently only allows you to continue reloading if cast before)
  • Quantum Entanglement ally range increased from 9m to 10m
  • Rejuvenating Aurora now allows you to use melee before T3 upgrade
  • Rejuvenating Aurora regen reduced from 32 to 30
  • Rejuvenating Aurora Spirit Power scaling reduced from 0.5 to 0.45
  • Rejuvenating Aurora T3 reduced from 3.8% to 3.4%
  • Quantum Entanglement cooldown increased from 15s to 16s
  • Quantum Entanglement T3 cooldown reduction improved from -4s to -5s
  • Quantum Entanglement pulling allies no longer cancels their channel
  • Quantum Entanglement now has a visual indicator for allies that will teleport
Grey Talon
  • Bullet damage increased from 24 to 25
  • Health growth per boon increased from 27 to 29
  • Immobilizing Trap tether duration increased 1.25s to 1.5s
  • Immobilizing Trap radius increased from 6 to 6.2
  • Immobilizing Trap T1 CD improved from -19s to -20s
  • Guided Owl camera now returns more quickly when the Owl collides very far away
  • Rain of Arrows T3 reduced from 50% Lifesteal to 40%
  • Immobilizing Trap T2 changed from +2s Slow to +1s Tether
  • Immobilizing Trap now tethers targets rather than rooting them
  • Immobilizing Trap no longer applies 50% slow for 1s
  • Immobilizing Trap slow now starts immediately for 30% and lasts until 2s after the tether ends
Infernus
  • Concussive Combustion radius increased from 12m to 13m
  • Catalyst T2 reduced from 15% Lifesteal to 12%
  • Catalyst T3 reduced from -40% Heal Degen to -33%
  • Concussive Combustion T3 reduced from 100% to 85%
  • Concussive Combustion T2 radius reduced from +4m to +3m
  • Afterburn buildup decay time is now 15% slower
Ivy
  • Stone Form drag down collision improved a bit
  • Bullet damage increased from 5 to 5.2
  • Air Drop flight controls improved a bit
  • Air Drop speed can now be increased with movespeed or sprint items (when out of combat)
  • Air Drop now amplifies Sprint values by 1.5x
  • Watcher's Covenant Bullet Lifesteal reduced from 15% to 12%
  • Stone Form Max Health Heal reduced from 10% to 8%
  • Stone Form T3 Max Health Heal reduced from +20% to +16%
  • Bullet damage growth reduced from 0.36 to 0.34
  • Air Drop duration reduced from 17s to 16s
  • Air Drop cooldown increased from 85s to 90s
  • Fixed being launched incorrectly when using Stone Form on certain geometry
  • Fixed Stone Form having a brief period of vulnerability after cast
Kelvin
  • Seismic Impact, Death Slam and Ground Strike now smash through Ice Path
  • Frost Grenade T2 reduced from +125 Heal to +100
  • Frozen Shelter regen reduced from 120 to 110
  • Frozen Shelter T3 reduced from +70 (1.6 Spirit Power) to +60 ( 1.4 Spirit Power)
Lash
  • Ground Strike drag down collision improved a bit
  • Flog heal vs heroes reduced from 70% to 65%
  • Flog heal vs creeps reduced from 25% to 20%
McGinnis
  • Bullet Velocity increased from 533 to 590
  • Mini Turrets base health increased from 75 to 150 (roughly same overall health as previous start of game)
  • Mini Turrets now gain +20 Health per Boon
  • Mini Turrets now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds)
  • Mini Turrets cycle time reduced from 0.5 to 0.25 (DPS unchanged)
  • Mini Turrets bullet velocity increased from 406 to 500
  • Medicinal Specter T3 reduced from 5% to 4.5%
  • Mini Turrets Spirit Resist reduced from 70% to 30%
  • Mini Turrets health no longer scales with your hero's health.
  • Fixed Wall triggering Reactive Barrier before T3 stun
  • Fixed Mini Turrets dying causing you to lose sprint
Mo & Krill
  • Combo now pulls the target closer to you over time
  • Combo health gain increased from 30 to 70
  • Scorn heal vs heroes reduced from 2x to 1.6x
  • Scorn heal vs creeps reduced from 0.7x to 0.6x
  • Sand Blast duration reduced from 3.5s to 3s
  • Sand Blast T3 slow reduced from 50% to 40%
  • Headshot resistance now only applies to the big head
  • Burrow can now go under Spectral Wall
Pocket
  • Affliction T2 Healing Reduction reduced from 60% to 50%
Warden
  • Last Stand resistance during channel increased from 50% to 60%
  • Last Stand non-hero lifesteal reduced from 50% to 20%
  • Last Stand hero lifesteal reduced from 100% to 80%
  • Fire Rate spirit scaling reduced from 0.3 to 0.25
  • Alchemical Flask now respects LOS
  • Last Stand cooldown increased from 138s to 140s
Wraith
  • Full Auto T3 now also adds spirit scaling
  • Full Auto T3 lifesteal reduced from 35% to 30%
  • Full Auto T2 no longer has spirit scaling (moved to T3)
  • Telekinesis now causes the target to oscillate up and down a little bit
Viscous
  • The Cube regen reduced from 40 to 35
  • The Cube T2 regen reduced from +35 to +30
  • The Cube regen spirit power scaling reduced from 0.2 to 0.18
  • Puddle Punch can now be parried (does not stun Viscous, only blocks the puddle effect for the parrying player)
Shiv
  • Serrated Knives cooldown reduced from 19s to 16s
  • Slice and Dice base damage increased from 105 to 110
  • Slice and Dice cooldown reduced from 16s to 15s
  • Killing Blow threshold increased from 20% to 22%
  • Killing Blow Full Rage Damage Bonus increased from 15% to 17%
  • Killing Blow Rage per spirit damage increased from 0.013 to 0.014
  • Killing Blow cast range increased from 14m to 15m
  • Bloodletting reduced from 22% to 20%
  • Bloodletting T1 reduced from +8% to +6%
  • Bloodletting rage bonus reduced from +15% to 14%
  • Slice and Dice T2 reduced from +75 to +70
  • Slice and Dice T1 reduced from -4s to -3s
  • Killing Blow T2 reduced from +8% Enemy Health Threshold to +6%
  • Killing Blow T2 reduced from +10% Full Rage Bonus Damage to +8%
  • Serrated Knives can now capture souls
  • Fixed an issue where using Serrated Knives and immediately holding M1 after to shoot not firing your gun
Soul Shredder Bullets
  • Spirit Lifesteal reduced from 20% to 18%
  • Spirit Amp reduced from 10% to 8%
Active Reload
  • Bullet Lifesteal reduced from 20% to 18%
Headhunter
  • Heal per Headshot reduced from 8% to 7%
  • Head Shot Bonus Damage reduced from +140 to +130
Heroic Aura
  • Cooldown reduced from 25s to 20s
  • Bullet Lifesteal reduced from 20% to 18%
Toxic Bullets
  • Healing Reduction reduced from 65% to 50%
Vampiric Burst
  • Bullet Lifesteal reduced from 100% to 80%
Melee Lifesteal
  • Now grants +3% Bullet Resist
  • Lifesteal reduced from 20% to 18%
Bullet Lifesteal
  • Lifesteal reduced from 28% to 26%
Restorative Locket
  • Regen per stack reduced from 35 to 32
Spirit Lifesteal
  • Lifesteal reduced from 23% to 22%
Healbane
  • Duration increased from 6s to 7s
  • Healing Reduction reduced from 45% to 40%
Lifestrike
  • Lifesteal reduced from 65% to 55%
Leech
  • Bullet Lifesteal reduced from 35% to 32%
  • Spirit Lifesteal reduced from 35% to 32%
Rapid Rounds
  • Fire Rate increased from 10% to 11%
Monster Rounds
  • Bonus Health reduced from 50 to 30
Berserker
  • Weapon Damage per stack increased from 5% to 6%
Alchemical Fire
  • DPS burn lingers on targets for 1s
Hunter's Aura
  • Fire Rate slow reduced from 10% to 9%
Glass Cannon
  • Now requires Slowing Bullets and grants the slow passive
Silencer
  • Reworked item. Passively builds up on enemies, silencing for 2s and then reducing spirit damage output by 40% for 4s. Enemies affected cannot be affected again for 12s. Grants +20% Weapon Damage, +15% Spirit Resist and 20% Debuff Reduction. (Buildup is a bit slower than Toxic Bullets)
Lucky Shot
  • Damage multiplier increased from 90% to 110%
  • Now grants +150 Bullet Shield
Reactive Barrier
  • Bullet Shield health reduced from 400 to 350
Return Fire
  • Now requires Extra Regen
Debuff Reducer
  • Weapon Damage increased from 6% to 8%
  • Debuff Resist reduced from 30% to 28%
Divine Barrier
  • Now has +8% Ability Range again instead of +6 Spirit Power
  • No longer grants +1 Sprint
Healing Nova
  • No longer has +6% Ability Range
Debuff Remover
  • Active buff duration on purge increased from 3s to 4s
  • Purging a debuff now also heals you for 10% Max HP
Rescue Beam
  • Now grants +6% Ability Range
  • Heal reduced from 26% to 24%
  • Cooldown increased from 26s to 36s
  • Pull speed reduced by 15%
Metal Skin
  • Active now reduces your Move Speed by 1.5
Superior Stamina
  • Now grants +75 Health
  • Now increases Wall Jump count by 1 as well
Majestic Leap
  • Now grants +6% Spirit Resist
Phantom Strike
  • Cast range now ignores the Z height (similar to Lash's Death Slam)
Ammo Scavenger
  • While at max stacks you gain +2 Sprint
Infuser
  • Cooldown reduced from 37s to 32s
Improved Spirit
  • Health increased from 100 to 125
Ethereal Shift
  • Post Shift now also grants +20 Spirit Power
Rapid Recharge
  • Time between charges reduced from 65% to 60%
Knock Down
  • Cast range now ignores the Z height (similar to Lash's Death Slam)
Mystic Slow
  • Health increased from 140 to 160
  • Now grants +1 Sprint
Torment Pulse
  • Now grants +15% Melee Resistance
Diviner's Kevlar
  • No longer grants +20% Spirit Lifesteal
  • Now grants +7% Ability Duration
Echo Shard
  • Cast delay reduced from 0.3s to 0.25s
Mystic Reverb
  • Damage increased from 40% to 45%
Refresher
  • Cooldown increased from 230s to 260s
Haze
  • Smoke Bomb cooldown reduced from 37s to 30s
  • Smoke Bomb T2 changed from +6 Invis Sprint Speed to +15% Bullet Lifesteal for 8s
  • Bullet Dance Bonus Damage changed from +5 Bullet Damage to +6 Spirit Damage (with 0.1 Spirit Scaling)
  • Smoke Bomb T1 changed from -14s to +6 Invis Sprint Speed
  • Fixation damage vs objectives reduced by 30%
  • Using items during Smoke Bomb no longer breaks invisibility
  • Smoke Bomb T3 changed from +30% Bullet Lifesteal for 8s to Phases Out for 0.5s on cast and enables charges with 10s charge time (causes you to be "out of world" and fizzle incoming projectiles during this time, you are still able to move. You need to buy charges still)
  • Bullet Dance T1 changed to +7 Spirit Damage
  • Fixed Bullet Dance sometimes freezing your client
Lady Geist
  • Essence Bomb Self Damage spirit scaling reduced from 2 to 1.8
Mirage
  • Traveler T2 increased from -40s to -55s
  • Tornado speed reduced by 10%
  • Traveler cooldown increased from 130s to 145s
  • Tornado and Fire Scarabs ability slots swapped
  • Traveler can now be cast by targeting the top bar portraits
  • Fixed Tornado being usable while immobilized
Paradox
  • Paradoxical Swap time min/max increased by 0.2/0.3s (to help with camera)
  • Time Wall now deals 50 damage for going through it
  • Fixed Kinetic Carbine not proccing Headshot effects (Headshot booster, Headhunter, Crippling Headshot)
Seven
  • Storm Cloud expand time reduced from 2s to 1.5s
  • Storm Cloud now causes you to levitate up and down a little bit in a cycle rather than being fully stationary
Vindicta
  • Crow Familiar now also reduces spirit resistance by 6%
  • Stake radius increased from 8m to 9m
  • Stake now sucks enemies 3m towards the center (and limits movement to 6m from center)
  • Stake T1 changed from +0.5s to -40% Fire Rate
  • Assassinate min charge up increased from 25% to 50%
  • Assassinate bonus damage on low hp base damage reduced from 135 to 120
  • Crow Familiar changed from 0.2s cast delay to 0.2s post cast time
  • Crow Familiar T3 changed from "+3% Bleed and -40% Anti Heal" to -12% Spirit and Bullet Resistance
  • Stake T3 changed from Disarm to +0.75s
  • Fixed Assassinate being stuck if you zoom in and get silenced
Yamato
  • Shadow Transformation T3 increased from +2s to +3s
  • Shadow Transformation now heals for 15% of your max hp on hero kill
  • Shadow Transformation no longer heals on cast
  • Improved cases where Power Slash would hit enemies behind cover

11-13-2024

4 heroes · 1 general 283
Source
General Gameplay
  • Guardian resistance changed from -35% at 8 minutes to -50% at 10 minutes
  • Soul Sharing ratios post-lane reduced from 100/75/50/35/28/22% to 100/70/45/33/25/20% (for 1/2/3/4/5/6 players)
  • Team vs Team NW comeback formula toned down
  • Troopers now do 20% more damage to each other
  • First Urn is now always neutral regardless of NW lead
  • Heavy Melee canceling can no longer be done with some abilities (only items atm)
Haze
  • Bullet Dance bonus bullet damage increased from +2 to +5
Paradox
  • Time Wall Time Stop duration reduced from 0.7s to 0.6s
  • Time Wall duration reduced from 7s to 6s
Vindicta
  • Assassinate damage reduced by 5%
Yamato
  • Shadow Transformation Bullet and Spirit resist reduced from 50% to 45%
  • Shadow Transformation duration reduced from 5.5s to 5s
  • Shadow Transformation heal reduced from 25% to 20%

11-10-2024

2 heroes · 1 general 5
Source
General Gameplay
  • Soul Sharing ratios post-lane reduced from 100/100/66/50/40/33% to 100/75/50/35/28/22% (for 1/2/3/4/5/6 players)
Yamato
  • Shadow Transformation Bullet and Spirit Resist reduced from 60% to 50%
  • Shadow Transformation Heal reduced from 30% to 25%
  • Shadow Transformation duration reduced from 6s to 5.5s
Paradox
  • Paradoxical Swap time increased by 0.1s (to help with camera)

11-07-2024

17 heroes · 39 items · 12 general 84428121
Source
General Gameplay
  • Added "Frenzied" text when you own Frenzy and go below 50% health.
  • Sand Blast distance and aoe read improvements.
  • Hero Kill gold increased from 150->1400 to 175->2000 (from 0 min to 45 min).
  • Walkers damage vs players increased by 10%.
  • Walker armor loss over time now happens at 16m instead of 14m.
  • Mid Boss Rejuv Trooper Health increased by 30%.
  • Reduced visual clutter on Seven's tracers with high fire rate.
  • Reduced visual clutter on Wraith's tracers with high fire rate.
  • Neutral Creeps now give 5% less souls.
  • Minor adjustments to respawn curve (40s respawn happening at 20m now happens at 17m).
  • Troopers Spirit resist goes to 30% instead of 40% at 25 minutes.
  • Added Trapper to Hero Labs.
  • Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time.
  • Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs.
  • Added Quickbuy - You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the shop rather than auto-purchase.
  • The shaders, map and various other resources will now pre-compile on the dashboard to improve loading times when getting into a match. This also reduces in-game hitching in some cases.
  • Added a visual indicator when browsing builds that shows which item types are most present in the build (Weapon, Vitality, Spirit).
  • Added a Recent Purchases log to the Shop that displays all items bought by players during a match, ordered by most recent.
  • Added support for the new Steam Game Recording Timeline API. This automatically adds timeline markers for kills, deaths, and team objectives.
  • Added checkbox in settings to force the game to take focus when the game is unpaused.
  • You can now hover party members on the dashboard while in queue to view their roster.
  • Active Reload indicator UI slightly adjusted.
  • Added a Social tab to the Settings dialog. This contains Streamer Mode, added support for Steam content filtering settings and a new setting to adjust incoming chat visibility.
  • Hero Stats on the left side of the hud are now hidden by default, and can be viewed by holding ALT or TAB. When a stat is temporarily increased or decreased, it will show by default for the duration.
  • Added hover tooltip descriptions to stats on the left side of the hud.
  • Bots will more aggressively attack the Shrines and Patron when pushing into the enemy base.
  • Updated McGinnis Barrage explosions to show the edge of the aoe better.
  • Sinners Sacrifice now has a final damage state for clear read on final hit.
  • New effects for Viscous heavy melee.
  • Added an ambient looping sound for each bridge powerup.
  • Added new zipline animation for Vindicta.
  • Looped music will resume playing if interrupted by a transient cue.
  • Improved animation readability for Mo & Krill heavy melee.
  • Effects updates for Fortitude.
  • Added missing lean animation near walls for Mirage.
  • New sounds added to Yamato’s Power Slash, Flying Strike, and Shadow Transformation abilities.
  • New sounds added to Lash’s Ground Strike and Flog abilities.
  • Renamed "Mouse Wheel" to "Chat Wheel."
  • Steam Input support:
  • Added all missing Steam Input Actions from the Key Bindings screen (including Fly Up/Fly Down)​.
  • Added a "Replay Controls" action set​.
  • Allow Steam Deck to see the Key Bindings Screen​.
  • Improved Glyph Swapping behavior when mixing controller and keyboard inputs​.
  • Added Controller tab to house Controller specific options.​
  • Added a Steam Input Configurator launch button.​
  • Official Steam Input configs for SteamDeck and DualSense have been updated​.
  • Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls).
  • Troopers no longer increase their bounty by 20% at 8 minutes.
  • Troopers now take 28% more damage from Guardians.
  • Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian.
  • Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes.
  • Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out.
  • Biased Urn delivery locations moved slightly closer to neutral positions.
  • Redesigned the warehouse interior to allow entry from the front of the Tenements and Music Hall buildings.
  • Moved the stairs from the warehouse interior to the underground tunnel further from the Urn delivery location.
  • Removed all railings from fire escape stairs.
  • Pass at making rooftops smoother to navigate.
  • Removed angled supports from chimney.
  • Removed collision from small props.
  • Added stairs on top of Bodega.
  • Replaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations.
  • Replaced temp antennae with more "menacing" version to designate zap trigger locations.
  • New Hotel building art pass.
  • Changed exit location from the player spawn area to the rest of the base to the angled walls.
  • Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain.
  • Fixed Commends for All Heroes not showing up correctly in player profiles.
  • Fixed the 'x' button in the shop search not clearing the search box.
  • Fixed some issues with Quantum Entanglement not moving units with it correctly when there is nearby geometry.
  • Fixed various bugs with Duplicate Hero not working properly in private lobbies.
  • Fixed Grey Talon getting assist credit while flying Guided Owl.
  • Fixed Sinner's Sacrifice changing facing direction sometimes.
  • Fixed a rare bug where shields would never regenerate.
  • Fixed some cases where troopers could get stuck in the base.
  • Fixed using melee to secure orbs being a little unresponsive.
  • Fixed some animation issues with Vindicta.
  • Various bug fixes for looping sound effects and ones that are sometimes stuck playing every frame for a period of time.
  • Fixed issues where health regen effect will begin popping on and off if player is at max health.
  • Fixed crash in spectator mode when querying controller button state​.
  • Fixed Controller not working until loading a level​.
  • Fixed Troopers resistance against Base Guardians not working properly.
Added Glyph Locking options
  • { Automatic | Keyboard & Mouse Only | Game Pad Only }​.
Note
  • Legacy Analog Modes have been removed/replaced in favor of new Camera specific Steam Input modes. Some users may need to re-bind their joysticks/gyros.​
Close Quarters
  • No longer grants +85 Bullet Shield Health.
  • Now grants +5% Bullet Resist.
Restorative Shot
  • No longer grants +7% Bullet Resist.
  • Now grants +90 Bullet Shield.
  • Now procs on orb shots for NPC heal value.
Melee Charge
  • No longer grants +1 HP Regen.
  • Weapon Damage reduced from 12% to 10%.
Long Range
  • Now grants +10% Weapon Damage.
  • Long range Weapon Damage reduced from 40% to 30%.
Berserker
  • Bullet Resist increased from 7% to 9%.
Active Reload
  • Now grants +50 Health.
Slowing Bullets
  • Spirit Power increased from +5 to +6.
Sharpshooter
  • Now grants +20% Weapon Damage.
  • Long range Weapon Damage reduced from 70% to 50%.
Alchemical Fire
  • Now grants +1 Sprint.
Heroic Aura
  • Cooldown reduced from 32s to 25s.
Intensifying Magazine
  • Time to reach Max Damage reduced from 3s to 2.7s.
Toxic Bullets
  • Damage changed from 5% of Current Health to 2.5% of Max Health.
Shadow Weave
  • Detection range increased from 18m to 22m.
Glass Cannon
  • Health loss reduced from -15% to -12%.
Frenzy
  • Low HP bullet resist increased from 45% to 55%.
Lucky Shot
  • Fixed it causing proc effects to roll twice whenever it procced.
Silencer
  • Now grants +12% Spirit Resist.
Vampiric Burst
  • Cooldown reduced from 34s to 30s.
Extra Health
  • Weapon Damage increased from 6% to 7%.
Healing Rite
  • Duration increased from 19s to 20s (total health restored unchanged).
Bullet Armor
  • Bullet Resist increased from 25% to 26%.
Return Fire
  • Duration reduced from 7s to 6s.
Healing Nova
  • Now grants +6% Ability Range.
Combat Barrier
  • Fire Rate increased from 6% to 7%.
Debuff Reducer
  • Health increased from +75 to +125.
Healbane
  • Healing reduction increased from -40% to -45%.
Reactive Barrier
  • Restores 1 stamina on proc.
Spirit Armor
  • Spirit Resist increased from 20% to 22%.
Divine Barrier
  • No longer grants +8% Ability Range.
  • Now grants +6 Spirit Power.
Restorative Locket
  • No longer grants +5 Spirit Power.
  • Now grants +25% Melee Resistance.
Metal Skin
  • No longer blocks melee damage.
Debuff Remover
  • Debuff Resistance increased from 35% to 40%.
  • Cooldown reduced from 48s to 45s.
Veil Walker
  • Ammo increased from 12% to 15%.
  • Weapon Damage increased from 10% to 15%.
Fortitude
  • Health increased from 365 to 400.
Lifestrike
  • Bullet resistance increased from 8% to 10%.
Soul Rebirth
  • Removed from the game.
Inhibitor
  • Slow reduced from 25% to 20%.
Siphon Bullets
  • Now grants +15% Weapon Damage.
Phantom Strike
  • Now grounds any flying targets on impact (similar to how Slowing Hex used to work).
Ammo Scavenger
  • Duration increased from 35s to 45s.
Mystic Burst
  • Now triggers on your base damage, rather than how much the target receives.
Slowing Hex
  • Now gains +10% Spirit Lifesteal and +75 Bonus Health.
  • Spirit Power reduced from 5 to 4.
  • Damage reduced from 70 to 40.
  • Now uses Enduring Spirit as a component.
  • No longer grants +1 Sprint.
Withering Whip
  • Cooldown reduced from 22s to 18s.
  • Bullet Resist reduction reduced from -14% to -11%.
  • Now deals 50 Spirit Damage.
Decay
  • Now grants +1.5 HP Regen.
  • Now grants +8% Ability Duration.
  • Healing reduction increased from -50% to -70%.
  • Cooldown reduced from 45s to 33s.
  • Bleed Damage reduced from 3.1% to 1%.
Improved Cooldown
  • Cooldown Reduction reduced from 16% to 14%.
  • Spirit Shield improved from 75 to 100.
  • Now grants +10% Ammo.
Superior Cooldown
  • Now grants +15% Ammo.
Improved Burst
  • Max HP damage reduced from 9% to 8%.
  • Now triggers on your base damage, rather than how much the target receives.
Magic Carpet
  • Now grants +10% Ability Range.
Abrams
  • Reverted Melee attack speed reduction.
  • Shoulder Charge now carries momentum at the end of the charge.
  • Siphon Life spirit scaling increased from 0.3 to 0.36.
  • Infernal Resilience Damage Regen duration increased from 18s to 20s.
  • Infernal Resilience Damage Regen reduced from 15% to 14%.
  • Infernal Resilience T3 reduced from +8% to +7%.
  • Shoulder Charge can now again use left/right strafe to slightly change direction.
  • Fixed an issue where Seismic impact would travel more downwards instead of the facing direction.
Bebop
  • Sticky Bomb damage gained per hero impact increased from 1% to 1.5%.
  • Sticky Bomb damage gained per hero kill reduced from 5% to 4%.
  • Hook damage reduced from 40 to 10.
  • Hyper Beam now goes on cooldown for 3 seconds when canceled during precast.
  • Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff).
  • Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations).
  • Sticky Bomb now has 2x cast range when used on allies.
  • Hook damage now has spirit scaling of 2x.
Dynamo
  • Now gains 1% Bullet Resist per Boon (0->14%).
  • Singularity T3 increased from 3.8% to 4%.
  • Singularity Base DPS reduced from 60 to 45.
  • Singularity now deals 1.5% Max HP in the base ability.
  • Fixed Quantum Entanglement sometimes not moving you to the destination properly.
Grey Talon
  • Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on).
  • Base bullet damage reduced from 27 to 24.
  • Falloff range rescaled from 22m->58m to 18m->54m.
  • Rain of Arrows strafe distance with stamina reduced by 30%.
  • Charged Shot hitbox size reduced by 20%.
Haze
  • Bullet Dance now grants +30% Fire Rate.
  • Bullet Dance now allows you to use items during it.
  • Sleep Dagger T3 now also causes targets to wake up with -40% Fire Rate.
  • Bullet Dance no longer hits 2 targets.
Infernus
  • Afterburn buildup per bullet/headshot reduced from 10%/16% to 9%/14%.
  • Catalyst slow reduced from 40% to 35%.
Ivy
  • Watcher's Covenant Fire Rate spirit scaling increased from 0.2 to 0.3.
  • Watcher's Covenant Bullet Lifesteal spirit scaling increased from 0.2 to 0.3.
Lash
  • Ground Strike now pulls enemies to the ground with you (similar to Stone Form recently).
  • Ground Strike can now be cast while on the zipline.
  • Fixed interaction between Mirage's tornado and Death Slam.
McGinnis
  • Mini Turrets DPS reduced from 60 to 40.
  • Mini Turrets health reduced from 20% max HP to 15%.
Mirage
  • Bullet size reduced from 6 to 5.
  • Tornado speed reduced from 20m to 18m.
  • Tornado Lift Duration reduced from 1.1s to 1s.
  • Fire Scarabs T2 reduced from -15% Bullet Resist to -10%.
Paradox
  • Bullet velocity increased from 411 to 525.
  • Time Wall cooldown reduced from 37s to 25s.
  • Kinetic Carbine Max Damage Amp increased from 85% to 100%.
  • Paradoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance).
  • Time Wall no longer has charges.
  • Time Wall no longer deals 10% Max Health Damage.
  • Time Wall T2 is now Deals 10% Max Health Damage.
Pocket
  • Barrage spirit scaling increased from 0.4 to 0.5.
  • Light melee damage increased from 63 to 75.
Vindicta
  • Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on).
  • Stake duration increased from 1.75s to 2s.
  • Base bullet damage reduced from 15 to 13.
  • Flight T2 reduced from +8s to +6s.
  • Assassinate starts at 25% power instead of 50% power.
  • Crow Familiar tick rate changed from every 0.5s to every 1s.
Viscous
  • Goo Ball size now increases with range upgrades (doesn't affect collision with world).
  • The Cube health regen now scales with spirit at 0.2.
  • Goo Ball down dash ability moved from T3 to base ability.
  • Fixed some hit detection issues with Goo Ball.
Warden
  • Bullet Velocity increased from 213 to 290.
  • Last Stand now grants +50% Spirit Resist during channel.
  • Last Stand now goes on cooldown if you die or the ability is interrupted while cast.
  • Now has +1 Sprint.
  • Last Stand T3 no longer grants unstoppable during channel.
Wraith
  • Telekinesis cast time increased from 0.6 to 0.7.
  • Telekinesis damage reduced from 200 to 175.
Yamato
  • Shadow Transformation duration increased from 4s to 6s.
  • Shadow Transformation now grants +60% Bullet and Spirit Resist.
  • Shadow Transformation now heals for 30% hp (done after the dispel).
  • Shadow Transformation duration now extends by 2s whenever you get a kill in it (for that session).
  • Shadow Transformation now affects the grapple time speed.
  • Shadow Transformation no longer prevents death.

11-01-2024

4 heroes · 2 items · 1 general 171
Source
Grey Talon
  • Base bullet damage reduced from 30 to 27
  • Movement speed scaling from Spirit Power reduced from 0.032 to 0.025
Mirage
  • Fire Scarabs cooldown increased from 32s to 40s
  • HP per boon reduced from 41 to 37
Bebop
  • Sticky Bomb now gains 1% stack on attach (still gains 5% on target death)
Paradox
  • Time Wall T3 silence duration reduced from 3s to 2.5s
Metal Skin
  • Cooldown increased from 21s to 28s
Siphon Bullets
  • Max HP Steal is now affected by falloff
Improved Burst
  • Damage threshold requirement reduced from 200 to 175

10-29-2024

1 general 1
Source
General Gameplay
  • Added a notes system for Experimental Heroes in Hero Labs. Updates to those heroes will now be displayed in-game, rather than this subforum, whenever there are changes.

10-27-2024

8 heroes · 1 item · 1 general 1073
Source
General Gameplay
  • Urn NW lead requirement increased from 8% to 10%
Majestic Leap
  • Cooldown reduced from 45s to 40s
Shiv
  • Killing Blow cast range increased from 13m to 14m
  • Killing Blow rage per weapon damage increased from 0.015 to 0.017
  • Killing Blow drain rate reduced from 0.3 to 0.25
Bebop
  • Sticky Bomb damage per stack increased from 3% to 5%
  • Sticky Bomb spirit power damage scaling increased from 0.9 to 1.2
  • Sticky Bomb T1 improved from -7.5s to -8s
  • Sticky Bomb cooldown reduced from 19s to 18s
  • Sticky Bomb stacks no longer decrease on death
  • Sticky Bomb now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks)
Grey Talon
  • Movespeed spirit scaling reduced from 0.04 to 0.032
  • Bullet damage spirit scaling reduced from 0.13 to 0.12
Kelvin
  • Ice Path cooldown increased from 38s to 42s
McGinnis
  • Mini Turrets Spirit Resist reduced from 80% to 70%
  • Spectral Wall cooldown increased from 37s to 46s
  • Spectral Wall T2 cooldown improved from -14s to -23s
Paradox
  • Pulse Grenade T3 reduced from +1m per Pulse to +0.75m
Seven
  • Storm Cloud DPS increased from 110 to 120
Yamato
  • Shadow Transformation cooldown reduced from 90s to 85s

10-18-2024 Update 2

1 general 11
Source
General Gameplay
  • Ranked now has weekend specific hours (starts 5 hours earlier)
  • Fixed some regions (South America, Oceania, Asia) that were off by 1-2 hours from their intended times

10-18-2024

1 general 1
Source
General Gameplay
  • We have adjusted the matchmaking schedule to not be split across many different hours throughout the day, primarily to help address queue times. There will now be a wider continuous, but more concentrated, set of hours that it is enabled in. The schedule is now more simplified as well, as there is no more user selection component.

10-15-2024

2 heroes · 1 general 253
Source
General Gameplay
  • Respawn time at 20 minutes reduced from 45s to 40s
  • Range to attack lane Guardians increased from 19m to 20m
  • Urn now reveals you after 20s from initial pickup
  • Base kill bounty reduced from 225 to 150 (still scales to 1400 over time)
  • Urn sprint changed from +3/5 for winning/losing team to +2/6
  • First flex slot is now granted after 3 Guardians die instead of 4
  • T3 Golden Statues spawn time moved from 25 min to 30 min
Seven
  • Lightning Ball T3 reduced from +2m Radius to +1m
Shiv
  • Rage decay rate increased from 0.25 to 0.3
  • Rage buffer duration reduced from 12s to 10s

10-11-2024

2 heroes · 1 general 2272
Source
Bebop
  • Hyper Beam duration increased from 10s to 11s
  • Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%)
  • Sticky Bomb no longer has a cap (was 15 stacks)
  • Sticky Bomb still loses 2 stacks on death
  • Hook collision against troopers reduced to 12 (default is 33)
  • Hook no longer kills troopers (so you can bomb/uppercut/melee them)
  • Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range
Vindicta
  • Movespeed increased from 8.3 to 9
General Gameplay
  • Torment Pulse Spirit power scaling reduced from 0.33 to 0.3
  • Torment Pulse now scales with cooldown again
  • Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes)
  • Updated Heavy Barrage sound
  • Fixed Ethereal Shift scaling with duration

10-10-2024

21 heroes · 38 items · 9 general 976013130
Source
General Gameplay
  • Added a 3rd casting mode, Quick Cast (shows range/radius/etc on key down, then on key up acts like Instant Cast). The three casting modes are now Instant Cast, Quick Cast, and Confirm Cast.
  • Added Stomp AoE range indication as the Walker is about to use the ability
  • Yamato's Flying Strike now also cancels when the target is out of world (like with Quantum Entanglement)
  • Added Rescue Beam heal and pull loop sounds
  • Added a distance fade to Soul Shredder debuff effect and tweaked colors to reduce visual noise
  • Added improvements for meleeing while using Siphon Life (book now floats and hand makes a fist)
  • Guardian damage vs players increased by 20%
  • Golden Statue Health buff increased from 15/20 to 20/30
  • Golden Statues now have a tier 3 upgrade at 25 minutes (+2.5% Fire Rate, +8% Ammo, 1.5% CD Reduction, +7% Weapon Damage, 40 Health, +5 Spirit Power)
  • Urn bounty increased by 15%
  • Urn now falls down from the sky a little bit faster
  • Teleporters now grant +3 m/s for 5s after arriving at the other side
  • Improved panning resolution of bullet whizby sounds and shortened the max play distance to the local player
  • Troopers attack range vs Lane Guardians reduced from 13.5m to 12m (they get closer to it)
  • Bullet and Spirit Lifesteal now stack diminishingly
  • Added Ranked mode
  • Added input buffering for ability usage (so if you cast an ability and then quickly cast another ability during its cast time, the next one will fire instead of the input being dropped)
  • Now displaying a unique ID for builds in the description section of the build browser. You can click on it to copy the Build ID to the clipboard to share specific builds with friends.
  • If you enter a Build ID in the search box of the build browser, it will show all of the builds for the current hero by the author of that build.
  • For private lobbies, added the ability to swap players on both teams with a button press. In addition players can be randomly shuffled across the two teams, and if lanes are being assigned, can be shuffled within the teams.
  • Added "Allow Duplicate Heroes" setting in Private Lobbies
  • Certain heroes now have a higher priority at being in dual lanes (Ivy and Dynamo atm)
  • Added per-player voice volume slider (accessible by clicking on a player via the ESC menu)
  • Pausing is no longer allowed in the first three minutes of the game
  • Added Thai and Indonesian localization
  • Replaced the temp Yamato VO with a new translation spoken by a native actress
  • Updated the way status effects are shown above the healthbar
  • Added Crit Bonus Scale tooltip to the Weapon stats in the shop
  • Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab
  • Rescue beam now shows heal indicator if you heal someone with it
  • Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap
  • Continue to have mouse look enabled while M3 is pressed but before the ping wheel shows up
  • Enabled Middle Mouse for "pinging" minimap
  • Enabled the ability to middle mouse click players on the top bar
  • Lash's Death Slam now has clearer visual states to indicate when someone is successfully locked in
  • Updated ground strike preview cone to have a little more information on shape & outer bounds
  • Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately
  • Added Return Fire proc sound
  • Added Metal Skin proc sound
  • Updated McGinnis Heavy Barrage sound
  • Added Guardian and Walker death notification sound for all players
  • Added bullet evasion sound effects
  • Updated Kelvin weapon fire audio
  • Updated Infernus weapon fire audio
  • Improved clarity for hero roster selection VO
  • Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground
  • Re-enabled weapon-specific reload sounds
  • Abrams Life Siphon fades to 50% opacity after initial start to improve visibility
  • Added Healing Rite cast sound
  • Added Health Nova cast sound
  • Added Return Fire cast sound
  • Revised Metal Skin cast sound
  • Added Colossus cast and loop sounds
  • Added echo to Echo Shard cast sound
  • Added Silence Glyph cast and hit sounds
  • Added Ammo Scavenger proc sound
  • Added Restorative Shot proc sound
  • Added Toxic Bullets proc variations
  • Improved visibility on Spiritual Overflow effects when heroes are airborne
  • Reworked visual effects for puddle punch
  • Updated "getting started" VO for the ability points tab to match the text
  • The patron once again will warn you when your Walkers are under attack
  • The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker
  • Increased the time you need to carry the urn before the urn nags about not being delivered
  • If you're Dynamo or Krill, you can now ping during your ult to alert your allies
  • Mirage still loves the Djinn, but he yells about them less frequently
  • Added new custom charge and light melee and parry animations for Bebop
  • Updated Grey Talon root effect for trap
  • Updated Grey Talon updated firing, projectile, impact effects
  • Updated Rain of Arrows effects
  • New heavy melee anims added to Mo & Krill and Ivy
  • Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
  • Adjusted Lady Geist Life Drain to lower visual obstruction but increase awareness when it first latches
  • Inferno Catalyst effect revisions to help show range better
  • Trooper death effects resolve quicker and more cleanly
  • Mirage Djinn's Mark effects revisions to reduce noise on the victim and appear more clearly for Mirage
  • Soul jar effect carry and dropoff revisions to reduce visual noise for carrier
  • New Imports Building
  • New Taxi Stand building
  • Replaced old retaining wall
  • Replaced block-in park bridges
  • Players now need to be within 19m (above the ramp) to attack a Lane Guardian
  • Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
  • Medium Camps spawn time changed from 7 min to 5 min
  • Hard Camps spawn time changed from 7 min to 8 min
  • Teleporters open time changed from 10 min to 8 min
  • Trooper spawn/bounty lane end time changed from 10 min to 8 min
  • Vaults spawn time/interval changed from 10/5 to 8/4
  • Golden Statues and Breakables spawn time changed from 3 min to 2 min
  • Golden Statues bonuses upgrade time changed from 15 min to 10 min
  • Mid Boss now has 15 regen
  • Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)
  • Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)
  • Urn now causes the runner to be revealed on the minimap
  • Heavy Melee against the urn runner now causes them to drop the urn
  • Urn delivery now gives each player on your team a Golden Statue permanent buff
  • Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead)
  • Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%
  • Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
  • All heroes' movespeed increased by 0.3 (Enduring Speed reduced by 0.3)
  • Updated teleporter locations
  • Moved teleporters to travel between outer lane Walkers
  • Added teleporters in the underground tunnels
  • Changed underground teleporters to go between Subway and Tunnel on the same side of the map
  • Widened stairs from Shrines back to the player spawn area
  • Added ledge to mantle back up to the player spawn area from the pit
  • Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas
  • Added upper level connection through the Subway Entrance building
  • Moved Guardians back slightly further from stairs down to the canal
  • Widened channels surrounding Mid Temple slightly
  • Widened archways between Mid Temple channels
  • Fixed troopers being unreliable to shoot while on the zipline
  • Fixed an Unsecured Souls bug where it gave extra bounty directly to the dying hero carrying unsecured souls
  • Fixed AFK kick detection not working properly
  • Fixed ESC key not working on the private lobbies page
  • Fixed respawn music not playing while spectating another player
  • Fixed a bug where the bot that would pick up the Urn was not the closest one, just the one that was in the highest player slot
  • Fixed Streamer mode not persisting between game relaunches
  • Fixed Debuff Reducer causing Teleporters to be faster
  • Fixed Shiv's Killing Blow sometimes sending him into orbit
  • Fixed Shiv's Killing Blow continuing to do damage while being teleported by Quantum Entanglement
  • Fixed Quantum Entanglement's camera position anims not being smooth
  • Fixed Pausing not working when using hero specific key binds
  • Fixed some cases where Grey Talon's trap effects would be stuck in the world
  • Fixed issues with Bots not using ziplines properly
  • Fixed hero death UI sound playing inconsistently
  • Fixed a bunch of bugs that were impacting how VO was playing in a match. Now a bunch of hero VO that was previously getting squashed/cut off should play properly (for instance certain lines where allies commented on ability usage, the patrons giving compliments for assists/team healing, etc).
  • Fixed more instances of the wrong name for a hero being called out
Garage and Night Club
  • Changed ropes so that they take you to the second floor and added back stairs to take you to the roof
Monster Rounds
  • Weapon Damage vs NPCs reduced from 35% to 30%
Restorative Shot
  • Weapon Damage reduced from 8% to 7%
Basic Magazine
  • Ammo increased from 24% to 26%
Melee Charge
  • Cooldown increased from 10.5s to 16s
Long Range
  • Ammo increase from 20% to 25%
Tesla Bullets
  • Spirit scaling increased from 0.13 to 0.16
Alchemical Fire
  • Base DPS increased from 45 to 55
  • Now behaves like other grenades and does not bounce off walls
Toxic Bullets
  • Buildup is now 15% slower
Frenzy
  • Low HP threshold increased from 40% to 50%
Ricochet
  • Range reduced from 14m to 11m
Silencer
  • Spirit Power increased from 12 to 18
Vampiric Burst
  • Added ammo on active increased from +50% to +75%
  • Cooldown reduced from 37s to 34s
Spiritual Overflow
  • No longer grants +20% Fire Rate
  • Upon full build-up, grants +35% Fire Rate
  • Activated Spirit Power increased from +45 to +50
Healing Rite
  • Regen duration increased from 17s to 19s (same total heal)
Extra Regen
  • Regen increased from 2.8 to 3
  • Ammo increased from 8% to 10%
Extra Stamina
  • Stamina Recovery increased from 14% to 16%
  • Fire Rate reduced from 7% to 6%
  • Now gives +25 Health
Extra Health
  • Weapon Damage increased from 5% to 6%
Enduring Speed
  • Movespeed bonus reduced from 1.4 to 1.1 (all heroes movement speed increased by 0.3)
  • Slow resist reduced from 40% to 35%
Restorative Locket
  • Spirit Resist increased from 8% to 10%
  • Now grants +1 Sprint
Return Fire
  • Cooldown increased from 25s to 30s
  • Active bullet resist reduced from 25% to 20%
Health Nova
  • Spirit Power increased from +4 to +6
Combat Barrier
  • Weapon Damage reduced from 25% to 22%
Fortitude
  • Health increased from +300 to +325
Lifestrike
  • Heal increased from 55% of melee damage to 65%
Superior Stamina
  • Stamina Recovery increased from 20% to 25%
Veil Walker
  • Speed increased from 3 to 4
Majestic Leap
  • Cooldown increased from 23s to 26s
Rescue Beam
  • Cast range reduced from 36m to 32m
Leech
  • Weapon Damage increase from +15% to +20%
  • Spirit Power increased from +12 to +18
Siphon Bullets
  • HP Steal Per Bullet increased from 45 to 50
Extra Spirit
  • Spirit Power increased from 9 to 10
Ammo Scavenger
  • Max Stacks increased from 10 to 20
  • Spirit Power Per Soul reduced from 2 to 1
Withering Whip
  • No longer grants +50 Health
  • Now grants +100 Bullet Shield
  • Cooldown reduced from 26s to 22s
Cold Front
  • Cooldown reduced from 34s to 28s
Mystic Vulnerability
  • Fixed it stacking with Escalating Exposure
Slowing Hex
  • Slow reduced from 30% to 25%
Improved Spirit
  • Spirit Power increased from +23 to +28
Improved Burst
  • Max Health damage reduced from 9% to 7%
Knockdown
  • Cooldown reduced from 48s to 40s
Ethereal Shift
  • Can no longer end it early
Torment Pulse
  • Pulse interval is now fixed and does not get reduced with cooldown reduction
Superior Cooldown
  • Now grants +100 Spirit Shield
Escalating Exposure
  • Spirit Resist On Damage reduced from -15% to -12%
  • Amp Per Stack reduced from 6% to 5%
  • Duration reduced from 15s to 12s
Refresher
  • Cooldown increased from 212s to 230s
Mystic Reverb
  • Slow reduced from 50% to 40%
Abrams
  • Health per boon increased from 32 to 34 (1048 vs 1046 total)
  • Seismic Impact now allows for some very minor movement to help nudge around small objects
  • Base health reduced from 600 to 570
  • Fixed shoulder charge sensitivity bugs that allowed you to turn more than intended
Bebop
  • Sticky Bomb growth increased from 2.5% to 4% per stack
  • Hook range increased from 25m to 30m
  • Hook now also hits enemy troopers, killing them instantly
  • Hyper Beam duration increased from 8s to 10s
  • Sticky Bomb now loses 2 stacks on death
  • Hyper Beam movement slow reduced from 30% to 25%
  • Sticky Bomb now has 15 max stacks
  • Hyper Beam duration no longer scales with Spirit Power
  • Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)
  • Fixed some cases where Hook would grab players from around corners
Dynamo
  • Quantum Entanglement T3 now also also reduces cooldown by 4s
  • Quantum Entanglement cooldown increased from 12.5s to 15s
  • Fixed Kinetic Pulse T2 tooltip to clarify that it affects bullets only and not melee damage
Grey Talon
  • Guided Owl 3s grace period for kill increased to 4s
  • Base stamina increased from 3 to 4
  • Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged)
  • Fire Rate no longer scales with Spirit Power
  • Base bullet damage now scales with Spirit Power (0.1)
  • Movespeed no longer scales with Spirit Power
  • Fixed Rain of Arrows alternate cast causing you to hit the ground soon after cast
  • Fixed Guided Owl colliding with nearby objects during cast
  • Fixed Guided Owl grace period still requiring that he gets the kill, rather than the target just die
Haze
  • Fixation max stacks increased from 30 to 40
  • Bullet Dance no longer grants +15% Fire Rate
  • Bullet Dance T3 now grants +40% Evasion and +2 Bullet Dance Speed
  • Fixation T3 reduced from +0.2 to +0.15
  • Bullet Dance base ability now grants 2 Targets Hit Per Shot
  • Bullet Dance base ability no longer grants +25% Evasion
Infernus
  • Catalyst T3 Damage Amp increased from 15% to 20%
  • Catalyst Damage Amp reduced from 25% to 20%
Ivy
  • Improved default camera position
  • Take Flight control keys are now similar to Vindicta's
  • Fixed some issues with control on Take Flight when near a wall
Lady Geist
  • Malice slow duration reduced from 6s to 4s
  • Malice amp duration reduced from 16s to 13s
  • Life Drain can now be alternate-casted on allied heroes
  • Added double tap accidental protection for Life Drain to help against instant cancellations
  • You can now see how many Malice stacks you have on you as the opponent
  • Fixed a bug that could cause some units to take more damage than intended with Essence Bomb when multiple targets are hit
Lash
  • Base bullet damage reduced from 10 to 9
  • Flog Heal vs heroes reduced from 80% to 70%
  • Flog Heal vs creeps reduced from 30% to 25%
McGinnis
  • Mini Turrets cooldown reduced from 30s to 24s
  • Mini Turrets recharge time reduced from 5s to 3s
  • Mini Turrets cast range increased from 15m to 20m
  • Mini Turret damage reduction against troopers/neutrals increased from -40% to -50%
  • Mini Turret damage reduction against objectives increased from -60% to -70%
  • Mini Turret spawn time reduced from 1s to 0.25s
  • Mini Turret attack delay reduced from 0.35s to 0.2s
  • Heavy Barrage radius increased from 4.5m to 5m
  • Mini Turrets duration reduced from 30s to 24s
  • Mini Turrets health scaling reduced from 30% to 20%
  • No longer has +25% Spirit Resist
  • Now has +15% Bullet Resist
  • Mini Turrets T1 no longer grants +1 charge
  • Fixed Ricochet not bouncing off of Mini Turrets
Mirage
  • Tornado now uses a range for its travel distance instead of a travel duration (scales with range increase)
  • Djinn's Mark scaling from spirit power increased from 0.4 to 0.55
  • Djinn's Mark reveal duration increased from 2s to 3s
  • Traveler T3 fire rate increased from 20% to 30%
  • Djinn's Mark base damage reduced from 16 to 12
  • Enemies that have already been hit by Fire Scarabs now let the next scarab projectile pass through them
  • Traveler now causes your camera to move to the destination during the channel
  • Traveler T1 is now "+2 m/s" (was -20s cd)
  • Traveler T2 is now "-30s cd" (was +2 m/s)
Mo & Krill
  • Combo T1 now grants +30% Bullet Resist While Channeling (no longer grants -28s CD)
  • Combo cooldown reduced from 95s to 75s
Paradox
  • Bullet growth per boon increased from 0.33 to 0.45
  • Paradoxical Swap T1 now reduces cooldown by 15s
  • Paradoxical Swap T3 now increases range by 20m
  • Pulse Grenade Damage Amp per Stack increased from 5% to 6%
  • Pulse Grenade T3 no longer increases Damage Amp by 2%
  • Pulse Grenade T3 now also increases the radius by 1m per pulse
  • Time Wall bullet duration reduced from 1s to 0.7s
  • Paradoxical Swap cooldown increased from 48s to 65s
  • Paradoxical Swap range reduced from 30m to 25m
  • Pulse Grenade radius reduced from 7m to 6m
  • Fixed Time Wall not being spawned when looking down while casting
Pocket
  • Shotgun falloff start reduced from 22m to 16m
  • Enchanter's Satchel now shows an aoe indicator for Pocket while channeling
  • Barrage T3 now also increases radius by 2m
  • Enchanter's Satchel damage now respects line of sight
  • Affliction DPS Spirit Power scaling reduced from 0.4 to 0.34
  • Barrage radius reduced from 6.5m to 4.5m
Seven
  • Base regen increased from 1.5 to 3
  • Lightning Ball T3 increased from +1m to +2m
  • Movespeed scaling with Spirit Power reduced from 0.028 to 0.02
Shiv
  • Slice and Dice Spirit damage scaling increased from 1.2 to 1.3
  • Slice and Dice T1 improved from -3.75s to -4s
  • Rage decay rate reduced from 0.35 to 0.25
  • Rage buffer duration increased from 7s to 12s (how long it stays before starting to decay)
Vindicta
  • Fall off increased from 58m (default) to 64m
  • Flight T2 now increases flight duration by 6s
  • Bullet damage growth per boon reduced from 0.79 to 0.55
  • Flight bonus move speed above base now scales at 50% effectiveness
  • Health growth per boon reduced from 20 to 15
  • Gun cycle time increased from 0.22 to 0.26 (dps rescaled to remain the same, after the above changes are calculated in)
  • Stake duration reduced from 2s to 1.75s
  • Flight air acceleration decreased a little
  • Reverted recent falloff damage changes
  • Flight duration no longer scales with Spirit Power
  • No longer has -10% base bullet resist
  • Assassinate bonus souls is now unsecured
  • Shooting while flying now has similar speed impact as on the ground
  • Crow Familiar % damage no longer affects Mid Boss
Viscous
  • Splatter Spirit damage scale increased from 1.5 to 1.9
  • Goo Ball stun duration reduced from 1s to 0.7s
  • Splatter base damage reduced from 100 to 90
  • Splatter T2 reduced from +70 to +60
  • Goo Ball no longer triggers on hit effect while in Ethereal Shift
  • Fixed Superior Stamina dash count not working with Goo Ball
  • Fixed Instant Cast not working for Puddle Punch
Warden
  • Alchemical Flask cooldown reduced from 14s to 12s
  • Alchemical Flask damage increased from 55 to 65
  • Last Stand range increased from 12m to 13m
  • Last Stand channel duration reduced from 2.2s to 2s
  • Alchemical Flask T1 is now +1 Stamina Reduction
  • Alchemical Flask T2 is now +50 Damage
Wraith
  • Card Trick spirit scale reduced from 1.2 to 1.1
  • Card Trick generation via melee reduced by 50%
Yamato
  • Power Slash T2 now also reduces cooldown by 2s
  • Shadow Transformation no longer grants you bullet and spirit resist
  • Power Slash cooldown increased from 8.5s to 10.5s
  • Shadow Transformation duration reduced from 4.5s to 4s

10-07-2024

1 hero · 1 item · 1 general 21
Source
Shadow Weave
  • Ambush Fire Rate reduced from +40% to +30%
Wraith
  • Card Trick Spirit scaling reduced from 1.5 to 1.2
General Gameplay
  • Fixed various cases where you could target/select units behind walls with abilities (like Yamato's Flying Strike)

10-02-2024

3 heroes · 1 general 2634
Source
General Gameplay
  • Respawn time at 20min reduced from 50s to 45s (was 40s previous patch)
  • Zipline Boost cooldown reduced from 340s (5.6min) to 280s (4.6min)
  • Fixed certain player name lengths not being reportable
Ivy
  • Kudzu Bomb damage spirit scaling reduced from 0.7 to 0.6
  • Kudzu Bomb T3 damage reduced from +60 to +50
  • Air Drop explosion now respects line of sight
  • Kudzu Bomb vertical radius is now a fixed 2m pancake shape instead of the full radius of the ability
Mirage
  • Bullet radius reduced from 8 to 6
  • Tornado time for victims to reach max height reduced from 0.3s to 0.2s
  • Tornado lift duration reduced from 1.2s to 1.1s
  • Djinn's Mark T1 now only applies the slow when the multiplier is 2x or higher
  • Djinn's Mark damage is now treated as a DoT in terms of zipline rules (doesn't prevent ziplining or knock you off)
  • Fixed Tornado being castable while busy (such as while channeling Traveler)
  • Fixed Djinn's Mark applying bullet procs with Return Fire
Pocket
  • Fixed Mystic Reverb causing Affliction damage be lethal

09-29-2024

1 general 211
Source
General Gameplay
  • Outer ziplines hero speed increased by 20% relative to inner lanes (same as troopers on outer lanes zipline being faster)
  • Initial respawn reduced from 12s to 8s
  • Urn now drops when teleporting with Mirage's Traveler
  • Fixed Wraith Cards, Shiv Rage and lifesteal from increasing by shooting the shop

09-27-2024

1 hero 13
Source
Mirage
  • Djinn's Mark T3 now also reduces Multiplier Cooldown by 0.5s
  • Tornado lift duration reduced from 1.5s to 1.2s
  • Tornado T1 bonus lift duration reduced from +0.5s to +0.4s
  • Tornado base bullet evasion reduced from 30% to 25%

09-26-2024

18 heroes · 41 items · 12 general 656810545
Source
General Gameplay
  • General rendering performance improvements
  • Shadow quality improvements for higher shadow settings
  • Lighting improvements in map
  • Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.
  • Some latency-related calculation improvements that help orbs be a little less deny favored
  • Rejuv bonus creep HP increased from 50% to 70%
  • Teleporter delay reduced from 5s to 4s
  • Boon count increased from 11 to 14 (added to 16/18/20k)
  • Added infinite ammo option to sandbox ("No Reload")
  • Zipline Boost now starts on cooldown again
  • Trooper damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now)
  • Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m)
  • Orbs now appear a little smaller to the enemy that is trying to deny them
  • Fire Rate slows now stack diminishingly
  • Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min)
  • Guardians now deal 10% more damage to players
  • Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower
  • Silence now deselects your ability if you had it open when silenced
  • High-Velocity Mag: Bullet Velocity reduced from +30% to +25%
  • Added new hero, Mirage.
  • Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
  • Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
  • Hero specific keybinds now say the ability name instead of ability 1-4
  • Added Zipline hotkey that can be independently bound from space/jump
  • Added keybind indicator for hero-specific binds showing which keys have been bound for that hero
  • Added Custom Match play mode
  • Private lobbies now have an option to turn on cheats
  • Private lobbies now let you select the specific servers to use
  • Private lobbies now have an option to make the match publicly visible or private to only the players
  • Private lobbies now support post-game and replays properly
  • Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed)
  • Added a cheat report option in-game and post-game
  • Can now mute and report enemy players using ESC while in-game
  • Updated the game access invite UI to make it clear when users have been accepted (in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side)
  • Added voice indicators for when players are speaking in party and team chat (green for party, white for team)
  • Updated Player Card and action menu when clicking on a player in the friend list or ESC menu
  • Party Code is now hidden when you enable Streamer Mode
  • Added Region indicator to the matches on the watch tab
  • Added Spectator Fog of War toggle (hotkeys available in settings)
  • Added South Africa servers
  • Added Italian localization
  • Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find
  • Builds that haven't been updated in 30 days now have a distinct visual
  • Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts)
  • Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
  • Spirit scaling is now always shown on the tooltips without needing to hold alt/tab
  • Updated Viscous icon to look more different from Dynamo
  • Added frosted shell effect on the rejuv crystal when Frozen Shelter is active
  • Music and Sound effects will now pause during game pause
  • Added timer sound to the last couple seconds of Flying Cloak
  • Wall Jumps now use better animations to communicate directionality
  • Improved preloading during queue time
  • Updated Killing Blow effects
  • Updated Lightning Ball effects to reduce some visual noise
  • Viscous Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range
  • No longer play low ammo sounds when firing while sliding
  • Minimap line colors now match the color of the hero drawing them
  • Updated Flying Strike effects to reduce some visual noise
  • Updated Sleep Dagger projectile, impact and sleeping debuff visuals
  • Updated bullet shield break effects
  • Updated Unstoppable effects to be clearer at cast time
  • Breakables will now wait to spawn if a player is in the way
  • Abrams now has a new custom heavy melee animation
  • Updated Haze VO
  • Turned off a Shiv line where he referenced slowing down enemies when he wasn't actually doing so
  • Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)
  • Replaced a Grey Talon select line to make his intentions more clear
  • Infernus will no longer appear in every bot match
  • Bots can now choose to play Lady Geist, Mirage, Shiv, and Warden
  • Updated Rejuvenator buff effect
  • Updated wall bounce effects for Viscous in ball form
  • Added citadel_give_gold cheat command
  • Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash
  • Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter
  • Timing critical music and sfx will pause and resume in response to game pause
  • Side lanes are now a little further apart from the middle lanes
  • Lane setup is now always 1-2-2-1
  • Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch)
  • Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase)
  • Rejuv bonus is no longer consumed for dead players, they have it on their next life now
  • Troopers no longer give half bounty when base guardians are destroyed for that lane
  • Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists)
  • Sinner's Sacrifice now grants a permanent golden statue bonus when it is killed
  • Added indicator on the hud to help track your passive cooldown items when they are 1s from ready (headshot Booster, Medic Bullets, etc)
  • Non-Health boon bonuses rescaled over the 14 levels (same total as before)
  • Added Rejuv drop on a loop in the sandbox mode
  • Outer lanes at the middle of the map pushed further away from the inner lanes
  • Added connection from canal near the urn platforms through the Radio Station and Apartment buildings
  • Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner
  • Added interior room partition from the Fish Market/Nursery to the Shops
  • Moved rope to the Fish Market/Nursery rooftop to the back of the building
  • Removed upper interior hallway from rope to the Fish Market/Nursery rooftops
  • Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery
  • Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple
  • Added interior passage beside Subway Entrance to the outer lanes
  • Fixed per-hero keys not inheriting user-defined default keys properly
  • Fixed Rich Presence for Steam and in-game friend lists
  • Fixed search by MatchID not working for games that are live
  • Fixed issues with player outline rendering in FSR2
  • Fixed regression with saturation volumes outline not showing up
  • Fixed Guardian trying to shoot people unsuccessfully behind cover
  • Fixed Quicksilver Reload bonus damage not working correctly with things like Scorn and Flog
  • Fixed jumping between ziplines consuming stamina
  • Fixed Magic Reverb not getting increased bonus damage from damage amps
  • Fixed some issues with Crimson Slash effect not appearing reliably
  • Fixed Ricochet not respecting LOS when picking the targets
  • Fixed not being able to bind Reload to Mouse Wheel Up/Down
  • Fixed spectator keybinds not showing correctly
  • Fixed Flex Slot unlock order not matching the usual order of unlocks
  • Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel
  • Fixed Dynamo not playing an animation during the cast delay on Singularity
  • Fixed various projectiles going through bosses (Wraith cards, Geist bombs, etc)
  • Fixed Dash not always breaking breakables
  • Fixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped
  • Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip
  • Music bug fixes for replay and spectating
  • Fixed Sinner's Sacrifice sharing bounty to nearby allies
  • Fixed dashing downwards not destroying breakables
Warp Stone
  • Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
  • Fixed cases of Warp Stone getting caught on geometry
Monster Rounds
  • Bullet Resist vs NPCs reduced from 35% to 30%
Restorative Shot
  • Cooldown reduced from 6.2s to 5.5s
Hollow Point Ward
  • Spirit Shield increased from +85 to +95
Headshot Booster
  • Fire Rate reduced from +5% to +4%
Kinetic Dash
  • Fire Rate reduced from 25% to 20%
  • Fire Rate max duration reduced from 8s to 7s
Berserker
  • Damage required per stack reduced from 110 to 100
Mystic Shot
  • Damage spirit scaling increased from 0.6 to 0.8
Melee Charge
  • Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
  • Cooldown increased from 8.5s to 10s
Intensifying Magazine
  • Max Weapon Damage reduced from 75% to 60%
Escalating Resilience
  • Fire Rate reduced from 14% to 12%
Headhunter
  • Now grants +5% Fire Rate
  • Now requires Headshot Booster
  • No longer grants +50% Bullet Velocity
  • Fixed not being affected by cooldown reduction
Pristine Emblem
  • Now requires High-Velocity Mag
  • Now grants +35% Bullet Velocity
Titanic Magazine
  • Ammo increased from 100% to 120%
Sharpshooter
  • Fixed falloff reduction not working properly
Frenzy
  • Low HP Spirit Resist changed to Bullet Resist
Spiritual Overflow
  • Now grants +250 Bullet Shield
Silencer
  • Now grants +12 Spirit
Ricochet
  • Fire Rate reduced from 12% to 10%
Vampiric Burst
  • Fixed casting it interrupting sliding
Siphon Bullets
  • No longer grants +28% Weapon Damage
  • Now grants +18% Bullet Resistance
  • Moved to T4 Vitality
  • Now a T4 Vitality Item
Shadow Weave
  • Now a T4 Weapon Item
  • Moved to T4 Weapon
Melee Lifesteal
  • Melee Damage reduced from 13% to 12%
  • Heal vs non-heroes reduced from 40% to 30%
Extra Stamina
  • Stamina Recovery increased from 10% to 14%
Restorative Locket
  • No longer requires max stacks to restore a stamina point
Divine Barrier
  • Bonus Health reduced from 75 to 50
Combat Barrier
  • Bullet Shield increased from +300 to +325
  • Fire Rate while shielded reduced from 8% to 6%
  • Weapon Damage while shielded reduced from 28% to 25%
Health Nova
  • Weapon Damage increased from 10% to 12%
Return Fire
  • While active grants +25% Bullet Resistance
  • No longer grants +7% Fire Rate
  • Spirit Power increased from +7 to +9
  • Bullet Damage Returned reduced from 70% to 60%
  • Fixed Ricochet'd bullets not returning the right amount of damage
Bullet Armor
  • Bullet Resist increased from 20% to 25%
Veil Walker
  • No longer grants +20% Fire Rate
Improved Bullet Armor
  • Bullet Resist increased from 45% to 50%
Fortitude
  • Bonus Health increased from 275 to 300
Lifestrike
  • Cooldown reduced from 5.25s to 5s
  • Fixed proccing heal more than once when hitting multiple targets
Colossus
  • Slow radius increased from 12m to 14m
Soul Rebirth
  • Increases base respawn rate by +15s
Unstoppable
  • Can no longer be cast during channels
Ammo Scavenger
  • Ammo reduced from 15% to 10%
  • Health reduced from 60 to 40
  • Duration reduced from 35s to 30s
  • Max stacks reduced from 12 to 10
Spirit Strike
  • No longer grants +0.8 Health Regen
Mystic Reach
  • Ability Range increased from 16% to 18%
  • Now provides 6% Bullet Resist instead of 6% Spirit Resist
Withering Whip
  • No longer grants +8% Fire Rate
  • Spirit Power increased from +4 to +6
  • Cast range increased from 24m to 30m
  • Fire Rate slow increased from 40% to 45%
  • Now grants +1 Sprint
Quicksilver Reload
  • No longer triggers if your ammo is at max value already
Decay
  • Cooldown increased from 32s to 45s
  • Cast range scaling reduced from 0.2 to 0.16
Improved Reach
  • Now provides 12% Bullet Resist instead of 12% Spirit Resist
Improved Spirit
  • Spirit Power increased from +21 to +23
Knockdown
  • Now causes enemies to fall down faster
Torment Pulse
  • Health Bonus increased from 140 to 160
  • Spirit Power damage scaling increased from 0.25 to 0.33
Rapid Recharge
  • Faster Time Between Charges increased from +55% to +65%
  • Cooldown Reduction For Charged Abilities increased from +25% to 30%
Magic Carpet
  • Fixed it consuming stamina when jumping off
Escalating Exposure
  • Fixed the bonus damage being reduced twice by resistance
Refresher
  • Bullet Resist increased from 8% to 16%
  • Spirit Resist reduced from 16% to 8%
Echo Shard
  • Now has a 0.3s cast delay (like Refresher)
Abrams
  • Siphon Life spirit scaling increased from 0.2 to 0.3
  • Infernal Resilience reduced from 16% to 15%
  • Infernal Resilience T3 reduced from 9% to 8%
  • Fixed Cases where Shoulder Charge was unexpectedly 'slamming' in to walls and stairs
Bebop
  • Hook range reduced from 30m to 25m
  • Hyper Beam duration spirit scaling reduced from 0.08 to 0.06
Dynamo
  • Singularity radius reduced from 8m to 7m
Grey Talon
  • Rain of Arrows can be alternate-casted to remain near the ground
  • Guided Owl: very slight turn rate improvements
  • Guided Owl radius increased from 12m to 13m
  • Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged)
  • Guided Owl bonus spirit on death now has a 3s buffer window
  • Fixed air dash during Rain of Arrows going half the distance
Haze
  • Sleep dagger hitbox reduced by 10%
  • Bullet Dance bullets are now affected by Time Wall
  • Bullet Dance evasion reduced from 50% to 25%
  • Bullet Dance fire rate reduced from 25% to 15%
  • Bullet Dance now more accurately shows who it is shooting
  • Fixed refresher not working properly with Smoke Bomb
  • Fixed some items that didn't proc before: Tesla Bullets, Lucky Shot, Mystic Shot
  • Fixed Bullet Dance sometimes not obeying line of sight accurately
Ivy
  • Kudzu Bomb T3 now also grants +2m Radius
  • Kudzu Bomb spirit power scaling increased from 0.6 to 0.7
  • Stone Form now works against airborne targets
  • Fixed clicking noise when flying while disarmed
  • Fixed being able to Stone Form during the Take Flight animation to circumvent the vulnerable cast period
Kelvin
  • Moving through breakables while on Ice Path now destroys them
  • Headshot bonus damage reduced by 20%
  • Bullet damage growth reduced from 1.2 to 0.9
  • Arctic Beam movement slow reduced from 70% to 50%
Lady Geist
  • Life Drain cooldown reduced from 42s to 30s
  • Malice cooldown reduced from 6.25s to 6s
  • Sprint increased from 1 to 1.5
  • Malice T1 improved from -2.75s Cooldown to -3s
  • Fixed Life Drain not healing extra based on amplifications (like Soul Shredder and Malice stacks)
McGinnis
  • Can now cast parry to cancel your ult
  • Fixed looking up circumventing the min range on Wall and Barrage
  • Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments
Mo & Krill
  • Combo damage spirit scaling increased from 0.8 to 1.1
  • Sand Blast range increased from 30m to 35m
  • Burrow base speed increased from 3 to 4
  • Combo duration reduced from 2.75s to 2.5s
  • Sand Blast T1 reduced from +1.5s to +1s
  • Burrow T3 speed reduced from +3 to +2
  • Combo kill trigger now has a 3s buffer window to get credit
Paradox
  • Pulse Grenade T3 now also grants +2% Damage Amp
  • Fixed being unable to be damaged by multiple Time Walls
Pocket
  • Barrage T3 reduced from +5% to +4%
  • Affliction no longer goes through walls, now respects line of sight
Seven
  • Lightning Ball T3 now also gives +1m Radius
  • Static Charge stun duration reduced from 1.1 to 0.9
  • Static Charge T3 reduced from 1.1 to 0.9
  • Static Charge radius reduced from 6m to 5m
  • Static Charge now respects line of sight
  • Static Charge can now be alternate-casted on self (does not stun you)
Shiv
  • Killing Blow T2 increased from 5% to 10%
  • Slice and Dice T2 reduced from +85 to +75
  • Killing Blow Rage buildup per spirit damage reduced from 0.02 to 0.013
  • Killing Blow Rage drain rate increased from 0.3 to 0.35
  • Killing Blow Full Rage Bonus Damage reduced from 20% to 15%
Vindicta
  • Stake: distance enemies are allowed to move increased from 6m to 8m
  • Max Falloff reduced from 58m to 45m
  • Low HP indication now also shows up while unscoped
  • Gun cycle time increased from 0.19s to 0.22s (same overall dps)
  • Assassinate Base damage reduced from 160 to 140
  • Assassinate zoom level reduced a little bit
  • Flight duration spirit scaling reduced from 0.2 to 0.15
  • Fixed Flight ending if you touch the ground
Viscous
  • Splatter post cast delay reduced from 0.5s to 0.2s
  • Puddle Punch enemy warning time increased from 0.35s to 0.45s
  • Bullet Damage reduced from 13 to 12
  • The Cube cleanse is now part of the T2
  • Can now use down dash during Goo Ball
  • Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball
Warden
  • Binding Word escape range and escape time increased by 15%
  • Last Stand spirit scaling increased from 0.9 to 1.2
Yamato
  • Shadow Transformation T3 duration increased from +1.5s to +2s
  • Bullet damage growth reduced from 0.5 to 0.45
  • Crimson Slash fire rate slow reduced from 30% to 20%
  • Shadow Transformation duration reduced from 5s to 4.5s
  • Shadow Transformation no longer provides unlimited ammo
  • Fixed various issues with Flying Strike pathing

09-19-2024

1 item · 1 general 122
Source
General Gameplay
  • Replaced the recent soul duplication hotfix with new behavior. Pre 10 min, lanes now always split orbs when there are more heroes than the assigned participants for that lane (3+ people in a dual lane, 2+ people in a solo). Previously it only split with 3+ people regardless of the lane, which is what allowed soul abuses when dipping into a solo lane.
  • Private lobbies can now assign players to duo and solo lanes
  • Fixed some recent bugs with Vindicta Flight that could cause some large bursts in a direction
  • Fixed being able to shoot while using Ethereal Shift and flying with Vindicta
Veil Walker
  • Fire Rate reduced from 30% to 20%

09-17-2024

1 general 4
Source
General Gameplay
  • Fixed players being able to exploit soul sharing across multiple lanes to earn more souls than intended. The way the fix is implemented is that each player can only be considered for an enemy trooper death event 4 times per wave number during the laning phase.
  • Fixed troopers sometimes not dying after doing their death flash state
  • Fixed Unstoppable state not preventing fire rate reductions
  • Fixed Grey Talon's Charge Shot and Vindicta's Assassinate cameras not working properly

09-14-2024

2 heroes · 1 general 8
Source
Bebop
  • Hyper Beam cooldown increased from 117 to 130
  • Hyper Beam T1 reduced from -38s to -30s
  • Hyper Beam end radius reduced from 5m to 4m
  • Hyper Beam slow reduced from 40% to 30%
  • Hyper Beam DPS reduced from 220 to 205
  • Hyper Beam DPS spirit scaling reduced from 3 to 2.7
McGinnis
  • Medicinal Specter radius spirit power reduced from 0.07 to 0.05
Ammo Scavenger
  • Buff duration reduced from 40s to 35s

09-12-2024

21 heroes · 40 items · 13 general 767010527
Source
General Gameplay
  • Client performance improvements
  • Seven's Static Charge effects improvement to make the boundary more clear
  • Max respawn time now happens at 35 minutes rather than 40 minutes
  • T4 Items Cost reduced from 6300 to 6200
  • Wall Jump activation has been made more lenient
  • Jump shooting lockout period reduced from 0.25s to 0.15s
  • Rope climbing speed increased from 13 to 14
  • Improved Heavy melee hit registration
  • Successful Parry CD reduced from 0.5s to 0.25s
  • Added a cover barrier in front of the opening with the veil
  • All ability and item cooldowns increased by 6% globally
  • Shield regeneration time reduced from 60s to 50s
  • Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
  • High-Velocity Mag: Weapon Damage reduced from 14% to 12%
  • Matchmaking is now open 24/7 for all regions
  • Added new minimap
  • Added a new behavior system. Players can temporarily lose access to certain capabilities in the game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting. The system for tracking is active now, however we will wait on most penalties for a few days as we review the results.
  • There is now a low priority queue. The primary way to enter this is through abandoning games, but it can include other behavior. You must complete the required amount of games (escalates based on low priority frequency) to be able to return to using matchmaking normally.
  • Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well.
  • New players that are queued solo will only match with other new players until they get 4 wins
  • The lane allocation of 1-1-2-2- and 2-2-1-1 will no longer be a possible setup
  • A 6 player party will no longer match against solo players. This may result in longer queue times for 6 stacks.
  • AFK players will be automatically kicked out after a few minutes
  • Abandon Match dialog is now more clear about consequences of leaving
  • Abandon Match now has a time delay before you can click it to help protect against some accidental cases
  • Added custom hotkeys per hero
  • Bounce Pad visuals have been replaced with a wind fan (no mechanic changes). The effects also indicate the travel path.
  • Added little spirit frog legs to the Soul Urn
  • Orange zipline is now green
  • Space Bar no longer cancels abilities. Abilities can be pressed again to cancel the ones that have a cancel state.
  • The Alternate Cast modes "Modifier Button" and "Alternate Cast Button" have had their behaviors merged
  • Added UI button hints when using "Alternate Cast Button" in some extra cases
  • Added a slider for Double Tap Alternate Cast timing
  • Added a slider for Press and Hold Alternate Cast required time
  • Game now automatically starts preloading the map once the client is launched, to help reduce load time for most users
  • Sand Box orb practice area now displays the time in milliseconds that you hit the orb after spawning
  • Added a console command (private_lobby_create) to allow players to create custom lobbies using our servers. This has very temp UI. Once we add a real UI to it along with some misc features, we'll add a non-console way to host custom lobbies.
  • Upgrade ability keys are now customizable (Current defaults are ALT+1, ALT+2, etc)
  • Adjusted Midboss low health roar sound to be more distinct from spawn sound
  • Added Maximum FPS Sliders for Dashboard and In-Game
  • Removed Pause limit for hero testing, coop bot matches, and the tutorial
  • Added support for launching the game in a secondary monitor properly
  • Metal Skin effects revisions
  • Updated medic healing beam colors to be consistent with other heals
  • Melee troopers no longer play swipe effect (to reduce some unnecessary noise)
  • Added better indication when all four active slots are full
  • Updated Torment visual effects to reduce some noise
  • Added sound for Tesla Bullets proc
  • Added sound for Toxic Bullets proc
  • Divine Barrier wings no longer fully opaque
  • Reduced intensity of last hit status effect
  • Updated Echo Shard sound effects
  • Added low ammo indication sound
  • Improved clarity for Seven casting and channeling sounds
  • Updated Refresher effects colors from green to purple
  • Minor updates to Abram's Seismic Impact to resolve some states faster to reduce visual noise
  • Updated Lady Geist Blood Bomb, Life Drain, Malice, and Soul Exchange sounds
  • Added Shoulder Charge wall impact effects
  • Changed open mic audio settings to allow open mic to opt in to team chat or party chat
  • Updated effects for the Warp Stone bullet resist buff
  • Added Lucky Shot proc sound effect
  • Updated Berserker buff effects
  • Adjusted Shiv's running reload animation
  • Added wall impact animation for Abram's Shoulder Charge
  • Lowered gun arm during Abram's jump animation to not obscure reticle
  • Soul Jar return location effects will change color based on the captured state of the Soul Jar
  • Lady Geist Blood bomb revisions to improve visibility in team fights
  • Improved visibility of heroes caught in the Singularity
  • Distance field shadows and AO no longer visible behind cosmic veils
  • Added sliders for FSR and FSR2 sharpness
  • Updated Wraith, Grey Talon, and Infernus VO
  • Walker AoE Stomp has new effects
  • Viscous Splatter effects have been adjusted
  • Revised Silencer cast and duration sounds
  • Added Rebirth channel and revive sounds
  • Added Infuser cast sound
  • Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other
  • Flex Slot moved from "First Walker" to "Two Walkers"
  • Wall Jump launch angle can now be steered a bit more
  • Souls from bosses now appear much more spread out
  • Taking non-dot damage while on a rope slows you by 30%
  • Mid Boss warning now happens at 60% instead of 50%
  • Melee trooper hitbox improved
  • Added connections from the Shop to the front of the Department Store and the New York Oracle buildings
  • Added veil in the opening at the front looking out toward the opposing side
  • Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid
  • Angled the walkway connection from the outer lane exits to the inner lane exits
  • Added an overhang below the Patron position
  • Added two juke closets facing the Patron
  • Removed the exterior ropes from the Garage and Nightclub
  • Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof
  • Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club
  • Removed rooftop details from roofs that are not safe
  • Added rooftop details to new valid rooftops
  • Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them
  • Replaced wall landing in front of the Nursery and the Market with an electrical box
  • Removed some duplicate models, lights and geometry
  • Fixed friends menu scrolling up automatically when it shouldn't
  • Fixed being unable to invite offline users to a party
  • Fixed invite tooltips on friends menu not being positioned correctly
  • Updated Ice Dome to fix some performance related issues
  • Audio bug fixes related to switching spectating targets
  • Fixed Alt Fires not working with conditional bonuses (like Close Range)
  • Fixed Medic Troopers sometimes using their heal on Guardian boss
  • Fixed multiple heroes getting the power-up bonus by standing on top of it before spawns
  • Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max
  • Fixed breakable items outside the underground tunnel
  • Fixed bug where the Hotel sign was replacing billboards on other rooftops
  • Fixed rooftop details not aligned to the new height of the rooftops
  • Fixed enemy team from being able to enter the base side passages
Headshot Booster
  • Bonus damage reduced from 45 to 40
Restorative Shot
  • Healing from heroes increased from 35 to 40
  • Healing from troopers increased from 10 to 15
Hollow Point Round
  • Conditional Weapon Damage increased from 20% to 22%
Rapid Rounds
  • Fire Rate reduced from 12% to 9%
  • No longer provides -50 Max Health
Active Reload
  • Lifesteal reduced from 22% to 20%
Mystic Shot
  • Cooldown reduced from 6s to 5s
  • Spirit damage now considers bullet falloff
Berserker
  • Bullet Resist reduced from 8% to 7%
Long Range
  • Bullet Shield increased from +90 to +140
Melee Charge
  • When passive triggers, you deal bonus +20% Melee Damage
  • Charge distance bonus is moved to innate section
  • Passive now has a 8s cooldown
  • Now gives a UI indication when reload procs
Soul Shredder Bullets
  • Weapon Damage increased from 6% to 7%
Fleetfoot
  • Cooldown reduced from 22s to 18s
  • Health increased from +75 to +90
  • Active move speed reduced from 4 to 3
Warpstone
  • Range reduced from 13m to 11m
Heroic Aura
  • Active movement speed bonus reduced from 3 to 2
Burst Fire
  • Now provides +70 Health
Sharpshooter
  • Bullet Health increased from +175 to +200
Hunter's Aura
  • Bullet Resist reduction reduced from -10% to -9%
Titanic Magazine
  • Bullet Resist increased from 15% to 18%
Alchemical Fire
  • Spirit Power increased from +7 to +11
Crippling Headshot
  • Debuff duration reduced from 5s to 4s
Lucky Shot
  • Bonus Damage increased from 80% to 90%
Glass Cannon
  • Max stacks increased from 5 to 7
Silencer
  • Damage increased from 15% to 20%
Frenzy
  • Linger duration increased from 4s to 6s
Healing Rite
  • Now grants +3 Spirit Power
Enduring Spirit
  • Spirit Lifesteal increased from 8% to 10%
Melee Lifesteal
  • Melee damage reduced from 15% to 13%
Health Nova
  • Now grants +4 Spirit Power
  • Now requires Healing Rite
  • Range reduced from 18m to 15m
Divine Barrier
  • Bullet Shield shield reduced from 300 to 260
  • Spirit Shield shield reduced from 300 to 260
Rescue Beam
  • Heal reduced from 30% to 26%
  • Cast range reduced from 45m to 36m
  • No longer requires Healing Rite
Fortitude
  • Lane troopers do not reset the passive regen timer
Lifestrike
  • Melee damage reduced from 40% to 35%
Majestic Leap
  • Cooldown reduced from 24s to 22s
Metal Skin
  • Cooldown reduced from 22s to 20s
Inhibitor
  • Fixed damage reduction on bullets not being reduced by a percentage properly
Colossus
  • Radius increased from 10m to 12m
  • Cooldown reduced from 45s to 35s
Phantom Strike
  • Damage reduced from 150 to 75
  • Spirit Power scaling reduced from 2 to 1
Soul Rebirth
  • No longer grants 20% Weapon Damage
  • Cooldown Reduction reduced from 18% to 15%
Unstoppable
  • Fixed not preventing Disarm properly
Spirit Strike
  • Debuff duration reduced from 13s to 11s
  • Melee damage reduced from 15% to 12%
  • Spirit Shield reduced from 100 to 80
  • Regen reduced from 1 to 0.8
Mystic Reach
  • Spirit Resist increased from 5% to 6%
  • Ability Range increased from 15% to 16%
Extra Spirit
  • Spirit increased from 8 to 9
Ammo Scavenger
  • Neutral kills now count as a soul capture
  • Buff duration increased from 35s to 40s
Withering Whip
  • Fire Rate slow increased from 30% to 40%
Slowing Hex
  • Projectile speed increased by 20%
Quicksilver Reload
  • Damage increased from 50 to 65
Surge of Power
  • Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff)
Rapid Recharge
  • Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)
Improved Burst
  • Damage reduced from 10% of Max HP to 9%
Improved Reach
  • Spirit Power increased from +6 to +8
Torment Pulse
  • Health increased from +125 to +140
Silence Glyph
  • Spirit Shield reduced from +200 to +150
Echo Shard
  • Spirit Power increased from +8 to +12
Abrams
  • Shoulder Charge turn rate reduced a bit
  • Infernal Resilience reduced from 17% to 16%
  • Shoulder Charge stun time reduced from 1s to 0.85s
  • Fixed Seismic Impact getting stuck on ceilings like in the mid boss room
Bebop
  • Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
  • Hook range reduced from 35m to 30m
  • Uppercut no longer roots your hero during cast time
  • Can now keep firing if he jumps and his laser is already warmed up
  • Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
Dynamo
  • Rejuvenating Aurora T3 reduced from 4% to 3.8%
  • Kinetic Pulse T1 reduced from 40% slow to 35%
  • Quantum Entanglement cooldown increased from 11s to 12s
  • Rejuvenating Aurora no longer gets canceled when stamina is used
Grey Talon
  • Bullet damage growth per boon increased from +1.46 to +1.8
  • Rain of Arrows Weapon Damage reduced from +7 to +4
  • Rain of Arrows T2 Weapon Damage reduced from +7 to +5
  • Guided Owl cooldown increased from 110s to 120s
  • Fixed issues with Charged Shot hitting targets behind walls
  • Fixed Guided Owl doing damage through buildings
Haze
  • Fixed issues with Sleep Dagger hitting targets behind walls
Infernus
  • Flame Dash slow resistance increased from 30% to 50%
  • Base health reduced from 625 to 600
Ivy
  • Air Drop silence and slow debuff duration reduced from 4.5s to 4s
  • Fixed some control issues when flying near a wall
Kelvin
  • Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter
  • Ice Path and Arctic Beam can now also be cancelled by hitting the ability key again
  • Arctic Beam fire rate slow reduced from 80% to 40%
  • Arctic Beam movement slow reduced from 80% to 70%
Lady Geist
  • Essence Bomb T3 damage increased from 22% to 26%
  • Essence Bomb spirit scaling increased from 1.05 to 1.15
  • Self Damage no longer consumes shields (general change)
  • Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
Lash
  • Ground Slam now allows you to turn during the descent
  • Ground Strike Damage spirit scaling increased from 0.78 to 0.85
  • Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05
  • Bullet growth from 1.15 to 0.9
McGinnis
  • Medicinal Spectre radius now grows with Spirit Power (0.07)
  • Heavy Barrage spirit scaling increased from 0.3 to 0.35
  • Mini Turrets bullet travel speed increased
  • Medicinal Spectre radius reduced from 6m to 5m
  • Spectral Wall min range reduced from 7m to 6m
  • Spectral Wall duration reduced from 6s to 5s
  • Heavy Barrage min range reduced from 7m to 6m
  • Can no longer wall jump from Spectral Wall
Mo & Krill
  • Can cast Scorn while using Combo
  • Combo T2 reduced from +1s to +0.75s
  • Camera zooms out a little bit more when un-burrowing
Paradox
  • Fixed issues with Paradoxical Swap hitting targets behind walls
Pocket
  • Barrage amp per stack reduced from 7% to 6%
  • Bararge slow reduced from 40% to 30%
  • Added a brief lockout period on Flying Cloak to prevent accidental double clicks
Seven
  • Headshot reduction increased from 25% to 35%
  • Storm Cloud cooldown reduced from 180s to 140s
  • Base bullet resist reduced from 8% to 0%
  • Storm Cloud damage reduced from 124 to 110
  • Storm Cloud max radius reduced from 30m to 25m
  • Bullet resist no longer scales with Boons
  • Storm Cloud audio is now a little clearer when it's cast
Shiv
  • Killing Blow T2 now also increases Rage Amp by +5%
  • Slice and Dice damage reduced from 125 to 105
  • Bloodletting Deferred Damage Cleared reduced from 50% to 40%
  • Killing Blow Bonus Damage from Full Rage reduced from +25% to +20%
  • Fixed issues with Serrated Knives hitting targets behind walls
Vindicta
  • Assassinate now does 20% more damage when getting a headshot
  • Base bullet damage reduced from 14 to 13
  • Stake T1 duration reduced from +0.75s to +0.5s
  • Crow Familiar now reduces bullet armor by 6%
  • Crow Familiar impact damage reduced from 50 to 40
  • Crow Familiar impact damage spirit scaling reduced from 1 to 0.8
  • Crow Familiar spirit power duration scaling reduced from 0.04 to 0.03
  • Assassinate scope ends when you are stunned
  • Assassinate bonus gold is now shared with assisters
  • You can now use stamina while flying to get an impulse in the facing direction
  • Space bar no longer exists the ability, you have to press the key again
Viscous
  • Goo Ball turn rate improved a bit
  • Goo Ball stun frequency cooldown improved from 1.5s to 1.25s
  • Puddle punch now telegraphs an effect before it forms
  • Base bullet damage reduced from 14 to 13
  • Splatter damage reduced from 110 to 100
  • Puddle Punch now correctly knocks people in The Cube up in the air
  • Improved various issues with the camera
  • Fixed Puddle Punch piercing Unstoppable
Warden
  • Bullet growth reduced from 1.31 to 1.2
  • Alchemical Flask debuff duration reduced from 7s to 6s
  • You gain 50% bullet resistance during the 2s ult channel
  • Alchemical Flask radius reduced from 7m to 6.5m
Wraith
  • Card Trick spirit scaling increased from 1.2 to 1.5
  • Card Trick damage reduced from 100 to 80
  • Card Trick card projectiles spawn above the reticle rather than on the left side
Yamato
  • Power Slash damage reduced from 170 to 160
  • Grapple post cast duration reduced from 0.5 to 0.2
  • Shadow Transformation bullet and spirit resistance reduced from 55% to 40%
  • Ammo now scales with Spirit Power (0.15)
  • Can now interrupt Power Slash with parry
  • Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)

09-01-2024

4 heroes · 1 general 3611
Source
Infernus
  • Flame Dash now has 30% Slow Resistance
Ivy
  • Air Drop self cast time reduced from 2 to 1.3
Seven
  • Storm Cloud: Spirit Power DPS scaling reduced from 0.8 to 0.7
Viscous
  • Puddle Punch base cast range from 60m to 40m
  • Puddle Punch T2 damage from +50 to +35
  • Puddle Punch base cooldown increased from 24 to 28
  • Puddle Punch now knocks people less high into the air
  • Base clip reduced from 24 to 20, Alt Fire now requires 5 bullets
General Gameplay
  • Rope climb speed increased from 11 to 13
  • Rope activation range increased from 2.2m to 2.4m
  • Fixed an HTML parsing exploit with builds

08-29-2024

17 heroes · 53 items · 14 general 946510036
Source
General Gameplay
  • Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players)
  • Various client and server performance improvements
  • Added Heal Amp and Debuff Resist to the Vitality stats in the shop
  • Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base Guardians
  • Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once)
  • Parry cooldown reduced from 6s to 5s
  • Urn delivery sprint bonus increased from +2 to +3
  • The minimum range the player must be to attack a walker is increased from 30m to 32m
  • Golden Statues drop rate increased by 6%
  • Added new T3 Weapon Item, Headhunter: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.
  • Players can only pause once per game
  • A team can only pause at most 3 times in total amongst all the players
  • Increased charged melee volume and falloff for victims
  • Removed some rooftop zap volumes that damage players
  • Added Report button to ESC menu player list to allow reporting of teammates in-game
  • Improved visibility of report button on post-game screen
  • You can now drag-and-drop items between categories in Builds
  • Added search to the Public Builds list, you can search by keyword within build names
  • Newly published hero builds now store the language of the build
  • Added 'Show All Languages' checkbox in Public Builds list, can be unchecked to only see builds in your language
  • Added localization support for German, Polish, and Korean.
  • Matchmaking window is now open 1 hour earlier on weekdays and weekends
  • The game application now flashes when the game is unpaused
  • Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden.
  • Added a Melee Trainer bot in the 'gym' area of hero sandbox
  • Added new "Game out of Date" status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue time
  • Added a checkbox on the post game survey to make it not show again in the future
  • Items now show their spirit power impact when using alt
  • Hero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game (this was added in a hotfix patch recently)
  • The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades
  • Can now reliably spectate a friend's game via the Friendlist
  • Added unavailable state to Zipline UI when zipline is on damage cooldown
  • Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.
  • Added new respawn countdown music 5 seconds before respawn
  • Added alternate shop music which plays in the neutral shop
  • Spectator count is now shown in-game
  • Player names are now shown to spectators
  • Added object motion blur
  • Optimized performance of distance field ambient occlusion
  • Added new effects for Withering Whip
  • Updated Ethereal Shift effects
  • Added custom effects for Abram's Seismic Impact T3 buff
  • Updated Lash Grapple cast sound
  • Added Decay impact sound
  • Removed wind and city ambient looping sounds
  • Volume and playback tweaks to one shot ambient sounds
  • Removed vent sounds in places where vents had been removed
  • Updated negative feedback sound for clarity
  • Added hit confirm audio functionality to Warden's Alchemical Flask
  • Updated Majestic Leap sound
  • Updated bounce pad sound
  • Improved some Binding Word effects to be less noisy
  • Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges
  • Improved clarity of Dynamo Singularity sound for team and opponents
  • Updated Viscous primary fire sound
  • Soul jar return effect tinted red like minimap to make it more clear it's the return location
  • Player's low health screen effect more visible for longer if you're below 20% of your max HP
  • Teleporter model and effect updated
  • Updated Alchemical Flask projectile effect
  • Added new voice content for Seven and Lash
  • Added Shadow Weave cast and ambush sounds
  • Some heroes can now comment on being alone in enemy territory, losing sight of an injured enemy, or leaving their teammates alone in a lane
  • Moved a flex slot from "Set of enemy Base Guardians" to "All Enemy Lane Guardians"
  • Added ropes to some buildings to let you climb up (hold jump key to latch onto them). Can shoot while hanging on them.
  • A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
  • Four teleporters have changed locations
  • The upper floor teleporters have moved to the street level
  • The interior teleporters have moved to the Bodega building and the Theater
  • Teleporters are closed for the first 10 minutes (they look visually closed)
  • Guardians no longer give 1 AP
  • Replaced some bounce pads with ropes if the purpose was to go straight up
  • Added two bounce pads next to sidelane walkers at cultural center and courthouse
  • Added bounce pad from the Amber Orange/Sapphire Blue Walker walkway to the low roofs toward the Walker.
  • Several buildings have been made taller to make their rooftops out of bounds
  • Several buildings have been made shorter to make them more accessible
  • A few of the buildings have new passageways at higher floors that are along the way to the rooftop
  • Breakable containers have been added to the new playable rooftops
  • Juke closets have replaced the previous location of the upper floor teleporters
  • The half of the underground tunnel towards the outer lanes has been made wider
  • Tunnel walls now have the color of the lane that the exit is closest to
  • Removed the archway leading to the underground shop
  • Placed temporary signage for interior buildings and storefronts for future reference
  • Two upper floor juke spots have been converted to passages through buildings
  • Added a new upper floor juke spot to each side
  • Stairwell from Amber Orange/Sapphire Blue Walker catwalk to the courtyard now less cramped
  • Lowered the statue pedestals in the inner lanes outside of Mid
  • High-Velocity Mag: Bullet Velocity reduced from +35% to +30% (now has an upgrade)
  • Fixed issue with builds list not updating when changing between heroes in sandbox
  • Fixed profile match history not remembering the history page you were on
  • Miscellaneous fixes to friends and party menus
  • Fixed selling an item not removing charges correctly. Now you can't buy Extra Charge and immediately sell it and keep that readied charge.
  • Fixed some tooltips not showing golden statue bonuses if it wasn't the direct stat (i.e. you got fire rate but bullets per second didn't show the golden statue)
  • Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity
  • Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range
  • Fixed bug with Lash not hearing his own Ground Strike impact explosion sound
  • Fixed the disarmed spinner not showing up on your crosshair when you get disarmed
  • Fixed parts of Shiv's coat being considered a headshot
  • Build list will now refresh if you change heroes in the sandbox
  • Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly
  • Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast
  • Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives
  • Fixed some spectator music bugs
  • Fixed Bebop being able to sprint while his gun is spun up
  • Fixed bullets hitting the world immediately when looking sharply upward
  • Fixed Sinner's Sacrifice not always correctly animating
  • Fixed an issue where some kill lines that were only intended for the killer were playing for the victim as well (killstreak taunts still play for everyone)
  • Fixed a bunch of minor typos / grammar errors in various texts
AP is now added to the following Soul levels
  • 3500, 5200, 8000, 9700
Monster Rounds
  • Bullet Resist vs NPC increased from 30% to 35%
Hollow Point Rounds
  • Spirit Shield increased from +80 to +85
Restorative Shot
  • Heal from heroes increased from 30 to 35
Active Reload
  • Lifesteal reduced from 30% to 22%
  • Buff duration reduced from 8s to 7s
Kinetic Dash
  • Active Fire Rate reduced from 30% to 25%
Long Range
  • Now grants +90 Bullet Shield
Melee Charge
  • Now grants +1 HP regen
Swift Striker
  • Now grants +10% Ammo
Titanic Magazine
  • Bullet Armor increased from 10% to 15%
Toxic Bullets
  • Heal Reduction increased from -55% to -65%
  • Now grants +100 Health
  • Bleed damage reduced from 6% to 5%
Intensifying Magazine
  • Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying
Warp Stone
  • Active Bullet Resistance reduced from 40% to 30%
Sharpshooter
  • Now grants +175 Bullet Shield
  • Weapon damage increased from 60% to 70%
  • No longer provides bonus headshot damage
Burst Fire
  • Active duration increased from 3s to 4s
Escalating Resilience
  • Max Bullet Resist increased from 36% to 40%
Alchemical Fire
  • Cooldown reduced from 28s to 26s
Heroic Aura
  • Active duration increased from 5s to 6s
Siphon Bullets
  • Weapon Damage reduced from 40% to 28%
Frenzy
  • Ammo increased from +9 to +12
Lucky Shot
  • Proc chance increased from 30% to 35%
Ricochet
  • Bounce damage increased from 50% to 60%
  • Fixed not applying spirit bonus damage from Vindicta and Wraith abilities
Melee Lifesteal
  • Effectiveness vs non-heroes increased from 35% to 40%
Healing Rite
  • Cooldown reduced from 65s to 60s
Divine Barrier
  • No longer grants +7% Bullet Resist
  • No longer grants +1.5 Health Regen
  • Now grants +75 Health
  • Now grants +8% Ability Range
  • Now grants +1 Sprint
Combat Barrier
  • Now also grants +8% Fire Rate while active
Enchanter's Barrer
  • Now also grants +8% Cooldown Reduction while active
Reactive Barrier
  • Duration reduced from 13s to 9s
Healing Booster
  • Now has also 15% Heal Reduction Resist (Leech no longer has it)
  • No longer has +6% Bullet Resist
Superior Stamina
  • Air Jump/Dash Distance reduced from +40% to +30%
Metal Skin
  • Cooldown reduced from 25s to 22s
Rescue Beam
  • Channel duration reduced from 3s to 2.5s
Lifestrike
  • Effectiveness vs non-heroes increased from 35% to 40%
Fortitude
  • Damage taken duration threshold reduced from 12s to 11s
Veil Walker
  • Cooldown reduced from 18s to 17s
Majestic Leap
  • Cooldown reduced from 26s to 24s
Leech
  • No longer has 30% Heal Reduction Resist
Unstoppable
  • Cooldown reduced from 65s to 60s
  • Can now be cast while channeling
Soul Rebirth
  • Cooldown reduction increased from +15% to +18%
  • Now grants +12 Spirit
  • Fixed being able to purchase globally during its brief respawn period
  • Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll
Colossus
  • Slow increased from 25% to 35%
Shadow Weave
  • Spirit Shield health increased from +200 to +300
  • Spot radius reduced from 20m to 18m
Phantom Strike
  • Cast range reduced from 30m to 25m
Ammo Scavenger
  • Health increased from +50 to +60
Extra Charge
  • Cooldown reduction increased from +8% to +10%
Spirit Strike
  • Spirit Shield increased from +85 to +100
  • Debuff duration increased from 8s to 13s
Extra Spirit
  • Health increased from +25 to +35
Withering Whip
  • No longer grants +20% Ammo
  • Now grants +8% Fire Rate
  • Cooldown reduced from 40s to 25s
  • Fire Rate slow reduced from -40% to -30%
Quicksilver
  • No longer has +10% Reload Time
Suppressor
  • Health regen reduced from 3 to 2.5
  • Fire Rate reduction reduced from -30% to -25%
Improved Cooldown
  • Cooldown Reduction increased from 15% to 16%
Duration Extender
  • Health regen increased from 1.5 to 1.75
Slowing Hex
  • Projectile speed increased by 30%
  • Cooldown reduced from 27s to 25s
Rapid Recharge
  • Faster Time Between Charges increased from +40% to +55%
  • Charge count reduced from +3 to +2
  • Cooldown for charged abilities increased from +20% to +25%
Knockdown
  • Delay reduced from 3s to 2s
  • Cast range increased from 35m to 45m
  • Stun reduced from 1.25s to 0.9s
Silence Glyph
  • Duration reduced from 3.5s to 3s
Torment Pulse
  • Spirit damage scaling increased from 0.2 to 0.24
Surge of Power
  • Imbued Ability Spirit Power increased from +28 to +34
Superior Duration
  • Non-Imbued duration increased from +24% to +26%
Improved Spirit
  • Health Regen increased from 2 to 3
  • Health increased from +75 to +100
Improved Reach
  • Spirit Resist increased from +10% to +12%
Curse
  • Duration reduced from 3.5 to 3.25
Magic Carpet
  • You are now unslowable while on the Magic Carpet
  • Cooldown reduced from 40s to 30s
  • Barriers now last for 16s
Echo Shard
  • Now grants +8 Spirit Power
Escalating Exposure
  • Base Spirit Resist reduction increased from -12% to -15%
Refresher
  • Now grants +8% Bullet Resist
Boundless Spirit
  • Now grants +25% Weapon Damage
  • Sprint reduced from +4 to +3
Abrams
  • Infernal Resilience Regeneration Time increased from 16s to 18s (this is a nerf)
  • Now does pull ups on the zipline once again (this is a buff)
  • Fixed Shoulder Charge sometimes stunning enemies on stairs
  • Fixed Seismic Impact sometimes not going to the area selected
Bebop
  • Gun range increased from 30m to 32m
  • Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
  • Hyper Beam can now be canceled by using Parry
Dynamo
  • Gun damage reduced from 15 to 13
  • Singularity cast time increased from 0.1 to 0.2
  • Singularity range reduced from 9m to 8m
  • Rejuvenating Aurora can now be canceled by using Parry
  • Fixed Kinetic Pulse not traveling properly when cast near corners
Grey Talon
  • Immobilizing Trap T2 changed from +1s Root to +2s Slow
  • Charged Shot collision size reduced by 8%
  • Charged Shot base damage reduced from 105 to 100
  • Charged Shot T2 reduced from +70 to +65
  • Immobilizing Trap root duration reduced from 2s to 1.25s
  • Fire Rate now scales with Spirit (0.25)
  • Can now use multiple air dashes while using Rain of Fire
  • Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root
Haze
  • Base bullet damage increased from 5.3 to 5.6
  • Sleep Dagger impact damage happens immediately, rather than after the brief drowsy period
  • Sleep Dagger cooldown reduced from 27s to 25s
  • Fixation T2 max stacks increased from +30 to +40
  • Sleep Dagger drowsy period before sleep kicks in increased from 0.25 to 0.35
  • Smoke Bomb radius reduced from 20m to 18m
  • Bullet Dance now provides +2 Weapon Damage in the base ability (similar to the T1)
Infernus
  • Flame Dash trail now gets wider with Ability Range bonus
  • Catalyst T3 Damage Amplification increased from +10% to +15%
  • Reduced vertical reach on Flame Dash dps
  • Flame Dash T1 duration reduced from 7s to 6s
  • Catalyst Damage Amplification reduced from 30% to 25%
  • Catalyst T2 reduced from +20% Lifesteal to +15%
  • Flame Dash speed is now affected by slows
Ivy
  • During Air Drop flight you can pitch up and down with Dash/Crouch buttons
  • Bullet damage growth per boon reduced from 0.55 to 0.5
  • Health growth per boon reduced from +41 to +35
  • Watcher's Covenant T2 reduced from +3 m/s to +2
  • Air Drop now causes allies to deal 50% less damage while being carried
  • Air Drop self cast cast time increased from 1s to 2s
  • Air Drop max move speed reduced from 20 to 18
  • Air Drop no longer silences allies
  • Air Drop movement adjusted to be a little less frantic
  • Fixed Air Drop bomb disappearing if you cancel your ultimate after dropping it but before it lands
  • Fixed getting stuck under bridges and in buildings while Air Drop flying
Kelvin
  • Bullet radius increased from 5 to 6
  • Base health growth per boon increased from +45 to +50
  • Arctic Beam max slow increased from 60% to 80%
  • Arctic Beam now affects soul orbs (secures/denies them)
  • Frost Grenade T2 Heal increased from 135 to 145
  • Arctic Beam T3 range reduced from 15m to 13m
  • Fixed Ice Path jitter
Lash
  • Improved firing arm position to be a little bit more out of the way from the reticle
  • Grapple no longer gives a stamina charge on use
Paradox
  • Fixed Paradoxical Swap still going through even if Paradox dies during it
Pocket
  • Barrage amp reduced from 8% to 7% per stack
  • Fixed Barrage amp visual not showing properly
Seven
  • Static Charge radius increased from 5m to 6m
  • Static Charge T2 radius increased from +7m to +8m
  • Storm Cloud spirit power scaling reduced from 1.1 to 0.8
  • Storm Cloud time to reach maximum radius reduced from 6s to 3s
  • Storm Cloud Now provides +20% Bullet Resistance in the base ability
Shiv
  • Bullet damage growth per boon reduced from 0.5 to 0.4
  • Gun falloff range reduced by 10%
  • Health growth per boon reduced from +41 to +35
  • Slice and Dice T2 reduced from +100 to +85
  • Slice and Dice T3 now considers creeps for only half value
  • Bloodletting deferred damage reduced from 35% to 30%
  • The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed
Vindicta
  • Stake duration reduced from 2.25s to 2s
  • Crow Familiar Spirit Power duration scaling reduced from 0.05 to 0.04
  • Fixed left clicks sometimes deselecting the ability when charges aren't ready
Viscous
  • Primary Fire redesigned to make it more usable and have improved damage and scaling
  • Splatter Spirit Scaling increased from 1.4 to 1.5
  • Splatter Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
  • Puddle Punch damage increased from 100% to 110% of Light Melee
  • Goo Ball Spirit Scaling increased from 1.05 to 1.3
  • Goo Ball acceleration increased
  • Goo Ball base turn radius and turn radius after bouncing has been increased
  • Puddle Punch: delay before punch increased from 0.25s to 0.35s
  • Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
  • Puddle Punch T2 is now +50 damage and +20% movement slow (was -10s cooldown)
  • Puddle Punch T3 is now -12s cooldown (was +80 damage and +20% movement slow)
  • Fixed a bug where Goo Ball would have the direction and trail particle stuck on
Warden
  • Base movement speed reduced from 6.5 to 6
  • Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3
Yamato
  • Crimson Slash radius increased from 12m to 13m
  • Power Slash max damage time requirement reduced from 1.5s to 1.4s
  • Power Slash collision radius reduced by 8%
  • Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl
  • Fixed some cases where Flying Strike could get into a stuck state
  • Fixed some cases where Crimson Slash would appear to be cast when it wasn't

08-22-2024

2 heroes · 2 items · 2 general 1013
Source
General Gameplay
  • Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)
  • Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after
  • Fixed High-Velocity Mag affecting some abilities
  • Fixed Siphon Bullets acting as spirit damage for procs
  • Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies
Silence Glyph
  • Damage reduced from 150 to 100
  • Spirit damage scaling reduced from 1.5 to 1.0
  • Cast range reduced from 40m to 25m
  • Sprint reduced from 2 to 1
  • Spirit Shield reduced from +225 to +200
Reactive Barrier
  • Cooldown increased from 20s to 30s
Return Fire
  • Bullet damage returned reduced form 80% to 70%
Ivy
  • Air Drop now silences the ally being carried until they are released
Shiv
  • Bloodletting incoming damage deferred reduced from 40% to 35%

08-18-2024

1 item 31
Source
Restorative Locket
  • Spirit Resist reduced from 10% to 8%
  • Cooldown increased from 24s to 28s
  • Heal reduced from 40 per stack to 35
  • Stamina restore changed from max stamina to 1 charge

08-16-2024

2 heroes · 1 general 31048
Source
General Gameplay
  • Changed default shop music back to original
  • Fixed spectating ending 1 minute before the game ended
  • Fixed Hero Demo starting you at max level
  • Fixed Lady Geist not being able to jump during Life Drain
  • Fixed the boon level display in the hero pages not working correctly
Shiv
  • Gun base damage reduced from 6.3 to 5.7
  • Serrated Knives collision size reduced by 10%
  • Serrated Knives projectile speed reduced by 10%
  • Serrated Knives base damage reduced from 75 to 35
  • Serrated Knives spirit scaling reduced from 1 to 0.6
  • Serrated Knives DPS spirit scaling reduced from 0.2 to 0.16
  • Serrated Knives T3 reduced from +75 Damage and +5 Bleed to +40 Damage and +5 Bleed
  • Fixed Serrated Knives bouncing to other units even if it did not impact the target
  • Fixed Rage and Bloodletting not clearing out on death
  • Fixed Bloodletting deferred damage waking him up from sleep
  • Fixed Killing Blow falling through the world sometimes
Ivy
  • Air Drop bomb slow duration increased from 3s to 4.5s
  • Air Drop T2 now also has +5m radius
  • Air Drop T3 silences enemies for 4.5s
  • Air Drop cooldown increased from 70s to 80s
  • Air Drop duration reduced from 20s to 17s
  • Air Drop T3 no longer extends debuff duration by +2s
  • Restored previous audio processing
  • Air Drop bomb no longer silences in the base (now part of t3)
  • Air Drop T3 no longer has +12m radius

08-15-2024

18 heroes · 50 items · 19 general 997211327
Source
General Gameplay
  • Language can be selected from the settings menu
  • Matchmaking windows are now open 1 hour earlier in all regions
  • Hovering items in the shop will now highlight their components, or which item they are components of
  • Added Spirit Power Impact panel that displays the effect of Spirit Power on your Abilities and Items
  • Holding M1 down while Flame Dash ends will now cause you to fire your gun instead of requiring you to let go and press again
  • Improved visibility of AOE around Bebop while casting Hyper Beam
  • Walker Health increased by 15%
  • Base Guardian Health increased by 20%
  • Patron damage increased by 30% after it is vulnerable
  • Weakened Patron Health increased by 15%
  • Added Speed Boost Volumes in the defender passages on the outsides of the base
  • Added a new T1 Weapon item. Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield.
  • Added a new T4 Spirit item, Magic Carpet: Active - After a 1.3s delay, a magic carpet arrives to pick you up. You gain full flight controls and have +6 m/s movement speed. Lasts 7 seconds. If you cast abilities or use your gun, the carpet disappears. While on the Magic Carpet you gain +400 Bullet and +400 Spirit Shields. Passively grants +150 Health, +10% Ability Duration, and +15 Spirit Power. Cooldown: 40s
  • Using an active item or ability removes the undo option for the item/AP
  • Pause cooldown per player increased from 10 minutes to 15 minutes
  • Teleporter channel time increased from 4s to 5s
  • Walkers now require you to be within 30m to deal damage to them
  • Added a new hero, Shiv
  • Games can now be watched by an unlimited number of spectators
  • Spectator games now have 1 minute delay
  • Added localization for Simplified Chinese, Russian, Brazilian Portuguese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech, and French. These are currently a work-in-progress.
  • Added customization options for your crosshair
  • Reworked the Hero Stats UI in the shop
  • Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality, and Spirit. Various additional stats that were previously hidden have been added here.
  • Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues
  • Added descriptive gun information to each hero
  • Added Outgoing Damage as a UI display mode that you can toggle through
  • Added a setting to let you customize the ability cancel hotkey (default is spacebar)
  • Added a "Friends Only" checkbox to filter the watch tab
  • Added an option to control zoom sensitivity
  • Added a video setting to reduce flashing effects
  • Unpause hotkey is now displayed when the game is paused
  • Improved visual clarity of Grey Talon's trap armed state
  • Replaced the Urn drop parachute with new effects
  • Improved smoothing of spectator camera position and angles
  • Various visual adjustments on highlight and strobe effects being too loud in some cases
  • Added popup to bot games to indicate that they tend to be much longer games than normal ones
  • Improved Abrams Siphon and Seismic Impact visuals to not obstruct player view as much
  • Added new Silence status effect sound
  • Updated bullet whizby sounds for nearly all characters
  • Updated Haze Sleep Dagger cast, projectile loop and whizby
  • Updated Haze Smoke Bomb sound
  • Removed Haze Smoke Bomb voice line for everyone except the casting player and spectators
  • Various sound related performance improvements
  • More impactful damage indication sound for attackers
  • Remastered Abrams, Pocket, and Dynamo weapon fire sounds
  • Improved lighting performance around shop
  • Improved Wraith tracers to feel more connected to their bullet
  • Improved effects around Lady Geist Soul Exchange to help with clarity
  • Updated Infernus tracer, muzzle, and impact fx revisions for better performance
  • Added a sound for movement being restricted by Slowing Hex and Vindicta tether
  • Revised sounds for Pocket Flying Cloak duration and warp
  • Clarified Vindicta Flight T1 tooltip
  • Added alternate shop music
  • Added Refresher cast sound
  • Teleporter activation no longer gets canceled on incoming damage.
  • Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second
  • You can now use melee hotkey while zoomed to exit zoom and perform a melee
  • Added Bounce Pads in various areas of the map that launch you in a defined direction
  • Added one-way defender exits beside each outer lane entrance
  • Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel
  • Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces
  • Removed zap triggers
  • Added truck on the back side of those buildings to allow climbing up
  • Removed rooftop props for those buildings
  • Added billboards to the edge closest to the lane
  • Low roof buildings between inner lane Walker arenas are now valid play spaces
  • Removed zap triggers
  • Expanded rooftop size
  • Added fire escape stairs to allow access from the upper level from the Mid
  • Walker Arena - Amber Yellow/Sapphire Purple:
  • Added catwalks from high ground defender area to building across the street
  • Added passage through building and stairs up to a peek spot toward the Guardian
  • Replaced upper floor juke spot with a connection through building across from new peek spot
  • Walker Arena - Amber Orange/Sapphire Blue:
  • Added catwalk from the low roof building to the building across the street
  • Replaced juke spot in the courtyard with passage connecting to the new catwalk
  • Widened hallway above Underground Shop
  • Removed railing and added stairs in the passage toward the Guardian
  • Courtyard floor opening to the Underground Shop moved closer to above the shop
  • Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
  • Walker Arena - Amber Blue/Sapphire Orange:
  • Added interior shaft with Bounce Pad to an upper level balcony from defender side to face the Guardian
  • Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor
  • Added a juke spot inside the Police Station/Garment Building
  • Added a juke spot down the stairs from the Guardian to the left
  • Walker Arena - Amber Purple/Sapphire Yellow:
  • Added an interior corridor through the building between the base and the Walker
  • Added a balcony that borders the arena on the back side of the Walker
  • Fixed a bug that allowed published build data to overwrite local changes to a published build
  • Fixed a bug that prevented the last used hero build from loading when it was not a favorited build
  • Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their death flash state
  • Fixed some abuse cases with undoing AP cooldown reductions
  • Fixed some cases where the comeback souls would be higher than intended in the early game
  • Fixed being unable to ping while dead
  • Fixed Bebop's Sticky Bomb sometimes misfiring
  • Fixed a bug that allowed teleporters to be used while carrying the Soul Urn
  • Fixed targeting previews that draw a model (like McGinnis's turrets) to update every frame, instead of being fixed at 60hz
  • Fixed stuns resetting their duration if you were on the ground and became airborne
  • Fixed some cases where Lash's Ground Strike would cause your hero to be stuck
  • Fixed Ricochet sometimes shooting the extra bullet from your gun rather than the target
  • Fixed Arctic Beam T3 range not being calculated correctly when you have range increase items
  • Fixed ESC not working to close Settings popup sometimes
  • Fixed some spectator/replay sound and music bugs
  • Fixed Mimic options in sandbox not working properly
You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker
  • Selected, Priority, High Priority
Builds
  • You can now author a suggested ordering of Ability Upgrades
  • You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build
Headshot Booster
  • No longer has +40 Bonus Health
  • Now has +40 Bullet Shield
Monster Rounds
  • Now grants +30% Bullet Resistance vs NPCs
  • Health reduced from +65 to +50
Restorative Shot
  • Weapon Damage increased from 6% to 8%
Active Reload
  • Lifesteal reduced from 40% to 30%
  • Fire Rate reduced from 24% to 20%
Kinetic Dash
  • HP regen increased from 1 to 1.5
Long Range
  • Min distance reduced from 18m to 15m
Mystic Shot
  • Cooldown increased from 5s to 6s
Slowing Bullets
  • Now grants +5 Spirit
Soul Shredder Bullets
  • Now grants +6% Weapon Damage
  • Debuff duration increased from 5s to 6s
Berserker
  • Fixed gaining stacks much faster than intended when taking damage from troopers
Warp Stone
  • Now gains +8 Spirit
  • Active Bullet Resist reduced from +60% to +40%
  • No longer grants +2 Sprint
Point Blank
  • No longer grants +300 Bullet Shield
  • Now grants +15% Bullet Armor
Escalating Resilience
  • Max Bullet Resist increased from 30% to 36%
Heroic Aura
  • Lifesteal increased from 18% to 20%
Alchemical Fire
  • Bullet Shield increased from 175 to 225
Sharpshooter
  • Min distance reduced from 18m to 15m
Titanic Magazine
  • Weapon Damage increased from 16% to 18%
  • Bullet Resist increased from 8% to 10%
Intensifying Magazine
  • Time for Max Damage reduced from 3.5s to 3s (this is a buff)
Ricochet
  • Fire Rate increased from +8% to +12%
  • Health increased from +125 to +150
Siphon Bullets
  • You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.
Silencer
  • Reduced active duration from 6s to 4s
Glass Cannon
  • Weapon Damage reduced from +75% to +70%
  • When you die you lose a stack
  • Now gives +1 Movement Speed
  • No longer gives +2 ammo on kill
  • Now gives +10% Weapon Damage per kill (up to +50%)
Melee Lifesteal
  • Heal effectiveness vs non-heroes increased from 25% to 35%
  • Health increased from +70 to +75
Extra Regen
  • Regen increased from 2.7 to 2.8
Healing Rite
  • Cooldown reduced from 75s to 65s
  • Cast Range increased from 20m to 30m
Healing Booster
  • Spirit Resist reduced from +7% to +6%
  • Bullet Resist reduced from +7% to +6%
Divine Barrier
  • Duration increased from 4s to 5s
  • Cooldown reduced from 30s to 28s
Restorative Locket
  • Heal per stack increased from 30 to 40
  • Max Stacks reduced from 20 to 15
Health Nova
  • Health increased from +75 to +100
Combat Barrier
  • Weapon Damage While Shielded increased from +24% to +28%
Enchanter's Barrier
  • Spirit Power while Shielded increased from +17 to +20
Bullet Lifesteal
  • Lifesteal increased from +26% to 28%
Superior Stamina
  • Air Jump/Dash Distance reduced from +50% to +40%
  • Fire Rate reduced from 10% to 7%
Debuff Remover
  • Debuff resistance reduced from +40% to +35%
Lifestrike
  • Heal effectiveness vs non-heroes increased from 25% to 35%
  • Heal increased from 45% of melee damage to +55%
Majestic Leap
  • Health increased from +100 to +125
  • Spirit Power increased from +8 to +10
Metal Skin
  • Cooldown reduced from 30s to 25s
Fortitude
  • Out of combat regen timer reduced from 13s to 12s
Rescue Beam
  • Cooldown reduced from 30s to 25s
Soul Rebirth
  • Rebirth Health increased from 40% to 50%
  • Cooldown reduced from 240s to 200s
Inhibitor
  • Weapon Damage increased from 20% to 25%
Colossus
  • Slow increased from 20% to 25%
  • Slow now affects stamina distances
Phantom Strike
  • Cast range reduced from 35m to 30m
Infuser
  • No longer gives +7% Spirit Resist
  • Now gives +50 Health
Spirit Strike
  • Spirit damage increased from 40 to 50
  • Debuff increased from -10% Spirit Resist to -12%
Mystic Reach
  • Now gives +5% Spirit Resist
Ammo Scavenger
  • Spirit Power Duration increased from 24s to 35s
Cold Front
  • Damage Spirit Power scaling increased from 1.25 to 1.5
  • Damage reduced from 100 to 75
Decay
  • Bleed increased from 2.8% to 3.1%
  • Healing Reduction reduced from -70% to -50%
  • Cooldown increased from 25s to 30s
Slowing Hex
  • Now also reduces stamina distance by 30%
  • Projectile speed increased from 1200 to 1350
  • Damage reduced from 100 to 70
  • Cast range reduced from 35m to 25m
  • Debuff no longer cancels active mobility spells, it only prevents them from being casted
Withering Whip
  • Duration increased from 3s to 4.5s
  • Cast range increased from 18m to 24m
  • Now applies -40% Fire Rate instead of a Disarm
Quicksilver Reload
  • Infused ability bonus damage increased from +30 to +50
Improved Cooldown
  • Cooldown reduction increased from 14% to 15%
Ethereal Shift
  • Cooldown increased from 25s to 30s
  • No longer provides +10% Fire Rate
Improved Burst
  • Reduced Weapon Damage from +12% to +8%
Surge of Power
  • Movespeed duration increased from 5s to 6s
  • Imbued Spirit increased from +26 to +28
  • Now grants +75 Health
Improved Reach
  • Now gives +10% Spirit Resist
Superior Duration
  • Now provides +15% Weapon Damage
Mystic Slow
  • Fire Rate reduction increased from -30% to -40%
Silence Glyph
  • No longer reduces Spirit Resist
  • Now deals +150 damage on impact
Superior Cooldown
  • Non-Imbued ability cd reduction increased from 22% to 24%
Escalating Exposure
  • Max Interval improved from 1s to 0.7s
Diviner's Kevlar
  • Cooldown increased from 30s to 60s
Refresher
  • Spirit Resist increased from 14% to 16%
Curse
  • Cooldown increased from 40s to 50s
Inspired by
  • https://forums.playdeadlock.com/threads/projectile-speed-increase-item.1539/
  • https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/
Abrams
  • Seismic Impact damage reduced from 175 to 150
  • Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down
  • Fixed Shoulder Charge not always placing enemies in front of you
Bebop
  • Speed while shooting increased from 55% to 70%
  • Base regen increased from 2.5 to 3
  • Base Bullet Resist increased from 0% to 10%
  • Hook T2 increased from +25m to +30m
  • Exploding Uppercut radius increased from 10m to 14m
  • Sticky Bomb radius increased from 10m to 12m
  • Hyper Beam spirit scaling increased from 2.4 to 3.0
  • Hyper Beam turn rate improved by 10%
  • Hyper Beam nearby radius increased from 4.5m to 5m
  • Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m)
  • Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max)
  • Hook range reduced from 40m to 35m
  • Exploding Uppercut T1 increased from -10s Cooldown to -11s
  • Hyper Beam T2 reduced from +140 to +100
  • Hyper Beam nearby damage now does 25% less than the full amount
  • Exploding Uppercut now has a slight angle limitation to prevent straight-up direction
  • Sticky Bomb can now be cast on self using alt cast hotkey
  • Fixed hooking through veils sometimes not working
Dynamo
  • Kinetic Pulse width increased from 4.5m to 5m
  • Kinetic Pulse T3 increased from +115 Damage to +125
  • Rejuvenating Aurora can now be canceled by using stamina instead of needing to manually exit first (pre T3)
  • Singularity now has a 0.1s cast point
  • Fixed Kinetic Pulse sometimes getting caught on stairs
Grey Talon
  • Charged Shot collision radius reduced by 10%
  • Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor
Haze
  • Bullet Dance T1 increased from +6 to +7
  • Sleep Dagger now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period)
  • Fixation T2 from +6s Duration to +5s
  • Fixation T3 reduced from +0.25 to +0.2
Ivy
  • Stone Form T2 stun reduced from 0.75s to 0.5s
  • Watcher's Covenant T1 reduced from +15% Fire Rate to +10%
  • Now has a new ultimate ability, Air Drop. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.
  • Fixed melee still going through when casting Stone Form after initiating a melee attack
Kelvin
  • Arctic Beam now slows Fire Rate (same values as slow)
  • Arctic Beam time to reach max slow increased from 1.2s to 2s
  • Arctic Beam max slow reduced from 90% to 60%
  • Arctic Beam no longer applies a Disarm
  • Frozen Shelter can now be cast while using Arctic Beam
Lash
  • Health per boon increased from 37 to 42
  • Base spirit resist increased from 8% to 15%
  • Flog cooldown reduced from 30s to 25s
  • Flog T3 now also reduces Fire Rate by 35%
McGinnis
  • Speed while shooting increased from 55% to 70%
  • Mini Turrets now prioritize any heroes McGinnis is shooting at
  • Medicinal Specter duration Spirit Power scaling increased from 0.09 to 0.12
  • Heavy Barrage T1 changed to Rockets apply 35% slow
Mo & Krill
  • Scorn T3 now affects all damage types
Paradox
  • Kinetic Carbine T2 cd reduction increased from -8s to -10s
  • Base ammo reduced from 45 to 40
  • Kinetic Carbine projectile size reduced by 10%
  • Kinetic Carbine cooldown increased from 24s to 28s
  • Kinetic Carbine speed duration reduced from 4s to 3.5s
  • Kinetic Carbine T1 reduced from +0.75s Max Stop duration to +0.5s
  • Time Wall T3 silence duration reduced from 3.5s to 3s
  • Paradoxical Swap projectile size reduced by 10%
  • Kinetic Carbine no longer affects channels, cast times or things like Lash's Death Slam
Pocket
  • Base Bullet Resist increased from -15% to 0%
  • Barrage now respects line of sight
  • Base Spirit Resist reduced from 0% to -15%
  • Barrage Amp per stack reduced from 10% to 8%
  • Barrage amp effect now shows on Pocket
  • Barrage T3 changed to +5% Amp Per Stack
  • Fixed the camera moving too slowly after teleporting with Cloak
Seven
  • Lightning Ball duration increased from 4s to 5s
  • Static Charge stun delay reduced from 4s to 3.5s
  • Fixed multiple instances of Static Charge not working correctly
Vindicta
  • Stake base duration reduced from 2.5s to 2.25s
  • Stake T1 duration reduced from 1s to 0.75s
Viscous
  • The Cube cast range increased from 25m to 30m
  • The Cube T2 cooldown reduced from -25s to -22s
  • Fix Damage prevention after being hit by Viscous' Goo Ball being reduced by Debuff Reducer
  • Puddle Punch Charge Delay increased from 0.5s to 1.5s
  • Goo Ball duration reduced from 12s to 10s
  • Goo Ball T1 duration reduced from +6s to +5s
  • Goo Ball cooldown increased from 80s to 90s
  • Goo Ball spirit resist reduced from 80% to 70%
  • Goo Ball bullet resist reduced from 70% to 60%
  • Goo Ball acceleration lowered a bit
  • Stunning or immobilizing Viscous now stops the ball from moving, and prevents him from doing damage and stunning
  • Puddle Punch now deals light melee damage and is affected by melee items
  • Goo Ball now deals 50% damage to bosses
  • Goo Ball can now only stun and damage a target once every 1.5s, up from once every 1.0s
  • Fixed Splatter direct hits counting as the second hit
Warden
  • Alchemical Flask cooldown reduced from 16s to 13s
  • Alchemical Flask T3 now also reduces cooldown by -7s
  • Binding Word immobilize duration reduced from 2s to 1.75
  • Binding Word no longer drains 1 stamina
  • Alchemical Flask T2 changed from -10s Cooldown to Drains 1 Stamina
  • Binding Word now has a quick cast behavior (same as Static Charge)
Wraith
  • Telekinesis T2 duration reduced from +0.75s to +0.5s
  • Card Trick now has 0.5s cd per cast
  • Full Auto T2 changed to Imbues Bullets with +5 Spirit Damage (only affects Wraith)
  • Fixed being able to melee and parry while stunned by Wraith's Telekinesis
Yamato
  • Base melee damage increased by 10%
  • Flying Strike T3 now procs after the ability ends, rather than when connecting to the target

08-06-2024

1 hero · 2 general 1364
Source
General Gameplay
  • Server performance improvements
  • Various adjustments to orb spawning behavior (a bit less horizontal motion and some more variance and details to its motion)
  • New categories added to builds are now wider by default
Added a console command
  • deadlock_get_old_builds, which will download and print out all of the build data for your account prior to the new builds feature
Viscous
  • Puddle Punch Range reduced from 70m to 60m
  • Splatter Cooldown from 18s to 20s
  • Splatter Base Damage from 120 to 110
  • Added a directional arrow particle effect to Goo Ball for Viscous
  • Added additional particles while using Goo Ball
  • Splatter now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit.
  • Fixed hit detection on Puddle Punch and Goo Ball
  • Fixed Puddle Punch having 2x the range of the tooltip.
  • Fixed Puddle Punch being able to target behind puddle
  • Fixed Puddle Punch using Guardians as a surface to punch from

08-01-2024

17 heroes · 39 items · 2 misc · 10 general 74267530
Source
General Gameplay
  • Improved client performance
  • Improved visibility of low health state on troopers about to die
  • Walker laser DPS vs troopers increased from 150 to 190
  • Weakened Patron HP regen increased from 80 to 120
  • Weakened Patron out of combat delay reduced from 30s to 20s
  • Mid Boss health gained per minute increased from 350 to 425
  • Powerup durations increased from 150s to 160s
  • Added a new T3 Weapon Item, Pristine Emblem: Gives +25% Weapon Damage, +12 Spirit Power, and +12% Spirit Armor. When an enemy is above 50% HP, you deal an additional +25% Weapon Damage.
  • Shortened weapons and abilities volume attenuation over distance
  • The shooting experience near corners has been improved. Previously if your hero's eyes were obstructed at all, you would be unable to shoot altogether even if a large portion of your body was clearly visible. The check will now be a little more sophisticated and custom per hero, to allow you to shoot if your body is reasonably exposed. A part of this will also involve your hero leaning out a bit if not enough of your model is exposed to enemies.
  • Rejuv bonus reduced from 75% to 50% respawn time reduction
  • Bullet damage falloff now maxes out at ~60m instead of ~65m
  • Added a new hero, Viscous. He's green.
  • Reworked the Hero Builds system. Browsing and editing builds now happens within the Shop UI (accessible via Sandbox or during a normal game). You can create custom categories for items with unique names and descriptions that can be independently resized and positioned. The interface for browsing builds has also been improved, public builds will now be sorted by popularity (number of favorites). Old builds are incompatible with this system, so they won't be visible in this UI, but we'll have a console command we'll release soon that you can use to print out your older guides if you need them for reference.
  • North America (NA) servers have been moved from the west coast to closer to the middle of the country to make latency between east and west coast a little more even, as the majority of users are east coast now. The total average ping amongst all players will be lower as a result of this (a little higher for some and a lot lower for others).
  • NA region testing times now start 1 hour earlier weekdays and weekends
  • Minimum hero roster requirement reduced from 4 to 3
  • Added Oceanic servers and matchmaking region. Testing times are displayed in the client
  • Added Teleporter icons on the minimap. The icons glow when you get close to them and pulse on the teleporter's exit location to show you the destination when you are about to enter it.
  • When using the underground tunnels, the primary minimap fades out and an underground map for that area shows you your path and the exit locations.
  • Reworked the invite system in the client to streamline the process. Emails are no longer required, the users will now receive access directly through Steam and Discord/Forum access will be available through the client. The UI will now also group users into three categories: available to invite, already invited, and already have access. This new system will result in less invitations stuck in limbo, and any previous invites that have not already claimed the game will be granted through this system as well.
  • Added a checkbox on the startup development dialog to be able to choose to not show it again
  • Your vision through a Cosmic Veil is now based on your hero position rather than camera position
  • Adjusted Zipline camera positions for various heroes to help with visibility
  • Double tap threshold increased from 0.2s to 0.3s
  • Candle Trooper behind-wall HUD indicator now also shows near-death state
  • Temporarily disabled the audio reminder on being unable to damage the patron while the shrines are alive
  • Changed camera to more closely track the followed hero angles when watching replays
  • Player names no longer show up above hero's heads when in replay free-cam mode
  • Increased post-game time by 1s
  • Added a bunch of new Ivy lines including updated pings, kill lines, etc
  • Improved mix clarity for game dialog
  • Improved distinction between orb collect and orb deny sounds
  • Updated Mo & Krill Burrow start, duration, and end sounds
  • Updated Mo & Krill Combo sound
  • Updated Mo & Krill Sand Blast cast sound mix
  • Updated Warden Alchemical Flask impact sounds
  • Updated Warden Binding Word sound mix for teammates
  • Updated Pocket Enchanted Satchel cast and delay sounds
  • Added sleep status sound
  • Updated Wraith zipline animations
  • Added new visual effects for Lash's Ground Strike
  • Improved ground impact effects for Ivy's True Form
  • The client now culls more sounds when they are below a volume threshold
  • The server no longer tells clients to play certain sounds when players and spectators are outside of audible range
  • Replaced two oil trucks with a new vehicle prop
  • Reworked the location of the Walker on Amber Yellow and Sapphire Purple lanes. They are a little further towards the map edges. Nearby terrain has been reworked as well.
  • Soul Orbs now fly out in different initial directions before floating up. There is a 1/3rd chance it goes left, 1/3rd chance it goes right, and 1/3rd chance it goes up.
  • Teleporters are now in pairs that send you between them to traverse the map horizontally
  • Removed outer lane teleporters
  • Added teleporters to areas between lanes (one in each quadrant). Total of 6 teleporters.
  • Old teleport exit location changed to a connection to the street that slopes down to Mid
  • Added connection from the underground teleport station to the outer lane Guardian (previously a juke spot)
  • Added steam tunnel connection from Amber Blue Guardian and Sapphire Orange Guardian to Mid (one-way)
  • Each trooper you shoot at will now consider you a higher priority than Guardians/Walkers; that trooper will stop shooting the Guardians/Walkers and consider you its target for a few seconds
  • Parrying a Guardian attack will no longer cause the Guardian to be stunned
  • When Shrines are destroyed the Patron gets more aggressive, moves faster, and does more damage
  • Urn now gives the team that is behind +2 more sprint when carrying it
  • Reworked the climb-up exit from the Cosmic Veil space on the outer lanes
  • Moved kiosk cover prop in the outer lanes to space out trooper paths
  • Moved delivery truck out from the street curb near the underground shop
  • Moved breakable idols from the street level juke spots to other locations
  • Removed the tree in front of the Walkers on Amber Orange and Sapphire Blue
  • Replaced some trees on the Amber side with steam vents
  • Moved barrel cover barrier to block the Guardian shop opening on Amber Purple and Sapphire Yellow
  • Raised the sign on the roof of the garage
  • Removed the smoke wall from the end of the alleys
  • Fixed Candle Troopers near-death flash sometimes occurring while moving or doing other active animations
  • Fixed taking damage not interrupting teleporters
  • Fixed clicking on the top bar or minimap to change spectate targets being unreliable
  • Fixed Function keys (F1-F5) being broken recently and not spectating team mates
  • Fixed various abilities not showing the cast preview correctly on the first use (Mini Turrets, Quantum Entanglement, etc)
  • Fixed Paradox Swap sometimes putting players behind walls
  • Fixed Lash's Ground Strike sometimes causing the hero to be stuck for the rest of the match
  • Fixed Abrams' Charge and Siphon pings not playing the correct VO
  • Fixed Walkers having a pause at the end of their Rocket Barrage
  • Fixed multiple instances of "Killing Blow" in the Damage Report
  • Fixed Spectral Wall forcing itself into the first ability slot if its cooldown is refreshed
  • Fixed upgrading abilities via hotkeys not working while dead
  • Fixed dead player minimap icons showing over enemy players who are below street level and over shop icons
  • Fixed various bugs with Infernus that caused significant lag
  • Fixed Shrines not having collision
  • Fixed crosshair sometimes being stuck hidden for Yamato after Flying Strike was interrupted
  • Fixed various cheat/debug commands being accessible
  • Fixed a bug with Urn that could cause you to be permanently silenced
  • Fixed shop close sounds playing whenever the player enters the radius of a closed shop
  • Fixed the console command zoom_sensitivity_ratio affecting both zoomed in and out
  • Fixed Pocket's Cloak being able to tunnel through some ceilings and out of the world
Hero Sandbox
  • Added an orb spawner for practicing last-hitting orbs
  • Added a dummy hero that patrols left and right to practice targeting
Updated Pocket animations
  • New crouch walk and aim, updated slide animation, and new firing from slide animation.
Movement Powerup
  • Stamina regen increased from 20% to 30%
  • Sprint speed increased from +2 to +3
  • Zipline bonus increased from 30% to 50%
Gun Powerup
  • Ammo increased from +30% to +40%
Hollow Point Ward
  • Bonus damage reduced from 25% to 20%
Monster Rounds
  • HP Bonus increased from +50 to +65
Rapid Rounds
  • HP Penalty increased from -40 HP to -50 HP
Mystic Shot
  • Base Spirit Damage reduced from +70 to +65
Berserker
  • Damage required to earn a stack increased from 100 to 110
Kinetic Dash
  • Now gives 1 HP regen
Slowing Bullets
  • Weapon Damage increased from 14% to 16%
Hunter's Aura
  • No longer grants +16% Ammo
  • Now grants +150 Health
Point Blank
  • Bullet Shield increased from 250 to 300
  • Weapon Damage increased from 40% to 45%
Titanic Magazine
  • Now gives +8% Bullet resistance
Heroic Aura
  • Bonus Health increased from +125 to +150
Intensifying Magazine
  • Fixed a bug that allowed you to gain weapon damage without firing
Ricochet
  • Bonus Health increased from 100 to 125
  • Now gives +8% Fire Rate
Glass Cannon
  • Weapon Damage increased from 70% to 75%
Silencer
  • Cooldown increased from 25s to 34s
Siphon Bullets
  • Weapon damage is no longer conditional on 15m, now always gives +40% Weapon Damage (previously gave +45% when close)
Spiritual Overflow
  • Now grants +10% Spirit Lifesteal
Extra Regen
  • Regen increased from 2.5 to 2.7
Melee Lifesteal
  • Bonus health increased from +50 to +70
Restorative Locket
  • When consuming at max stacks, replenishes target's stamina fully
Return Fire
  • Bullet Damage returned increased from 70% to 80%
  • Bonus HP increased from +100 to +125
Divine Barrier
  • Cast range increased from 30m to 35m
  • Now grants +1.5 HP Regen
Health Nova
  • Bonus HP increased from +50 to +75
Reactive Barrier
  • Now grants +75 HP
Rescue Beam
  • Bonus HP increased from +100 to +125
  • Pull speed is now 25% faster
  • Now grants +2 Sprint
Metal Skin
  • Duration increased from 3s to 3.5s
Lifestrike
  • Bullet Resist increased from 6% to 8%
Veil Walker
  • Bullet and Spirit Shields increased from 185 to 200
  • Cooldown reduced from 20s to 18s
  • Weapon Damage increased from 6% to 10%
Superior Stamina
  • Fire Rate reduced from 15% to 10%
Colossus
  • Bonus HP increased from 500 to 600
Soul Rebirth
  • Cooldown reduction increased from 10% to 15%
Phantom Strike
  • Cast range increased from 30m to 35m
Inhibitor
  • Debuff duration increased from 2s to 2.5s
Leech
  • Now provides +30% Degen Resistance (reduces anti heal effects by 30%)
Spirit Strike
  • Spirit Damage increased from 30 to 40
Ammo Scavenger
  • Spirit Power duration increased from 18s to 24s
Cold Front
  • Spirit Power damage scaling increased from 0.98 to 1.25
  • Damage reduced from 115 to 100
Duration Extender
  • Bonus HP increased from 75 to 100
Silence Glyph
  • Spirit Shield increased from 150 to 225
Superior Duration
  • Bonus HP increased from 125 to 175
Surge of Power
  • Imbued Spirit Power increased from +24 to +26
Torment
  • Now has a regular cooldown that is reduced by cooldown reduction
Escalating Exposure
  • Now passively applies -12% Spirit Resist when dealing Spirit Damage
  • First stack no longer does double amp value
Refresher
  • Cooldown reduced from 220s to 200s
  • Spirit Resist increased from 12% to 14%
Echo Shard
  • Bullet Resist increased from 10% to 16%
Diviner's Kevlar
  • Buff duration increased from 12s to 15s
Abrams
  • Shoulder Charge T3 reduced from +6.5 to +5.5 Weapon Damage
  • Seismic Impact damage reduced from 200 to 175
  • Fixed Shoulder Charge not stunning the target when colliding with Kelvin's Ice Dome
  • Fixed some cases where Shoulder Charge did not stun when hitting a wall
  • Fixed enemies being able to double jump out of Seismic Impact
Bebop
  • Bullet Resistance growth per boon increased from 2% to 2.5%
  • Sticky Bomb now prioritizes enemies over allies
  • Hyper Beam spirit scaling increased from 2.2 to 2.4
  • Hyper Beam duration now scales with Spirit (0.08)
Dynamo
  • Kinetic Pulse width increased from 4m to 4.5m
  • Kinetic Pulse recharge time reduced from 6s to 5s
  • Rejuvenating Aurora regen Spirit Power scaling increased from 0.4 to 0.5
Grey Talon
  • Guided Owl explosion radius increased from 10m to 12m
  • Guided Owl cooldown reduced from 120s to 110s
  • Charged Shot collision size reduced by 10%
Haze
  • Bullet damage falloff is now 20% more falloff than default
  • Can now cast Smoke Bomb while on zipline
Infernus
  • Afterburn spirit scaling increased from 0.4 to 0.5
  • Afterburn base DPS reduced from 18 to 15
  • Afterburn T3 DPS reduced from 33 to 30
  • Afterburn T1 and T2 Swapped
  • Fixed Infernus being unable to slide out of Flame Dash
Kelvin
  • Frost Grenade cast time reduced from 0.2s to 0.1s
  • Frost Grenade recharge time reduced from 8s to 7s
  • Arctic Beam can now be canceled directly by using parry
  • Ice Path sprint is now granted immediately on use
  • Fixed Arctic Beam not having proper lag compensation
  • Fixed some cases where Frost Grenade would explode and not hit anyone
Lady Geist
  • Base sprint reduced from 2 to 1
Lash
  • Base sprint reduced from 3 to 1
  • Ground Strike Damage Per Meter reduced from 6.3 to 6.0
McGinnis
  • Heavy Barrage cast/aim behavior improved for indoors and close range
  • Reverted recent melee damage reduction
  • Mini Turret base HP increased from +50 to +75
  • Mini Turrets no longer target immune structures
  • Fixed Health Nova not working on Mini Turrets (when Health Nova was cast by McGinnis)
Mo & Krill
  • Can now reload while burrowed
Paradox
  • Bullet (and Kinetic Carbine) projectile speed reduced by 10%
  • Ammo count reduced from 54 to 45
  • Kinetic Carbine Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off
Pocket
  • Affliction damage is dealt over 18s instead of 16s (same total damage, lower DPS)
  • Enchanter's Satchel T3 changed from Disarms for 2.5s to Applies -40% Fire Rate for 4s
Seven
  • Static Charge T2 radius increased from +5m to +7m
  • Headshot damage taken reduced by 25%
  • Static Charge stun duration reduced from 1.25s to 1.1s
  • Static Charge T3 stun duration reduced from 1.25s to 1.1s
Vindicta
  • Flight cooldown reduced from 45 to 40
  • Gun damage growth increased from 0.85 to 1.0
Wraith
  • Card Trick post cast time reduced from 0.5s to 0.2s
  • Fixed some issues Card Trick tracking that could cause it to orb players or go to the wrong spot
Yamato
  • Bullet damage growth increased from 0.4 to 0.5
  • Power Slash collision size reduced by 10%

07-23-2024

1 general 215
Source
General Gameplay
  • Mid Boss starting health increased from 5000 to 6000
  • Mid Boss health gained per minute increased from 275 to 350
  • Mid Boss warning sound now plays at 50% HP
  • Fixed a recent issue with Bebop gun not using lag compensation correctly when hitting orbs
  • Fixed bot behavior with the new Urn locations
  • Fixed some bugs with Hero Demo options not working due to a recent update
  • Fixed a rare case where you could abandon a match accidentally when accepting a friend invite
  • Fixed some cases where the confirmation to abandon match wasn't showing up

07-18-2024

13 heroes · 50 items · 8 general 9544617
Source
General Gameplay
  • You can view per-hero damage in the Damage Report by hovering the damage type breakdown above each hero portrait
  • Added a 'Compact' Damage Report mode that shows less information but takes up less space. This is the default after dying.
  • Improved game startup time
  • Removed pause cooldown while in Sandbox
  • Powerup buff duration increased from 130s to 150s
  • Golden Statues level 2 drops now happen at 15 minutes instead of 20
  • Increased golden statue drop chance by 4%
  • Guardian HP increased by 10%
  • Walker in mid lanes health increased by 12%
  • Walker stomp area increased a bit
  • Weakened Patron health increased by 20%
  • Mid Boss starting health increased from 4500 to 5000
  • Mid Boss health gained per minute increased from 200 to 275
  • Rejuv drop time reduced from 12.5s to 9s
  • Base ammo increased by 5% (except for Haze and Wraith)
  • T4 Items cost reduced from 6500 to 6300
  • Vitality base health bonus increased from 8/12/16/20% to 11/14/17/20%
  • Soul Rebirth (new T4 Vitality item): After you die, you will respawn in 4 seconds where you died with 40% of your Max Health. Cooldown: 220s. Also innately grants +20% Weapon Damage and +10% Cooldown Reduction.
  • Removed the long fx trail from unsecured souls on your hero so it doesn't give away your position when juking/hiding
  • T2 items cost increased from 1200 to 1250
  • Cooldown reduction now stacks diminishingly
  • Reduced the momentum coming off of the zipline a bit
  • Accounts that are banned for cheating will now have all their invited accounts banned as well
  • The Damage Report's Damage List now aggregates damage from all units, and displays both hero and ability icons
  • Clicking the top bar will now toggle the Damage Report between minimized, compact, and full view
  • Opening the shop now always minimizes the Damage Report
  • Updated effects on Pocket effects to improve visibility
  • Added new cast effect for Grey Talon's Guided Owl
  • Updated effects for heavy melee
  • Updated bullet resist debuff effects
  • Added new Cold Front visual effects
  • Added new Echo Shard visual effects
  • Added new Refresher visual effects
  • Added Knockdown select, cast, delay, and impact sound effects
  • Added Warden Alchemical Flask cast, projectile, and impact sound effects
  • Raised volume of Wraith Card Trick charge up sound effect
  • Raised volume of party invite, join, and roster select sound effects
  • Guardians now fade out from the world 10 seconds after dying
  • Reverted a change from last update to Warden's Alchemical Flask – it now launches where the reticle is aiming at the end of the cast
  • Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple
  • Started replacing older style rollup doors with new ones with larger dimensions
  • ALT+SPACE can now be used to select the previous player when spectating
  • Changed spectator camera to not force itself into roaming mode for up/down key pressed (forward/back/side only)
  • Added additional voice lines for Abrams
  • Removed voice lines / fixed text that referenced the urn being delivered to the temple
  • Added Midboss arrive, low health, and death sound effects
  • Added a small delay so kill lines play after death sound effects rather than under them
  • Reworked the mid temple area as well adding various different entrances to it
  • Reworked the upper mid temple area and the drop down entrances to the bottom pit
  • Changed the neutrals in the top mid temple area to a strong, a medium and a small creep (2 of these)
  • The bridges are now a bit wider and have higher side walls that reduce extended line of sight
  • Base entrance window area can no longer be invaded from the outside by double jumping
  • Reduced the front entrances to the two single story buildings from 2 to 1 (entrances are larger)
  • Added more juke spots
  • Sounds occluded by level geometry will now be quieter
  • Powerup spawn locations moved to the bridges
  • Guardian melee no longer does a double instant melee attack sometimes
  • Guardian melee attack no longer has a splash range much larger than its visuals
  • Walker stomp can no longer be dodged with double jump
  • Midboss makes a global sound when at 35% hp
  • Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team (regardless if your team is leading or not)
  • Can no longer use the Teleporter while carrying the Urn
  • Teleporter now has the same damage rules as zipline (DoT no longer prevents usage)
  • Rapid Rounds (new T1 Weapon item): +12% Fire Rate, +1 Sprint, -40 HP
  • Fixed a bug that allowed you to shoot through walls
  • Fixed a bug where Infernus could get stuck in his Flame Dash pose
  • Fixed a speed exploit with Infernus Flame Dash
  • Fixed a bug that allowed your gun to be very accurate while holding tab
Restorative Shot
  • Bullet Resist reduced from 8% to 7%
Headshot Booster
  • Fire Rate reduced from 6% to 5%
Fleetfoot
  • Now gives +25% Slide Distance
Mystic Shot
  • Now gives +4 Spirit
Active Reload
  • Cooldown reduced from 21s to 17s
  • Initial grace period increased from 0.2s to 0.3s
Berserker
  • Bullet Resist reduced from 10% to 8%
Kinetic Dash
  • Cooldown reduced from 12s to 10s
Veil Walker
  • Invisibility and speed duration increased from 4s to 5s
  • Cooldown reduced from 25s to 20s
  • Bullet Shield Health increased from 150 to 185
  • Moved to T3 Vitality
  • Moved from T2 Weapon to T3 Vitality
  • Now gives +185 Spirit Shield Health
Burst Fire
  • Now gives +2 m/s Move Speed during the 3s active
Escalating Resilience
  • No longer grants +14% Ammo
  • Stack duration increased from 14s to 20s
Point Blank
  • Bullet Shield Health increased from 225 to 250
Alchemical Fire
  • Spirit Power increased from +5 to +7
Sharpshooter
  • Ammo increased from 15% to 20%
Titanic Magazine
  • Ammo increased from 90% to 100%
Siphon Bullets
  • Max frequency improved from 1s to 0.8s
Silencer
  • No longer provides +20% Ammo
Ricochet
  • Now gives +100 Health
Frenzy
  • Low Health Spirit Resist increased from 40% to 45%
Vampiric Burst
  • Cooldown increased from 24s to 35s
  • Active now adds +50% to your clip one time on cast. If you are reloading, it interrupts that process and gives you +50% to your clip.
Healing Rite
  • Active now gives +2 Sprint
Extra Health
  • Health increased from +150 to +160
Extra Stamina
  • Fire Rate reduced from 8% to 7%
Extra Regen
  • Regen increased from 2.3 to 2.5
Melee Lifesteal
  • Works against creeps for 25% effectiveness
Healbane
  • Heal on hero kill reduced from 400 to 350
Health Nova
  • Cooldown reduced from 65s to 60s
  • Now heals over 2s instead of 3s
Divine Barrier
  • Cast range increased from 25m to 30m
Bullet Lifesteal
  • Health increased from +50 to +75
Spirit Lifesteal
  • No longer grants +8 Spirit Power
  • Now grants +75 Health
Debuff Reducer
  • Weapon Damage reduced from 10% to 6%
Fortitude
  • Bonus health increased from +250 to +275
Superior Stamina
  • Air Jump/Dash Distance increased from +30% to +50%
Rescue Beam
  • Cooldown reduced from 35s to 30s
  • Heal amount increased from 25% to 30%
Majestic Leap
  • Health increased from +75 to +100
Lifestrike
  • Works against creeps for 25% effectiveness
Leech
  • Bonus health increased from 150 to 175
  • Spirit Power increased from +10 to +12
  • Weapon Damage increased from +12% to +15%
Shadow Weave
  • Invis sprint speed reduced from +5 to +2
Phantom Strike
  • No longer grants +200 Health
  • Now grants +15% Bullet Resist
  • Weapon Damage increased from 20% to 30%
  • No longer grants Bullet Shield on teleport
  • Now disarms the enemy for the slow duration (3s)
Ammo Scavenger
  • Spirit Power Per Soul reduced from 3 to 2
Infuser
  • Spirit Resistance reduced from 8% to 7%
Spirit Strike
  • Passive replaced. Now causes your melee against heroes to deal +30 Spirit damage and applies -10% Spirit Resist to the target for 8 seconds. Cooldown: 8
Slowing Hex
  • Sprint reduced from +2 to +1
Improved Cooldown
  • Cooldown Reduction increased from +13% to +14%
Withering Whip
  • Cast Range increased from 17m to 18m
Silence Glyph
  • Now reduces Spirit Resist instead of providing Spirit Amplification
  • Now grants +2 Sprint
Improved Spirit
  • Spirit Power increased from +18 to +21
Torment Pulse
  • Target count increased from 1 to 2
  • Fixed sometimes waking up neutrals
Rapid Recharge
  • Bonus Ability Charges increased from +2 to +3
Knockdown
  • Cast range reduced from 50m to 35m
Superior Cooldown
  • Imbued Cooldown Reduction increased from +30% to +32%
  • Non-Imbued Cooldown Reduction increased from +20% to +22%
Surge of Power
  • Cooldown reduced from 12s to 10s
Ethereal Shift
  • Fixed a bug that could prevent you from shooting when you came out
Diviner's Kevlar
  • Cooldown reduction increased from +8% to +12%
Mystic Reverb
  • Radius increased from 12m to 16m
  • Slow now applies in the radius around the target
Echo Shard
  • Now grants +10% Bullet Resistance
Escalating Exposure
  • Now grants +125 Health
Curse
  • No longer grants +20% Ammo
Abrams
  • Infernal Resilience duration to regen increased from 14s to 16s (this is a nerf)
  • Infernal Resilience T3 increased from +8% to +9%
  • Improved reliability of Seismic Impact
  • Seismic Impact base radius increased from 6m to 9m
  • Seismic Impact T1 changed from +4m Impact Radius to -40s Cooldown
  • Infernal Resilience damage regenerated reduced from 18% to 17%
  • Shoulder Charge now considers Spectral Wall and Frozen Shelter as walls
  • Seismic Impact T3 moved to T2 (was -70s Cooldown)
  • Seismic Impact T3 is now Gains Unstoppable while in air and 3s after landing
Bebop
  • Base HP regen increased from 1 to 2.5
  • Now gains +2% Bullet Resistance per boon (happens 11 times)
  • Hyperbeam Spirit Power damage scaling increased from 1.96 to 2.2
  • Hyperbeam T2 increased from +120 to +140
  • Hook speed reduced from 3000 to 2850
  • Uppercut horizontal distance knockback on enemy heroes is reduced from 25m to 20m
  • No longer has 24% base bullet resistance
  • Hyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
  • Fixed enemies being able to use heavy melee to cancel Uppercut's momentum
Dynamo
  • Gun damage growth increased from 0.8 to 0.9
  • Kinetic Pulse spirit power scaling increased from 1.2 to 1.4
  • Singularity duration reduced from 3 to 2.75
Grey Talon
  • Charged Shot spirit scaling increased from 1.3 to 1.6
  • Charged Shot damage reduced from 115 to 105
Haze
  • Sleep Dagger wake-up time reduced from 0.15 to 0.1
  • Bullet Dance fire rate increased from +20% to +25%
  • Bullet Dance radius increased from 14m to 15m
  • Sleep Dagger min sleep time reduced from 0.3 to 0.2
  • Sleep Dagger projectile size reduced by 10%
  • Fixation damage per stack reduced from 0.25 to 0.2
  • Fixation T1 and T2 swapped
Ivy
  • Kudzu Bomb DPS spirit scaling increased from 0.4 to 0.6
  • Base damage reduced from 5.0 to 4.5
  • Watcher's Covenant replicated healing reduced from 35% to 30%
Kelvin
  • Frost Grenade cooldown reduced from 23s to 21s
  • Ice Path trail duration increased from 15s to 18s
  • Arctic Beam T3 now hits up to 2 additional targets
Lady Geist
  • Bullet damage growth increased from 1.84 to 2.1
  • Essence Bomb T3 increased from 20% to 22%
  • Soul Exchange can be cast on enemies that are lower health. It will always steal a minimum of 30% of their current health.
  • Base bullet damage reduced from 28 to 25
  • Essence Bomb T2 reduced from +70 to +60
  • Life Drain self slow reduced from -40% to -25%
Lash
  • Grapple weapon damage is now added into the T2 instead of in the base
  • Death Slam grab time reduced from 0.8s to 0.6s
  • Death Slam cast range increased from 14m to 18m
  • Death Slam T1 changed from +4m Cast Range to +8m Throw Distance
  • Ground Strike radius reduced from 13m to 11m
  • Death Slam throw distance reduced from 20m to 12m
McGinnis
  • Spectral Wall cooldown increased from 30s to 35s
  • Base melee damage reduced by 20%
  • Spectral Wall segments that are touching the Rejuv will be destroyed
Paradox
  • Pulse Grenade amp duration increased from 6s to 8s
  • Time Wall projectile stop duration reduced from 1.25s to 1s
  • Paradoxical Swap projectile size reduced by 10%
Pocket
  • Base bullet resistance improved from -20% to -15%
  • Gun damage growth increased from 0.35 to 0.4
  • Base gun damage reduced from 5.6 to 5.0
Seven
  • Base regen increased from 1 to 1.5
  • Now gains +1% Bullet Resistance per boon (happens 11 times)
  • Base bullet resistance reduced from 20% to 8%
  • Power Surge scaling reduced from 0.2 to 0.16

07-11-2024

14 heroes · 29 items · 11 general 65376218
Source
General Gameplay
  • Shop search now highlights the relevant sections of the item tooltip that match the search string you've put in
  • Enabled support for FSR 2 by default
  • Increased Weakened Patron's out of combat (30s) regeneration from 40 to 80
  • Added window in fountain barrier beside exit
  • Guardian health increased by 10%
  • Base Guardian health increased by 10%
  • Zipline Boost duration increased from 25s to 32s
  • Urn bounty increased from 900 + 200/min to 1500 + 200/min (10 min spawn goes from 2900 to 3500)
  • Powerup Bonus duration increased from 100s to 130s
  • Movement powerup now grants +20% stamina regeneration
  • Golden Statues level 2 bonuses spawn time reduced from 25 minutes to 20 minutes
  • Golden Statues Weapon Damage bonus increased from 2% to 3% (level 2 from 3% to 4%)
  • Golden Statues Ammo bonus increased from 3% to 4% (level 2 from 5% to 6%)
  • Capture radius for breakable drops increased very slightly
  • Global base Ammo increased by 5% (except for Wraith and Haze)
  • The spawn area's regeneration buff now lingers for 1s
  • Base Guardian and Shrines bullet resist per nearby hero increased from 40/20/0/0% (for 0/1/2/3 people) to 60/40/20/0%
  • Trooper gold sharing radius from the location of the soul orb increased from 50m to 60m
  • Reduced the flash damage effect on heroes to reduce visual noise
  • Removed platform blocking line of sight from regeneration area exit to the center
  • Base respawn time increased from 8s to 12s (peak values unchanged)
  • Bullet falloff damage now starts at 22m instead of 25m
  • Testing schedule now starts 1 hour earlier for all regions
  • EU matchmaking region is now split up into two regions based on language
  • Various adjustments to the Damage Report feature
  • Damage Report now shows up by default when dead or spectating
  • Added HUD Notifications on Soul Urn drop off to let depositor know they gained +25% Souls and +1 AP
  • Reworked how cycling through spectators works. Space bar now cycles between all the players.
  • You can now click on the top bar hero icons to jump to a specific hero while spectating
  • You no longer automatically switch to other players when the player you are watching dies
  • Added in-world confirmation text when an enemy denies your soul orbs
  • Affliction now has an AoE indicator buildup during cast
  • Affliction now has more toxic elements in the cast and linger
  • Updated Restorative Shot impact and heal effects
  • Updated Phantom Strike effects
  • Updated Restorative Locket effects when casting on an ally
  • Added Grey Talon Charged Shot sound effects
  • Added currency sound effects for receiving small and large amount of souls
  • Added new sound effects to picking up powerups and breakable drops
  • Added a UI sound when entering hero select screen
  • Get Started tutorial VO has been replaced and some text has been updated
  • Newsstand now has a lot more world lore news callouts
  • Widened the street on the outer side of the factory/mansion
  • Added street curb models around factory and mansion
  • Added street curb overlay around factory and mansion
  • Replaced temp arrows with street sign markings coming out of the mid temple
  • Removed some fake doors to not confuse with juke closets
  • Replaced older stone wall material with newer one in uptown areas
  • Replaced item signs with new poster style and removed item signs on Yellow and Blue lanes
  • Added rooftop smart prop trim where it was missing
  • Reworked the core base area where the Weakened Patron goes. It is now in a low terrain pit and requires attackers be inside the pit to do damage to it.
  • Redesigned exit from the base's regeneration area to the rest of the base
  • Added two drop down chutes from fountain to the center
  • Urn now grants the Urn Runner +1 AP
  • Urn Runner now gains +2 sprint and is disarmed while carrying the Urn
  • Urn display on the minimap is now pulsing a green rectangle showing where the destination is if an ally is carrying the urn, and a red rectangle at the destination if an enemy is carrying it
  • Added an indicator near the reticle when Parry is on cooldown
  • Added a visual effect when the Rejuvenator is attackable
  • Some tweaks to how the comeback formula works have been done over the past couple days and we'll continue iterating on it over the coming days
  • Added several upper level juke closets from balconies/awnings and two on rooftops
  • Shortened connection to the underground tunnel from the shop side
  • Adjusted pathing in the underground tunnel to be a little less zig zagging
  • Added more signage to the underground tunnel
  • Redesigned interior of new stairwells beside inner lane Walkers
  • Fixed the Shop search not finding all the types of bonuses an item has
  • Fixed not being able to click on the portrait of a dead hero while spectating
  • Fixed Vindicta's Stake sometimes moving units that aren't supposed to be moved
  • Fixed Majestic Leap buff sticking around after attaching to zipline (caused audio bugs as well)
  • Fixed Soul Urn walking back while the game is paused
  • Fixed bugs with Guided Owl and pause
  • Fixed some instances of heroes being called by the wrong name
  • Fixed Movement powerup not replenishing stamina on pickup
  • Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like Hyperbeam T3, Siphon, Scorn, Life Drain, Flog and Concussive Combustion T3)
  • Fixed dropping unsecured souls not lowering your net worth
  • Fixed a bug that caused denies during the laning phase to sometimes be shared with allies and sometimes not
Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time
  • Ivy's Kudzu Bomb, Paradox's Pulse Grenade, Warden's Alchemical Flask, Vindicta's Stake, Alchemical Fire (T3 Weapon item)
Headshot Booster
  • Bonus health reduced from +50 to +40
Restorative Shot
  • Weapon damage reduced from +8% to +6%
Basic Magazine
  • Ammo increased from +20% to +24%
Veil Walker
  • Ammo reduced from 15% to 12%
  • Weapon damage reduced from 8% to 6%
Long Range
  • Min distance reduced from 20m to 18m
Active Reload
  • Added 0.2s grace period where the reload start does not count any button presses
  • Active fire rate increased from 18% to 24%
  • Cooldown reduced from 23s to 21s
Kinetic Dash
  • Cooldown reduced from 14s to 12s
Melee Charge
  • Bonus health increased from 75 to 100
Burst Fire
  • Now innately gives +12% fire rate
  • Conditional fire rate now only triggers when you hit a hero, this bonus is reduced from 40% to 30%
Heroic Aura
  • Lifesteal increased from 16% to 18%
  • Active movement speed increased from 2 to 3
  • Active fire rate increased from 20% to 25%
  • Active duration reduced from 8s to 5s
Titanic Magazine
  • No longer has 10% reload penalty
Sharp Shooter
  • Min distance reduced from 20m to 18m
Silencer
  • Innately gives 25% slow for 1.3s
  • Now requires Slowing Bullets (total cost from 6500 to 7700)
  • Weapon damage reduced from 25% to 15%
  • Active no longer applies 30% slow for 2s
Frenzy
  • Active spirit resist increased from 30% to 40%
Vampiric Burst
  • Active lifesteal increased from 80% to 100%
Glass Cannon
  • Weapon damage increased from 65% to 70%
Extra Regen
  • Health regen increased from 2 to 2.3
Healing Rite
  • Bonus health increased from 35 to 45
Melee Lifesteal
  • Cooldown reduced from 8s to 7s
Bullet Lifesteal
  • Lifesteal increased from 24% to 26%
Health Nova
  • Now grants +10% weapon damage
Debuff Reducer
  • Now a T2 Vitality item. Grants +30% debuff resist, +75 health and +10% weapon damage. No longer has an active.
Debuff Remover
  • T3 Vitality Item that upgrades from Debuff Reducer. Removes debuffs fully on cast again. Grants +3 m/s for 3s if any debuff is removed. Grants +40% debuff resist, +125 health, +20% weapon damage. Cooldown: 45
Fortitude
  • Health increased from 225 to 250
Majestic Leap
  • Added a brief period before you can press the hotkey again to prevent accidental uses of drop down
Lifestrike
  • Now grants +6% bullet resist
Phantom Strike
  • Fixed it sometimes malfunctioning and not teleporting to the target
Leech
  • Spirit Lifesteal increased from 33% to 35%
  • Bullet Lifesteal increased from 30% to 35%
Unstoppable
  • No longer grants +20% spirit resist in the active
  • Now grants +15% spirit resist innately
  • Now grants +12 spirit power
  • Duration reduced from 9s to 6s
  • Now grants +1 m/s
Extra Charge
  • Now grants +6% weapon damage
Ammo Scavenger
  • Ammo reduced from +20% to +15%
Spirit Strike
  • Spirit shield increased from +75 to +85
Withering Whip
  • Cast range increased from 15m to 17m
Improved Cooldown
  • Cooldown reduction increased from 12% to 13%
Silence Glyph
  • No longer has +75 health
  • Now gives +150 spirit shield
Improved Reach
  • Non-Imbued range increased from +20% to +25%
Surge of Power
  • Active movement speed increased from 2 to 3
Mystic Reverb
  • Cooldown reduced from 8s to 6s
  • Now gives +15% ability range
Abrams
  • Shoulder Charge speed increased by 25%
  • Shoulder Charge distance increased by 15%
  • Shoulder Charge now stuns enemies for 1s if it drags them into a wall
  • Infernal Resilience damage regenerated reduced from 20% to 18%
  • Infernal Resilience now provides +1 Health Regen
  • Infernal Resilience T3 changed to +8% damage regenerated
  • Fixed Siphon Life not healing you against shields
Dynamo
  • Quantum Entanglement ally radius increased from 8m to 9m
Grey Talon
  • Guided Owl spirit gain per kill increased from 4 to 5
  • Guided Owl base ability now stuns for 0.75s
  • Rain of Arrows flight duration reduced from 8s to 7s
  • Guided Owl base damage reduced from 300 to 250
  • Guided Owl collision size reduced
  • Guided Owl T1 is now +100 damage
Haze
  • Ammo scaling with spirit power reduced from 0.6 to 0.5
Ivy
  • Base damage growth increased from 0.35 to 0.55
  • Watcher's Covenant replicated healing reduced from 45% to 35%
  • Watcher's Covenant fire rate reduced from 15% to 10%
  • Watcher's Covenant bullet lifesteal now scales with spirit power (0.18)
  • Watcher's Covenant fire rate now scales with spirit power (0.2)
  • Fixed Kudzu Bomb not going where you had targeted if you moved quickly during the cast
Lash
  • Bullet damage growth increased from 1 to 1.15
  • Ground Strike damage per meter spirit power scaling increased from 0.04 to 0.05
  • Death Slam cone increased from 60 degrees to 75
  • Death Slam grab time reduced from 0.9 to 0.8
  • Base bullet damage reduced from 11.5 to 10
  • Ground Strike damage per meter reduced from 6.75 to 6.3
  • Death Slam range reduced from 19m to 14m
  • Death Slam T1 reduced from +5m to +4m
  • Now has +8% spirit resist
  • Death Slam range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you)
McGinnis
  • Turrets receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage)
  • Turrets duration reduced from 40s to 30s
  • Turrets outgoing damage fall off distance window (20m-35m) now scales with range upgrades
Mo & Krill
  • Sand Blast base duration reduced from 4s to 3.5s
  • Sand Blast T1 reduced from +2s to +1.5s
  • Fixed Scorn not healing you against shields
Paradox
  • Kinetic Carbine collision radius reduced by 10%
  • Fixed Time Wall projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration
  • Fixed Pulse Grenade not going where you had targeted if you moved quickly during the cast
Pocket
  • Enchanter's Satchel duration from 1.5s to 2s
  • Enchanter's Satchel T3 changed to 2.5s Disarm
Seven
  • Static Charge cast range scaling reduced from 0.1 to 0.07
  • Static Charge base radius reduced from 8m to 5m
  • Static Charge T2 changed to +5m radius
Vindicta
  • Gun damage growth increased from 0.7 to 0.85
  • Crow Familiar duration spirit power scaling reduced from 0.07 to 0.05
Warden
  • Now innately gains additive fire rate from spirit power (scale factor is 0.015)
  • Reload time no longer scales with spirit power
Yamato
  • Shadow Transformation incoming damage reduction reduced from 70% to 55%
  • Shadow Transformation changed from 70% debuff reduction to the same buff as Unstoppable

07-04-2024

14 heroes · 50 items · 4 misc · 12 general 74306713
Source
General Gameplay
  • Added a new Damage Report feature. You can now open a flyout panel within the shop to view a breakdown of your hero's incoming and outgoing damage throughout the course of a match. You can also hover an enemy hero to view a quick breakdown of their key stats and items. The data can be filtered by last respawn, 10 minutes, 5 minutes, 3 minutes, 1 minute, or 30 seconds.
  • Reduced the end of match delay from 10s to 4s
  • Added audio feedback for environmental damage
  • Urn pickup time reduced from 4s to 2s
  • The person delivering the urn now gets +25% soul bonus
  • Base Guardians and Shrines now have +40% Bullet Resistance. They lose 20% for each enemy hero nearby (down to a minimum of 0% bullet resistance). When they haven't taken damage for 60 seconds, they regenerate 4% max hp per second.
  • Golden Statue's CD Reduction bonus increased from 0.5% to 0.75%
  • After 25 minutes, the Golden Statue bonuses that drop are slightly stronger:
  • Urn count changed from 2 to 1 (previous souls value restored)
  • Urn now prevents you from using the zipline while carrying it
  • Troopers now deal 25% less damage to other troopers
  • Bullet falloff damage now starts at 25m instead of 27m
  • Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8).
  • Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4).
  • Reworked the top bar HUD to reduce overall height
  • While spectating or watching replays, the game now has a free cursor mode without needing to hold modifiers down (defaulted to on). Can toggle it off while spectating using the 'J' key.
  • Minimap now displays dead heroes for 5 seconds after their death
  • Reworked the default suggested items for heroes to be much more simple (oriented more strongly for new player onboarding)
  • Parties will now be a little more likely to be in the same lane, if there isn't a wide skill gap or other factors preventing it
  • All instances of collecting souls (whether claiming your own or denying an opponent) will share the same sound. Being denied a soul orb by an enemy will have its own unique sound.
  • Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable.
  • Added a shatter sound effect for meleeing the mid boss rejuvenator
  • Added ghost models inside the doorways of the juke closets to help clarify which are dead ends
  • Added a sound for when Infernus's Afterburn procs
  • Added rejuvenator pickup sound
  • Minimap now highlights Soul Urn dropoff location
  • Updated Wraith Full Auto cast sound
  • Updated sounds for Wraith Card Trick projectile, impact, and when you gain a card
  • Added traffic and construction ambient sounds and updated general ambience mix
  • Urn pickup location moved to closer to the outer lanes (on the opposite side of the lane pillar, facing towards the bridge)
  • Urn drop-off location now move to the same spot as the pickup (opposite end of the map, depending on which location the Urn spawns in)
  • Urn now has a 2s drop-off time
  • Urn no longer applies a 15% slow
  • Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 (the two at the strong camps near the middle far edges of the map). The different powerup types are reduced from 6 to 4 and they have been reworked:
  • Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again
  • Troopers spawn rate before 10 minutes is now the same as after 10 minutes (30s->25s)
  • Breakables are no longer pre-placed on the map, they now spawn in when they are able to roll for drops (3 minutes)
  • Breakables now use pseudorandom rolls (makes streaks of success or failure less likely)
  • Golden Statue bonuses now have some dynamic weighting based on what has already dropped (makes it less likely that you have too many of one specific bonus over the course of the game)
  • Inner lane Walker arena (Amber Orange and Sapphire Blue):
  • Added hallway on street level from the warehouse interior to underneath the overpass
  • Reworked stairs for defenders to reach the overpass to start near the Walker and exit with line of sight down the lane
  • Added some juke closets around the map
  • Added some balconies/awnings around the map
  • Shortened the underground tunnels from the Subway entrance side
  • Doorways into the Authority Building and Jazz Club are now offset
  • Moved the new cover barrier in front of the inner lane Guardian closer to the Guardian
  • Escalating Exposure now has a base of -12% Spirit Resist reduction
  • Fixed the HUD cooldown state thrashing while picking up the Soul Urn
  • Fixed Spectral Wall sometimes not spawning depending on the map geometry nearby
  • Fixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended (was primarily obvious with neutral farming)
  • Fixed position of the "All Walkers Destroyed" Flex slot to be the 2nd slot rather than the 4th
  • Fixed sounds associated with last hit playing unreliably
  • Fixed Walkers not using their stomp properly
Gun Powerup
  • +30% Clip and +20% Fire Rate for 100s
Survival Powerup
  • +400 Max HP and +1% HP Regen for 100s
Casting Powerup
  • +20% Cooldown Reduction and +25 Spirit for 100s
Movement Powerup
  • +2 Stamina, +2 Sprint and +30% zipline boost for 100s
Max HP
  • +15 to +20
Weapon Damage
  • +2% to +3%
Spirit Power
  • +2 to +3
Fire Rate
  • +1.5% to +2%
CD Reduction
  • 0.75% to 1%
Ammo
  • 3% to 5%
Headshot Booster
  • Cooldown increased from 5s to 7s
  • Fixed the item not visually going on cooldown when it procs
Basic Magazine
  • Ammo increased from 15% to 20%
Medic Bullets
  • Renamed to Restorative Shot
Restorative Shot
  • Cooldown increased from 4s to 6s
Monster Rounds
  • Damage vs NPCs increased from +30% to +35%
Active Reload
  • Cooldown reduced from 25s to 23s
  • Active fire rate bonus increased from 15% to 18%
Berserker
  • Weapon Damage per stack reduced from +6% to +5%
Titanic Magazine
  • Reload penalty reduced from -15% to -10%
Intensifying Magazine
  • Ammo reduced from 30% to 25%
Point Blank
  • Now gives +1 Stamina
Hunter's Aura
  • Solo enemy hero case increased from 2x to 3x
  • Bullet Resist reduction reduced from -15% to -10%
  • Fire Rate slow reduced from -15% to -10%
Burst Fire
  • Slide distance increased from +35% to +50%
Tesla Bullets
  • Proc chance reduced from 30% to 25%
  • Jump radius reduced from 9m to 8m
  • Damage is now affected by falloff
Escalating Resilience
  • Now gives +14% Ammo
Lucky Shot
  • Slow duration reduced from 2s to 1.5s
  • No longer provides +20% Weapon Damage
Ricochet
  • Ricochet damage increased from 45% to 50%
Silencer
  • Debuff duration reduced from 3s to 2s
Crippling Headshot
  • Bullet and Spirit Resist reductions reduced from -30% to -24%
Siphon Bullets
  • Steal duration increased from 15s to 20s
Sprint Boots
  • Sprint Speed reduced from +3 to +2
  • Now a component of Enduring Speed
Extra Stamina
  • Now provides +10% Stamina Recovery
Extra Health
  • Increased from +140 to +150
Enduring Speed
  • Now requires Sprint Boots
  • Now grants +2 Sprint
Restorative Locket
  • Radius on gaining charges increased from 40m to 50m
  • Cooldown increased from 18s to 24s
  • Can now be cast on allies (30m cast range)
Reactive Barrier
  • Now procs on displacement abilities (e.g. Hook, Paradoxical Swap, Upper Cut)
Healbane
  • Debuff duration reduced from 7s to 6s
Return Fire
  • Health bonus increased from +75 to +100
  • Fixed spirit damage returned counting as bullet damage
Bullet Lifesteal
  • Increased from 22% to 24%
Rescue Beam
  • Cooldown reduced from 40s to 35s
Superior Stamina
  • Now grants +30% Air Dash and Air Jump distance
  • Removed spirit bonus when doing 2x air jumps/dash
  • Now grants +8 Spirit
Fortitude
  • Duration required to start regenerating reduced from 14s to 13s
Majestic Leap
  • Shields no longer prevent the item from being disabled
Debuff Reducer
  • Passive debuff resistance increased from 30% to 35%
  • Cooldown reduced from 45s to 25s
  • The active now reduces the duration of existing debuffs by 80% of their current values. Grants +2m/s for 3s if a debuff was reduced.
  • Now gives +125 Health
Unstoppable
  • No longer has components (loses slow resist and movespeed bonus)
Colossus
  • Cooldown reduced from 65s to 45s
  • Model size increase from 10% to 20%
Inhibitor
  • No longer grants +10% Fire Rate
  • Slow reduced from 35% to 25%
Leech
  • Spirit Power increased from +7 to +10
  • Weapon Damage increased from +8% to +12%
  • Bonus Health increased from +125 to +150
Shadow Weave
  • Ambush Fire Rate reduced from +60% to +40%
  • Cooldown increased from 35s to 45s
  • No longer instantly grants sprint
Infuser
  • Spirit Power reduced from +18 to +16
Extra Spirit
  • Now gives +25 Health
Quicksilver Reload
  • Cooldown increased from 5s to 12s
Withering Whip
  • Now grants +50 Health
Suppressor
  • Duration reduced from 2.5s to 2s
Decay
  • Bleed damage increased from 2.6% of current HP to 2.8%
  • Spirit bonus increased from +5 to +7
Duration Extender
  • Now grants +1.5 hp regen
Bullet Resist Shredder
  • Debuff duration increased from 6s to 8s
  • Now gives +5% Bullet Armor
Mystic Slow
  • Duration reduced from 2.5s to 2s
Improved Burst
  • Now grants +100 Spirit Shield Health
  • Now grants +12% Weapon Damage
  • No longer applies 50% slow
Superior Duration
  • Imbued duration increased from +30% to +32%
  • Non-imbued duration increased from +22% to +24%
Improved Spirit
  • Now grants +75 Health
Knockdown
  • Cooldown increased from 30s to 45s
Ethereal Shift
  • Cooldown reduced from 30s to 25s
Mystic Reverb
  • The target is now slowed by 50% during the 3s delay
Diviner's Kevlar
  • Buff duration increased from 10s to 12s
  • Now grants +700 Spirit Shield and +700 Bullet Shield
  • Now provides +8% Cooldown Reduction
  • Fixed the duration missing in the tooltip
Boundless Spirit
  • Health Regen increased from +10 to +15
  • Bonus Health increased from +200 to +300
Abrams
  • Seismic Impact T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s
Bebop
  • Hyper Beam cast range increased from 60m to 70m
  • Base HP regen reduced from 2 to 1
Grey Talon
  • Guided Owl now grants +4 permanent Spirit Power for each hero killed with it
  • Fixed Charged Shot not piercing if it collides with a Mini Turret
Haze
  • Smoke Bomb duration increased from 6s to 8s
  • Smoke Bomb no longer instantly grants sprint
  • Smoke Bomb T1 is now -15s CD
  • Smoke Bomb T2 is now +6 Invis Sprint
  • Smoke Bomb T3 is now Gain +30% Bullet Lifesteal for 8s
  • Sleep Dagger T1 changed from +1s Sleep Duration to Drains 1 Stamina
Infernus
  • Flame Dash dps linger duration increased from 0.4s to 1s
Ivy
  • Watcher's Covenant distance threshold to pick a new target increased from 2.5m to 6m
  • Watcher's Covenant can now be cast again on an ally while the buff is active to make it prioritize that hero when possible
  • Fixed some bugs with Watcher's Covenant that caused it to sometimes disconnect/reconnect unintentionally
Kelvin
  • Ice Path T3 bonus now lingers for 6s extra
  • Fixed Frost Grenade not going where you had targeted if you moved quickly during the cast
Lash
  • Death Slam time to lock on increased from 0.8s to 0.9s
McGinnis
  • Mini Turret damage reduction against troopers/neutrals increased from -30% to -40%
  • Mini Turret damage reduction against objectives increased from -50% to -60%
  • Mini Turret falloff damage increased from -30% to -35%
  • Mini Turret cooldown reduced from 30s to 28s
  • Mini Turret recharge time reduced from 6s to 5s
  • Spectral Wall T1 stamina drain reduced from 2 to 1
  • Spectral Wall T1 and T2 swapped
Mo & Krill
  • While burrowed you have the same cast rules as the unborrow phase (i.e. can cast items and Scorn)
  • Health growth per boon reduced from 47 to 44
  • Fixed Combo not gaining bonus HP when enemies died during it unless you got the killing blow
Seven
  • Static Charge cast range now scales with Spirit (0.1)
Vindicta
  • Flight cooldown reduced from 50s to 45s
  • Flight up and down speed improved a bit
Warden
  • Binding Word now drains 1 stamina from the target on cast
Wraith
  • Project Mind T3 cooldown reduced from -35s to -30s

06-27-2024

14 heroes · 34 items · 3 general 71264115
Source
General Gameplay
  • General improvements to voice chat quality
  • Crates now show the amount of souls they have in the tooltip
  • Greater contrast between team and enemy sounds
  • Movement powerup duration increased from 30s to 50s
  • Fire Rate powerup duration increased from 35s to 45s and +15% Fire Rate to +18%
  • Regeneration powerup duration increased from 25s to 45s
  • Stamina powerup duration increased from 80s to 120s
  • All hero guns' reload time reduced by 5%
  • Zipline Boost ability cooldown reduced from 380s to 340s
  • Medic Trooper heal now bounces to up to one other allied hero within 25m from the hero
  • Breakables initial spawn time increased from 2 min to 3 min
  • Breakables souls base value reduced by 30%. Increases to +15% of current values over 30 minutes. (so -30% to +15% from start to 30 min)
  • Trooper gold sharing radius from the location of the allied hero reduced from 50m to 40m
  • Added a hero based mmr system, so when you join a match with a specific hero the matchmaker adjusts the skill level it assumes you are at by a percentage up or down based on your experience and performance levels with that hero.
  • Added settings option to allow weapon zoom to be a toggle
  • Added a game volume slider which will control volume independently from voice chat (VoIP)
  • Non-matchmaking lobbies are now considered safe to abandon
  • Updated headshot hit indicator
  • Updated McGinnis weapon sounds
  • Updated Vindicta weapon sounds
  • Updated Lady Geist weapon sounds
  • Updated Dynamo's animation while using Rejuvenating Aurora
  • Added an effect at the bottom of a player's screen whenever they are standing on something that causes damage
  • Improved Abrams animation while hovering in the air during his ultimate and adjusted the downward acceleration animation
  • Flex slot removed from killing the Patron and added to killing all Walkers
  • Urn now spawns on both sides of the map. Bounty for each is reduced by 40%
  • Rejuvenator now reduces players' next respawn time by 75% instead of giving a 3s respawn time
  • Golden Statues no longer drop powerups (time duration buffs). Instead they now drop small permanent bonuses. These stack and do not decay with time or death. Drop rates rebalanced.
  • At defined locations around the map, powerups now spawn starting 10 minutes (and every 5 minutes after). There are 6 spots where they spawn and they are indicated on the minimap when they are up.
  • Cooldown powerup is unchanged
  • Clip powerup is unchanged
  • Jumping after a dash jump no longer causes your hero to sometimes jump in place
  • Creep waves now land at their lane destinations at the same time as each other
  • Added connection hallway between outer lane Shop and crate room
  • Opened up Authority Building and Jazz Club to the Guardian side
  • Added intermediate cover in front of Amber Orange Guardian and Sapphire Blue Guardian
  • Added Veils to entrances to base fountain
  • Extended cover near Sapphire Orange Guardian to match Amber Blue
  • Extended alcove on outer lane cover position in front of the Shop
  • Underground tunnels have more light
  • Removed underground tunnel alcoves
  • Added signs for entrance to the underground tunnel from the warehouse side
  • Fixed a bug where pinging Bebop's Hook and Sticky Bomb abilities would call the wrong ability name
  • Fixed a recent bug with Metal Skin that caused you to do zero bullet damage
  • Fixed a bug with releasing Grey Talon's Owl early
  • Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during Rain of Arrows
  • Fixed a bug that could cause button input detection to malfunction
  • Fixed an issue where the Rejuvenator being stolen was firing incorrectly
  • Fixed a bug introduced in last week's update that caused gun spreads to not work properly
  • Fixed being able to hide inside the Guardian's head
Extra Charge
  • CD reduction increased from +7% to +8%
Infuser
  • Active Spirit Power increased from +12 to +18
Ammo Scavenger
  • No longer grants +20% Fire Rate for 4s on Soul Secure/Deny
  • Now a Spirit Item
  • Now grants +3 Spirit for 18s on Soul Secure/Deny. Multiple instances stack and refresh the duration. Max 12 stacks.
Extra Spirit
  • Spirit bonus increased from +7 to +8
Extra Health
  • Health increased from +135 to +140
Healing Rite
  • Cooldown reduced from 80s to 75s
Swift Striker
  • Fire Rate increased from +20% to +22%
Active Reload
  • Timing window to click increased from 0.2s to 0.3s
  • Active Bullet Lifesteal increased from 30% to 40%
  • Duration increased from 6s to 8s
  • Weapon Damage increased from 8% to 10%
Melee Charge
  • Weapon Damage increased from 10% to 15%
Long Range
  • Ammo increased from +15% to +20%
Bullet Lifesteal
  • Increased from 20% to 22%
Reactive Barrier
  • Now grants +400 Bullet Shield Health
  • Spirit Shield Health reduced from +500 to +200
Restorative Locket
  • Max stacks increased from 18 to 20
Duration Extender
  • Health increased from +50 to +75
  • Ability Duration reduced from 18% to 16%
Decay
  • Healing Reduction improved from -65% to -70%
  • Bleed increased from 2.4% to 2.6%
Withering Whip
  • Ammo increased from 15% to 20%
  • Now grants +4 Spirit
Suppressor
  • Fire Rate reduction reduced from -35% to -30%
Mystic Slow
  • Fire Rate reduction reduced from -35% to -30%
Titanic Magazine
  • Ammo increased from +75% to +90%
Escalating Resilience
  • Stack duration increased from 10s to 14s
Burst Fire
  • Cooldown reduced from 9s to 8s
  • Slide Distance increased from 25% to 35%
Alchemical Fire
  • Max DPS increased from 85 to 95
  • Cooldown reduced from 30s to 28s
  • Weapon Damage increased from +12% to +14%
Warp Stone
  • Distance increased from 12m to 13m
Point Blank
  • Bullet Shield health increased from +200 to +225
Heroic Aura
  • No longer grants a 10% Fire Rate Aura
  • Active now grants +20% Fire Rate instead of Bullet Lifesteal
  • Now provides +16% Bullet Lifesteal
Lifestrike
  • Slow duration increased from 2s to 2.5s
Surge of Power
  • Imbued Ability Spirit Power increased from +20 to +24
Ethereal Shift
  • Duration increased from 3s to 3.5s
  • Post-cast bonus is now still granted when ending the buff early
Superior Duration
  • Health increased from +100 to +125
  • Now grants +4 Health Regen
Crippling Headshot
  • Debuff duration reduced from 8s to 5s
  • Weapon Damage reduced from 25% to 20%
Spiritual Overflow
  • Bonus spirit increased from +40 to +45
  • Fire Rate increased from +15% to +20%
Frenzy
  • Whenever you go back above 40%, the buff lingers for 4s
  • Ammo increased from +7 to +9
Vampiric Burst
  • Cooldown reduced from 30s to 24s
Siphon Bullets
  • Max HP Steal duration increased from 12s to 15s
Leech
  • Now grants +8% Weapon Damage
Mystic Reverb
  • Radius increased from 10m to 12m
  • Cooldown reduced from 12s to 8s
Dynamo
  • Quantum Entanglement is prevented from being cast when Dynamo is rooted or movement-silenced (such as by Slowing Hex)
  • Rejuvenating Aurora T3 reduced from +5% to +4%
Haze
  • Bullet Dance T1 increased from +5 Weapon Damage to +6
  • Fixed various bugs with the fire rate on Bullet Dance (net effect of the bugs was that it often fired a little faster than it was intended to)
Infernus
  • Afterburn base dps reduced from 20 to 18
  • Afterburn T3 reduced from +35 to +33
Kelvin
  • Arctic Beam spirit scaling increased from 0.7 to 0.9
  • Arctic Beam cooldown reduced from 25 to 23
Lash
  • Ground Strike radius reduced from 14m to 13m
  • Death Slam radius reduced from 20m to 19m
McGinnis
  • Mini Turret deploy time reduced from 2s to 1s
  • Mini Turret now shows up on the minimap
  • Spectral Wall height increased by 2m
  • Spectral Wall slow duration increased from 2s to 2.5s
  • Mini Turret damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m)
  • Medicinal Spectre can no longer be attacked
  • Fixed her gun having a recent regression that caused it to not have any spread
  • Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop
Mo & Krill
  • Base HP regen increased from 2.5 to 3
  • Scorn damage increased from 50 to 60
  • Burrow now destroys breakables in its path
  • Added a bonus counter to show how much health has been earned by getting a kill during Combo
  • Fixed Scorn not healing for more with things like Mystic Burst
  • Fixed Healing Booster not applying to Scorn's 2x heal multiplier on heroes
Paradox
  • Kinetic Carbine T1 increased from +0.5s Max Stop Duration to +0.75
  • Kinetic Carbine T2 now also increases buff by +2s
  • Base movement speed reduced from 7 to 6.5
  • Kinetic Carbine impact radius reduced by 15%
  • Kinetic Carbine Max Stop Duration reduced from 0.75 to 0.5
  • Kinetic Carbine buff duration reduced from 6 to 4
  • Paradoxical Swap range reduced from 35m to 30m
Pocket
  • Enchanter's Satchel can now be canceled by shooting
Seven
  • Base health regen reduced from 2 to 1
  • Static Charge T1 improved from -15s Cooldown to -20s
  • No longer has base +15% Spirit Resistance
  • Now has base +20% Bullet Resistance
  • Fixed Return Fire working with Power Surge
Vindicta
  • Base movement speed increased from 7 to 8
  • Assassinate zoom level is reduced a bit
  • Fixed Crow Familiar T1 only bouncing to 1 additional target instead of 2
Warden
  • Willpower duration reduced from 8s to 7s
  • Willpower no longer loses movement speed when the shield is depleted
Wraith
  • The Royal Flush ability has been replaced with Card Trick. Card Trick enables Wraith's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact.
Yamato
  • Shadow Transformation duration increased from 4.5s to 5s
  • Power Slash damage reduced from 175 to 170
  • Shadow Transformation damage and debuff resistance reduced from 80% to 70%
  • Can now cancel Flying Strike

06-23-2024

1 hero · 3 items · 1 general 241
Source
Spirit Strike
  • Melee damage reduced from 20% to 15%
Melee Charge
  • No longer grants +15% Melee Damage
Veil Walker
  • Bullet Shield reduced from +200 to +150
  • Shield restore now takes 5s to fully regen
  • Cooldown increased from 20s to 25s
Yamato
  • Shadow Transformation now causes you to be unable to die during the buff
General Gameplay
  • There is no longer a reinforcement trooper wave after Guardians and Walkers die

06-20-2024

17 heroes · 34 items · 6 general 68234312
Source
General Gameplay
  • Various network related improvements when there is packet loss
  • Vault bounty increased from 300 to 330
  • Added a new T1 Weapon item, Ammo Scavenger
  • Added EU servers and matchmaking region. EU testing times are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM. Times listed are Central European Summer Time (GMT+2).
  • Removed the invite requirement of Steam friends having been on your list for a number of days (affected normal user cases often where friends weren't on the Steam list, and we have other metrics and tools on the backend now that we can use to filter for other cases)
  • Added search functionality to the shop. You can now search by item name or by individual stat such as 'Ammo', 'Lifesteal', or 'Spirit Power'.
  • The game will now let you know when it is safe to abandon (usually if one person has been disconnected for a while)
  • Your personal builds are now always sorted to the top of the in-game Builds dropdown
  • Preferred heroes in your roster are now remember on the client across sessions
  • Updated the entrance to the underground tunnels from the outer lanes to look more like a subway entrance
  • Re-enabled ultra wide UI mode
  • Added street names and symbols to the Zipline UI
  • Updated Sleep Dagger and Silence Glyph tooltips to clarify that they do not cancel channeling abilities
  • Updated reload animations for Warden, Dynamo, and Ivy
  • Improved visibility of Inferno's Concussive Combustion
  • Added a Cosmic Veil to the hero demo map
  • Added Ethereal Shift sounds
  • Added wind sound when on the Zipline
  • Rejuv buff is now only granted to the players that are alive. Players that are dead will have their respawn times cut in half from their current values.
  • Footsteps are now quieter when obstructed by level geometry
  • Dash-Down is now double tap CTRL instead of CTRL+SHIFT
  • Added another entrance/exit to the underground tunnels from the warehouse interiors
  • Enclosed the exterior Medium Neutral Camp with fencing in front of the Theater to match the Amber side Cab Stand
  • Added two more veils on each side:
  • Added a new T1 Spirit item, Infuser
  • Added a new T2 Weapon item, Active Reload
  • Added a new T2 Weapon item, Veil Walker
  • Added a new T2 Weapon item, Melee Charge
  • Added a new T4 Vitality item, Colossus
  • Fixed chat wheel not working during the post-game sequence
  • Fixed the unit target UI not showing up for instant-cast abilities (MoKrill ult, Lady Geist ult, Bebop bomb)
  • Fixed the unit target UI not showing the activation button hint
  • Fixed various bugs with Headshot Booster and Sharpshooter
Active
  • Gain 12 Spirit and 20% Spirit Lifesteal for 6 seconds. Cooldown: 35s
  • Gain 40% Bullet and Spirit Resist and apply 20% movement slow to enemies within 10m. Your model size grows by 10%. Lasts 7 seconds. Cooldown: 65s
Passive
  • Anytime you secure or deny a Soul, you get 2 ammo back and have +20% Fire Rate for 4 seconds.
  • Pressing the reload key during the halfway point of a reload will cause you to instantly regain your magazine and grant you +30% Bullet Lifesteal and +15% Fire Rate for 6s. The reload UI has an indicator for the trigger window. Cooldown: 25s
  • Walking through a Cosmic Veil causes you to become invisible with +3 m/s for 4 seconds and grants you +30% Fire Rate for your next magazine. Cosmic Veils regenerate any shields you have. Cooldown: 20s
  • Hitting an enemy with a heavy melee reloads your weapon
  • Increases your heavy melee charge distance by 40%
Healing Rite
  • Duration increased from 15s to 17s (total regen increased from 350 to 370)
Extra Spirit
  • Spirit Power increased from +6 to +7
Extra Charge
  • Now grants +7% Cooldown Reduction For Charged Abilities
  • No longer grants +6 Spirit to Charged Abilities
Swift Striker
  • Negative bullet resist reduced from -6% to -5%
Mystic Shot
  • Spirit scaling increased from 0.45 to 0.6
Enduring Speed
  • Slow resist increased from 35% to 40%
  • Now grants +1.5 HP Regen
Healing Booster
  • Spirit Resist reduced from 8% to 7%
  • Now provides +7% Bullet Resist
Return Fire
  • Cooldown reduced from 30s to 24s
Restorative Locket
  • Max stacks increased from 15 to 18
  • Fixed the max stack limit not being followed
Bullet Resist Shredder
  • Bullet Resist Reduction increased from -10% to -12%
  • Bullet Resist Reduction duration increased from 5s to 6s
Decay
  • Cooldown reduced from 27s to 25s
Suppressor
  • Duration reduced from 4s to 2.5s
Mystic Slow
  • Duration increased from 2s to 2.5s
Titanic Magazine
  • Ammo increased from 65% to 75%
Ethereal Shift
  • Cooldown reduced from 35s to 30s
Rescue Beam
  • Cast range increased from 40m to 45m
  • Cooldown reduced from 45s to 40s
Silence Glyph
  • Cooldown reduced from 35s to 30s
Superior Stamina
  • Stamina increased from +2 to +3
  • Fire Rate increased from +12% to +15%
  • Spirit Bonus after 2nd jump/dash increased from +20 to +25
Lifestrike
  • Slow duration increased from 1.5s to 2s
  • Heal increased from 40% of damage to 45%
Majestic Leap
  • Cooldown increased from 20s to 26s
  • Damage cooldown window increased from 4s to 5s
  • Fixed cooldown reduction affecting the damage cooldown
Knockdown
  • Cooldown reduced from 40s to 30s
Improved Spirit
  • Spirit Power increased from +15 to +18
Tesla
  • Bounce radius increased from 7m to 9m
Burst Fire
  • Now increases your slide distance and duration by 25%
Metal Skin
  • Now prevents all weapon damage instead of blocking bullets (this allows procs to go through)
Inhibitor
  • Weapon Damage reduced from 30% to 20%
  • Moved from Weapon tree to Vitality
  • No longer requires the component Slowing Bullets
  • Now has +175 Health
Crippling Headshot
  • Bullet and Spirit Lifesteal reduced from 15% to 10%
Unstoppable
  • Active Spirit Resistance reduced from 40% to 20%
Ricochet
  • Ricochet Damage increased from 40% to 45%
  • Ammo increased from 30% to 35%
Vampiric Burst
  • Now grants +150 Health
  • Weapon Damage increased from 20% to 25%
  • Can now be cast while busy (such as while you are shooting)
Siphon Bullets
  • Max HP Steal increased from 40 to 45
Spiritual Overflow
  • Bonus Spirit Power increased from +35 to +40
  • Cooldown reduction increased from 10% to 15%
Frenzy
  • Low HP Spirit Resist increased from +25% to +30%
  • Fixed tooltip on Spirit Resist missing the %
Shadow Weave
  • Now grants +30% Ammo
  • Ambush Fire Rate increased from +50% to +60%
  • Ambush Spirit Power increased from +40 to +55
  • Casting the item immediately puts you into Sprint mode
  • Invisibility no longer plays footstep sounds (general change)
Leech
  • Now grants +7 Spirit
Mystic Reverb
  • Delayed damage increased from 30% to 40%
Boundless Spirit
  • Spirit Power increased from +55 to +60
  • Bonus Health increased from +175 to +200
Abrams
  • Seismic Impact can be held for up to 3 seconds. Press the ability again anytime to land.
  • Improved misc issues with Seismic Impact collision
Bebop
  • Hook hitbox reduced from 36 inches to 33
  • Hyper Beam cooldown increased from 100s to 110s
Dynamo
  • Rejuvenating Aurora move speed increased from 3.8 to 4.2
  • Singularity falls 70% slower when Majestic Leap down is used (similar to the hero falling slower normally when casting the ability from an elevation)
  • Singularity T1 radius reduced from +3m to +2m
Grey Talon
  • Rain of Arrows cooldown increased from 30s to 33s
  • Guided Owl can now explode in the air by pressing the release key
  • Fixed Charged Shot being evaded by Haze's Bullet Dance
Haze
  • Sleep Dagger cooldown reduced from 29s to 27s
  • Sleep Dagger T2 cooldown changed from -15s to -13s
  • Smoke Bomb T2 changed to "Replenishes stamina on cast and grants +40% Stamina Regen"
  • Bullet Dance cast point reduced from 0.8s to 0.4s
  • Bullet Dance move speed increased from 3.5 to 4
  • Fixation bonus damage no longer ignores bullet falloff
Infernus
  • Fixed Flame Dash duration not being affected by duration extender
Ivy
  • Kudzu Bomb now does 50% less damage to objectives
Kelvin
  • Arctic Beam movespeed limit is now applied via a reduction rather than a speed cap (to allow items to be combined for faster movement like Surge of Power)
Lady Geist
  • Essence Bomb arm time reduced from 1s to 0.5s (this is a nerf for long distance bombs)
  • Essence Bomb no longer starts decaying the arm time while in the air
  • Soul Exchange T3 changed to "After swap gain +40% Fire Rate and +40% Spirit Resistance for 8s"
Lash
  • Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away
McGinnis
  • Turret cooldown reduced from 35s to 30s
  • Turret Charge Time reduced from 8s to 6s
  • Base Spirit Resist increased from 20% to 25%
  • Base Regen increased from 1 to 2
  • Spectral Wall cooldown reduced from 35s to 30s
  • Heavy Barrage cooldown reduced from 110s to 100s
  • Turret range reduced from 30m to 25m
  • Turret HP scaling reduced from 40% to 30% (affects initial HP too)
Mo & Krill
  • Combo bonus health per kill increased from 25 to 30
  • You can now cast items and Scorn while spinning out of Burrow
Paradox
  • Kinetic Carbine cooldown increased from 22s to 24s
  • Paradoxical Swap cooldown increased from 35s to 45s
Pocket
  • Barrage base damage reduced from 40 to 35
  • Barrage T1 reduced from +20 to +15
  • Fixed a recent change causing Enchanter's Satchel to not play damage at the destination when teleporting with Flying Cloak
Seven
  • Power Surge spirit scaling increased from 0.1 to 0.2 (new total with T3 is now from 0.5 to 0.6)
  • Static Charge now uses the new instant cast option that Bebop Bomb uses
Vindicta
  • Assassinate bonus damage increased from 130 to 145
  • Crow Familiar debuff duration increased from 5s to 6s
Yamato
  • Shadow Transformation cooldown reduced from 110s to 100s
  • Shadow Transformation T3 increased from +1s to +1.5s
  • Shadow Transformation now provides 80% Damage Resistance and 80% Debuff Resistance instead of invulnerability during the post-channel buff

06-16-2024

1 general 1
Source
General Gameplay
  • Carrying the Soul Urn no longer causes your hero to be revealed to enemies

06-13-2024

12 heroes · 23 items · 5 general 45235218
Source
General Gameplay
  • Increased the range the enemy-candle-behind-wall indicator shows up from 25m to 35m
  • Added heal and kill events to the contextual ping wheel slot
  • Minor improvements to visibility of Pocket's Affliction cast
  • Kill assist window increased from 7s to 10s
  • You can air-dash downward by pressing CTRL+SHIFT while in the air
  • Successful parry reduces the cooldown from 1s to 0.5s (unsuccessful parry cd is still 6s)
  • Heroes HP growth per boon increased by +5 (there are 11 instances of these). This is not done for Abrams or Dynamo.
  • Post lane medic troopers will heal other troopers if a hero within range is full hp
  • Post lane medic troopers' hero heal increased from 40 to 80
  • Base zipline speed increased by 5%
  • Carrying the Soul Urn now also silences your items
  • Base side doors near the healing area now open a lot faster
  • Voice/Text chat is now opt-in. There is a prompt pre-match for joining the chat, or you can control it at any time from the ESC menu during a match.
  • You can now press ESC to mute individual players. Muted accounts will not be alerted, and mutes will persist across games.
  • Parties can now set their in-game chat mode to be Party-only, All Team or Chat Disabled (if using discord or other programs)
  • Spirit stat has now been renamed to Spirit Power with updated icon
  • Top bar now highlights your lane partner and lane enemies during the laning phase
  • Increased difficulty for hard mode bots
  • Added sandbox option for spawning neutrals
  • Improved the camera when using Dynamo's Quantum Entanglement
  • Added overhead number counter effect for opponents to see the stacks of Berserker
  • Added ping indicator on the HUD indicating the direction the ping came from (enabled by default in settings)
  • Ping Wheel context slot will now show nothing if there is no context currently
  • Added new UI indicating how many friends you have that are in the game
  • Improved visibility of the edge of Dynamo's Singularity
  • Moved HUD elements closer to center for ultra wide monitors
  • Added indicator for burrow damage radius for the local player
  • Added Patron VO for when allied or enemy base guardians are destroyed
  • Adjusted the builds drop down in-game to be more clear it can be changed there
  • Added a new "major damage" sound effect to indicate large instances of damage to the local player
  • Updated effects for Unstoppable
  • Updated effects to Alchemical Fire to make it less noisy
  • A few buildings are 2-3 stories taller
  • Added new effects for Knockdown
  • Added new effects for Vampiric Burst
  • Added instructional text to the bottom of the ping wheel container reminding that they can customize it in settings
  • Changed Ivy's True Form ability name to Stone Form
  • Boosted volume of ult cast VO
  • Added various ambient sounds - walla, birds, drones - and overall mix tweaks
  • Iterated on binding word sound effects
  • Added Curse item selection start, loop, and end sounds
  • The Patrons no longer care about the well being of the Urn Runner, and so they will stop asking you to protect them (patrons will no longer call out the urn being picked up)
  • Added two new underground tunnels, one on each side of the map. The tunnels connect the underground shop to the Bodega area on Amber and the Theater area on Sapphire.
  • Added two new teleporters, one on each outer lane (behind the Chapel and behind the Firehouse)
  • Urn reward now has a comeback component where it gives extra gold for the team that is behind based on the magnitude
  • A small share of the comeback portion of hero kill bounty is now given to each other player outside of just the kill/assist players. This also makes the amount the killer gets be more consistent, previously the amount could vary significantly based on how many people were involved. The killer and assist players still get the bigger shares.
  • Rejuvenator is no longer area pick up and now requires someone to heavy melee it to pick it up after it's dropped to the ground
  • Rejuvenator will no longer stop dropping if it touches player created geometry (like Ice Dome) and always goes down to the target position
  • If the Soul Urn is dropped it goes back to its original spot a little bit faster
  • Healing/Spawn area in the base now has its defense damage go up over time
  • Carrying the Soul Urn no longer causes you to get slowed briefly by 50% when you get shot
  • Carrying the Soul Urn now always slows you by 15%
  • The silence effect for Soul Urn now applies as you start channeling to pick it up (0.5s after touching it, to prevent accidental walk overs)
  • Fixed ping wheel randomly coming up instantly instead of doing an in-world ping
  • Fixed various issues with bots getting stuck
  • Fixed Build descriptions not showing up properly with the in-game tooltip version
  • Fixed AP not showing when you have your hero selected
  • Fixed TAB/ALT not bringing up your abilities when spectating the Patron
  • Fixed Affliction sometimes becoming lethal when combined with Escalating Exposure
  • Fixed Yamato's Crimson Slash visual direction being wrong sometimes
  • Fixed Dynamo's Singularity moving the Mid Boss
  • Fixed various bugs with Shifting Shroud
  • Fixed Lash's Ground Strike T3 not being accurate in the tooltip
  • Fixed Diviner's Kevlar gaining the Bullet Shield buff if the ultimate was manually cancelled
  • Reload anims now play correctly in relation to the reload timer. Previously they would end prematurely if reloads were paused during dash/melee/abilities
  • Fixed some bugs with Pocket/channeling
  • Fixed Mo & Krill gaining Reactive Barrier buff while channeling the ultimate
  • Fixed bugs that were keeping some heroes desperation ability use lines from playing correctly (casting an ability when you're below 10% should play different VO)
  • Fixed several instances of ability use VO getting swallowed up by SFX
Mystic Burst
  • No longer grants +3 Spirit Power
  • Now grants +40 Spirit Shield
  • No longer grants +1 Sprint
  • Now grants +6% Weapon Power
Headshot Booster
  • Bonus headshot damage reduced from 50 to 45
Medic Bullets
  • Healing from heroes increased from 25 to 30
Extra Health
  • Health increased from 125 to 135
Divine Barrier
  • Bullet Resist reduced from 10% to 7%
  • Cooldown increased from 20 to 30
  • Active Move Speed reduced from 3 to 2
  • No longer grants +2 Sprint
Enchanter's Barrier
  • Shield increased from 275 to 300
Bullet Resist Shredder
  • Debuff duration increased from 4s to 5s
Healbane
  • Bonus HP increased from 50 to 75
Healing Booster
  • No longer grants +50 HP
  • Now grants +8% Spirit Resist
Swift Striker
  • Armor penalty reduced from -7% to -6%
Fleetfoot
  • Cooldown increased from 20s to 22s
Reactive Barrier
  • Cooldown reduced from 25s to 20s
Cold Front
  • Time to expand reduced from 1.5s to 0.75s
Majestic Leap
  • Cooldown increased from 15s to 20s
  • Drop down speed reduced from 51 to 36
Burst Fire
  • Cooldown reduced from 10s to 9s
Rescue Beam
  • No longer grants movement speed
  • Active has been reworked. Now channels for 3 seconds, healing you and the target for up to 25% of Max HP. If you click the ally again during that time, you will pull them to you. Has 40m cast range and 45s cooldown. Can be self cast.
Tesla Bullets
  • Internal cooldown reduced from 0.4s to 0.35s
Mystic Slow
  • Bonus HP increased from +75 to +100
Shifting Shroud
  • Renamed to Ethereal Shift
Warp Stone
  • Fixed some cases where it would fail to cast near objects
Escalating Resilience
  • Duration reduced from 15s to 10s
  • Max resistance reduced from 36% to 30%
  • Stacks share a duration now and each new stack refreshes it
Alchemical Fire
  • Cooldown reduced from 34s to 30s
Crippling Headshot
  • Bullet and Spirit resistance reduction reduced from 35% to 30%
Boundless Spirit
  • Spirit Power increased from +50 to +55
  • Now grants +175 Health
Richochet
  • Ammo increased from +25% to +30%
Vampiric Burst
  • Lifesteal increased from 70% to 80%
Refresher
  • Now has a 0.3s cast time
Abrams
  • Base health regen reduced from 2 to 1
  • Infernal Resilience T1 reduced from +2 HP Regen to +1.5
Bebop
  • Hyper Beam movement and dash slow increased from 30% to 40%
  • Hyper Beam DPS increased from 210 to 220
  • Hyper Beam tracking speed increased by 10%
  • Sticky Bomb base damage reduced from 130 to 120
  • Hook grab radius reduced from 40 inches to 36
Dynamo
  • Singularity radius reduced from 10m to 9m
Grey Talon
  • Guided Owl cooldown reduced from 130s to 120s
Haze
  • Sleep Dagger damage Spirit growth increased from 2.5 to 2.8
  • Smoke Bomb T1 increased from +4 m/s Invis Sprint Speed to +5
  • Smoke Bomb causes your footsteps to be silent
  • Sleep Dagger T3 is now -12% Bullet Resistance for 6 seconds
Ivy
  • Watcher's Covenant T2 movement bonus increased from +2 m/s to +3
  • Watcher's Covenant replicated healing reduced from 55% to 45%
  • Watcher's Covenant no longer provides +2 m/s in the base ability
Kelvin
  • Frozen Shelter movement speed slow increased from 25% to 35%
  • Can now dismiss Frozen Shelter while channeling other abilities (Arctic Beam)
Lash
  • Ground Strike damage per meter increased from 6 to 6.75
  • Ground Strike base damage reduced from 110 to 90
  • Ground Strike now reduced scaling after 25m height to 4.5
McGinnis
  • Mini Turret charge delay reduced from 10s to 8s
  • Can now dismiss Spectral Wall while channeling other abilities (Heavy Barrage)
  • Fixed Echo Shard to be compatible with Spectral Wall again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first)
Mo & Krill
  • Combo now grants 25 max hp each time a target dies during it
  • HP Growth per boon reduced from 48 to 42
Seven
  • Storm Cloud initial radius increased from 10m to 12m
  • Storm Cloud T2 bonus radius reduced from 12m to 10m
Yamato
  • Power Slash T3 bonus damage reduced from +210 to +200
  • Shadow Transformation cooldown increased from 100 to 110

06-07-2024

1 general 12
Source
General Gameplay
  • Rejuv buff to candle troopers reduced from +100% HP to +50%
  • Fixed rejuv buff applying to objectives
  • Fixed various performance related issues from the previous update

06-06-2024

12 heroes · 14 items · 7 general 51345011
Source
General Gameplay
  • Added new objective health bars for Guardians and Walkers
  • Improved visibility of the voice icon indicating who is talking
  • Hero icons on the minimap are scaled up a little when holding alt
  • Removed Pause cooldown in private bot matches and tutorial/sandbox
  • Improved networking when there is packet loss or jitter
  • Increased the speed of Guardian's melee attacks
  • Added AoE effect to Pocket's Barrage
  • Base hero kill value increased from 150 to 225
  • Rejuv buff no longer increases your ammo
  • Rejuv now causes all your candle troopers to have double health for 3 minutes
  • Mid Boss Rejuv claim time reduced from 2.5s to 1.5s
  • Vaults souls increased from 260 to 300
  • Spirit tier bonus increased from 3/6/9/12 to 4/8/12/16
  • Vitality tier bonus increased from 5/10/15/20% to 8/12/16/20%
  • Movement Speed powerup duration increased from 12s to 30s
  • Movement Speed powerup sprint speed increased from 2 to 4
  • Fire Rate powerup duration increased from 25s to 35s
  • Health Regen powerup duration increased from 15s to 25s
  • Cooldown Reduction powerup reduced from 25% to 20%
  • Extra Stamina powerup duration increased from 60s to 80s
  • Crouch movespeed increased from 4 to 4.75
  • Bullet Shields now block damage from melee (similar to resistance)
  • Increased the distance heroes slide when they come to the bottom of a ramp
  • Decay changed from 2.2% of Max Health to 2.4% Current Health (less damage when the target is low, and non-lethal now)
  • Improved Grey Talon's trap visibility
  • Rejuv duration reduced from 4 to 3 minutes
  • Strong neutrals HP reduced by 20%
  • Strong neutrals souls bounty reduced by 20%
  • Bullet damage falloff now maxes out at ~65m instead of ~70m
  • Walker bomb damage reduced from 300 to 200
  • Respawn rate for Destructibles/Statues (after initial spawn) slowed from 120s to 180s
  • Mid boss area has reduced destructibles
  • Movement Speed powerup movespeed reduced from 2 to 1
  • Fire Rate powerup reduced from +20% to +15%
  • Health Regen powerup regen reduced from 1.5% to 1%
  • Extra Clip powerup reduced from 4 clips to 3
  • Extra Stamina powerup amount reduced from 2 to 1
  • Metal Skin duration reduced from 4s to 3s
  • Metal Skin cooldown increased from 25s to 30s
  • Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted.
  • Replaced the neutral vaults with a new model, the Sinner's Sacrifice
  • Added the ability to change builds while in-game
  • Build descriptions can now be seen in-game via a tooltip
  • Added neutrals to Hero Sandbox (the small room in the back on the right)
  • Added Match History link to the top right
  • You can now move active item slots on the HUD while holding alt/tab
  • Soul Vessel dropped from heroes (after killing neutrals) now scales in size based on how many souls are inside
  • Changed Guardian's behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range
  • Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot
  • Infernus's Afterburn now shows portraits of enemies that are burning for the full duration
  • Improved menu UI sound feedback
  • Player's icon is highlighted in the top bar
  • Added UI sound effects for team and opponent deaths
  • Added Kinetic Carbine charge audio loop
  • Updated Vindicta Flight sound effects
  • Added Vindicta Assassinate sound effect for targeted players
  • Improved visuals for Kelvin's gun projectile
  • Updated weapon buff effect in Pocket's Flying Cloak upgrade
  • Visual effects updates for melee lifesteal items
  • Updated sound effects for the Sinner's Sacrifice
  • Updated Pocket's Enchanted Satchel delay and explode sounds
  • Updated Pocket's Barrage cast and impact sounds
  • Updated Warden's Binding Word delay and impact sounds
  • Changed collision on barrel stand stacks to block bullets
  • Added zapper on factory outpost building
  • Removed roof duct on top of low building besides inner Walker
  • Removed street lamp post that was causing heroes to get stuck near inner lane Guardian
  • Added lights to outer lane Cosmic Veil tunnels
  • More heroes will now compliment on good uses of ultimates instead of just saying "good work"
  • Mid Boss can now only be damaged by enemies inside the bottom pit
  • 4 Strong Neutral camps in the corners of the map have been replaced with Medium neutrals
  • Moved the middle lane Base Guardians further out slightly
  • Powerups bonus types are now split between the regular destructibles like crates/vases/etc and the Golden Statues. Regular ones can only roll for souls and Golden Statues can only roll for buffs. Distribution of destructibles and Golden Status around the map has been adjusted a bit.
  • Healbane moved from Spirit tree to Vitality tree
  • Healbane now gives +50 Health
  • Fixed some visual issues with Ice Path
  • Fixed Power Slash sometimes getting stuck on nearby geometry
  • Fixed Dynamo's Quantum Entanglement going through ceilings sometimes
  • Fixed an HTML exploit with chat
  • Fixed not being able to place deployable abilities at certain angles
  • Fixed moving active item slots causing the player to say "[ITEM] is on cooldown"
  • Fixed training Ivy's True Form causing you to get healed
  • Fixed a bug with Malice firing slightly upward
  • Fixed more instances of heroes being called out by the wrong name
Extra Regen
  • Regen increased from 1.75 to 2
Enduring Spirit
  • Spirit Lifesteal reduced from +10% to +8%
Reactive Barrier
  • Cooldown reduced from 35s to 25s
Spirit Lifesteal
  • Reduced from +25% to +23%
Soul Shredder Bullets
  • Spirit Amp reduced from +12% to +10%
Cold Front
  • cooldown reduced from 40s to 32s
Improved Cooldown
  • HP Regen reduced from 2 to 1.5
Knockdown
  • No longer provides +2 Sprint
  • Now provides +1 Stamina
Shifting Shroud
  • Cooldown reduced from 45s to 35s
  • Bonus spirit duration increased from 6s to 10s
Sharpshooter
  • Damage falloff bonus reduced from 20% to 15%
Intensifying Magazine
  • Time for Max Damage reduced from 4s to 3.5s
Torment Pulse
  • Interval improved from 2s to 1.5s
  • Damage per pulse reduced from 45 to 40 (total dps from 22.5 to 26.6)
  • HP bonus reduced from +150 to +125
Majestic Leap
  • Velocity increased from 22.5 to 27
Leech
  • Spirit Lifesteal reduced from +35% to +33%
Refresher
  • No longer has cast time (was 1s)
Mystic Reverb
  • Damage reduced from 35% to 30%
  • Fixed the damage being reduced by armor twice
Curse
  • Now also prevents item usage
  • Duration reduced from 3.75s to 3.5s
  • No longer prevents stamina usage
Diviner's Kelvar
  • Bullet Shield increased from 700 to 1000
Boundless Spirit
  • Spirit increased from 45 to 50
Spiritual Overflow
  • Spirit duration increased from 14s to 18s
Abrams
  • Base HP growth reduced from 36 to 32
  • Infernal Resilience T2 reduced from +200 Health to +150
  • Seismic Impact personal brief busy state upon landing increased from 0.2s to 0.3s
Bebop
  • Hyper Beam slow now affects stamina dashes
Dynamo
  • Singularity base radius increased from 8m to 10m
  • Base HP growth reduced from 48 to 44
  • Quantum Entanglement fire rate bonus reduced from +30% to +25%
Haze
  • Sleep Dagger T3 damage reduction on target improved from -30% to -40%
  • Smoke Bomb sprint speed now instantly kicks in after casting it
  • Bullet Dance cooldown reduced from 160s to 130s
  • Bullet Dance T2 changed to -40s Cooldown
  • Bullet Dance T3 changed to +1 Targets Hit Per Shot
Infernus
  • Flame Dash cooldown increased from 30s to 38s
Ivy
  • Watcher's Covenant heal sharing reduced from 65% to 55%
Kelvin
  • Ice Path sprint speed increased from +1 to +2
  • Ice Path trail duration increased from 12s to 15s
  • Frozen Shelter T2 changed to -40s Cooldown
  • Frozen Shelter T3 changed to +70 Health Regen that scales with Spirit
  • Frozen Shelter can now be dismissed early
McGinnis
  • Spectral Wall can now be dismissed early
Pocket
  • Barrage radius increased from 6m to 6.5m
  • Enchanted Satchel cast time reduced from 0.25s to 0.15s
  • Barrage channel can now be interrupted by casting your other abilities
Seven
  • Storm Cloud T1 increased from +30% to +35% Bullet Resist
Vindicta
  • Flight T2 changed from +12 Spirit Damage to -15s Cooldown
  • Flight T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage
  • Flight spirit bonus damage reduced from +12 to +10
  • Flight cooldown increased from 35s to 50s
  • Flight no longer has +10% bonus range to damage falloff
  • Can no longer melee while flying for extra movement
  • Assassinate now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this)
  • Fixed being unable to move while scoped in with Assassinate
Warden
  • Base ammo increased from 14 to 16
  • Alchemical Flask T3 increased from +25% Fire Rate Slow to +35%
  • Willpower T3 increased from +150 Spirit Shield to +200

06-01-2024

1 item 11
Source
Return Fire
  • Bullet damage return increased from 60% to 70%
  • No longer applies procs

05-30-2024

17 heroes · 21 items · 7 general 57205117
Source
General Gameplay
  • Increased the base font size for text chat
  • Increased the duration text chat is visible
  • Added option to give fast stamina regen in Hero Sandbox
  • Reduced minimum delay before you can press a button again to cancel a channel/precast from 0.5 to 0.2
  • Lane Guardian HP increased from 3750 to 4600
  • Airborne Heavy Melee distance increased to match ground version
  • Heavy Melee time reduced from 0.6 to 0.55 (same for Air)
  • Special 15 minute melee creep now upgrades again at 25 minutes
  • Base zipline speed increased by 10%
  • Midlane Walkers HP reduced a little bit to match the same HP as the sidelane Walkers
  • Audible distance of enemy footsteps is reduced
  • Reduced width of forward base lookout bridges
  • Bots will now replace a human player if the player has been disconnected for more than 30 seconds (hero will retreat home first and then after 30 seconds the bot takes over). After 4 minutes it will start using souls to buy items. During laning phase it will go to its assigned lane, afterwards it will aim to stick near where most allies are located. If the player rejoins the bot will leave. We will work on improving the bot behavior as we get feedback.
  • Added a temporary matchmaking ban system for people that leave games
  • Reworked the Watch tab to highlight suggested matches to watch. There is currently a limit on the number of people that can watch the same match, so it'll recommend different games if the best suggestions are full. We are working on removing the spectator limit for a future update.
  • Matches in the watch tab will now indicate if a friend is in that match
  • A paused a game can only be unpaused by the player that paused for the first 30 seconds
  • Once you pause a game, you cannot pause it again within 5 minutes
  • Pause now says the player name pausing it
  • Added a view cone for your player on the minimap to help with finding yourself and the direction you are pointed
  • Added a sound when you receive a chat message
  • You can now ping enemy items on the scoreboard to say alert players that the hero has that item.
  • You can now middle mouse click an ability to say its on cooldown
  • You can now alt click your active items to say if they are ready or not
  • Candle Troopers and other NPCS can no longer see or shoot through Cosmic Veils
  • Changed F1-F5 keys to instantly snap to the team mates rather than move there more slowly
  • Adjusted the health bar on Walkers to be easier to see
  • Match found sound now plays regardless of window focus
  • Minimap player icons now dynamically shrink and adjust positions slightly when there are many overlapping
  • Added new effects for Shifting Shroud
  • T1 Boss now has quicker melee animations
  • Added new sprint animations for Abrams
  • Grey Talon's Charged Shot effect matches the damage radius better
  • Added visual tell for when Assassinate is active
  • Updated Zipline Boost hint to say ACTIVE when it is active and only show the cooldown timer when its done
  • Various adjustments to lane layout to give defenders more options for forward positions near their Guardian
  • Base Guardians moved a little bit further towards the outside of the base
  • Airborne Heavy Melee now triggers when the charge up is complete, rather than waiting for the player to land on the ground (you had to manually release it before)
  • Crate powerups can now only spawn after 2 minutes (when the small neutrals spawn)
  • Added breakable crates inside each lane's Cosmic Veil
  • Expanded space in some of the lane's Cosmic Veils
  • Extended inner lane urn bridge buildings toward the T1 and added a doorway to allow defenders to shoot down into the canal
  • Removed 3 bush trees on each inner lane near the urn bridge buildings
  • Carved out interior of inner lane tower buildings beside the Guardian and connected to the neutral camp in the underground areas
  • Moved outer lane Walker on Factory and Mansion sides slightly closer to the stairs
  • Carved out interior of outer lane wall buildings beside the Walker to allow forward position for defenders
  • Fixed zooming bypassing the shooting speed penalty
  • Fixed Turrets causing backdoor protection to be lost
  • Fixed Guided Owl flying while the game is paused
  • Fixed a bug with using Melee in the air that could cause you to move a lot
  • Fixed some sound issues with Pulse Grenade
  • Various fixes to Lash's Ground Strike visual effects
  • Fixed various bugs and crashes with hero guides
  • Fixed Turrets not proccing things like Mystic Vulnerability
  • Fixed some outdated details on the minimap
  • Fixed some bugs that could cause McGinnis gun to be stuck
  • Fixed an edge case with Unstoppable and a debuff being applied on the same frame
  • Fixed getting stuck going up the ramp on the inner lane street
  • Fixed corner neutral camps not burrowing if they lose line of sight
  • Fixed being able to get on top of the tall border building behind the Chapel and behind the Firehouse
Basic Magazine
  • Ammo reduced from +16% to +15%
  • Weapon Damage reduced from +16% to +15%
Headshot Booster
  • Cooldown reduced from 9s to 5s
Spirit Strike
  • Health Regen increased from 0.7 to 1
Enduring Spirit
  • +10% Spirit Lifesteal
  • No longer provides +1 Sprint
Soul Shredder Bullets
  • Spirit Amp reduced from 14% to 12%
Slowing Hex
  • Cooldown increased from 25 to 27
Restorative Locket
  • Spirit increased from +4 to +5
Decay
  • Cast range now scales with Spirit (0.2 factor)
Suppressor
  • Fire rate slow increased from 30% to 35%
Enduring Speed
  • Move Speed increased from +1.25 to +1.4
Swift Striker
  • Bullet Resist penalty reduced from -8% to -7%
Alchemical Fire
  • Bullet Shield Health increased from +150 to +175
  • Cooldown reduced from 37 to 34
  • Now grants +5 Spirit
Shifting Shroud
  • Duration increased from 2.75 to 3
  • Cooldown reduced from 55s to 45s
  • Can now be canceled early
Knockdown
  • Cooldown reduced from 50s to 40s
Superior Stamina
  • Spirit buff duration increased from 8s to 12s
Lifestrike
  • Melee damage increased from +35% to +40%
Toxic Bullets
  • Now deals half damage against troopers and neutrals
Leech
  • No longer gives +8 Spirit
Glass Cannon
  • Weapon Damage reduced from +70% to +65%
Mystic Reverb
  • No longer stops the echo if the target dies
Vampiric Burst
  • Lifesteal increased from 60% to 70%
  • Duration reduced from 5s to 4.5s
Shadow Weave
  • Invis Sprint increased from +3 to +5
Curse
  • Now grants +8 Spirit
Refresher
  • Spirit Resist increased from +10% to +12%
Silencer
  • Ammo increased from +15% to +20%
Spiritual Overflow
  • Spirit bonus increased from 30 to 35
Boundless Spirit
  • Spirit increased from +40 to +45
Abrams
  • Seismic Impact is now faster to play out
  • Seismic Impact now has a very brief busy state upon landing
Bebop
  • Hyperbeam width increased from 2.7m to 2.9m
  • Base bullet armor increased from 20% to 24%
Dynamo
  • Singularity T1 range increased from +2m to +3m
  • Quantum Entanglement fire rate bonus reduced from 35% to 30%
Grey Talon
  • Charge Shot spirit scaling improved from 1 to 1.3
  • Guided Owl duration increased from 13s to 14s
  • Guided Owl T3 increased from 20% to 22%
  • Guided Owl player collision sized increased to regular sizes for these kind of projectiles
Haze
  • Sleep Dagger spirit scaling increased from 2.2 to 2.5
  • Sleep Dagger cooldown increased from 27 to 29
  • Smoke Bomb T3 cooldown improved from -20s to -25s
  • Smoke Bomb T2 and T3 swapped
Infernus
  • Flame Dash T1 Fire Rate slow increased from +30% to +35%
  • Flame Dash T2 increased from +40 DPS to +45
  • Flame Dash T3 increased from -15s to -20s
  • Afterburn T3 reduced from +40 dps to +35
  • Flame Dash T1 duration reduced from 8s to 7s
Ivy
  • Kudzu Bomb T3 improved from +50 DPS to +60
Kelvin
  • Base health increased from 550 to 600
  • Frost Grenade radius increased from 6 to 6.5
  • Frost Grenade charge time reduced from 10s to 8s
  • Ice Path slow resistance increased from 50% to 60%
  • Ice Path T3 max spirit increased from 40 to 55
  • Players can now slide down the Ice Path
Lady Geist
  • Soul Exchange cast time reduced from 0.5 to 0.2
McGinnis
  • Rocket Barrage now does less damage to objectives similar to other ability damage
Mo & Krill
  • Sand Blast no longer affects bosses
Paradox
  • Bullet base damage reduced from 8 to 7.2 (indirectly affects Kinetic Carbine)
  • Bullet growth reduced from 0.48 to 0.42 (indirectly affects Kinetic Carbine)
  • Kinetic Carbine damage reduced from +100% to +85%
  • Paradoxical Swap range reduced from 40m to 35m
  • Fixed Paradoxical Swap being able to grab multiple heroes if they were really close to each other
Pocket
  • Barrage radius increased from 5m to 6m
  • Barrage cooldown reduced from 35 to 30
  • Barrage T3 increased from 100% to 150%
  • Flying Cloak speed increased by 7%
  • Flying Cloak T3 increased from +5 damage to +7
Vindicta
  • Flight no longer grants +1 bonus air speed
  • Flight falloff damage increase reduced from +20% to +10%
  • Now has -10% Base Bullet Resist
  • Fixed flight spirit damage being able to pierce Metal Skin
Warden
  • Willpower T1 improved from +15% to +20%
  • Last Stand duration increased from 5s to 6s
Wraith
  • Project Mind cooldown reduced from 50s to 45s
Yamato
  • Power Slash spirit scaling improved from 1.6 to 2.0
  • Shadow Transformation's ability speedup now affects the post-cast durations as well
  • Power Slash no longer does a very minor movement on enemies hit
  • Shadow Transformation's ability speedup now improves the visual animations (cosmetic only change)
  • Fixed Power Slash sometimes not being a full charge when channeled fully during the Shadow Transformation

05-24-2024

1 item · 1 general 31
Source
Decay
  • Cast range reduced from 30m to 15m
Withering Whip
  • Duration reduced from 3.5s to 3s
  • Bullet Resist Reduction reduced from -20% to -14%
  • No longer has +1 Stamina

05-23-2024

17 heroes · 19 items · 7 general 43286520
Source
General Gameplay
  • Various improvements to damage audio clarity for victims and attackers
  • Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears
  • Unclaimed souls now convert 10% slower
  • Vaults base bounty increased from 220 to 260
  • Strong Neutrals Spirit Resist increased from 25% to 35%
  • Medium Neutrals Spirit Resist increased from 25% to 30%
  • Medic Trooper health increased from 240 to 260
  • Zipline Boost ability speed increased from 100% to 130%
  • Zipline base speed boost after Base Guardians are killed increased from 100% to 120%
  • Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
  • Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s
  • Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s
  • Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT.
  • Added in-game custom item builds support. Create your own builds or browse builds from the community in the heroes page.
  • Added post game player reporting option
  • Ally player glow-through-world silhouette now communicates their current health
  • Added ambient music track
  • Added unique Haze footstep sound effects
  • Small adjustments to how the crosshair UI area looks
  • Mic input device is now selected from in-game settings rather than the steam client
  • Updated Trooper and Neutral shooting sound effects
  • Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc)
  • Adding game audio muted indicator in top left if the game is muted
  • Camera can now be moved while the game is paused in replays
  • Added some additional visual tells for the receiving end of Lash’s Death Slam
  • Updated Bullet Shredder debuff effects
  • Mid-Boss is now invulnerable if there are no enemies it can actually attack
  • Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago)
  • Improved Vindicta’s Stake effects to make it a little clearer when you are affected
  • Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals
  • Sapphire side materials tint color changed to white
  • Sapphire side street materials changed to new asphalt blend
  • Added new slide and reload animation for Wraith
  • Out of combat run animation variants now only play during sprint state
  • Allies now compliment teammates when they see impressive use of channeled abilities (for instance, Gigawatt killing three people with Storm Cloud)
  • Adjusted timing of select Abrams impact lines to time with either the rise of his leap or the descent accordingly
  • Improved visibility of Seven’s bullet and travel path
  • Improved visibility of Paradox’s bullet and travel path
  • Improved visibility of Wraith’s bullet and travel path
  • Improved visibility of Haze’s bullet and travel path
  • Improved visibility of Lady Geist’s bullet and travel path
  • Added custom tracer and muzzle flash for Seven’s gun
  • Added custom tracer and muzzle flash for Paradox’s gun
  • Added custom tracer and muzzle flash for Wraith’s gun
  • Adjusted map around the middle lanes to have an area with Veils for laning
  • Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister)
  • Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
  • Sidelane Veils near Guardians are now one-way visibility (used to be blocked visibility in both directions)
  • Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked
  • Being Disarmed no longer prevents you from reloading
  • Fixed various issues with mic audio input and lag it introduced
  • Improved various networking and hit registration related issues (this was released a couple days ago)
  • Fixed the Rejuvenator falling during pause
  • Fixed the Idol falling during pause
  • Fixed the bottom most shop items having part of their icon be unclickable
  • Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Bebop Sticky Bomb)
  • Fixed your active items not hiding in the UI when you are dead and spectating a team mate
  • Fixed various movement stuck bugs with Ivy
  • Fixed upgrading McGinnis’s Medicinal Specter to T3 while active causing it to heal everyone to full instantly
  • Fixed a bug that could cause all of Paradox Pulse Grenade’s pulses to go off at once
  • Fixed Kelvin’s Ice Beam sometimes not hitting Neutrals
  • Fixed being able to see some things through the Veils in the map that you shouldn’t be able to see
  • Fixed getting stuck under stair at inner lanes near Guardian
  • Fixed Abrams getting stuck on department store facade when using his ult
  • Fixed missing VO for Yamato ability use/upgrades
Headshot Booster
  • Cooldown reduced from 14s to 9s
Spirit Strike
  • Now grants +75 Spirit Shield
  • Now grants +0.7 HP regen
  • No longer has +50 Health
Mystic Burst
  • Cooldown reduced from 8s to 6s
  • No longer has +1 HP Regen
  • Now grants +1 Sprint
Withering Whip
  • Duration reduced 5s to 3.5s
  • Cooldown increased from 25s to 40s
  • Bullet Resist reduced from 25% to 20%
  • Cast range reduced from 20m to 15m
  • Moved from T3 to T2
Decay
  • Cooldown increased from 22s to 27s
Slowing Hex
  • Range increased from 30 to 35
Reactive Barrier
  • Cooldown reduced from 40s to 35s
Combat Barrier
  • Bullet Shield increased from 275 to 300
  • Weapon Damage while Shielded from 20% to 24%
Mystic Shot
  • Now requires that shotguns middle pellet hit the target
Restorative Locket
  • Now displays its current number of charges on its active icon
Silence Glyph
  • Health increased from 50 to 75
  • Spirit Amp increased from 8% to 12%
  • Moved from T2 to T3
Shifting Shroud
  • Cooldown reduced from 70s to 55s
  • Duration 2.5s to 2.75s
Majestic Leap
  • Duration of no damage taken requirement reduced from 5s to 4s
  • Now gives +75 Health
Lifestrike
  • Flat portion of the lifesteal increased from 90 to 110
Knockdown
  • Spirit bonus reduced from 6 to 5
  • Now grants +2 Sprint
  • Stun duration starts after hitting the ground
Superior Cooldown
  • HP regen reduced from 6 to 4
Escalating Resilience
  • Max Bullet Resist increased from 30% to 36%
Improved Burst
  • Damage reduced from 11% Max HP to 10%
Frenzy
  • When below 40% HP you now gain 25% Spirit Resist
Curse
  • Ammo increased from 15% to 20%
Refresher
  • Now grants +10% Spirit Resist
Glass Cannon
  • Fire Rate reduced from 15% to 10%
Silencer
  • Now provides 15% Ammo
Leech
  • Spirit bonus reduced from 12 to 8
Phantom Strike
  • Damage reduced from 200 to 150
Abrams
  • Shoulder charge now allows for a bit more steering control
  • Siphon Life T1 and T2 swapped
Bebop
  • Hyperbeam width increased from 2.5m to 2.7m
  • Sticky Bomb T3 changed from Silence to Disarm
  • Improved Hook hitbox detection to not grab targets that are behind cover
Dynamo
  • Base gun damage reduced from 18 to 15
  • Gun damage growth reduced from +1.1 to +0.8
Grey Talon
  • Guided Owl Spirit scaling reduced from 2.2 to 1.2
  • Guided Owl T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.
Haze
  • Sleep Dagger Spirit scaling increased from 2.3 to 2.6
  • Bullet Dance cast time increased from 0.7s to 0.8s
  • Bullet Dance evasion from 70% to 50%
  • Sleep Dagger no longer breaks invisibility when cast (previously was part of the T3)
  • Sleep Dagger no longer gets +140 damage with the T3
  • Sleep Dagger T3 is now "-30% Damage Penalty On Victim for 4s after wakeup"
Ivy
  • Kudzu Bomb duration increased from 3.5s to 4s
  • Kudzu Bomb T2 duration increased from +1.5s to +2s
  • Watcher's Covenant Replicated Healing increased from 50% to 65%
  • Watcher's Covenant Fire Rate reduced from 20% to 15%
  • Watcher's Covenant T1 changed to +15% Rate
Kelvin
  • Frost Grenade cooldown reduced from 26s to 23s
  • Arctic Beam Channel move speed increased from 4 to 6
  • While Ice Pathing you no longer slow down when you shoot your gun
  • Arctic Beam T1 changed from "+2 Channel Move Speed" to -8s Cooldown
Lady Geist
  • Soul Exchange cast time reduced from 0.65s to 0.5s
  • Fixed Malice clipping aggressively against map geometry edges
Lash
  • Base Stamina increased from 2 to 3
  • Flog angle increased from 20 degrees to 30 degrees
  • Flog cooldown reduced from 35s to 30s
  • Ground Strike base Damage Per Meter reduced from 8 to 6
  • Fixed some cases with Ground Strike not hitting units positioned just below the impact zone
McGinnis
  • Fixed certain rooftops allowing turrets to be built on them
Mo & Krill
  • Scorn healing against non-heroes reduced from 1x to 0.7x
  • Sandblast no longer prevents enemies from reloading while disarmed
Paradox
  • Kinetic Carbine Max Damage Amp reduced from 125% to 100%
  • Paradoxical Swap range reduced from 45m to 40m
Pocket
  • Barrage T3 added, now heals Pocket for 100% of its damage (33% vs non-heroes)
  • Flying Cloak pathing improved, it will no longer bounce erratically off map geometry
  • Fixed some issues with Barrage projectiles getting caught on map geometry
Vindicta
  • Crow Familiar T3 improved from -30% Healing Suppression to -40%
  • Flight T3 reduced from +4m/s to +3m/s
Warden
  • Alchemical Flask travel speed increased from 800 to 1000
Wraith
  • Royal Flush time to spawn cards increased from 0.4s to 0.6s
  • Royal Flush no longer has a cast delay
  • Telekinesis no longer allows the victim to shoot back
Yamato
  • Shadow Transformation now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Power Slash cast time, Flying Strike flying time, and Crimson Slash cast time.
  • Shadow Transformation cooldown increased from 90s to 100s
  • Shadow Explosion renamed to Shadow Transformation and reworked into a new ability
  • Shadow Transformation no longer has radius impact behavior
  • Shadow Transformation T2 is now +4 m/s during Shadow Form
  • Shadow Transformation T3 is now +1s duration

05-19-2024

1 general 11
Source
General Gameplay
  • Silence Glyph duration reduced from 5s to 3.5s
  • Kinetic Dash passive now has a 14s cooldown

05-16-2024

14 heroes · 21 items · 6 general 34154611
Source
General Gameplay
  • Improved player damage received audio feedback
  • Increased the duration of the item-used popup text a bit
  • Shield break cooldown reduced from 80s to 60s
  • Troopers run speed increased from 10 m/s to 11 m/s
  • Medic Trooper health increased from 200 to 240
  • Added a new T3 Spirit Item, Shifting Shroud. Innate: +10% Fire Rate. Active: You become invulnerable for 2.5s, during which you cannot move or perform any actions. When your invulnerability expires, your gun is instantly reloaded and you gain 14 bonus Spirit for 6s. Cooldown: 70s.
  • Neutrals now have 20% Spirit Resist
  • Spirit scaling reduced by ~19% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
  • Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT.
  • Redesigned the Walker model and visuals
  • Added ambient sound effects
  • Added jar smash sound effects
  • Updated Cold Front sound effects
  • Improved NPC/minion weapon fire audio feedback for victims
  • Updated Lash Death Slam sound effects
  • Warden's Last Stand has improved visual effects
  • Vindicta's Crow Familiar projectile effect indicates the radius more accurately now
  • New voice for Warden (in advance of upcoming model swap)
  • Patrons will now play a voice warning when Rejuvenator time is close to expiring as well as when it's expired
  • Updated VO for Amber Hand's Patron
  • Added a short wall between Shrines level of the base and the Weakened Patron level
  • Moved a truck away from the garage to give wide enough path for Mo & Krill
  • Added clips to both sides of the overpass on outer lanes to keep from hitting your head on the ledge when climbing
  • Added clips at outer lane T1 stairs where you could get stuck doing a roll slide
  • Added a wall between the T1 shop and the hallway on the outer lanes by the Fire House and the Chapel to prevent attackers from shooting the T1 without taking damage
  • Replaced news stand that was close to the T1 with different cover kiosk building to avoid shop confusion
  • Medium and Hard neutrals now spawn at 7 minutes
  • Basement neutrals now have +2 Medium neutrals and -4 Small neutrals
  • Basement neutrals are now classified as a Medium camp instead of a Small camp (for the purposes of spawn time)
  • Respawn curve adjusted slightly (results in a few seconds of increased respawn time in the mid phase, same overall max respawn time)
  • Zipline Boost ability is now available at the start of the game (used to start on cooldown)
  • Various minor fixes to Ground Strike and Death Slam effects
  • Fixed a bug where the shopping book visuals could get stuck on your hero
  • Fixed a bug where Warden's second and third abilities were swapped VO wise
  • Fixed Time Wall damaging units that don't move multiple times instead of once per walk through
  • Moved the taxi back into the street to fix players getting stuck between the front and the building corner
  • Fixed Vindicta being able to shoot above the base wall
  • Fixed gaps where you could climb outside of the map
  • Fixed a couple of spots where Mo could get stuck between a truck and wall
  • Fixed no collision on water tower on the garage roof.
  • Fixed various abuses where you can shoot neutrals without them being able to shoot back. Neutrals now become invulnerable when they have no line of sight of you for 2 seconds.
Mystic Burst
  • Bonus damage reduced from +40 to +35
Medic Bullets
  • Cooldown reduced from 5s to 4s
Headshot Booster
  • Headshot damage increased from +30 to +50
Close Quarters
  • Bullet Shield increased from 70 to 85
  • Weapon Damage reduced from 30% to 25%
Healing Rite
  • Cooldown reduced from 90s to 80s
Kinetic Dash
  • Now causes your dash-jumps to only require 1 stamina
  • No longer gives +1 Stamina
Berserker
  • Weapon Damage Per Stack increased from 5% to 6%
Mystic Shot
  • Cooldown increased from 3s to 5s
Reactive Barrier
  • Now provides a Spirit Shield instead of a Bullet Shield
Health Nova
  • Now provides +50 Health
Return Fire
  • Now also reflects 30% of Spirit damage (requires line of sight)
  • Bullet damage returned reduced from 75% to 60%
  • Fixed not returning fire to McGinnis' sentries
Silence Glyph
  • Cooldown increased from 20s to 35s
  • Now applies 8% Spirit Amp instead of -15% Bullet Resist
Decay
  • Now does 2.2% Max HP DPS instead of flat DPS
Restorative Locket
  • Now gives +4 Spirit
Alchemical Fire
  • Now grants +150 Bullet Shield
  • Now grants +12% Weapon Damage
  • Min/Max DPS increased from 40/80 to 45/85
  • Moved from T2 to T3
Majestic Leap
  • You can now use the active again while in the air to dive down faster
Improved Burst
  • Max HP bonus damage reduced from 13% to 11%
Knockdown
  • Cast range increased from 40m to 50m
Mystic Slow
  • Fire Rate slow increased from 20% to 35%
  • Now requires Suppressor as a component
  • Now provides +75 Health, +3 Regen and +6 spirit
Lifestrike
  • Cooldown reduced from 8s to 5s
Withering Whip
  • Now grants +15% Ammo
  • Now applies -25% Bullet Resist instead of 25% Spirit Amp
Warp Stone
  • Removed cast time
Diviner's Kevlar
  • Now triggers off of casting ultimates. Grants 700 bullet shield and 40 spirit for 10 seconds.
Echo Shard
  • No longer gives +20 Spirit for the second cast
Mystic Reverb
  • Extra damage on the reverb reduced from 40% to 35%
Frenzy
  • Bonus health increased from +150 to +200
Bebop
  • Sticky Bomb T3 silence duration reduced from 5s to 3.5s
  • Sticky Bomb T3 now applies the silence on cast instead of detonation
  • Sticky Bomb now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
Kelvin
  • Frozen Shelter T1 increased from +35% to +40% Fire Rate Slow
  • Ice Path T3 Now gains 1 Spirit per meter of Ice Path trail created. Max of 40 Spirit.
  • Now has +10% Base Spirit Resistance
Grey Talon
  • Charged Shot cooldown reduced from 18s to 16s
Haze
  • Smoke Bomb cooldown reduced from 45s to 35s
  • Sleep Dagger cooldown increased from 25s to 27s
  • Smoke Bomb T1 changed to +4 Invis Sprint
  • Smoke Bomb T2 is now -20s Cooldown
Infernus
  • Afterburn T2 now reduces enemy Spirit damage by 30%
Ivy
  • True Form cooldown reduced from 50s to 40s
Lady Geist
  • Soul Exchange now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
Lash
  • Grapple Bullet Damage bonus increased from +4 to +6
  • Grapple cooldown decreased from 45s to 40s
  • Ground Strike Stomp Damage reduced from 125 to 110
  • Death Slam cooldown increased from 110s to 130s
McGinnis
  • Spectral Wall cooldown reduced from 40s to 35s
  • Mini Turret T1 is now +1 Charge and +25% Movement Slow
  • Mini Turret T2 is now +10m Attack Range and +10% Fire Rate
Mo & Krill
  • Combo now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
Paradox
  • Kinetic Carbine T3 reduced from +75% to +50%
Vindicta
  • Flight spirit damage per bullet increased from 8 to 12
  • Flight T2 bonus spirit damage per bullet increased from 8 to 12
  • Flight spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)
Warden
  • Last Stand no longer goes on cooldown when it is interrupted during its initial cast delay
Yamato
  • Shadow Explosion cooldown reduced from 120s to 90s

05-13-2024

1 general 11
Source
General Gameplay
  • We fixed a bug when combining shields and resistance that caused you to take too much damage. Previously there was a bug where if you take a high amount of damage, the remaining damage after shield reduction would pass through as pure damage instead of being reduced by resist. An example of this is someone dealing 800 spirit damage to you and you having 80 Spirit Shield and 45% Spirit Resistance. With the bug, the 800 would be reduced to 720 from the shield, and then you would lose 720 health. With the fix, the shield now reduces the damage to 720 as usual, but the remaining amount then gets reduced by 45% to 396 health lost instead of 720.​​- We are also nerfing Alchemical Fire. It now deals 40% less damage to non-heroes and the cooldown is increased from 25s to 37s.​
  • The match will no longer start at a fixed time immediately after 12 players are in the queue, sometimes it might start faster sometimes it might start slower, depending on the distribution of players in the queue. There will still be an upper bound for how long it waits, for practical reasons, but it won’t automatically start asap if it knows the match won’t be good. Conversely, if the match is already reasonable it won’t wait unnecessarily to start it.​​- Parties that have too high of a gap between the players in them will often make for a bad experience for both teams, but especially the opponents. When we detect that your party has this composition, we will present a warning letting you know that this will result in a more difficult match for your party and might also take longer to find a game, so you can decide if you value the group/social aspect more or not. In terms of specific matchmaking changes, in cases where the party has a large gap in skill, the party’s overall skill will now be biased closer to the best player’s values rather than the average. This will make it less likely that the system grabs lower skilled players for the opposing team just because your party was ok with wide variance.​

05-10-2024

15 heroes · 23 items · 1 misc · 7 general 59164017
Source
General Gameplay
  • Zipline Speed Boost cooldown reduced from 420s to 380s
  • Troopers run speed increased from 9.1 m/s to 10 m/s
  • Vault base bounty increased from 200 to 225
  • Fortitude now starts on cooldown to prevent purchasing and selling in the field for significant regen
  • Patron (Weakened) now has 40hp/s regen when it has not taken damage for 30s
  • Troopers DPS vs Patrons reduced from 110 DPS to 80 DPS
  • Troopers DPS vs Walkers from 110 DPS to 80 DPS
  • Troopers DPS vs Base Guardians from 110 DPS to 80 DPS
  • Sandbox mode now supports entering it with your party
  • Sandbox mode now has troopers spawning on the left side
  • Added Search By Match ID to the Watch Tab
  • Added Filter By Hero to the Watch Tab
  • You can now see an indicator for enemy troopers when near them if they are behind a wall or offscreen (primarly improves tracking their positions during the lane)
  • Map is now precached while in the queue to improve loading times into matches
  • Visual and Audio updates to the shop
  • Added a key for toggling replays being paused (defaults to P)
  • Pocket Affliction visual and sound effects reworked
  • Pocket Enchanter’s Satchel visual effects updated
  • Updated Divine Barrier sound effects
  • Updated Dynamo VO for Quantum Entanglement and a few other missing lines
  • Hero death voices are now broadcast more widely
  • Simplify some visuals with Seven’s Storm Cloud radius indicator to help clarify the bounds
  • Improve the text display when a replay is still processing after a match
  • Updated Decay item sound effects
  • Updated Berserker item visuals
  • Sprint is now always considered active as long as you are out of combat (haven’t taken or dealt damage for 5s, healthbar is now a little transparent when out of combat).
  • Medic Troopers no longer use their heal on troopers if there is a hero within 30m
  • Damage over time no longer prevents zipline usage
  • Adjusted how the Anti Backdoor system works. It does a little less % damage reduction now, but it regens “backdoor damage” dealt to it over time. Backdoor damage is defined as any damage taken with no candle troopers within 50m in the last 20 seconds.
  • Fixed a bug where Pocket’s briefcase would stop animating when the duration upgrade was taken
  • Fixed being unable to ping while casting or channeling
  • Fixed various issues with hero abilities causing you to be stuck in walls
  • Fixed players being able to kill themselves pre-match and run around in the map
  • Fixed Ice Dome effects disappearing while still active if Kelvin dies during it
  • Fixed Stamina not appearing to regenerate while spectating
  • Fixed Walker boss moving around while the game is paused
  • Fixed some controller input issues
  • Fixed visual bug on Spirit Urn when dropping on the ground
  • Fixed Restorative Locket Spirit Resist not working
  • Fixed items not updating in the UI when purchased from the shop while spectating a teammate
  • Fixed various inconsistencies and scenarios with how Sprint speed was calculated. Previously there were many conditions that could result in you losing the bonus.
  • Fixed some issues that allowed players to more easily camp players in the spawn area
Spirit Strike
  • Buff duration increased from 12s to 18s
  • Melee damage bonus increased from 15% to 20%
Hollow Point Ward
  • Spirit Shield increased from +70 to +80
Melee Lifesteal
  • Cooldown reduced from 10s to 8s
Alchemical Fire
  • Min/Max DPS increased from 30/60 to 40/80
Restorative Locket
  • Max Stacks increased from 12 to 15
  • Cooldown increased from 15s to 18s
Reactive Barrier
  • Barrier duration increased from 10s to 13s
  • Cooldown reduced from 60s to 40s
Return Fire
  • Now passively always gives +7 Spirit and +7% Fire Rate
  • No longer has Spirit and Fire Rate bonus during the active
Slowing Hex
  • Cooldown reduced from 30s to 25s
Decay
  • Cooldown reduced from 25s to 22s
  • Cast range increased from 20m to 30m
Enduring Speed
  • Movement Speed increased from 1 to 1.25
Suppressor
  • Now provides +50 Health
Quicksilver
  • Now passively has a +10% reload time penalty
Divine Barrier
  • No longer restores any Stamina on the target (previously fully restored it)
Warp Stone
  • Bullet Resist duration increased from 3s to 5s
  • No longer slows your hero for 3s
Withering Whip
  • Cast range increased from 12m to 20m
Knockdown
  • Cooldown reduced from 55s to 50s
  • Now provides +200 Spirit Shield
Escalating Resilience
  • Resist per stack increased from 1% to 2%
Superior Stamina
  • Spirit buff duration increased from 5s to 8s
Lifestrike
  • Slow duration increased from 1s to 1.5s
  • Cooldown reduced from 10s to 8s
Heroic Aura
  • Active radius increased from 20m to 30m
Curse
  • Duration increased from 3.5s to 3.75s
  • Now provides +15% Clip
Shadow Weave
  • Now provides +15 Health Regen
Phantom Strike
  • No longer passively provides +500 Bullet Shield
  • Now provides +200 Health
  • When using the active, gain a temporary +500 Bullet Shield for 7 seconds
  • Now deals 200 damage on impact
Vampiric Burst
  • Active Bullet Lifesteal increased from 40% to 60%
Unstoppable
  • Movement Speed increased from +1 to +1.25
Mystic Reverb
  • Spirit Lifesteal increased from +10% to +15%
  • Spirit Resist increased from +10% to +15%
Crippling Headshot
  • Headshot Resistance Reduction increased from 30% to 35%
Diviner's Kevlar
  • Channeling Spirit bonus increased from +40 to +50
Abrams
  • Reduced chances that Leap gets stuck on geometry during the downward phase
Bebop
  • Hook cooldown reduced from 27s to 22s
  • Hook T3 reduced from -15s to -12s Cooldown
  • Hook Speed increased from 2700 to 3000
  • Hook Return Speed increased from 1800 to 2200
  • Hyper Beam DPS increased from 180 to 210
  • No longer has an innate +15% Spirit Resist
  • Now has innate +20% Bullet Resist
Grey Talon
  • Charged Shot damage increased from 105 to 115
  • Rain of Arrows Multishot increased from 3 to 5
Kelvin
  • Frost Grenade cooldown reduced from 30s to 26s
Infernus
  • Fixed Afterburn refreshing from item damage
Ivy
  • Base stamina increased from 3 to 4
Lash
  • Ground Strike now additionally damages enemies within 2m of Lash on impact
  • Bullet Damage growth increased from 0.76 to 1.0
  • Ground Strike radius reduced from 16m to 14m
  • Ground Strike T3 reduced from +100% to +85%
  • Death Slam tether visuals now improved to communicate the different phases its in
  • Ground Strike's ground preview now lines up under Lash when cast on the ground
Lady Geist
  • Malice now comes out quicker and no longer slows you
McGinnis
  • Mini Turret Spirit Resistance increased 50% to 60%
  • Mini Turret Health increased from 30% to 40%
  • Mini Turret T2 increased from +5m Range to +10m
  • Fixed issues with Heavy Barrage not damaging units within the target area
Mo & Krill
  • Base HP increased from 650 to 700
  • Scorn damage increased from 40 to 50
  • Sand Blast duration increased from 3.5s to 4s
  • Combo T3 DPS increased from +30 to +40
  • Scorn T3 debuff duration increased from 10s to 16s
Paradox
  • Time Wall bullet freeze duration no longer increases with Spirit or Duration Extender
  • Time Wall bullet freeze base duration reduced from 1.5 to 1.25
  • Kinetic Carbine: Max Damage Amp reduced from 150% to 125%
  • Kinetic Carbine T3 reduced from +125% Max Damage to +75%
  • Time Wall no longer deals damage to Mid Boss
  • Kinetic Carbine T3 no longer provides +50% Min Damage Amp
Pocket
  • Gun damage per bullet reduced from 6 to 5.6
  • Affliction DPS reduced from 30 to 26
Seven
  • Power Surge rebalanced around no longer reducing fire rate (similar shock value effectiveness as before)
Warden
  • Alchemical Flask damage increased from 48 to 55
Yamato
  • Crimson Slash cooldown reduced from 13s to 11s
  • Power Slash physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects)
  • Shadow Explosion radius increased from 14m to 16m
  • Shadow Explosion Fire Rate and Spirit buff duration increased from 15s to 20s
  • Shadow Explosion T3 Spirit bonus increased from +10% to +15%
  • Shadow Explosion T3 Fire Rate bonus increased from +5% to +10%
Crate Powerups
  • Increased Health Regen drop from 1.25% Regen to 1.5%
  • Added Fire Rate drop, provides +20% Fire Rate for 25s
  • Removed Zipline buff as a potential drop
Note
  • 10% of users will default to vulkan rendersystem. If you experience any issues related to this, you can report these on the forums and switch to dx11 in the video settings. Deadlock will eventually drop support for dx11 and render on vulkan exclusively.

05-03-2024

13 heroes · 1 general 29112812
Source
General Gameplay
  • Various VOIP improvements
  • Urn bounty increased from 900 + 160/minute to 900 + 200/minute
  • Vaults base bounty increased from 150 to 200
  • Removed the slow climbing vertical recoil on Yamato's alt fire
  • Troopers DPS vs Lane Guardians reduced from 44 to 36
  • You are now silenced while carrying the Urn
  • Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting
  • Added a Resources page to the dashboard which contains a browsable item shop
  • Added overhead text display when another hero uses active items
  • The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right
  • Added the Patron to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead
  • Added support for Flex Items in the Hero Sandbox
  • Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0
  • Increased the default framerate cap from 120 to 400
  • Improved UI display when endgame objectives are being attacked
  • Added music for when the base is under attack
  • Changed the local player icon on the the minimap to always be on top of enemy icons
  • Shop music will now only play for shops players can access
  • Postgame graphs now default to team stats rather than individual
  • Added borders around hero icons on the minimap when watching replays/spectating
  • Top bar now shows incoming players before they are fully connected
  • Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)
  • Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while
  • The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)
  • Fixed open mic threshold
  • Fixed various consistency issues with the presentation of Souls terminology, icons, etc
  • Fixed Flying Cloak teleporting players into geometry or out of the world
  • Fixed Warp Stone teleporting you through geometry
  • Fixed Fixation decimal point display
  • Fixed Parry animation not playing
  • Fixed various issues with the spectate UI display
  • Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities
Abrams
  • Base Health increased from 550 to 600
  • Siphon DPS increased from 24 to 35
Bebop
  • Weapon no longer has horizontal/vertical recoil
Dynamo
  • Singularity DPS increased from 48 to 60
  • Singularity T3 Max HP DPS increased from 3.2% to 3.8%
Grey Talon
  • Charge Shot damage increased from 95 to 105
  • Guided Owl damage increased from 200 to 300
  • Charge Shot T2 damage reduced from 80 to 70
Haze
  • Smoke Bomb duration scaling from Spirit improved from 0.2 to 0.3
  • Bullet Dance bonus Fire Rate reduced from +30 to +20
Infernus
  • Concussive Combustion damage increased from 130 to 160
  • Catalyst no longer slows Infernus to 1.3 m/s during the cast delay
Kelvin
  • Frost Grenade T3 bonus damage increased from +100 to +175
Lady Geist
  • Blood Bomb damage increased from 80 to 100
  • Blood Bomb T2 damage increased from +65 to +70
  • Malice damage amp per shard increased from 10% to 15%
  • Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor
Lash
  • Grapple cooldown reduced from 55 to 45
  • Flog Damage increased from 55 to 65
  • Flog lifesteal from heroes increased from 70% to 80% of damage dealt
  • Death Slam T1 from +3m to +5m
  • Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt
  • Fixed Death Slam's targeting cone not finding enemies near the edges
  • Fixed Death Slam to only target enemies who stay in the targeting cone
McGinnis
  • Heavy Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
  • Heavy Barrage camera interaction with Fleetfoot Boots has been fixed
Mo & Krill
  • Sand Blast range increased from 25m to 30m
  • Sand Blast width increased from 3m to 5m
  • Burrow now knocks enemies up when you come up
  • Combo DPS increased from 50 to 60
  • Sand Blast is now permissive with small obstructions in the way
  • Burrow no longer loses its state as you change elevations
  • No longer listed as a recommended new player hero
Vindicta
  • Base Bullet Damage reduced from 15 to 14
  • Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
  • Stake T1 bonus duration reduced from +1.5s to +1.0s
  • Is now a recommended hero for new players
Yamato
  • Crimson Slash radius increased from 11m to 12m
  • Power Slash T1 Bullet Resist increased from 40% to 60%
  • Flying Strike cooldown reduced from 35 to 20
  • Shadow Explosion bonus Spirit per victim increased from 10 to 15
  • Shadow Explosion bonus Fire Rate per victim increased from 5 to 10
  • Shadow Explosion buff duration increased from 8s to 15s
  • Crimson Slash fire rate debuff duration increased from 3s to 4s
  • Crimson Slash T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
  • Crimson Slash T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
  • Flying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range"
  • Flying Strike range no longer scales with Spirit